What are you even trying to say right now?...
... What are your silly figures trying to show though?...
... Ok? What's the relevance?...
You are saying...
I highlighted in my prior post that you're just disagreeing for the sake of it, and that you didn't really say much at all. Then you turn your next post into this. Thanks, I needed a good laugh.
Ok, jokes aside, let's try this approach instead, since we're clearly getting nowhere. The below is the core of issue in my opinion:
... You are saying Sony has nothing to keep PS+ subs whereas Xbox has Grounded. It's multiplatform but that has no bearing on Destiny maintaining PS+ subs. It doesn't need to replace COD. CoD is multiplatform too. Does Grounded, Gears or Halo replace COD if it were to go? They would do a far poorer job than Destiny. We are talking about MS and Sony's reliance on COD which is no different. If COD were to go from Xbox, Halo, Gears and Grounded would not maintain xbox live subs and xbox would lose a huge chunk of their 30% cut money and XLG subs. Halo doesn't even need XBLG and the others are less relevant than Destiny and drive very little...
This is a good jumping off point, so let's stay here.
To be a little general, Microsoft's approach with Xbox is now economies of scale. It lost to Sony in the boxed retail market painfully last generation, painfully so if we're being honest, so it's doing something else. Instead of focusing on 20 million unit blockbusters, it's aiming to cast a wide net, hoping to make up the revenue difference through sheer volume. Instead of needing 1 game to sell 20 million, it wants 20 games that sell 1 million. This allows it to diversify: RTS games (Age of Empire), FPS games (Halo), RPGs (StarField), Survival Games (Grounded), Fighting Games (Killer Instinct). It also offers up Game Pass, pooling those million sellers into a single subscription. Want to play lots of games? Subscribe and enjoy them all and more. It doesn't want PSN's 40 million annual subscribers, it wants Netflix's 100+ million monthly subscribers. It's a tempting offer for the hardcore gamers like us. Microsoft's approach is to make its offering as tempting as possible to as many different kinds and types of gamers as possible. Want an indie farming roman simulator? No problem. Want a massive sci-fi FPS? Got you covered. Love medieval RTS games? They have more than a few.
Sony, instead, has simply doubled down on the blockbuster approach. Bigger games, each expected to sell tens of millions of copies, massive hype trains. This strategy built an unstoppable brand last generation, so it makes sense to continue on with the approach this generation. No one else makes third person cinematic games as good as Sony's, so, they doubled down, and used their extensive third party relationships to built out the platform's roster. They abandoned attempts to diversify and instead specialized. They make third person cinematic games, the best of the best. So, they keep doing that, and leave the FPS games to the FPS developers, the RPGs to the RPG developers, the multiplayer games to the multiplayer developers. Everyone's happy. PlayStation has the diversity to compete with Microsoft, but also the industry leading blockbusters that grab headlines and make for great marketing. It's an approach that brought the PS4 close to the PS2's storied legacy, and no one does it better than Sony.
Now, to come back to the topic on hand, I believe Microsoft's "diversify" approach is now crashing into Sony's "specalise" approach thanks to Microsoft's publisher acquisitions. This is Microsoft filling gaps in its roster to diversify its offerings and bolster Game Pass. Microsoft bought up Bethesda, the biggest WRPG developer in the world. In fact, Microsoft now owns pretty much all of the best WRPG developers in the world. That creates a problem for Sony, because that means they can't rely on those third parties to built out their platform's roster, filling the gaps in their first party development schedule created by Sony's specalisation. No Starfield, no Elder Scrolls, no Fallout. That hurts their platform, because if you want WRPGs, PlayStation now has little to offer you unless Sony starts making it itself. This is the core issue Sony is now facing, because it runs perfectly counter to Microsoft's approach. Sony makes one thing, and does it really well, but it means it has to lean on its partners to fill out the roster. Microsoft seems to want to make one of everything, and I'm betting its to ensure that it
doesn't have to rely on third parties to fill out its roster. From a Game Pass perspective, it makes sense: it's trying to avoid the issue Netflix has, where it's simply not producing enough high quality content to justify its subscription cost for millions of people.
With Call of Duty, Microsoft is pocketing the biggest "multiplayer" game in the world. The hole this punches in Sony's bank sheet is a couple of billion dollars wide, absolutely, but I believe its the gap in Sony's roster that hurts it the most. If Microsoft lost Call of Duty, yes, it would lose a lot of money. Like, a lot. However, thanks to its diversified approach, it still has lots of other games exclusive to its own platform to pick up the slack to keep subscribed, either to Xbox Live or to Game Pass. Sony really doesn't make multiplayer games, because it doubled down on its specalisation. Sony is reliant on Call of Duty to fill that gap in its roster, and without Call of Duty, it doesn't have all that many unique titles that people subscribe for. Certainly a lot less than Microsoft. And that is the core of my perspective: Microsoft has (random number) 20 games with small communities all subscribed with potentially some overlap. Sony has (random number) 4 games with much larger communities, but I'd bet the overlap isn't as wide reaching. On Xbox, if you subscribe just for Call of Duty, and it went away, Microsoft's scattershot approach means it might still have other things to keep you around. On PlayStation if you subscribe just for Call of Duty, and it went away, Sony's specalisation approach means it likely doesn't have a lot of other things to keep you around.
So, that wall of text is my perspective. I could be entirely wrong here, and Sony sheds Call of Duty and somehow actually makes more money. I'm keen to read your perspective, which I believe will be quite different from mine.