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Halo Anniversary |OT| It All Comes Full Circle

I know there's no chance of it happening, but Halo meets Metroid Prime would be amazing for the campaign. Keep MP traditional, but completely flip the SP on its head.

This is what I want.

Everyone who wants to have that "HALO" experience are mainly talking about the mp side of things.

But for single-player, why not go a little wild in making the most unique, memorizing, awestruck experience you can. Like using some of Metriod Prime's great puzzles and gameplay for some of the experiences in HALO 4. I mean Master Chief is alone and going to explore these new locations. So instead of running, shoot, running, shoot lets have some exploration and puzzles and stuff to make it feel like we aren't playing the same game from 2001.
 

erpg

GAF parliamentarian
Ho boy, respawning Halo enemies in an open world exploration FPS?

Yikes.

I think they're both very different beasts. I wouldn't mind branching single player levels, but Metroid is very....small-connected-rooms-with-crappy-enemies.
 

Grisby

Member
I know there's no chance of it happening, but Halo meets Metroid Prime would be amazing for the campaign. Keep MP traditional, but completely flip the SP on its head.
I've been wanting this for a long time. Thought it could be a possibility with 4, arriving on what I guess would be a new planet. You can still keep it first person and you'd still have the foundation for good gunplay.
 

bede-x

Member
A friend and I just started playing this last night co-op over live and are suffering from horrendous controller lag and fluctuating framerate, is this a common problem? .

It was in all my games as long as I was off-host. The framerate still fluctuates when you host, but at least the controller input is more precise.
 

Flipyap

Member
It might be terrible or whatever but I'd love to see how a double jump, via thrusters maybe, would work in Halo. DJing made the platforming in the Metroid Prime series really fun so there's a good FPS precedent.

Just a thought fart. A one time "boost" in momentum in a single direction, even if a one time use or with a long cool down, would definitely impact the average firefight though. Maybe it wouldn't even feel like Halo.
It's easy to imagine what that would feel like if you play around with Evade in Firefight. It has basically the same functionality (sans jump boost)... just made completely ridiculous thanks to the silly dive move.
A long cooldown would only make sense if it lets you cover long distances while boosting, Tribes-style. Assuming a double jump is an essential mechanic, a long cooldown would make it a huge pain in the ass.
 

GhaleonEB

Member
Ho boy, respawning Halo enemies in an open world exploration FPS?

Yikes.

I think they're both very different beasts. I wouldn't mind branching single player levels, but Metroid is very....small-connected-rooms-with-crappy-enemies.

The ODST hub world was enough of a proof of concept to illustrate that Halo gameplay in a non-linear environment can work very well. I would certainly prefer something like that - a hub and spoke mission model - over another 8-10 linear missions. After ODST, Reach's structure felt very regressive.
 

daedalius

Member
I know there's no chance of it happening, but Halo meets Metroid Prime would be amazing for the campaign. Keep MP traditional, but completely flip the SP on its head.

This would be so great.

Also the double-jump via the thrusters I think would be really interesting; might be a bit broken in MP, but having it be able to be toggled would be cool.

I think I may have mentioned in an older thread that a thrust-evade would be cool, as long as it didn't cover the ridiculous distance evade does now, and actually has a decent cooldown.

'more like ODST, making use of Spartan's mobility and showcasing more interesting, varied landscapes'

tumblr_ls7opa0PLu1qh4ul8.gif
 

erpg

GAF parliamentarian
The ODST hub world was enough of a proof of concept to illustrate that Halo gameplay in a non-linear environment can work very well. I would certainly prefer something like that - a hub and spoke mission model - over another 8-10 linear missions. After ODST, Reach's structure felt very regressive.
That isn't what I think of when people say Metroid Prime though (ignoring Corruption, which had seperate 'mission' worlds). Less linear missions and more freedom in how the player can tackle the whole game - sure. But Metroid means connected rooms and labyrinths with little to no structure to me. None of the areas can really be called hubs since they all have numerous linked exits.

And numerous annoying respawning enemies that impede on backtracking. So 'more like ODST, making use of Spartan's mobility and showcasing more interesting, varied landscapes' yes.
 

GhaleonEB

Member
That isn't what I think of when people say Metroid Prime though (ignoring Corruption, which had seperate 'mission' worlds). Less linear missions and more freedom in how the player can tackle the whole game - sure. But Metroid means connected rooms and labyrinths with little to no structure to me. None of the areas can really be called hubs since they all have numerous linked exits.

