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What is your "Old man yells at cloud" gaming take?

Don't force me to like something, that happened to me with COD but didn't work cause the attention span from the first 5 minute is a lot to know about the series.
 
That I now have to turn my phone sideways to read Neogaf because the second advert is so aggressive you can't see the close button anymore.
 
Millennial writing in games. I hate it everywhere, but gaming is my backyard.
It's so bad I agree, I know every generation says it about the next but ffs I think it's genuinely at a point where my Gen, Gen X was the last great Gen where people weren't totally fucked in the head and good at their jobs etc
 
Roblox needs to be removed.
Yes, and also Fornite!
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That's me!
 
The mandatory tutorials for hours and hours are wearing me down, man.

We have AI everywhere, but you can't see that I've played hundreds of games on my account for thousands of hours?

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Fuck all roguelikes! I'm so sick of devs obsession with that shit.
Yeah it feels hollow. I got sick of Hades II cause while I was learning the game, I got sick of the same environment and bosses. Although I wouldn't mind going back to Shiren someday.

Watching Sony showcase "PlayStation Labs" makes my GaaS disgust rise and rise. I get it, Hello Kitty games need to be made for a select audience, but I don't necessarily care to watch someone talk about it or play it. The new Horizon GaaS or whatever it is had me feeling like an old man. There's quite a lot that I enjoy that defeats the purpose. When they start to showcase these particular attributes, I just want to turn it off and wait for news I want to hear. If you were playing during the build up to where we are now, you might know exactly how this feels. The "I want to know everything" feeling went to watching people walk away, games that sound awful, and news that just sucks.
What's great is that even with the all the 💩, there's still a ton of stuff that I find awesome. To your point Danjin44 Danjin44 if developers start sucking at copying and pasting then we are all doomed.

Is it weird to think that old FF is better than new FF, but the Remake is better than a lot of old FF. Square is weird. They make amazing stuff based off their old work, but they change their core franchise just to make it worse. It's not a good evolution when your modern day changes are outdone by non-FF writers and developers. Someone said XIV had some quests that were better than classic PS FF plots. I play XIV and I'm ready to turn it off by the time I make it to the open world.
 
Man it's so weird in GoW Ragnarok everyone sounds like they talk like California art students doing a stage play lol

Yeah.....I've expressed my dissatisfaction with Sony's output this generation, but I think a good part of that is dissatisfaction with the overall quality. Ragnarok and Spider-man (SM2 and Miles morales) are not nearly as good as their PS4 predecessors in my opinion and it is because of the writing, imo. That's probably why I'm not hyped about Wolverine at all. I am looking forward to Barlog's next game primarily because I feel he brought some maturity and restraint to the writing in God of War 2018 that is sorely missing in Rag.
 
Games were better when they were simpler. I just get exhausted now when I'm 5-10 hours into a game and there's still tutorials and more button combinations and other shit to remember.
 
Old games are better and a better value.

Your money is better spent on physical media. There will be a day when you are asked to pay to keep your digital purchases.

Your favorite game company is run by terrible people.
 
Games were truly finished at launch before Internet without these fucking devs/publishers "Hey, let's patch it later or/and at launch"

To all of them:
mister rogers middle finger GIF
 
Mobile games are not actually video games any more than romance novel smut is literature.
Romance novel smut is trash, as are most mobile games....and they absolutely qualify as literature and video games respectively, it simply is what it is.

For me, my only obscene opinions are fairly common I guess, nothing too controversial.

If you ever think 30 fps is better than 60 or higher in literally any situation, you have an extra chromosome and should get some specialized help.

Unskippable cutscenes are the goddamn devil and are inexcusable in literally all situations.

Micro transactions are for pussies, and those pussies have ruined this industry.

Fanboys are also pussies, but have the dubious honor of being annoying pussies, somewhat akin to insects.

Censorship, for any reason and of anything, is fucked across the board and if you support it you're a pussy.

I think that pretty much covers it for now.
 
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Unfinished games and paying for online.

Unfinished games has always been a thing it just like it's more often now.

Paying for online is what finally pushed me away from consoles. I get the infrastructure costs money to maintain, I just didn't be like it
 
Not every open world games needs 150 hours of content. Especially if that content is boring collectible stuff. Either make it worthwhile or cut it out. Don't shamelessly pad your games.

