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Graphical Fidelity I Expect This Gen

alloush

Member
I was one of the first to point out how bad the textures looked in the gameplay demo, just saying that to preface what I'm about to say as I don't want people to think I'm damage controlling. I'm sure by the time the game launches, the textures will look significantly better, if there's one highlight of next-gen PS5 games (yes even cross-gen) is that the texture resolution in a majority of the games have been pushing is impressive.

I think by the time SM2 launches they would have resolved and refined their texture streaming system, and likewise their asset streaming pipeline. I was not impressed by the amount of geometry pop-in I saw either but again it doesn't concern me too much as I do trust Insomniac will fix this by launch.
What u sayin makes sense, but how much improved is the game gonna be by launch? I mean it’s not like we still have a full year for it to release, it is releasing in 4/5 months tops. And it’s not just a matter of improving textures, I didn’t see any next gen destruction, physics, animations/weight, super fast and seamless traversal, and AI seems untouched as well by the looks of it.

Anyways, not long to go for the release.
I agree with you, the Insomniac CM already said that it was not the latest version of the game, but at the moment it is what we have

Man, the arrogance on these lot. Insomniac were hella humble and down to earth what the hell happened to them?

You would think Spidey 2 trumps The Matrix demo and shits all over it with how these guys are responding to people who have the audacity to question their work.
 

OCASM

Banned
I had a little combo with Linneman earlier today led me to realize why there's barely any proper PS5 games even this late into the gen.

Every new console generation the hardware changes so much that you can't just run your old code in the new machine. You have to create a whole new engine for it. While painful, that gives devs the opportunity to radically change their approach to rendering and adopt all kinds of new tech.

That didn't happen this gen. A PS5 can run PS4 code as is. There is NO NEED for new engines. That also means that there was no opportunity to radically change their rendering code either.

Radically modifying an existing engine is extremely difficult. That's why Epic basically threw away the UE3 codebase to start from scratch with UE4. Unity has taken years to implement its new programming paradigm (DOTS) because it has to make it work with existing code.

99% of devs won't go through those troubles voluntarily (and publishers would want to avoid the cost anyways) and without any need for them to do so they will just keep bolting new tech on top of their existing engines, never properly utilizing it to its fullest potential.
 
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What u sayin makes sense, but how much improved is the game gonna be by launch? I mean it’s not like we still have a full year for it to release, it is releasing in 4/5 months tops. And it’s not just a matter of improving textures, I didn’t see any next gen destruction, physics, animations/weight, super fast and seamless traversal, and AI seems untouched as well by the looks of it.

Anyways, not long to go for the release.

Man, the arrogance on these lot. Insomniac were hella humble and down to earth what the hell happened to them?

You would think Spidey 2 trumps The Matrix demo and shits all over it with how these guys are responding to people who have the audacity to question their work.
Maybe but it's pretty obvious it's not the final build.
 

Mobilemofo

Member
Thus far, I am quite happy. I'm no graphics slag, but I do appreciate the graft that goes into the games visual appeal. Playing ratchet, rift apart currently, and it's lovely. The raytracing is bollocks tho.
 
so you agree it has better lighting and vegetation/foliage than those AW2 screenshots

I finished TLOU2 on the base PS4 and remember the graphics being just as incredible as these screenshots, which as the captions suggest have been captured on none other than a PS4 pro.
I think your memory is not serving you well in this particular case :D, you might wanna play the game again
anyway, the very fact that we are comparing AW2, a next-gen title, with TLOU2, a last-gen, title proves the point I made earlier about passion, as well as the fact that devs are not pushing their engines to their limits
Its a wonderful game and my top 5 of all time but some areas are starting to show there age. Indirect lighting, reflections cut off, late streaming of geometry as well (very rare this happens though). If AW2 is is half as good as this it will a great game, June 8th 🤞
 
What u sayin makes sense, but how much improved is the game gonna be by launch? I mean it’s not like we still have a full year for it to release, it is releasing in 4/5 months tops. And it’s not just a matter of improving textures, I didn’t see any next gen destruction, physics, animations/weight, super fast and seamless traversal, and AI seems untouched as well by the looks of it.