And numerous annoying respawning enemies that impede on backtracking.

I can't speak to Metroid level design, as I've never played them. I was more advocating a new mission structure, and not something necessarily that specific. Halo's gameplay marries well with more open world/level designs, and I think ODST worked well to illustrate the promise of that pairing (as have a handful of stand-alone missions in the series). Lots of directions they could go in - I just hope a series of linear missions isn't one of them. They very least I hope for is a hub and spoke type model that ODST (and other games, such as DE:HR) have used.
 

Slightly Live

Dirty tag dodger
o
It's easy to imagine what that would feel like if you play around with Evade in Firefight. It has basically the same functionality (sans jump boost)... just made completely ridiculous thanks to the silly dive move.
A long cooldown would only make sense if it lets you cover long distances while boosting, Tribes-style. Assuming a double jump is an essential mechanic, a long cooldown would make it a huge pain in the ass.

Evade isn't quite the same really. Evade puts you into a roll which modifies your hitbox in addition to the speed boost and because it hugs the ground, you get some crazy launches with it - nevermind the jump you can do at the end of the roll to take advantage of the momentum.

Enough of my silly suggestion.
 

Flipyap

Member
Evade isn't quite the same really. Evade puts you into a roll which modifies your hitbox in addition to the speed boost and because it hugs the ground, you get some crazy launches with it - nevermind the jump you can do at the end of the roll to take advantage of the momentum.

Enough my silly suggestion.
It's not the same, obviously, but it's similar enough from the player's perspective to give an idea of how a proper boost ability would impact AI encounters.
In my opinion, it feels more "Halo" than Sprint... as long as no one else is using it and I can forget how ridiculous that clownish dive-and-role maneuver actually looks. ;)
 

Slightly Live

Dirty tag dodger
Don't forget the sound effect! Humphhh! Humppphhh! Sounds like the evader is receiving the heimlich.

Only with Reach can you start a game with the chorus of seven loud grunting or panting male voices welcoming you to the battlefield.

There's very little difference, audibly speaking, between the start of a Reach game and an active, sweaty hardcore orgy in full swing.

Ignoring the impact on the sandbox, THAT is the real reason why AA's were a terrible idea.
 
I know there's no chance of it happening, but Halo meets Metroid Prime would be amazing for the campaign. Keep MP traditional, but completely flip the SP on its head.
I can get on board with this. At the most, take the new-ified campaign additions to a fringe playlist like Action Sack or something. Just as long as loadouts never come back in matchmaking.

The ODST hub world was enough of a proof of concept to illustrate that Halo gameplay in a non-linear environment can work very well. I would certainly prefer something like that - a hub and spoke mission model - over another 8-10 linear missions. After ODST, Reach's structure felt very regressive.
To me, ODST only worked as a hub because you played as multiple characters in a non-linear flashback scenario. I think that having the same structure as a solitary character would ruin any kind of momentum with the story, unless you had some superb writing/plotting (which I've never seen in a videogame).

That aside, I do hope 343 takes some new risks with storytelling this time around, because the straight-up linear format is more than a little tired.
 

nateeasy

Banned
Just got the last achievement in this. "Never Tell me the Odds" took me forever. Got all the added reach achievements too. Never played the original. Going through on legendary was a blast.
 
Has anyone played Halo 2 on the 360?

I am about finished with Halo A and wanted to play Halo 2 next. Was considering the PC route, but would prefer on the 360. How well does Halo 2 run on the 360 as a BC title? Too bad 343 didn't add this to the Anniversary disc as an updated version.

The visuals being updated really helped through the torture of going through the library once again. I hated the library with a passion when playing this on the original Xbox. 343 should have omitted some of the cut and paste crap design out of this. LOL!
 

wwm0nkey

Member
Has anyone played Halo 2 on the 360?

I am about finished with Halo A and wanted to play Halo 2 next. Was considering the PC route, but would prefer on the 360. How well does Halo 2 run on the 360 as a BC title? Too bad 343 didn't add this to the Anniversary disc as an updated version.

The visuals being updated really helped through the torture of going through the library once again. I hated the library with a passion when playing this on the original Xbox. 343 should have omitted some of the cut and paste crap design out of this. LOL!

Might as well just get a wired Xbox controller and play Halo 2 on the PC if you have Windows 7. Achievements. Do NOT play Halo 2 PC with a mouse.
 

