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Halo |OT| HaloGAF Evolved

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They really should consider consolidated playlists for 4, would lead to better overall matching (more to choose from) and less quitters.
 
My bad, didn't know the survey was sort of frowned upon.
Maybe posting a link to bungie.net/waypoint profiles instead? It'd help everyone get a feel of your playstyle/favorite playlists

If you're trying to come up with a solution that will make all of us happy, you don't know us at all.

@Tashi: Sweet song bro. As for the T-Squared pic...what's a word that combines "awkward" and "strangely proud"?

Strawkwoud?
 

zap

Member
Exactly. Halo is pretty much at its best when completely insane things happen (one of the reasons I enjoy BTB), and MLG rules take every random factor out of the game, making the game incredibly tedious, for me at least. I will admit MLG settings separate the wheat from the chaff in terms of skill most of the time, but the barebones core of the style turns me off quite a bit

finally someone gets it

FJXgC.gif


What is wrong with these new juniors?

:(


They really should consider consolidated playlists for 4, would lead to better overall matching (more to choose from) and less quitters.

I would have thought that it would lead to increased quitting due to people not getting the gametypes that they wanted. At least with more playlists everyone has somewhere to go to play what they want (in theory... I mean we still don't have that race playlist :/ ). Don't get me wrong I would like better skill matching and faster search times, but I don't know that consolidating playlists would result in fewer quitters.
 
I would have thought that it would lead to increased quitting due to people not getting the gametypes that they wanted. At least with more playlists everyone has somewhere to go to play what they want (in theory... I mean we still don't have that race playlist :/ ). Don't get me wrong I would like better skill matching and faster search times, but I don't know that consolidating playlists would result in fewer quitters.

Look how many different playlists there are right now. Tell me those can't be whittled down. And the reason people don't get what they want has more to do with shit ass multiplayer management and not updating based on voting trends.

People who like random crazy shit in their Halo should go play in the community playlists. Those are the people who would vote for Fiesta just to piss everyone off.
 

zap

Member
Look how many different playlists there are right now. Tell me those can't be whittled down. And the reason people don't get what they want has more to do with shit ass multiplayer management and not updating based on voting trends.

I definitely agree with you - there is a ridiculous number of slayer playlists that could be consolidated easily and effectively. I wish that 343 did an overhaul of the playlists, giving us fewer playlists as it is obvious that the current population can't sustain so many lists.

Talking Halo 4 though, I think there is a sweet spot to be hit, providing adequate choice and good matchmaking.

Playlists:

Ranked Team Slayer: 4 voting options, giving two maps and AR starts or BR starts on each (assuming 343 doesn't do the best thing of BR/AR starts across the board).

Team Objective: Multi-Flag/Assault as option one, 1-Flag/1-Bomb as option 2 and Oddball/King/Stockpile etc as option 3.

FFA: Slayer only - no one should play objective in FFA.

Big Team: Flag, Bomb and Slayer options each voting screen.

Team Doubles: BR slayer, AR Slayer, KoTH/Oddball as voting options

Team SWAT

Team Snipers

MLG

Grifball

Living Dead

Social Slayer: Guest playlist, similar to Team Slayer.



Have your highest rank visible to everyone just looking at your GT - make people care about ranks again.
That would be enough playlists and should cater to most people.
 
I definitely agree with you - there is a ridiculous number of slayer playlists that could be consolidated easily and effectively. I wish that 343 did an overhaul of the playlists, giving us fewer playlists as it is obvious that the current population can't sustain so many lists.

Talking Halo 4 though, I think there is a sweet spot to be hit, providing adequate choice and good matchmaking.

Ranked Team Slayer: 4 voting options, giving two maps and AR starts or BR starts on each (assuming 343 doesn't do the best thing of BR/AR starts across the board).

Team Objective: Multi-Flag/Assault as option one, 1-Flag/1-Bomb as option 2 and Oddball/King/Stockpile etc as option 3.

FFA: Slayer only - no one should play objective in FFA.

Big Team: Flag, Bomb and Slayer options each voting screen.

Team Doubles: BR slayer, AR Slayer, KoTH/Oddball as voting options

Team SWAT

Team Snipers

MLG

Grifball

Living Dead

Social Slayer: Guest playlist, similar to Team Slayer.

Have your highest rank visible to everyone just looking at your GT - make people care about ranks again.

That would be enough playlists and should cater to most people.

