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God Of War Ragnarok PS5 Graphics Settings Revealed

DeepEnigma

Gold Member
And they can still have that. But a VRR option can also be implemented for those with capable displays. Options are never a bad thing.
No, they're not a bad thing. Compromising framerate for a solution that's a minority in the userbase is, however.

Thankfully that is something most first party games and some third to this point, have not done.
 

Mikey Jr.

Member
Damn was hoping for the 40fps.

I have a 120tv but I simply can't wait months for a 40fps patch.

Well 60fps it is then.
 

yamaci17

Member
Yep. How else do you think most people get PC screenshots to look so good. Crank the resolution up to 8K, then down-sample. No one is actually playing a game at the highest settings possible.
well you dont need to chase native 4k with DLSS. Below screenshots I took at 4k with dlss performance (not kidding)

tho steam compression did some trick on them...

1lTVHfv.jpg


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3fQ1TMk.jpg
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
How do we know the game doesn’t support VRR with the 60FPS mode?
Pretty sure the game supports vrr.
I cant imagine any first party titles not coming with vrr going forward.

But DRS + whatever TAAU they are using should keep frames locked.
This isnt the type of game id want fluctuating latency/framerates.

Its action packed enough id want fluidity over visuals.
And during "slow" sections DRS should let the game get damn close max res anyway.
 

Robbinhood

Banned
I guess its better to start begging for 40fps mode now instead of after launch.

*ahem*

PLEASE GIVE US 40FPS MODE DAY 1!
 

Imtjnotu

Member
You know, I was 60fps or die after the cyberpunk next gen release. But playing HFW, at 30 fps, wasn't half bad, so now I'm now more game to game.
even with the locked 30fps it was still to slow and had crap responsiveness.

60fps is the only way to go for this
 

yamaci17

Member
Pretty sure the game supports vrr.
I cant imagine any first party titles not coming with vrr going forward.

But DRS + whatever TAAU they are using should keep frames locked.
This isnt the type of game id want fluctuating latency/framerates.

Its action packed enough id want fluidity over visuals.
And during "slow" sections DRS should let the game get damn close max res anyway.
this game will probably have fsr 2.0. they already have fsr 2.0 in their PC port, seeing no reason why they would not have it.


this comparison shows how much the 4k+fsr performance/dlss performance modes (internal 1080p) look better than "actual" 1080p. see for yourself!

although dlss perf and fsr perf will look similar in quality, fsr 2.0 breaks down in motion. tho it will probably improved as well. i think base game TAAU handled motion artifacts better, but clarity wise FSR 2.0 won over it.
 

Isa

Member
If I get it I'll go 4K 30 assuming there is a difference in visuals. 30 doesn't bother me if its decently stable. I swear people don't realize how amazing it is nowadays with all the options. Oldschool games would drop frames so bad it'd turn into a slideshow, though sometimes it'd help in avoiding incoming attacks lol. Nah, I like to push my new toys to the limits.
 

mansoor1980

Gold Member
please no FSR2 for this , i tried it on PC GOW and it looks like dog shit , tons of shimmering on foliage and artifacts around edges of moving objects
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
this game will probably have fsr 2.0. they already have fsr 2.0 in their PC port, seeing no reason why they would not have it.


this comparison shows how much the 4k+fsr performance/dlss performance modes (internal 1080p) look better than "actual" 1080p. see for yourself!

although dlss perf and fsr perf will look similar in quality, fsr 2.0 breaks down in motion. tho it will probably improved as well. i think base game TAAU handled motion artifacts better, but clarity wise FSR 2.0 won over it.
Nahhh I think they should use their own TAAU.
FSR2 is an option on PC but im sure they have better suited more bespoke technique in-house.
 

ChiefDada

Gold Member
No, they're not a bad thing. Compromising framerate for a solution that's a minority in the userbase is, however.

Thankfully that is something most first party games and some third to this point, have not done.

