Dr_Salt
Member
So I was watching a video about this cool game I had no idea existed called Phantom Dust that was released in the original Xbox era. I was amazed at how original it was with it's collectible card game combat, destructible environment, flashy neo post apocalypse thematic and OST but was even more amazed when I found it was actually an xbox studios game. Here is the video, it's a pretty good watch:
Anyways I kept on thinking about all the original games we got during the PS2-GC-XBOX era and how developers seemed to keep experimenting with all kinds of crazy ideas with varied range of success.
I get game development is not the same as it was at that time and now it has become a monster which huge profits but also huge development costs. I believe this is probably the main reason why we don't get these kinds of bold ideas anymore, basically if your game fails you lose millions of dollars which makes developers and publishers very averse to risk. I also believe this is the reason it seems all we get are AAA coop shooters trying to emulate the L4D formula, F2P mobas and battle royale games, hero or military shooters and remakes of past beloved games. Seriously most of the biggest games announced for 2022-2023 seem to be shooters, sequels or derivatives of games we have had before like Callisto Protocol and remakes. Don't get me wrong I am hyped for RE4R, Callisto Protocol, Stalker 3, Starfield and SF6 but it just seems these are games I have played before with nothing truly new and innovative.
I know people will probably just say innovation is being kept alive by indie devs but man I just wish the modern AAA gaming industry would take some risks from time to time.
Anyways I kept on thinking about all the original games we got during the PS2-GC-XBOX era and how developers seemed to keep experimenting with all kinds of crazy ideas with varied range of success.
I get game development is not the same as it was at that time and now it has become a monster which huge profits but also huge development costs. I believe this is probably the main reason why we don't get these kinds of bold ideas anymore, basically if your game fails you lose millions of dollars which makes developers and publishers very averse to risk. I also believe this is the reason it seems all we get are AAA coop shooters trying to emulate the L4D formula, F2P mobas and battle royale games, hero or military shooters and remakes of past beloved games. Seriously most of the biggest games announced for 2022-2023 seem to be shooters, sequels or derivatives of games we have had before like Callisto Protocol and remakes. Don't get me wrong I am hyped for RE4R, Callisto Protocol, Stalker 3, Starfield and SF6 but it just seems these are games I have played before with nothing truly new and innovative.
I know people will probably just say innovation is being kept alive by indie devs but man I just wish the modern AAA gaming industry would take some risks from time to time.
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