Honestly I don't think maps and gametypes should be coupled either. There should be a map vote. And then a gametype vote. Or vice versa, but the pairings is another limitation. Sometimes I don't want to play the same map 3 times in a row but I want to play Team Slayer DMRs.
 
I definitely agree with you - there is a ridiculous number of slayer playlists that could be consolidated easily and effectively. I wish that 343 did an overhaul of the playlists, giving us fewer playlists as it is obvious that the current population can't sustain so many lists.

Talking Halo 4 though, I think there is a sweet spot to be hit, providing adequate choice and good matchmaking.

Playlists:

Ranked Team Slayer: 4 voting options, giving two maps and AR starts or BR starts on each (assuming 343 doesn't do the best thing of BR/AR starts across the board).

Team Objective: Multi-Flag/Assault as option one, 1-Flag/1-Bomb as option 2 and Oddball/King/Stockpile etc as option 3.

FFA: Slayer only - no one should play objective in FFA.

Big Team: Flag, Bomb and Slayer options each voting screen.

Team Doubles: BR slayer, AR Slayer, KoTH/Oddball as voting options

Team SWAT

Team Snipers

MLG


Grifball

Living Dead

Social Slayer: Guest playlist, similar to Team Slayer.



Have your highest rank visible to everyone just looking at your GT - make people care about ranks again.
That would be enough playlists and should cater to most people.

Ranked in bold.
 

Redford

aka Cabbie
everything :( I just prefer to have fun and laugh when something stupid like a piece of a broken ghost kills me than to play a competitive 4v4 MLG

It's too bad that the type of gameplay I liked is virtually impossible to have in Reach. Fair and orderly, but also variable and less team-dependant.

I really hope the FFA experience is improved for H4.
 

zap

Member
Honestly I don't think maps and gametypes should be coupled either. There should be a map vote. And then a gametype vote. Or vice versa, but the pairings is another limitation. Sometimes I don't want to play the same map 3 times in a row but I want to play Team Slayer DMRs.

That's true... I'm not sure the most simple way to do it though. I mean there could be a question when you enter a playlist saying "AR or BR?" but then that would lead to the same problem as a ton of playlists...

Ranked in bold.

I agree, I didn't add that cos I thought that was just expected.
 

Fracas

#fuckonami
What is wrong with these new juniors?

Oh, don't get me wrong, while I love some random stuff in my halo, I play competitive gametypes the majority of the time, and play to win. I just don't care for the MLG flavor of competitive Halo.
 

FyreWulff

Member
SWAT should never be ranked. It was ruined in Halo 3 by being ranked, the Halo 2 version died and had to be deleted and came back later as Social.. it's not hardcore, it's just a different way of playing. Ranked SWAT made it so that once I hit 40, I just got hostbooted and standby'd and all that other fun shit that people do just to increase their pretend number.

If you're going to rank SWAT, you might as well rank Living Dead.
 
SWAT should never be ranked. It was ruined in Halo 3 by being ranked, the Halo 2 version died and had to be deleted and came back later as Social.. it's not hardcore, it's just a different way of playing.

If you're going to rank SWAT, you might as well rank Living Dead.

Yea no. SWAT is competitive as shit at levels 48-50 in H3. I could name about twenty five players just dominating up there.
 

FyreWulff

Member
Yea no. SWAT is competitive as shit at levels 48-50 in H3. I could name about twenty five players just dominating up there.

And all of them were Elites. You can make any playlist "competitive as shit", look at the Grifball leagues. I'd rather have a SWAT where people just play SWAT and not Get 10 Kills Ahead And Hide And Turtle.


Fyre, I dig you and all, but that's ignorant as shit. Comparing SWAT to Living Dead is one of the dumber comparisons I've seen in this forum and I've seen some lame stuff. Living Dead is a social playlist you go into to play a stupid game where SWAT can actually be awfully tactical and team oriented depending on how far you work up.

Both Living Dead and SWAT have had ranked playlists in Halo. Both of them were negatively impacted by the change, and the social versions had tons more population and were a lot more fun. So yes, I can directly compare them. Hell, even Grifball had a ranked weekend playlist and it was nowhere near the population of the regular Grifball. I do appreciate being called dumb, though, for making an observation that ranking a playlist negatively affects the population of it.

I played Halo 2 from when Team SWAT first appeared (unranked), then was made ranked and completely changed for the worse. It only came back to it's former glory when it was deleted and came back unranked again, and all the stupid HLG turtling went away. Halo 3 Team SWAT was negatively affected by hostbooting and standby once you got to the higher levels. In Reach, everyone just plays SWAT no matter the skill level and I don't get hostbooted out of half my games because I don't want to participate in a stupid internet arms race.