I found the traversal to be somewhat impressive, especially when Miles launches into the air, and is then propelled through the hoops. It appears much faster than SM1.

As for the others, yes you're right...the water physics looked so bad it actually became funny. I have a hunch there's a lot more layers to this game that still need to be peeled back and maybe they're saving the surprises, but that's me being optimistic.
 
Oh my sweet summer child. GTA was being built on their PS4 engine of the PS3 GTAV. We've seen the footage from 2019. It looked like GTAV on PS4. If you take anything from this awful PS showcase, just know that the entire industry including the best devs are lazy, unambitious hacks who are going to phone it in.

Put it in the books, GTA6 will not look a generation ahead of RDR2. It might look slightly better but the game started dev in 2014 on PS4 devkits. it will not look anywhere near Matrix quality.


Matrix was shown a year after launch. By that time last gen, we had AC Unity, Cod Advanced Warfare, Infamous, DriveClub, KZSF, Sunset Overdrive, all come out and showed a significant leap. Some of those games are still up there.

By this time last gen, The order, witcher 3, bloodborne, until dawn, uncharted 4, ratchet remake, Quantum Break, Battlefront and Rise of Tomb Raider had all come out. Looking a gen ahead of anything on the PS360.

By the time spiderman comes out, we would be 3 years into the gen, and for it to look like Miles DLC is just a depressing thought. Insomniac dropped the ball here. PLain and simple. They had one job and they proved to everyone that they are a B or even C-tier studio still chasing QTEs instead of innovating with physics, destruction and other gameplay systems.


Just doesnt look a big leap over what we had last gen. Looks fairly decent for a last gen face.

Hellblade 2 looks better.

K0OZ8Ug.gif
this isn't even a game yet or will it be ? I cant believe people uses this game as a reference....
 
Thus far, I am quite happy. I'm no graphics slag, but I do appreciate the graft that goes into the games visual appeal. Playing ratchet, rift apart currently, and it's lovely. The raytracing is bollocks tho.

Really? Ratchet has some of the best RT reflections of any console game. Even particles and bolts are reflected.
 
well I beg to differ
if anything, I think you're remembering TLOU2 wrong :)
yes the facial modeling in TLOU2 is still unmatched and the lighting is as good, if not better, than what we have seen of AW2 thus far [ the woman's facial animations in the trailer were not as detailed as Alan's]
and TLOU2 was all on a last-gen console, mind you
TLOU2, used a combination of baked and dynamic lighting which is industry-standard. not all light sources in vanilla Control were dynamic either. didn't need to be; it would be extremely taxing on the hardware.
as of yet, there's been no indication whatsoever that AW2 uses dynamic GI or RTX for its lighting. also my complaint was not about the lighting but the foliage and its quality which is clearly inferior to even the PS4 pro version of TLOU2

don't get me wrong though, AW2 will be a looker but somehow I expected a bigger visual leap from Remedy
we might see that with the MP remakes.
or the trailer for the SGF might prove me wrong

LoU2 just needs a proper ps5 patch to clean it up a little-1600p and shadow quality and it would look amazing
 

mrqs

Member
new ALAN WAKE 2 screenshots

Alan-Wake-2-4K-Screenshots-2.jpg


Alan-Wake-2-4K-Screenshots-3.jpeg

Alan-Wake-2-4K-Screenshots-5.jpg


Alan-Wake-2-4K-Screenshots-6.jpg

Alan-Wake-2-4K-Screenshots-1.jpeg



it looks like a pretty game, I would say on par with the PS4 pro version of the TLOU2 minus detailed foliage and vegetation.
I feel like devs have, in an unspoken agreement over fps and res, unanimously decided not to push their engines anymore.
almost all studios have either desisted from developing their engines or downgraded them
I think TLOU2, RDR2, and The Matrix demo spoiled us all. not every studio is passionate or talented enough to develop a once-in-a-generation title even if provided with a considerably high budget

I am glad I still haven't bought a PS5
I would be suffering from a serious case of buyer's remorse right now if I had

This looks unbelievable. Remedy keeps crushing it.
 

kikkis

Member
I have been watching last of us 2 gameplay on ps5 and at least textures are much higher resolution in alan wake 2 than tlou2.
 
