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Halo |OT| HaloGAF Evolved

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Fuchsdh

Member
A3bkb.jpg

That image is gold. Where'd it come from? Never seen Arby freak out like that...
 

MrBig

Member
The material is a iron+titanium IOR mix which due to the render engine I use is physically accurate to the data gathered in the lab for said IOR (specific wavelengths for each angle of incidence), however the lighting is soft due to a hexagonal aperture in the simulens camera with a dust and obstacle map for diffraction and scattering with values high enough to create that golden glow in the center in the original 343 design. The texture itself is from my titanium coffee /tea mug.

My critique was not based on how you made it. I was looking at the final outcome, and that is what matters. My comments still stand if you wish to experiment and try alternatives. At least make the chamfers bigger.

I'm liking that people are iterating on the logo. What I think happened was that whoever designed it at 343 saw the hard edges of the top and bottom of the 4 that did not mesh with the curve of the ring and solved the problem by simply not making it not have to by enlarging the 4. Not sure exactly how else to solve it though.
 
My critique was not based on how you made it. I was looking at the final outcome, and that is what matters. My comments still stand if you wish to experiment and try alternatives.

My reply was not based on how I made it. I was simply stating some aspects of your critique were like saying "That rain looks too dry". Which goes against the very nature of the truth. From there I deconstructed the ways in which I made it to not only prove your critique but give it the right amount of information to tell you why it was that way.

I never said I wouldn't make changes, I will, I just aim to inform you to better critique next time. The more you know the more you can correct in my work, therefore allowing me to improve more.
 
I don't know more about Halo 4 than anyone else here but I'm not a fan of any of the logo changes anyone here has made.

Don't get me wrong they are nice, but I don't feel they fit the game atmosphere.

From what we have seen, Halo 4 will be more about;

-Forerunner
-Alone
-Cortana/Chief relationship.
-Grand scale

I like the 4 being big as well.

I'm just putting in my two cents here.
 
I don't know more about Halo 4 than anyone else here but I'm not a fan of any of the logo changes anyone here has made.

Don't get me wrong they are nice, but I don't feel they fit the game atmosphere.

From what we have seen, Halo 4 will be more about;

-Forerunner
-Alone
-Cortana/Chief relationship.
-Grand scale

I like the 4 being big as well.

I'm just putting in my two cents here.

Do you think the real halo 4 logo captures this though? To me it seems to lack the grand and mysterious look that the game seems to have. Reposting my thought from the last page-

Keep experimenting, trying new things, making them stand out as unique. Different textures, add some depth, etc. Personally I would go for something that matches the Forerunner and mysterious, aged yet alive style of the Halo 4 concept art. That said, I also like the clean and streamlined look.

The logo needs a certain sleekness as well as a certain complexity that IMO the current logo lacks. I really like some of the Logos people have made here, and I would love to see more revisions, both in color/texture and maybe the logo itself.
 
Nothing like pulling off wins against douchebags who want to try to fuck around/spawn camp as if they're good enough to pull it off.
 

Fuchsdh

Member
Do you think the real halo 4 logo captures this though? To me it seems to lack the grand and mysterious look that the game seems to have. Reposting my thought from the last page-

Keep experimenting, trying new things, making them stand out as unique. Different textures, add some depth, etc. Personally I would go for something that matches the Forerunner and mysterious, aged yet alive style of the Halo 4 concept art. That said, I also like the clean and streamlined look.

The logo needs a certain sleekness as well as a certain complexity that IMO the current logo lacks. I really like some of the Logos people have made here, and I would love to see more revisions, both in color/texture and maybe the logo itself.

I don't think they're gonna change the actual logoform itself. They've standardized it across the franchise. I prefer the original design used until Reach, but at least Microsoft did a much better job stripping it down than the monstrosity Bungie used for that game (odd caplines, and some bad perversions of the iconic negative space.)
 

Havok

Member
Nothing like pulling off wins against douchebags who want to try to fuck around/spawn camp as if they're good enough to pull it off.
Don't worry, you only have to get through one game of decent competition to get to the legions of guests and warrant officers waiting in the wings.
 
I don't think they're gonna change the actual logoform itself. They've standardized it across the franchise. I prefer the original design used until Reach, but at least Microsoft did a much better job stripping it down than the monstrosity Bungie used for that game (odd caplines, and some bad perversions of the iconic negative space.)

Im not calling for a huge revamp of the logo, rather just a revision like the smaller 4, different texture. Also, small changes like slightly changing the silhouette of the overall logo.
 
If Halo 4 has bloom I'm sitting it out. Why was bloom even implemented? I'm seriously asking, what was the reason given, I can't remember.
 

ManBearPanda

Neo Member
If Halo 4 has bloom I'm sitting it out. Why was bloom even implemented? I'm seriously asking, what was the reason given, I can't remember.

I was listening to some of the old Bungie podcasts they recorded right after the Reach Game Informer reveal, when they first introduced Sage and had him talk about some game mechanics, and hearing him talk about what would eventually be known as bloom was really weird.