And that's about how far I'm going discuss that, unless we can drop the personal digs. Making SWAT ranked in Halo 2, IMO, was a mistake. Bungie fixed the mistake. Making SWAT ranked in Halo 3 was a mistake. The mistake was never fixed. They did it correctly the first time in Reach and kept it that way. If 343 ranks it again in Halo 4, it will be a mistake again. My opinion.


First FFA is casual and now SWAT? Mister Grifball has some splainin' to do.

Completely misses the point. SWAT isn't casual, but adding visible ranks to it, in my opinion, negatively changes the way people play the list. If you're super hardcore, your Trueskill will sort you with the other super hardcores. If it were possible to have both ranked and unranked SWAT, sure, whatever. But that will never happen, so if we can only have one, I'd rather have an unranked SWAT. MLG should get ranks. Team SWAT should not. But this ties into my belief that 1-50 should never come back anyway. The issue here is the way ranks psychologically change a playlist.
 

heckfu

Banned
SWAT should never be ranked. It was ruined in Halo 3 by being ranked, the Halo 2 version died and had to be deleted and came back later as Social.. it's not hardcore, it's just a different way of playing. Ranked SWAT made it so that once I hit 40, I just got hostbooted and standby'd and all that other fun shit that people do just to increase their pretend number.

If you're going to rank SWAT, you might as well rank Living Dead.

Fyre, I dig you and all, but that's ignorant as shit. Comparing SWAT to Living Dead is one of the dumber comparisons I've seen in this forum and I've seen some lame stuff. Living Dead is a social playlist you go into to play a stupid game where SWAT can actually be awfully tactical and team oriented depending on how far you work up.
 
Thats dumb because by the time there was Ranked Grifball everybody in the world besides KnockYARD was tired of it.

Furthermore SWAT and Grifball are two completely different playlists and Grifball removes the entire premise of Halo being two teams shooting each other. It creates another game within a game (some sort of Hockey Football game)

Finally SWAT is competitive and doesn't involve camping or turtling at the high ranks, nor is there a ton of standbying at high ranks. SWAT was a fun custom they created in Halo 2. Now its serious business. Its fun, but its also a good test of skill (headshots, speed, aim, awareness)
 
YESSSS. Feel the anger flow through your body!

Oh I will, you French football loving hippie.


I can't believe it was my beloved Chris Carney that created uncaged, terrible.

1328441545481.jpg



Because of reach, we now have a saying that extends to every game we play, when someone lags, changes host or quits we say 'welcome to reach'.
 
Went to play Social Slayer with someone in Halo 3 the other day. Used one of my silver tags to play with them as to not pull in high level dudes. They hadn't really played multi before. Like, two three games? First game, matched against a party that had a guy with 2400 Social Slayer EXP. Either he's that bad and somehow has just played long enough to get that, or hey it's the same Trueskill!

Speaking of which, I'm thinking of doing a continous single run in both ODST and Halo 3's campaigns so that they show up as my final game history for Bungie.net. Maybe get the rest of the ODST firefight points skulls unlocked before Bungie.net freezes as well.

I was tempted to go for the last ODST Skull but it looks like it would be literally 5 hours + gameplay (in one sitting)?

ODST Firefight was actually a fair amount of fun but screw that. :p
 

FyreWulff

Member
I was tempted to go for the last ODST Skull but it looks like it would be literally 5 hours + gameplay (in one sitting)?

ODST Firefight was actually a fair amount of fun but screw that. :p

Oh damn. If it takes that long I pretty much have to do it solo, because fuck getting disconnected halfway into it.
 
Because of reach, we now have a saying that extends to every game we play, when someone lags, changes host or quits we say 'welcome to reach'.
Yup, anytime something sucky happens, and in Emile's voice. I just assumed everyone did it.

Played Perfect Dark last night...makes you appreciate something like Reach a lot more.
 

Karl2177

Member
I still read the junior surveys. It allows me to see the ones who are super cautious about pissing off the Halogaf crowd. How about if the surveys were on Halogaf.com and the new juniors linked to them?