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CGNoire

Member
Another UE5 made cinematic, i'm not sure if it's realtime or not. They keep looking better and better yet no games seem to be living up to the potential.


This reminds me there is a shitty trend on Youtube where they post UE5 pathtraced (offline rendered...cough cough In engine) videos as "UE5 4k 60fps ect... on videos that arent realtime.

Its like "Dude you know damm well anyone looking for videos to watch thinks 60fps means realtime." Fuck outta here with that clickbait BS. Fuck any channel which does that.
 

hlm666

Member
This reminds me there is a shitty trend on Youtube where they post UE5 pathtraced (offline rendered...cough cough In engine) videos as "UE5 4k 60fps ect... on videos that arent realtime.

Its like "Dude you know damm well anyone looking for videos to watch thinks 60fps means realtime." Fuck outta here with that clickbait BS. Fuck any channel which does that.
Yeh I've been noticing that aswell, hence why I commented about realtime. There was a car one with super impressive reflections and I was blown away how good it looked until I saw it took 8 hours to render with the built in pathtracer lol.
 

HighPoly

Banned


People are expecting CGi level graphics, while I'm only waiting to see a Square Enix game with this tech demo level...
I mean, nothing special, I know... But there's some elements in that tech demo, we've didn't seen in games since 2013...
Things like cloth simulation and hair simulation... No matter how beautiful the textures must be in this gen, I wanna see better simulations according to the environments...
 

SlimySnake

Flashless at the Golden Globes
I was always in favor of each first party studio using its own graphics engine, but after seeing Spider-Man 2 and comparing it to Forbidden West, I already have my doubts as to whether it wouldn't be better to turn DECIMA into the official PlayStation engine, and for each studio to contribute their knowledge to improve it and create the ultimate engine.

Is far above the rest

What do you think?
When I said that PS studios should all just switch to UE5 because they dont have the manpower in their individual studios to do what Epic is doing, almost everyone here jumped down my throat. It is obvious now that the problem is the last gen engines, the lack of talent and manpower. What UE5 does is remove the need to fuck around with the engine upgrades, and gives the developers a head start on just creating stuff.

DF mentioned there are texture upgrades in this demo, but they still look last gen! Matrix asset quality is light years ahead of this. The lighting is somehow even worse than Miles. My son was playing Spiderman remastered last night with the new dusk lighting that looked so good they actually replaced the mid day lighting in the intro of the first game with that new dusktime lighting. I have no idea wtf this UE3 quality brownish fugly lighting is supposed to be but it definitely isnt next gen.

I think Decima has a lot of flaws that became very obvious in burning shores. The pop-in is really bad. The LODs look atrocious from a distance. Missing shadows, 2d trees and really bad half rate if not quarter rate refresh on animations for enemies in the distance. HFW had issues with indoor lighting and some very ordinary looking outdoor areas as well. Decima once again is made by a small team inside a 500 person studio. Epic employees thousands of developers just playing around with UE5 all day.
 

GymWolf

Member
I agree with you, the Insomniac CM already said that it was not the latest version of the game, but at the moment it is what we have

The thing is, how much can they improve?

Because even those rare games that look better on release compared to the first showing, usually have minor differences, not massive ones.

The water is not gonna turn into hfw water.

The npcs and characters are not gonna get on hfw level

The light model is gonna be the same, they are not gonna switch to rtx gi in 6 months.


