I been thinking, the idea behind The Cell Be was to be able to do some CPU task with the power & speed of a GPU & try to reach graphical goals through effects that use the CPU more, like Ray tracing & things like that.
we are not quite there yet but doing graphical task with the Cell pushed the weaker RSX above the GPU in the Xbox 360 whenever it was put to good use.
now fast forward GPGPUs are becoming common & devs will be able to pull off these effects with a powerful GPU that's going to get us even closer to stuff like real-time Ray Tracing & other effects that's CPU heavy but can now be done with a GPGPU.
& with the type of processing power that the GPGPUs will give the next gen consoles devs might be able to take graphics to levels that most people don't even think is possible right now.
we are not quite there yet but doing graphical task with the Cell pushed the weaker RSX above the GPU in the Xbox 360 whenever it was put to good use.
now fast forward GPGPUs are becoming common & devs will be able to pull off these effects with a powerful GPU that's going to get us even closer to stuff like real-time Ray Tracing & other effects that's CPU heavy but can now be done with a GPGPU.
& with the type of processing power that the GPGPUs will give the next gen consoles devs might be able to take graphics to levels that most people don't even think is possible right now.