Fyre, you're not great at wording stuff, but I understood the point you were trying to get across and I think juices understood it as well. Fyre wasn't saying that SWAT isn't competitive, nor is he saying Grifball or Living Dead is more competitive. He's just saying that tying rank to a playlist affects how people play in it. I never played high level SWAT, because I never got there but also because I hardly played ranked.
 
just hoping that in halo 4, default settings can be competitive enough for MLG. That way we can combine team slayer, team objectives, and mlg into 1. call it team hardcore.

ranked playlist:
- Team Hardcore
- FFA (no objectives)
- doubles

social playlists
- btb
- social slayer
- action sack

weekend playlists:
- race
- infection
- grifball

not sure where to put:
- swat
- sniper

i like them both as ranked and social (but leaning more towards ranked)
 

Fuchsdh

Member
Went to play Social Slayer with someone in Halo 3 the other day. Used one of my silver tags to play with them as to not pull in high level dudes. They hadn't really played multi before. Like, two three games? First game, matched against a party that had a guy with 2400 Social Slayer EXP. Either he's that bad and somehow has just played long enough to get that, or hey it's the same Trueskill!

Speaking of which, I'm thinking of doing a continous single run in both ODST and Halo 3's campaigns so that they show up as my final game history for Bungie.net. Maybe get the rest of the ODST firefight points skulls unlocked before Bungie.net freezes as well.

I still need a lot of the coop Firefight achievements, if you need a competent partner :)
 
My approach to playlists in any Halo would be:

Ranked:
-Team Slayer
-Team objective (2-flag CTF, one flag, one bomb, KotH, Oddball, neutral bomb, Assault)
-SWAT
-Snipers
-MLG

Social:
-Team slayer (5v5)
-BTB (Slayer, 2-flag CTF, one flag, neutral bomb, assault, one bomb, territories)
-Multi Team (2v2v2v2 with slayer, oddball and KotH)
-Invasion
-DLC (6v6, same setup as BTB)
-Skirmish (8 player FFA with objective gametypes like KotH, Oddball, Juggernaut)

Cooperative:
-Campaign (4 player co-op)
-Firefight doubles
-Firefight classic (survive for as long as possible)
-Firefight arcade (fun, wacky gametypes for one set)

Weekend double exp:
-Infection
-Griffball
-Action Sack
-Rocket Race
-.....

So that would be 12 competitive multiplayer playlists at any given time.
 

Tawpgun

Member
Exactly. Halo is pretty much at its best when completely insane things happen (one of the reasons I enjoy BTB), and MLG rules take every random factor out of the game, making the game incredibly tedious, for me at least. I will admit MLG settings separate the wheat from the chaff in terms of skill most of the time, but the barebones core of the style turns me off quite a bit

I see what you mean.

But I have no idea how the fuck you prefer Reach BTB to 4 v 4.

In Halo 2 and 3 BTB was my shit. It was the most fun playlist in the game. In Reach, BTB is broken, shitty maps, slow, boring ugh....

But MLG takes the randomness out and injects this beautifully simple yet deep game of skill and teamwork where everything works as intended and you have full control, which is appealing also.
 
My approach to playlists in any Halo would be:

Ranked:
-Team Slayer
-Team objective (2-flag CTF, one flag, one bomb, KotH, Oddball, neutral bomb, Assault)
-SWAT
-Snipers
-MLG

Social:
-Team slayer (5v5)
-BTB (Slayer, 2-flag CTF, one flag, neutral bomb, assault, one bomb, territories)
-Multi Team (2v2v2v2 with slayer, oddball and KotH)
-Invasion
-DLC (6v6, same setup as BTB)
-Skirmish (8 player FFA with objective gametypes like KotH, Oddball, Juggernaut)

Cooperative:
-Campaign (4 player co-op)
-Firefight doubles
-Firefight classic (survive for as long as possible)
-Firefight arcade (fun, wacky gametypes for one set)

Weekend double exp:
-Infection
-Griffball
-Action Sack
-Rocket Race
-.....

So that would be 12 competitive multiplayer playlists at any given time.

This is so perfect. Wrap it in cloth and ship it.
 

Louis Wu

Member
I never made it back to the computer last night, so I didn't get a chance to snip that flag return attempt until this morning.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26488489

(The delay before hitting him was because I couldn't believe he wasn't going to turn around.)

http://www.youtube.com/watch?v=d9HgWcDwGm8

My submission for the MLG Pro Circuit Controller by MadCatz contest. Please like and comment and all that gooey stuff. I hope I win, thanks! <3 <3 <3
That was great. I just wish you hadn't used a clip of my gameplay for it. :(

If you're trying to come up with a solution that will make all of us happy, you don't know us at all.
I like you.
 
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