Of course some details here and there are gonna look better, but by how much?
 
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CGNoire

Member
Yeh I've been noticing that aswell, hence why I commented about realtime. There was a car one with super impressive reflections and I was blown away how good it looked until I saw it took 8 hours to render with the built in pathtracer lol.
Yep saw the same shit.
 

Musilla

Member
The thing is, how much can they improve?

Because even those rare games that look better on release compared to the first showing, usually have minor differences, not massive ones.

The water is not gonna turn into hfw water.

The npcs and characters are not gonna get on hfw level

The light model is gonna be the same, they are not gonna switch to rtx gi in 6 months.


Of course some details here and there are gonna look better, but by how much?
🤏
 
You're not making much sense. That was the plan prior to development. They didn't go through with it so there is no PS4 constraint. How the hell did you reach the exact opposite conclusion? This thread is getting weirder by the day.
And? Honestly that doesn’t mean the engine isn’t held back. Engines have to be tailored to use next gen features…
 

Represent.

Represent(ative) of bad opinions
Looks like DF is calling out Spiderman's underwhelming graphics upgrade.


Not nearly critical enough. Its like he's SCARED to say bad things about the game. Spent like an entire minute saying good things about the gameplay before he dared critique the graphics.

Good start. But we need these guys to be more up front. God I wish I had a platform lol
 
Nah this is outright a scandal. Puddle gate doesn't hold a candle to this, WTF is this crap? the below shot is exactly why I was so excited and so sure the game was gonna dazzle graphically. This is outrageous and borderline scandalous.
Yeah it’s ridiculous, the game looks like crap compared to even Miles Morales in some parts. I seriously want to know where the “Next gen” is in these games?
 

diffusionx

Gold Member

i look at this and wonder if these companies are just losing the plot here. Spiderman 2018 came out on PS4 and ran at 1080p/30fps. It looked really good, was one of the best looking games on PS4, but still, it was a last-gen game. But Sony also had this PS4 Pro and the game ran on that, with a major boost to resolution and IQ. That's how I played it, and it looked really great imo, though still at 30fps. But oh wait, then Sony released another version of the game for PS5, which ran at 4K/60fps, or with some other modes that added RT, also some upgrades to the hardware, etc. So now they release Spiderman 2 and well, it looks like a minor iteration of Spiderman Remastered, and all I can think is, why wouldn't it? It's a PS5-to-PS5 game. Spiderman Remastered surely had some of the tech they were working on for Spiderman 2. How can anyone reasonably expect Spiderman 2 PS5 to be a major leap over Spiderman Remastered, it's fundamentally the same technology. This stuff about "not being held back by last gen" turns out to not really be that relevant because Spiderman Remastered had a whole bunch of stuff that wasnt on PS4.

If Sony just had a base PS4, with Spiderman, then released Spiderman 2 on PS5, it'd look like a much bigger upgrade.
 

PeteBull

Member
i look at this and wonder if these companies are just losing the plot here. Spiderman 2018 came out on PS4 and ran at 1080p/30fps. It looked really good, was one of the best looking games on PS4, but still, it was a last-gen game. But Sony also had this PS4 Pro and the game ran on that, with a major boost to resolution and IQ. That's how I played it, and it looked really great imo, though still at 30fps. But oh wait, then Sony released another version of the game for PS5, which ran at 4K/60fps, or with some other modes that added RT, also some upgrades to the hardware, etc. So now they release Spiderman 2 and well, it looks like a minor iteration of Spiderman Remastered, and all I can think is, why wouldn't it? It's a PS5-to-PS5 game. Spiderman Remastered surely had some of the tech they were working on for Spiderman 2. How can anyone reasonably expect Spiderman 2 PS5 to be a major leap over Spiderman Remastered, it's fundamentally the same technology. This stuff about "not being held back by last gen" turns out to not really be that relevant because Spiderman Remastered had a whole bunch of stuff that wasnt on PS4.