Every game should have accessibility options. I get wanting to challenge gamers, but if you're struggling with a particular boss, having to fight it 78 times is not fun.
 
-People these days need their carrot on a stick to enjoy multiplayer games. If they aren't constantly unlocking something and getting frequent content drops they get bored.
The act of playing a MP game simply because it's fun seems dead. As a kid I spent years playing CTF on Blood Gulch and we always had a blast.

- I'm sad that almost no one cares about replay value anymore. People would rather have some bloated and repetitive 50 hours game that they'll drop after 20 hours and never play again (because it gives them "value") , instead of a well paced 15 hours game with good replay value that's fun to play through multiple times.

-I miss fixed camera angles and pre rendered backgrounds. They say it's not needed anymore because it was mostly done out of technical limitations that no longer exist. But idk, I think it still gives a unique loom and vibe which I miss.
 
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I don't believe its the devs fault when it comes to not taking risks. You are forgetting that these devs are being held up by the executives and stock holder people who have no clue how video games work.

All they see is currently what's working and they want more of that so they do not green light risky projects and instead go for the safe stuff that they believe is gonna make them the most money.

If you want risks, then you need to go look at indie devs who are not bound by the publishers shackles.
Of course, what you are responding is a given, but this is an "old man yells at clouds" rant style thread. My desire is that AAA (particularly 1st party) actually take some risk and do something new and different for a change rather than what is formulaic and known to sell.
 
Worse than that: L3 sprint. You want me to click the same stick I'm tilting? Even worse on plastic sticks where you can get indents carved in over time.

What annoys me more is when Crouch is also on R3 and no one thought to swap them. Crouch on L3 and Sprint on R3 is infinitely better.

R3 is the superior crouch button.
I use R3 in every shooter if possible.

thankfully auto sprint has become a default feature in most shooters now, so no L3 click needed.
 
I have another take: Backtracking is not bad.

I see a lot of players and journalists pushing the idea that backtracking is a sin, but some of our most beloved games have it. Ocarina of Time and Resident Evil 1 and 2 are good examples.

I think backtracking helps create a real sense of space in a game. Games without it can feel disposable because they keep pushing you toward the end. A lot of games do not even try to test players intelligence anymore and often present puzzles that can be solved immediately on the spot.

Nowadays it is hard to find a game that is not afraid to give you a playground with different paths. Something you can explore, experiment with, and return to. Developers worry people might drop the game if something does not click right away.

This trend has been going on for 15 to 20 years. Even franchises that used to excel at this later made more linear entries. Resident Evil 4 and Skyward Sword are examples where puzzles are usually solved right then and there and scenarios are designed to avoid having the player backtrack.
 
  • All Bethesda Fallouts are terrible !
  • Doom V is horendous !
  • Series entries must be properly numbered !
  • We need more games from crunching nerds !
  • Metaverse is just Counter-Strike 1.3 with the custom maps.
 
Bring back Start and Select

They never really went out since there's two buttons in each console, and people from the golden age still says those names. But changing to + or Option, or whatever is stupid. Kids today don't really know this and maybe things can be weird for them, but guess what?! It was simpler before
 
Tech-bros wouldn't know a good game if one jumped out of a puddle they've been circle-jerking over and twerked on their chin in 4k with DLSS, FSR and full path tracing enabled.
 
Bring back Start and Select

They never really went out since there's two buttons in each console, and people from the golden age still says those names. But changing to + or Option, or whatever is stupid. Kids today don't really know this and maybe things can be weird for them, but guess what?! It was simpler before

but start and select have been obsolete labels since the SNES.

you don't select anything with the select button anymore. and you don't start anything with the start button anymore.

IMO + and - on Switch are the best labels. they don't have a set meaning, and are easy to remember.

Microsoft's Menu and View are weird af, and Sony's single Options button is also weird.


the original Xbox's Start and Back were kinda ok. on OG Xbox, it was common (basically a defacto standard) that the start button let you select something in a menu, and the Back button went, well, back a menu.
I think on 360 the Back button functionality began to be spotty and less reliably mapped to going back.

I'm kinda surprised Microsoft didn't bring back Black and White as a replacement for Start and Back tbh. Menu and View are way too weird and most people don't even know that they're called that... I've seen people call them square and hamburger, or square and lines more often than the correct names...
 
