I cannot agree with thisStarfield
It was 10 million on September 20th
It wouldn't be if that number was actual literal sales.An additional 2 million in 2 months is nothing to sneeze at either though.
In sales maybe, in people clicking on it not really.An additional 2 million in 2 months is nothing to sneeze at either though.
The engagement of Starfield is massive, and growing
massive massive game
How many of those 12m downloads already dropped the game?
This reminds me a lot of Mass Effect Andromeda.
Series fans hated it but it grew a new appreciative audience over time.
I like the game.
No amount of engagement can rid my feeling of the game being archaic shite. Should be embarrassed compared to what other devs have put out in less time frames.
Baldurs Gate 3 is still holding strong
The game clearly struggled a bit in development. Hopefully ES VI is a return to form.
Do you understand that not everybody is playing every game? There are 100m+ consoles out there, 1b+ PCs yet there are not many games that pass 10m in sales...By your own logic, the every game is a flop because not every device owner bought it.When 25+ million people have access to the game at no additional cost, I'm not sure that 12 million is a "great" number. In fact, I know that it isn't.
It is still in top 10, surpassed only by GaaS games on Xbox.How many of those 12m downloads already dropped the game?
2 million players, not sales. I'm guessing most of those players are from gamepass not Steam as Starfield is barely in top100 bestsellers by now.An additional 2 million in 2 months is nothing to sneeze at either though.
Do you understand that not everybody is playing every game? There are 100m+ consoles out there, 1b+ PCs yet there are not many games that pass 10m in sales...By your own logic, the every game is a flop because not every device owner bought it.
Why is game sales the be all and end all? We have multiple people who have 2000+ game collections according to that other thread. I guarantee a lot of people have bought games and never played them or put in less than an hour. It might have been the best metric once upon a time, but nowadays with free to play GaaS and subscription services it's becoming less and less meaningful.In sales maybe, in people clicking on it not really.
- How many games are in development for 8+ years? Does not matter.
- How many games get the advertising and marketing push that Starfield got? It actually got less than I expected.
- How many games have the hype/buzz of a Bethesda release? You mean the amount of negative press it received out of the box?
- How many games are available as a free download? Does not matter.
You immediately made yourself irrelevant by that statement You do understand that people play a lot of different games on Game Pass? People play various games on Game Pass, just like people buy various games. Simple as that.It's not about every device owner buying it, not even half the people on GamePass downloaded it, a service largely starved of any major games in the first place.
You immediately made yourself irrelevant by that statement You do understand that people play a lot of different games on Game Pass? People play various games on Game Pass, just like people buy various games. Simple as that.
The engagement of Starfield is massive, and growing
massive massive game
The only ones responsible for over-hyping is the people that did that to themselves.Seems incredibly mediocre considering how this game was talked about leading up to the launch.