If Sony just had a base PS4, with Spiderman, then released Spiderman 2 on PS5, it'd look like a much bigger upgrade.
That ps4 game at 1080p30fps to run in 4k60fps at same assets quality, needs 8x stronger gpu and 2x stronger cpu, if u add in ps5 specific upgrades/rt then ofc its even more demanding, and base ps4 is 1,8tf to ps5 10,2tf (ofc u got more advanced architecture too), so only 6x gpu power jump.

I wonder where do less techsavy ppl wanna see that progress, its not ps1 to ps2 where console jump was crazy, like dunno 100x more powerful, its only 2x more vram, about 3x stronger cpu and about 6x stronger gpu, true gen on gen upgrade is ofc old ps4 5400rpm outdated af hdd vs ps5 nextgen nvme pcie gen 4.0 ssd but thats kinda it, for the most part in terms of huge leaps.
 
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alloush

Member
Yeah it’s ridiculous, the game looks like crap compared to even Miles Morales in some parts. I seriously want to know where the “Next gen” is in these games?
Just quickly fired The Matrix demo and to say I was sad is an understatement. The Matrix demo is on a whole another level compared to these games. It reminded me how far off we still are from achieving quality graphics like The Matrix demo. Sad times!

i look at this and wonder if these companies are just losing the plot here. Spiderman 2018 came out on PS4 and ran at 1080p/30fps. It looked really good, was one of the best looking games on PS4, but still, it was a last-gen game. But Sony also had this PS4 Pro and the game ran on that, with a major boost to resolution and IQ. That's how I played it, and it looked really great imo, though still at 30fps. But oh wait, then Sony released another version of the game for PS5, which ran at 4K/60fps, or with some other modes that added RT, also some upgrades to the hardware, etc. So now they release Spiderman 2 and well, it looks like a minor iteration of Spiderman Remastered, and all I can think is, why wouldn't it? It's a PS5-to-PS5 game. Spiderman Remastered surely had some of the tech they were working on for Spiderman 2. How can anyone reasonably expect Spiderman 2 PS5 to be a major leap over Spiderman Remastered, it's fundamentally the same technology. This stuff about "not being held back by last gen" turns out to not really be that relevant because Spiderman Remastered had a whole bunch of stuff that wasnt on PS4.

If Sony just had a base PS4, with Spiderman, then released Spiderman 2 on PS5, it'd look like a much bigger upgrade.
I beg to disagree. Spiderman Remastered still looked like a PS4 game but with some improvements. It did not look like a totally different game compared to the PS4 version, not at all. Put them in tandem, side by side and you would tell they're the same game, a PS4 game that is but one has sharper graphics. Now go play The Matrix demo, now that's a generational leap in graphics. The Matrix demo makes Spiderman Remastered and Spidey 2 look like Minecraft next to it.
 

SlimySnake

Flashless at the Golden Globes
i look at this and wonder if these companies are just losing the plot here. Spiderman 2018 came out on PS4 and ran at 1080p/30fps. It looked really good, was one of the best looking games on PS4, but still, it was a last-gen game. But Sony also had this PS4 Pro and the game ran on that, with a major boost to resolution and IQ. That's how I played it, and it looked really great imo, though still at 30fps. But oh wait, then Sony released another version of the game for PS5, which ran at 4K/60fps, or with some other modes that added RT, also some upgrades to the hardware, etc. So now they release Spiderman 2 and well, it looks like a minor iteration of Spiderman Remastered, and all I can think is, why wouldn't it? It's a PS5-to-PS5 game. Spiderman Remastered surely had some of the tech they were working on for Spiderman 2. How can anyone reasonably expect Spiderman 2 PS5 to be a major leap over Spiderman Remastered, it's fundamentally the same technology. This stuff about "not being held back by last gen" turns out to not really be that relevant because Spiderman Remastered had a whole bunch of stuff that wasnt on PS4.

