I loved EVERYTHING about this game, the stellar atmosphere, the mystery behind it all, the OST, the artistic direction, the gameplay, but...the game's rogue-like nature can go fook itself, 3rd boss was what did it for me, I just didn't want/didn't have the time to make an almost perfect run of the 1st biome every G'damn time just to power-up the character as to be able to stand a chance against the 3rd biome and its boss even with the various level short-cuts unlocked, i found it to be just wasted time in the end and unfortunately I had to drop the damn game...
How I wish for this to have been a "normal", story driven TPS instead of the rogue-like/rogue-lite we got, ain't nobody got time for this shit and this is why I generally dislike rogue like games.
What a shame, I really, REALLY wanted to adore it, instead, I just ended up liking it and unfortunately never finished it ffs...
These type of games are literally made for me (dark sci-fi) and while I love a good challenge, the repetition from everything rogue-like is where I draw the line...
Getting destroyed by Owl/Genichiro/Ashina again and again ? No problem.
Getting spammed by off-camera IS ninjas on Master ninja in NG2 ? Sure, I can deal with it.
Backtracking all the way to where you died as to get your souls back in souls-likes? that's Ok.
Playing the same randomly generated level over and over and over and over again though ? Fuck off with that shit, why ?