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I have another take: Backtracking is not bad.

I see a lot of players and journalists pushing the idea that backtracking is a sin, but some of our most beloved games have it. Ocarina of Time and Resident Evil 1 and 2 are good examples.

I think backtracking helps create a real sense of space in a game. Games without it can feel disposable because they keep pushing you toward the end. A lot of games do not even try to test players intelligence anymore and often present puzzles that can be solved immediately on the spot.

Nowadays it is hard to find a game that is not afraid to give you a playground with different paths. Something you can explore, experiment with, and return to. Developers worry people might drop the game if something does not click right away.

This trend has been going on for 15 to 20 years. Even franchises that used to excel at this later made more linear entries. Resident Evil 4 and Skyward Sword are examples where puzzles are usually solved right then and there and scenarios are designed to avoid having the player backtrack.
Playing MGS1 right now, backtracking is fun with the keycard system.
 
Nah. Games are better than ever. There might not be as much innovation as back in the day, only natrual. But classic games come out every year. If my ten year old self could get a peak at games from the last few years, I'd have a heart attack.
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oh, another one.

Walking Sims are not video games... stop calling them games. a game needs game mechanics... walking through an environment is not a game mechanic.
you don't walk through a museum and say "I am playing museum", neither do you play Dear Esther... you walk through Dear Esther!
Who are YOU to articulate what "Walking Sims" are? Who are YOU to tell others what video games are!?!? I suppose you don't think Seaman is a video game either....
 
Fuck all roguelikes! I'm so sick of devs obsession with that shit.

see that's how games used to be though, start at level 1, try to get to last boss

i am confused as hell why some games even qualify, because they check a few boxes but aren't like rogue at all

and there are so many, the rogue fatigue i get, but this old man gamer likes to start at level 1
 
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see that's how games used to be though, start at level 1, try to get to last boss

i am confused as hell why some games even qualify, because they check a few boxes but aren't like rogue at all

and there are so many, the rogue fatigue i get, but this old man gamer likes to start at level 1
When I encounter tough boss fight I want retry immediately to beat it not go entire run again just get the chance to retry boss again…..

For me roguelikes is opposite of fun.
 
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When I encounter tough boss fight I want retry immediately to beat it no go entire run again just get the chance to retry boss again…..

For me roguelikes is opposite of fun.

fair enough... you aren't wrong about your own opinion

i'm just saying an old man opinion might align more with press start play
 
Who are YOU to articulate what "Walking Sims" are? Who are YOU to tell others what video games are!?!? I suppose you don't think Seaman is a video game either....

a walking sim is an interactive software where all you do is walk and look at stuff.
something where nothing is blocking your progress or challenging you to overcome an obstacle. purely a digital environment where stuff happens as you move through it.

Dear Esther is the best, purest example of this. zero interactivity, purely walking and listening to dialogue. like a museum.

walking and looking at stuff is not a game.
zero skill is asked of you, nothing is blocking your progress, and no interaction can lead to a failure state.


Seaman is a game, he can die if you don't feed him and you have to keep the aquarium in a good state... is it a good game? no... but there's a win and lose condition...
 
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Here is another hot take

Games like Detroit: Become Human or The Walking Dead Telltale games make absolutely no sense to me. How are they considered games? All you do is interact with dialogue choices and just watch cut scenes. That's NOT a video game. All it is a pre-determined interactive novel with choices that already give specific outcomes based on what you choose.

There is no actual game here. It's just starring at the screen and reading an interactive novel. And no QTEs don't count. Fucking retarded.
 
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a walking sim is an interactive software where all you do is walk and look at stuff.
something where nothing is blocking your progress or challenging you to overcome an obstacle. purely a digital environment where stuff happens as you move through it.

Dear Esther is the best, purest example of this. zero interactivity, purely walking and listening to dialogue. like a museum.

walking and looking at stuff is not a game.
zero skill is asked of you, nothing is blocking your progress, and no interaction can lead to a failure state.


Seaman is a game, he can die if you don't feed him and you have to keep the aquarium in a good state... is it a good game? no... but there's a win and lose condition...

yeah, something like indiana jones


though to be fair, there is also some map use... nothing complicated like topography analysis, or compass logistics... but there's a map... and walking
 
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