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Media Create Sales: Week 2, 2012 (Jan 09 - Jan 15)

Yeah, in Japan there are examples. I was talking more like Japan games in western territories (I know we are in a Media Create thread :p).

So besides Cooking Mama and Mario&Sonic, no other Japan games? We know third parties can make successful portable entries of their major IPs in Japan (Dragon Quest, Monster Hunter, Kingdom Hearts, Final Fantasy) but this success doesn't reciprocate in the western territories. We know that releasing the game on a dead platform (in the West) like the PSP didn't help KH, or that there're series that doesn't have a "western appeal" (like MH or DQ), but with RE:R nothing of this applies: RE has worlwide appeal (I'd say more in the West than in Japan) and is in a platform that is selling very well everywhere. If it ends bombing in he west... it's going to be difficult to know why (that's why I was asking how is the advertising of the game because here is nonexistent for now).

But I think that the problem doesn't rely on consoles themselves. Nintendo is one of the most successful software houses in the US, and it's Japanese; its games are Japan games as a matter of fact. There are few examples of very successful Japanese third party brands in the US also on home console, it'd be weird to find a lot on handhelds.
 

Orgen

Member
But I think that the problem doesn't rely on consoles themselves. Nintendo is one of the most successful software houses in the US, and it's Japanese; its games are Japan games as a matter of fact. There are few examples of very successful Japanese third party brands in the US also on home console, it'd be weird to find a lot on handhelds.

Nintendo is the exception. They could put Mario on Monster Hunter Tri (Mario Hunter Tri) and make the game sell 1 million in the US :p They make games with worldwide appeal more like any other.

Didn't RE5 sell quite well in the US? And FF XIII? And KH2? (yeah, that was PS2 but still)

I don't have NPD or European data but other Japanese games that may sold more than 1 million in one region (from the top of my head):

Dead Rising
Lost Planet
Devil May Cry 4
Street Fighter 4
Marvel vs Capcom 3
Metal Gear Solid 4
Pro Evolution Soccer
Gran Turismo 5
Soul Calibur IV
Tekken 6

And other bundled games like Sega Superstar Tennis or the Sega racing game (correct me if I'm wrong).

What I'm trying to say is that when a game of this series goes portable (take MGS:pW) they make good numbers in Japan (almost on par with their console counterparts) but in the west they fail to make half the numbers of their console counterparts. Why is that? PSP was the reason then, but what if it happens now?

I'm sure RE5 has sold more than 1 million on 360 and another +1million on PS3 in the US. Now tell me, do you see RE:R doing 1 million on the 3DS in the US?
 

Takao

Banned
Re: OP Musou

Too many posts to respond to individually.

I'm not a huge OP fan by any means, but Dragon Ball is a property aimed squarely at the same audience. They share the same serialization magazine, production companies, and once were part of a television block together. Dragon Ball is a kids property. Kids who are a bit older than what the likes of Inazuma Eleven, and other stuff in CoroCoro or Saikyo JUMP target (which I'd say is the uner 10 market), but kids none the less.

Yeah, yeah. I know One Piece shattered manga sales records and kids obviously couldn't be the only ones buying, etc. But the one who held those record prior was Dragon Ball, a franchise I know like the back of my hand. It's clear both of those have become more than just the average manga series and have reached cultural relevance far greater than anything else, so it's not just children, but at the same time I have a hard time believing the market has shifted from children outwards. Yes, Bandai might pump out pervy Nami figures for the otaku to buy or something, but that doesn't change who buys the majority of One Piece action figures.

Maybe One Piece Musou wasn't the best title for me to bring this up with (I was planning on using it in a "Level-5 shit the bed so hard with WKC that Ni No Kuni couldn't succeed when OP did" post) since there is the other part of the title I forgot about - the Musou part. Ducky is right in saying the primary audience for Musou games are not children. They're adults, and teenagers.
 
What I'm trying to say is that when a game of this series goes portable (take MGS:pW) they make good numbers in Japan (almost on par with their console counterparts) but in the west they fail to make half the numbers of their console counterparts. Why is that? PSP was the reason then, but what if it happens now?