Yeah I would never disagree with this. It should never be a crutch. I was actually looking at it from the benefits of having increased frames where scenes permit. Horizon forbidden west is a great example when I'm flying on sunwing those extra 30 frames reaching 90fps is pretty nice and adds dimensionality.
 

ultrazilla

Gold Member
Not the biggest news ever but I know a lot of you care about this stuff as do I so thought I'd share this little tidbit of info.

ShopTo are a leading UK Gaming Retailer and have a partnership with PlayStation, they just released their little teaser emails prior to pre-orders going live tomorrow at 10am.

Under the previews of the boxart they had paragraphs covering features summary, nothing we hadn't already seen before, until we got into PS5 features, here's what they said, I'll bold the video settings section.

- Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.

- Take advantage of multidirectional 3D Audio; hear enemies approaching from any direction.

- Bask in the beautiful worlds you travel through, brought to life by precise art direction and arresting attention to detail.

- Switch between full 4K resolution at a targeted 30 frames per second, or dynamic resolution upscaled to 4K at a targeted 60fps

So there we have it

Native 4K + 30fps

or

Dynamic 4K Upscaled + 60fps

Happy with the results or were you expecting more for a crossgen title?

No ray tracing? I'm surprised GOW doesn't have a mode for it. Perhaps a patch.
 
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SlimySnake

Flashless at the Golden Globes
No ray tracing? I'm surprised GOW doesn't have a mode for it. Perhaps a patch.
None of the Sony studios aside from Insomniac have implemented Ray tracing in their games. Demon Souls, Returnal, Astrobot, HFW and even GT7 wasnt able to implement it during gameplay. Just not a priority for Sony first party atm.
 
Pretty sure the game supports vrr.
I cant imagine any first party titles not coming with vrr going forward.

But DRS + whatever TAAU they are using should keep frames locked.
This isnt the type of game id want fluctuating latency/framerates.

Its action packed enough id want fluidity over visuals.
And during "slow" sections DRS should let the game get damn close max res anyway.

I definitely don’t expect many genes to work without VRR after the PS5 update. Your right that Sonys 1st parties will almost definitely support it.

As for Ragnarok I don’t expect poor performance ion the PS5. It’s going to run and look great.
 
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Fafalada

Fafracer forever
None of the Sony studios aside from Insomniac have implemented Ray tracing in their games. Demon Souls, Returnal, Astrobot, HFW and even GT7 wasnt able to implement it during gameplay.
As other person pointed out - Returnal uses it for its GI, and even if you count GT7 as half-way (Since it both does and doesn't) that puts 50% of the list as having RT. And with 5 out 7 on this list being launch-window releases, that's not a bad ratio.
 

01011001

Banned
It doesn't need VRR if the framerate never drops
proper VRR support means unlocked framerate and no vsync, which both reduce input latency dramatically.

SpiderMan in VRR Performance mode feels way better to play than the locked 60fps mode even in scenes where the game is barely above 60fps, simply because vsync is off
 
proper VRR support means unlocked framerate and no vsync, which both reduce input latency dramatically.

SpiderMan in VRR Performance mode feels way better to play than the locked 60fps mode even in scenes where the game is barely above 60fps, simply because vsync is off

Is it possible that it unlocks if it detects a VRR set?
 

SlimySnake

Flashless at the Golden Globes
As other person pointed out - Returnal uses it for its GI, and even if you count GT7 as half-way (Since it both does and doesn't) that puts 50% of the list as having RT. And with 5 out 7 on this list being launch-window releases, that's not a bad ratio.
Thats not the same as ray tracing. It's just using the hardware accelerated cores to do its own software based GI. HFW does something similar, but neither is considered ray tracing.
After checking in Housemarque, we got some answers: the PlayStation 5's RT hardware is used to accelerate global illumination queries, essentially speeding up a software-based system and not used for direct visual results. A similar system is used in Nvidia's RTXGI, so I'll be curious if this technology is repurposed in some way for Returnal - RTXGI is a part of Unreal Engine 4 now. Housemarque also shared that the hardware RT system in PlayStation 5 is also used to take the 3D audio in Returnal to the next level: audio environment queries are accelerated with hardware ray tracing support.
 