ElRenoRaven

Member
I have the wireless dongle for the PC. Does Halo 2 look way much better on the PC then running it on the 360?

Yup. No texture pop in. None of the ghosting the xbox version has when emulated on a 360. Plus you can still play the online portion. Without a doubt it's the version to buy.
 

ElRenoRaven

Member
Yup you can play online with all 51 people who still play.... :(

Hey that's more then Halo 2 Xbox has online.

And yea 360 controller is the way to play. The game when ported was basically ported to use that controller. KB/M just doesn't work as well. With the 360 controller you get the magnetism that the game had on Xbox. If you use KB/M you don't.
 
I can't speak to Metroid level design, as I've never played them. I was more advocating a new mission structure, and not something necessarily that specific. Halo's gameplay marries well with more open world/level designs, and I think ODST worked well to illustrate the promise of that pairing (as have a handful of stand-alone missions in the series). Lots of directions they could go in - I just hope a series of linear missions isn't one of them. They very least I hope for is a hub and spoke type model that ODST (and other games, such as DE:HR) have used.

After going all modern warfare it's been hard to go back to not being able to aim down sight with every gun. Hopefully that option will be available in the new Halo.
 

feel

Member
After going all modern warfare it's been hard to go back to not being able to aim down sight with every gun. Hopefully that option will be available in the new Halo.
I will fucking rip all the Frank O'Connor pictures off my bedroom walls if that gets implemented.
 

GhaleonEB

Member
After going all modern warfare it's been hard to go back to not being able to aim down sight with every gun. Hopefully that option will be available in the new Halo.

The moment iron sights are added to Halo, I stop buying Halo games.

Incidentally, the moment iron sights are added to Halo, the game will stop being Halo.
 

OverHeat

« generous god »
After going all modern warfare it's been hard to go back to not being able to aim down sight with every gun. Hopefully that option will be available in the new Halo.

If its well implemented...I would not mind.
The concept of ADS came after halo combat evolved or before?
 

monome

Member
No COD in my Halo, nothing, not even a glimpse of CODidity.

As for a Hub structure I would love it, and ala ODST although I can't really imagine how they introduce the set pieces since they don't have the ODST "be your team mate" gimmick.

Although it's been said multiple times, exploration will be a focus, I don't think we will spend much of the game alone.

There will be new ennemies that need context and introduction, and only in James Bond movies do ennemies explain their motivations so I guess we'll need a new ally to get us some info (or maybe it will just be Cortana accessing stuff - Kinect Cortana hacking and referencing?).

And speedier MC with thrusters to accomodate some exploration is fine with me instead of armor abilities (but why
introduce Spartans IV if not for some cool armor tech?or it just adds something to the Lore and offers new armor varitions in MP.
)
 

Petrichor

Member
Personally I'd like the campaign to take some hints from Half Life 2. Completely first person with no gaps in the action and no cutscenes. Would really work in combination with the atmosphere of the halo universe imo.
 
Personally I'd like the campaign to take some hints from Half Life 2. Completely first person with no gaps in the action and no cutscenes. Would really work in combination with the atmosphere of the halo universe imo.
I would hate that, because by "no cutscenes" it really means forced cutscenes that you happen to have pointless character control in. I'm just gonna be up front about this and say that of all the elements of Halo, the whole story presentation is the weakest in-game and the one I personally care least about going forward now. So if it suddenly took the HL2 route and tried to add in more bits like the intro to Halo 2, that would suck.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
After going all modern warfare it's been hard to go back to not being able to aim down sight with every gun. Hopefully that option will be available in the new Halo.


That is Turrable....
charles-barkley-demotivational-poster-1218011213.jpg
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
So does http://halo.xbox.com/en-us/terminal still work for anyone else? I still have 2 terminals to go, and have found 3 more since the last time I visited and it just redirects me to the home page now. Anyone else having this problem?
 
No COD in my Halo, nothing, not even a glimpse of CODidity.
Not even full games with even teams? It's the only thing keeping me from going back to Reach. The quiters & uneven teams can make it annoying. I want to go back to Halo as MW3 blows but this is the only thing holding me back.
 

erpg

GAF parliamentarian
Not even full games with even teams? It's the only thing keeping me from going back to Reach. The quiters & uneven teams can make it annoying. I want to go back to Halo as MW3 blows but this is the only thing holding me back.
That isn't necessarily a COD feature. It's a 'good game that peple actually play' feature.
 
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