I'm sure RE5 has sold more than 1 million on 360 and another +1million on PS3 in the US. Now tell me, do you see RE:R doing 1 million on the 3DS in the US?

RE:R is guaranteed to sell a good deal less simply because it's not a numbered, mainline entry, but I also think that the audience for that sort of older-skewing core game on a dedicated handheld is just inherently quite limited here. I'll be pleasantly surprised if it sells much over 400K in the US by year's end, and it could well do significantly worse, IMO.
 
Quote from elektroplankton tend to confirm it's pretty big. I don't know for sure if elektro is in Japan though. cvxfreak could enlighten us also I think.


By the way, where is Sp0rsk these days ?

I don't think we'll be seeing him around in these threads anymore.

Although I guess there's still Twitter.
 
Nintendo is the exception. They could put Mario on Monster Hunter Tri (Mario Hunter Tri) and make the game sell 1 million in the US :p They make games with worldwide appeal more like any other.

I don't usually agree with this viewpoint. Nintendo is a Japanese developer that has always tried to create high quality games, and with very good marketing and known franchise, can sell a lot. But their major brands are really Japanese. Kirby, Mario, even Zelda, Donkey Kong, they do have a worldwide appeal but their bases are in the Japanese way of intend video games, in my opinion.
Nintendo SELLS, a lot. And it's Japanese, so I don't know why it should be the exception; there are other video game companies that are Japanese and sells well, like Capcom, Konami (even with few brands) and Level-5. In you reasoning, also Activision-Blizzard and EA should be exception...

Didn't RE5 sell quite well in the US? And FF XIII? And KH2? (yeah, that was PS2 but still)
I don't have NPD or European data but other Japanese games that may sold more than 1 million in one region (from the top of my head):

Dead Rising
Lost Planet
Devil May Cry 4
Street Fighter 4
Marvel vs Capcom 3
Metal Gear Solid 4
Pro Evolution Soccer
Gran Turismo 5
Soul Calibur IV
Tekken 6

I'm not sure about Tekken, Soul Calibur, Marvel vs. Capcom and PES, btw.
But if you consider Gran Turismo, why cannot we consider Nintendo games? Mario, Mario Kart, Animal Crossing, Wii Sports Resort, Wii Fit, Mario&Luigi, Zelda, etc. etc.

And other bundled games like Sega Superstar Tennis or the Sega racing game (correct me if I'm wrong).

So Wii Play & Sports...

What I'm trying to say is that when a game of this series goes portable (take MGS:pW) they make good numbers in Japan (almost on par with their console counterparts) but in the west they fail to make half the numbers of their console counterparts. Why is that? PSP was the reason then, but what if it happens now?

There may be a lot of reasons.
Advertising, for sure; the fact that handheld are sometimes viewed platforms for other genres; but also to be released on just one platform instead of two or three (360, PS3, PC) and other motives.

I'm sure RE5 has sold more than 1 million on 360 and another +1million on PS3 in the US. Now tell me, do you see RE:R doing 1 million on the 3DS in the US?

Not numbered / mainline, smaller installed base, first serious iteration of the series on a handheld.
But, for example, I can totally see MH3G sells on par with the Wii version worldwide.
 
Nintendo is the exception. They could put Mario on Monster Hunter Tri (Mario Hunter Tri) and make the game sell 1 million in the US :p They make games with worldwide appeal more like any other.

Didn't RE5 sell quite well in the US? And FF XIII? And KH2? (yeah, that was PS2 but still)

I don't have NPD or European data but other Japanese games that may sold more than 1 million in one region (from the top of my head):

Dead Rising
Lost Planet
Devil May Cry 4
Street Fighter 4
Marvel vs Capcom 3
Metal Gear Solid 4
Pro Evolution Soccer
Gran Turismo 5
Soul Calibur IV
Tekken 6

And other bundled games like Sega Superstar Tennis or the Sega racing game (correct me if I'm wrong).

What I'm trying to say is that when a game of this series goes portable (take MGS:pW) they make good numbers in Japan (almost on par with their console counterparts) but in the west they fail to make half the numbers of their console counterparts. Why is that? PSP was the reason then, but what if it happens now?