Mr Moose

Member
Thats not the same as ray tracing. It's just using the hardware accelerated cores to do its own software based GI. HFW does something similar, but neither is considered ray tracing.
You're quoting something that says it's using RT and saying it isn't? Also, isn't Fafalada a dev? :pie_thinking:
 

SlimySnake

Flashless at the Golden Globes
You're quoting something that says it's using RT and saying it isn't? Also, isn't Fafalada a dev? :pie_thinking:
There is a massive world of difference between Ray Tracing GI and using hardware accelerated cores to enhanced Software Based GI.

Returnal does not have ray tracing. Period.
 

Mr Moose

Member
There is a massive world of difference between Ray Tracing GI and using hardware accelerated cores to enhanced Software Based GI.

Returnal does not have ray tracing. Period.
Your quote says they use RT for audio.
https://www.playstation.com/en-us/e...n/everything-you-need-to-know-about-returnal/

“By leveraging PS5’s ray-tracing hardware, we are able to deliver high-quality lighting in real time. Our global illumination system uniquely adapts to the randomized placement of the world, while neon-lit projectiles create that arcade, fever-dream feel our team is known for.”
Ethan Watson, Technology Director

Ray-traced lighting
Experience high-fidelity ambient lighting that is specifically designed to adapt in real-time to Atropos’ dynamic environment.
I don't want to say you're wrong, but...
 

DeepEnigma

Gold Member
Thats not the same as ray tracing. It's just using the hardware accelerated cores to do its own software based GI. HFW does something similar, but neither is considered ray tracing.
There is a massive world of difference between Ray Tracing GI and using hardware accelerated cores to enhanced Software Based GI.

Returnal does not have ray tracing. Period.
You unironically missed this thread. In fact, there were a lot of crickets with that thread.
 
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sendit

Member
well you dont need to chase native 4k with DLSS. Below screenshots I took at 4k with dlss performance (not kidding)

tho steam compression did some trick on them...
Agreed. Native is a huge waste of resource. Even my PC with a 3090 struggles at maintaining a 60 FPS at native 4K resolutions for many games (the first setting I'll usually reduce is shadow quality to maintain framerate). DLSS is a must. Work smarter, not harder.
 
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DeepEnigma

Gold Member
Agreed. Native is a huge waste of resource. Even my PC with a 3090 struggles at maintaining a 60 FPS at native 4K resolutions for many games (the first setting I'll usually reduce is shadow quality). DLSS is a must. Work smarter, not harder.
Even hardware makers know it's a waste of resources, hence they come up with DLSS/FRS solutions.

4k* 60fps on my rtx 3080 ! will wait for PC port
*DLSS

FTFY
 
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sendit

Member
Even hardware makers know it's a waste of resources, hence they come up with DLSS/FRS solutions.


*DLSS

FTFY
For as good as how God of War looks. A 3080 is capable of hitting 60+ FPS native 4K without dlss.

I think God of War Ragnarok will be a different story though.
 
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SlimySnake

Flashless at the Golden Globes
Your quote says they use RT for audio.
https://www.playstation.com/en-us/e...n/everything-you-need-to-know-about-returnal/


I don't want to say you're wrong, but...
I mean if you want to be pedantic about it, sure 3D audio uses RT cores.

Still doesnt mean it has RTGI or RT reflections or RT Shadows. I mean if we count using RT cores to enhance audio and other software based GI solutions then we might as well call HFW as ray tracing title because they also use the hardware accelerated cores to enhance the speed of queries. Would you say HFW has ray traced lighting? Of course not.
 
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