If Sony just had a base PS4, with Spiderman, then released Spiderman 2 on PS5, it'd look like a much bigger upgrade.
But Spiderman running at native 4k on the PS5 and fake 4k on the Pro should show you that just adding pixels and even RT reflections doesnt change the game that much. We need that jump in visual fidelity which could mean photorealistic lighting, photorealistic textures, assets, better physics, more destruction, more NPCs, better NPC simulations, better visual effects on explosions, water, better animations. There is so much to improve beyond what Insomniac did with the PS5 SKU.

The PS5 is roughly 8x more powerful in terms of GPU alone when counting IPC gains from GCN gen 1 to RDNA2. Almost the same jump from PS3 to PS4. There is A LOT of room to improve everything and then some. We have not even come close to matching photorealism in games which is everyone's end game whether they want to believe it or not. Thankfully, Matrix shows us that level of upgrade is very possible on this gen's hardware as long as devs put in the effort to retool their engines, throw away that trash lighting system, and all the assets they had been using last gen. They HAVE to start from scratch and throw away all those open world assets, but insomniac is clearly being lazy and just doesnt want to.

P.S A good example of this is Metro exodus. They went back and released the game with realtime ray traced GI, reflections and shadows. A first for consoles and PC until Cyberpunk Overdrive hit, but guess what, it looked pretty much the same because their actual lighting engine is still last gen. RT just fixes the issue with Ambient occlusion and light bounce in dynamic environments which the game didnt feature anyway. Their lighting engine still looked worse than TLOU2 and RDR2 which used traditional baked lighting systems. They HAVE to go back and change everything.
 

alloush

Member
That ps4 game at 1080p30fps to run in 4k60fps at same assets quality, needs 8x stronger gpu and 2x stronger cpu, if u add in ps5 specific upgrades/rt then ofc its even more demanding, and base ps4 is 1,8tf to ps5 10,2tf (ofc u got more advanced architecture too), so only 6x gpu power jump.

I wonder where do less techsavy ppl wanna see that progress, its not ps1 to ps2 where console jump was crazy, like dunno 100x more powerful, its only 2x more vram, about 3x stronger cpu and about 6x stronger gpu, true gen on gen upgrade is ofc old ps4 5400rpm outdated af hdd vs ps5 nextgen nvme pcie gen 4.0 ssd but thats kinda it, for the most part in terms of huge leaps.
It's weird there are people out there actually defending the devs lol. For you guys I got a couple words. The Matrix demo. Go play it and tell me Spidey 2 is on par with it graphically. And I dont wanna hear no "its not a fully playable game, its a tech demo bla bla" crap. Devs should be held accountable, we are paying $70 for games nowadays for fuck's sake pre-tax too, on top of the $500+ we splashed on the PS5.
 
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PeteBull

Member
The matrix demo ran at much lower res, and had dips to around 20fps when shit hit the fan, thats totally different from actual game that has to run smoothly, but ofc thats the target for games with 1440p30fps maybe by the end of the gen, if not to reach it, then at least to get close.
 

alloush

Member
The matrix demo ran at much lower res, and had dips to around 20fps when shit hit the fan, thats totally different from actual game that has to run smoothly, but ofc thats the target for games with 1440p30fps maybe by the end of the gen, if not to reach it, then at least to get close.
The Matrix demo was also made by a handful of people who completed the project in mere months with limited budget on an unfinished UE5 engine full of bugs.
 

SlimySnake

Flashless at the Golden Globes
The matrix demo ran at much lower res, and had dips to around 20fps when shit hit the fan, thats totally different from actual game that has to run smoothly, but ofc thats the target for games with 1440p30fps maybe by the end of the gen, if not to reach it, then at least to get close.
Go back and read the massive Matrix impressions thread. No one cared about the resolution or the framerate drops. Everyone was too busy just jerking off to that demo. It wasnt until DF did some pixel counts that people started to complain about it.