I'm sure RE5 has sold more than 1 million on 360 and another +1million on PS3 in the US. Now tell me, do you see RE:R doing 1 million on the 3DS in the US?
Given none of them shipped over 2m, I would cast some doubt on DR1, LP1 or LP2 selling over 1m in a single region. SC4 wasn't a huge seller either, afaik none of the SC games are actually single region million sellers.

Also, Sega All-Stars Tennis/Racing are British games.
 

Kenka

Member
If we base this week's software sales on previous years drops between Week 2 and Week 3, what would be the reasonable expectations for all legacy titles such as Mario, FF, MK and MH ? Is there a possibility to see any of them being at 50k ?
 

test_account

XP-39C²
Yes.
But let's go with the correct numbers.

[PS3] Resident Evil 5 - 663pt
[360] Resident Evil 5 - 107pt
Cool, thanks again =)


RE:R is guaranteed to sell a good deal less simply because it's not a numbered, mainline entry, but I also think that the audience for that sort of older-skewing core game on a dedicated handheld is just inherently quite limited here. I'll be pleasantly surprised if it sells much over 400K in the US by year's end, and it could well do significantly worse, IMO.
I dont think it not being a numbered game have that much to say for sales as long as the game is good and interesting. MGS Peacewalker sold very good, even more than MGS4's initial release, despite PW not being a numbered MGS game. So it is possible to make a game sell great even if it isnt a numbered game in a serie.

If RE:R sells less, then i'd say it is either (or all three things) because of poorer marketing, the game isnt received that well critically received, or that people dont have much interest in playing a RE game on a handheld.
 

Orgen

Member
RE:R is guaranteed to sell a good deal less simply because it's not a numbered, mainline entry, but I also think that the audience for that sort of older-skewing core game on a dedicated handheld is just inherently quite limited here. I'll be pleasantly surprised if it sells much over 400K in the US by year's end, and it could well do significantly worse, IMO.

The "not numbered" entry may cause the game sell less but it won't be the only reason for sure. Did RE:CV sell a lot worse than RE4 in the US? (honest question, I don't know the numbers)

Your second point is the important thing here. Is there a market in the west for this top-tier-but-no-mainline handheld games to become million sellers or at least sell on par with their console counterparts?

I don't usually agree with this viewpoint. Nintendo is a Japanese developer that has always tried to create high quality games, and with very good marketing and known franchise, can sell a lot. But their major brands are really Japanese. Kirby, Mario, even Zelda, Donkey Kong, they do have a worldwide appeal but their bases are in the Japanese way of intend video games, in my opinion.
Nintendo SELLS, a lot. And it's Japanese, so I don't know why it should be the exception; there are other video game companies that are Japanese and sells well, like Capcom, Konami (even with few brands) and Level-5. In you reasoning, also Activision-Blizzard and EA should be exception...

nicolas_cage__s_bird_hair_by_rinzler_chan-d3c1gav.jpg


Nahhh, seriously now: I was talking about Japanese third-parties selling their handheld games in the west, so no Nintendo, no EA and no Activision-Blizzard.

I'm not sure about Tekken, Soul Calibur, Marvel vs. Capcom and PES, btw.
But if you consider Gran Turismo, why cannot we consider Nintendo games? Mario, Mario Kart, Animal Crossing, Wii Sports Resort, Wii Fit, Mario&Luigi, Zelda, etc. etc.

As I've said before, I don't have numbers but I'm pretty sure PES has sold +1million in Europe. And the other games should be close to 1 million but the list isn't what we were discussing... (see my question to Father_Brain)

Brain fart with GT5 you can cross it from the list.

So Wii Play & Sports...

And Uncharted 2 lololol

There may be a lot of reasons.
Advertising, for sure; the fact that handheld are sometimes viewed platforms for other genres; but also to be released on just one platform instead of two or three (360, PS3, PC) and other motives.

Ok they are good motives. But in the case of a multiplatform game I was comparing the 3DS sales to only one system, not both (that's why I said before that it wasn't a fair comparison RE:R 3DS with RE5 360 & PS3). But yeah, I'm with you in your reasoning here.

Not numbered / mainline, smaller installed base, first serious iteration of the series on a handheld.
But, for example, I can totally see MH3G sells on par with the Wii version worldwide.

