Men_in_Boxes
Snake Oil Salesman
Rust - a beautiful, awful, awe inspiring, nightmare of a game.
The game world (servers) last a month.
Players run around trying to collect resources, build forts, kill each other, and raid/destroy opponent bases. If you're offline and your enemy is online, good luck... It's Mad Max meets Lord of the Flies.
Why it's awesome? The game world "permanently" changes throughout the month based on player choice. Combat is exhilarating because stakes are incredibly high. It's arguably the best story generator/water cooler moment game in existence. You will frequently be killed while your opponent stands above you and says the most cancellable things imaginable as you bleed out.
Why it sucks? Your life needs to become Rust. You can farm materials for dozens of hours only to lose it all based on PvP conflict. High level players form tribes that attack + defend based on the sleep schedules of their opponents. If you don't want to lose everything at 3:30am...you need to assign guards (real people) to watch your base and call you IRL so you and your team can wake up, log on, and defend everything you've built.
The game is buggy, visually unappealing, and is terrible for solo players. And yet...it's incredibly successful. It's been on Steams top 10 most played charts for years. It's more popular today than at any point in its 12 year history.
Why hasn't the industry mined this concept better over the years? Where are the Rust successors that improve on the formula? Why haven't we seen bigger studios take Facepunches idea and mature it? Thus far, there are only 3 known games that might qualify as a Rust successor...Ark 2, Renown, and Blizzards upcoming survival game. GAF, help me understand.
(random dude who gets it)
The game world (servers) last a month.
Players run around trying to collect resources, build forts, kill each other, and raid/destroy opponent bases. If you're offline and your enemy is online, good luck... It's Mad Max meets Lord of the Flies.
Why it's awesome? The game world "permanently" changes throughout the month based on player choice. Combat is exhilarating because stakes are incredibly high. It's arguably the best story generator/water cooler moment game in existence. You will frequently be killed while your opponent stands above you and says the most cancellable things imaginable as you bleed out.
Why it sucks? Your life needs to become Rust. You can farm materials for dozens of hours only to lose it all based on PvP conflict. High level players form tribes that attack + defend based on the sleep schedules of their opponents. If you don't want to lose everything at 3:30am...you need to assign guards (real people) to watch your base and call you IRL so you and your team can wake up, log on, and defend everything you've built.
The game is buggy, visually unappealing, and is terrible for solo players. And yet...it's incredibly successful. It's been on Steams top 10 most played charts for years. It's more popular today than at any point in its 12 year history.
Why hasn't the industry mined this concept better over the years? Where are the Rust successors that improve on the formula? Why haven't we seen bigger studios take Facepunches idea and mature it? Thus far, there are only 3 known games that might qualify as a Rust successor...Ark 2, Renown, and Blizzards upcoming survival game. GAF, help me understand.
(random dude who gets it)