Bottomline is that matrix blew people away and thats what we are missing. Besides, the framerate drops were due to the game being CPU bound even on PC. On consoles, you can reduce traffic and NPCs by half and its a near locked 60 fps. Clearly the game couldnt handle 40k pedestrians, another 40k cars and 30k parked cars. On PC, you could see that they still had a lot of the CPU available but the game was poorly threaded and only maxing out 2 threads while the others sat around 30% usage. With some optimization, be it downgrades to traffic and NPC simulations, you can easily run that game at 1440p 30 fps on consoles. I ran it at 4k 45 fps on my 3080 all maxed out because my CPU was able to hit 5Ghz. The PS5 and XSX GPUs are more than capable of running those graphics at 1440p 30 fps.

And it's not like modern games dont drop below 1080p anyway. Star Wars does in its 30 fps mode with constant drops to 20 fps. Dead Space ran at 960p internal resolution. Metro exodus and spiderman miles both had DRS and went down to 1080p in their RT modes at times. Albeit at 60 fps. Returnal is also 1080p. No one cared.

Zelda runs at 20 fps every timer you enter a town or pull out your ultrahand. every time. in a game built around ultrahand. Sold almost a billion dollars worth of copies in 2 days. no one cares about framerates or resolution.
 
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OCASM

Banned
i look at this and wonder if these companies are just losing the plot here. Spiderman 2018 came out on PS4 and ran at 1080p/30fps. It looked really good, was one of the best looking games on PS4, but still, it was a last-gen game. But Sony also had this PS4 Pro and the game ran on that, with a major boost to resolution and IQ. That's how I played it, and it looked really great imo, though still at 30fps. But oh wait, then Sony released another version of the game for PS5, which ran at 4K/60fps, or with some other modes that added RT, also some upgrades to the hardware, etc. So now they release Spiderman 2 and well, it looks like a minor iteration of Spiderman Remastered, and all I can think is, why wouldn't it? It's a PS5-to-PS5 game. Spiderman Remastered surely had some of the tech they were working on for Spiderman 2. How can anyone reasonably expect Spiderman 2 PS5 to be a major leap over Spiderman Remastered, it's fundamentally the same technology. This stuff about "not being held back by last gen" turns out to not really be that relevant because Spiderman Remastered had a whole bunch of stuff that wasnt on PS4.

If Sony just had a base PS4, with Spiderman, then released Spiderman 2 on PS5, it'd look like a much bigger upgrade.



Does the native PS4 game look the same as the remastered PS3 game?

The matrix demo ran at much lower res, and had dips to around 20fps when shit hit the fan, thats totally different from actual game that has to run smoothly, but ofc thats the target for games with 1440p30fps maybe by the end of the gen, if not to reach it, then at least to get close.
That level of fidelity was achievable by a third party with a multiplatform engine. A first party engine should perform much better.
 
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diffusionx

Gold Member
It's weird there are people out there actually defending the devs lol. For you guys I got a couple words. The Matrix demo. Go play it and tell me Spidey 2 is on par to it graphically. And I dont wanna hear no "its not a fully playable game, its a tech demo bla bla" crap. Devs should be held accountable, we are paying $70 for games nowadays for fuck's sake pre-tax too, on top of the $500+ we splashed on the PS5.
Matrix demo was like 1440/30fps at best, with a wildly inconsistent frame rate, needless to say Spider-Man 2 running like that would not go over well here.
 

ChiefDada

Gold Member
And? Honestly that doesn’t mean the engine isn’t held back. Engines have to be tailored to use next gen features…

Held back by what? What is in the way? Because it's not the PS4. People always want to point to cross-gen without facts to back it up. It's getting ridiculous. Did cross-gen hold back Forbidden West from looking significantly better than PS4 version? Did cross-gen limit what was possible for PS5 version of Callisto Protocol?

Maybe you guys just aren't satisfied with what Square Enix is offering visually with FFXVI, and that's absolutely fine, but that doesn't mean you have to make up false premises for why.
 
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