This sounds more like excuses ;P Let's see if I can make my point clear here:

I know there are a lot of factors for RE:R not to sell a lot in the west but we can all agree that is a good effort by Capcom, a "theoretically" good game from a beloved saga and in a successful platform/handheld, right?

Then if the game underperforms in the west (I was going to say "sell less than 500.000" but I don't know Capcom's expectations for the game in the west), can we say that there's no market in the west for third-party high profile handheld games? IMO the last examples (KH:BBS, MG:pW...) were doomed by the PSP software situation in the west but now with the 3DS this point isn't valid anymore.

Given none of them shipped over 2m, I would cast some doubt on DR1, LP1 or LP2 selling over 1m in a single region. SC4 wasn't a huge seller either, afaik none of the SC games are actually single region million sellers.

Also, Sega All-Stars Tennis/Racing are British games.

I remember something about Capcom and 1 million Dead Rising in the US. Maybe it was shipments I don't know. But thanks for the clarifications ;D
 

Road

Member
Predictions

t1327496400z0.png


[PS3] Armored Core V - 111,111
[3DS] Resident Evil Revelations - 177,777
[PSV] Tales of Innocence R - 33,333
[360] Armored Core V - 22,222
[PSP] Mobile Suit Gundam: Mokuba no Kiseki - 22,222
[PS3] The Idolmaster: Gravure 4 You! Vol. 4 - 11,111
 

Kenka

Member
I wonder again why people have so much confidence in Armored Core V. Based on past sales, the series pretty much reach 80k LTD. Why banking on such a spike in sales now that nothing backs up ?
 
I wonder again why people have so much confidence in Armored Core V. Based on past sales, the series pretty much reach 80k LTD. Why banking on such a spike in sales now that nothing backs up ?

Is it not because people are speculating that the success of From Software's more recent games will rub off on it?
 

darkside31337

Tomodachi wa Mahou
I wonder again why people have so much confidence in Armored Core V. Based on past sales, the series pretty much reach 80k LTD. Why banking on such a spike in sales now that nothing backs up ?

Gotta be that FROM bump. Brand recognition bump. I think it'll give a positive boost to the sales but I have no idea how much of one.
 

Road

Member
I wonder again why people have so much confidence in Armored Core V. Based on past sales, the series pretty much reach 80k LTD. Why banking on such a spike in sales now that nothing backs up ?
I'm going by COMGNET, honestly.

But that probably means I'll get burned by it.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 4, 2012 (Jan 16 - Jan 22)

01./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
02./03. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
03./00. [3DS] Rhythm Thief & the Emperor's Treasure <ACT> (Sega) {2012.01.19} (¥6.090)
04./04. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800)
05./00. [360] Onechanbara Z: Kagura <ACT> (D3 Publisher) {2012.01.19} (¥7.140)
06./00. [PSP] Heroes Phantasia # <RPG> (Bandai Namco Games) {2012.01.19} (¥6.280)
07./00. [3DS] Beyond the Labyrinth <RPG> (Konami) {2012.01.19} (¥5.800)
08./06. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800)
09./05. [PS3] Warriors Orochi 3 # <ACT> (Koei Tecmo) {2011.12.22} (¥7.800)
10./01. [PSP] Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God # <SLG> (Bandai Namco Games) {2012.01.12} (¥6.280)
 

Kenka

Member
I'm going by COMGNET, honestly.

But that probably means I'll get burned by it.
I see that Comgnet gains some recognition. I also start to infer data from it (shame on me !) since it described sales slow-downs pretty accurately after the holiday bump. Your prediction may (or may not) confirm the tendency.

Since we predict numbers, we may also predict positions:

1) MH3G
2) MK7
3) M3DL
4) FF XIII
5) Inazuma XI

edit : wut.
 

Kenka

Member
Ouch Beyond the Labyrinth. I wanted it to perform well. Hopefully, it won't be a sign of things to come for Gravity Daze.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The holy 3DS trinity got separated - by an awesome looking game, I really hope it'll sell +100k when it's all said and done.

@Kenka
Why would it perform the same ? Diffrent plattform, genre, publisher and release date - jut because both games feature a female lead character ?
 
Looks like Rhythm Thief is doing alright. BtL is not at an extremely promising position and probably has a weaker debut than Frontier Gate, but I guess that's alright, too.
 

Brazil

Living in the shadow of Amaz
Poor tri-Ace. They really seem to be putting a lot of effort in their games, but the market doesn't care.

Ouch Beyond the Labyrinth. I wanted it to perform well. Hopefully, it won't be a sign of things to come for Gravity Daze.

Gravity Daze will bomb hard, but it won't have anything to do with Beyond the Labyrinth's sales.
 

Maedhros

Member
Poor tri-Ace. They really seem to be putting a lot of effort in their games, but the market doesn't care.



Gravity Daze will bomb hard, but it won't have anything to do with Beyond the Labyrinth's sales.
That's about right. But I hope you're wrong and it doesn't bombs.

Sorry to ask (and the Off-topic), but are you George Watsky?
 

Kenka

Member
I think Gravity Daze and Beyond the Labyrinth may have similar appeal : both are new adventure IPs, single-player experiences from high-profile studios. Both are on portables, both have a en emphasis on aesthetics and both feature a young female lead surrounded with mystery. I also think that the plot on those both games focus on the identity of the lead. Thus, I think they might have similar fates in the charts.
 

Road

Member
I see that Comgnet gains some recognition. I also start to infer data from it (shame on me !) since it described sales slow-downs pretty accurately after the holiday bump. Your prediction may (or may not) confirm the tendency.
It's just that this time there's a significant bigger amount of pre-orders. Maybe 100k is too much, I agree, but it's hard not to believe there will be some increase.

Now I wish I had put 88,888. haha
 

duckroll

Member
I think Gravity Daze and Beyond the Labyrinth may have similar appeal : both are new adventure IPs, single-player experiences from high-profile studios. Both are on portables, both have a en emphasis on aesthetics and both feature a young female lead surrounded with mystery. I also think that the plot on those both games focus on the identity of the lead. Thus, I think they might have similar fates in the charts.

This seems to be like a really misinformed opinion. There is really nothing at all which any reasonable person would relate the two games with. Neither is an "adventure" IP. BtL is a dungeon RPG, and Gravity Daze is an action game. They are not from high-profile studios either, unless our definition of high-profile has dropped so low now. I'm not exactly sure what "an emphasis on aesthetics" here actually means either. The games look different pretty different, and while Gravity Daze has a rather unique art style, there is nothing particularly unique about how BtL looks.

So we're left with: they're both single player experiences on portables and feature a young female character. I don't even think the "surrounded by mystery" part is entirely accurate here. That's quite a broad range. Lol.
 
Famitsu Sales: Week 4, 2012 (Jan 16 - Jan 22)

01./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
02./03. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
03./00. [3DS] Rhythm Thief & the Emperor's Treasure <ACT> (Sega) {2012.01.19} (¥6.090)
04./04. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800)
05./00. [360] Onechanbara Z: Kagura <ACT> (D3 Publisher) {2012.01.19} (¥7.140)
06./00. [PSP] Heroes Phantasia # <RPG> (Bandai Namco Games) {2012.01.19} (¥6.280)
07./00. [3DS] Beyond the Labyrinth <RPG> (Konami) {2012.01.19} (¥5.800)
08./06. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800)
09./05. [PS3] Warriors Orochi 3 # <ACT> (Koei Tecmo) {2011.12.22} (¥7.800)
10./01. [PSP] Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God # <SLG> (Bandai Namco Games) {2012.01.12} (¥6.280)

This is 4th week top 10 already , but did I miss somehow 3th week's results?!
 
Now I see, but I must admit I was a bit puzzled at first, this MediaCreate/Famitsu situation is a little confusing at the very least.
First time I've been through it, does anyone know if its ever happened before?

Nice for Rhythm Thief R.
Waiting for Beyond the Labyrinth numbers; I didn't expect a lot, but in the range of 20-25k it would not be so bad.
20-25k is miserable. They wanted to tap into that love plus/otaku/whatever you call it market and it failed.

We have to explain the date format every week. Good thing next year they will be alligned again.
Looks like one more thing to add to the OP.
 
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