From what it sounded like, he wanted to better communicate the "bloom" that's always been in Halo (for lack of a better term) through the reticle, and he wanted to unlock the firing rate of the DMR, to increase the skill gap between players. They describe a scenario where one person hasn't figured out the optimal cadence for the gun, and is firing randomly and missing constantly, and the other player is firing perfectly, and 5-shots the opposing player amidst a hail of bullets.

It's really disappointing that he sounded like he had nothing but the best intentions for implementing it, but then we got Reach.
 

Booshka

Member
I was listening to some of the old Bungie podcasts they recorded right after the Reach Game Informer reveal, when they first introduced Sage and had him talk about some game mechanics, and hearing him talk about what would eventually be known as bloom was really weird.

From what it sounded like, he wanted to better communicate the "bloom" that's always been in Halo (for lack of a better term) through the reticle, and he wanted to unlock the firing rate of the DMR, to increase the skill gap between players. They describe a scenario where one person hasn't figured out the optimal cadence for the gun, and is firing randomly and missing constantly, and the other player is firing perfectly, and 5-shots the opposing player amidst a hail of bullets.

It's really disappointing that he sounded like he had nothing but the best intentions for implementing it, but then we got Reach.

This is what happens in Shadowrun, the bloom was more severe in that game, so not adhering to a cadence or jumping and running while shooting could get you killed quick. In Reach its somewhere in-between and no where near what he thought it would be like. Poor decision to implement it so half-ass in a franchise that didn't need it in the first place.
 
I was listening to some of the old Bungie podcasts they recorded right after the Reach Game Informer reveal, when they first introduced Sage and had him talk about some game mechanics, and hearing him talk about what would eventually be known as bloom was really weird.

From what it sounded like, he wanted to better communicate the "bloom" that's always been in Halo (for lack of a better term) through the reticle, and he wanted to unlock the firing rate of the DMR, to increase the skill gap between players. They describe a scenario where one person hasn't figured out the optimal cadence for the gun, and is firing randomly and missing constantly, and the other player is firing perfectly, and 5-shots the opposing player amidst a hail of bullets.

It's really disappointing that he sounded like he had nothing but the best intentions for implementing it, but then we got Reach.

I'm just really tired of two things with it:

1) Latency ensuring your headshot that should kill doesn't
2) Taking on a second or multiple opponents
 
I'm just really tired of two things with it:

1) Latency ensuring your headshot that should kill doesn't
2) Taking on a second or multiple opponents

I can't help but feel that that would be solved with a hitscan precision burst weapon. As long as one of the rounds hit, it counts.
 
I'm just really tired of two things with it:

1) Latency ensuring your headshot that should kill doesn't
2) Taking on a second or multiple opponents

Unfortunately it seems that will Halo 3 and Reach (especially Reach), Bungie really seemed to create and balance the mechanics and weapons around just one person fighting another.
 

Tashi

343i Lead Esports Producer
Unfortunately it seems that will Halo 3 and Reach (especially Reach), Bungie really seemed to create and balance the mechanics and weapons around just one person fighting another.
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.
 
All this posting of the Halo 4 icon made me realize something.
If you look abstractly, the logo looks like it says "4D".

Halo 4 will be the first 4D experience, confirmed.
 
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.

Increased necessity for teamwork just adds to the barrier for entry for MLG events though.

Back in the day they used teamwork, but if you had the 4 best dongers you were gonna win.
 

Booshka

Member
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.

This is such bs, Halo 2 nor Halo CE took less teamwork because the individual had more firepower. Teamwork isn't just team shooting, that's the easiest form of teamwork. Timing, positioning, controlling spawns, power ups, power weapons were all far more advanced in Halo CE than any other Halo, and Halo 2 is right behind it. Just because 2 people don't have to be shooting at one person all the time doesn't mean they require less teamwork, just that the teamwork is emphasized in different and more complex ways.
 
It cause photoshop is lazy as shit when it selects all from an image and i used devo's cause im too lazy to make my own small 4 halo logo.

I'm just giving you a hard time. All these logos look sweet. My skill is represented by that goofy looking one up there by Thermite.


This is such bs, Halo 2 nor Halo CE took less teamwork because the individual had more firepower. Teamwork isn't just team shooting, that's the easiest form of teamwork. Timing, positioning, controlling spawns, power ups, power weapons were all far more advanced in Halo CE than any other Halo, and Halo 2 is right behind it. Just because 2 people don't have to be shooting at one person all the time doesn't mean they require less teamwork, just that the teamwork is emphasized in different and more complex ways.

More advanced? Maybe just simpler. Everything is much tighter in that game because there's a lot less to account for. Problem is, simple doesn't cut it anymore in the mainstream.
 

Tashi

343i Lead Esports Producer
This is such bs, Halo 2 nor Halo CE took less teamwork because the individual had more firepower. Teamwork isn't just team shooting, that's the easiest form of teamwork. Timing, positioning, controlling spawns, power ups, power weapons were all far more advanced in Halo CE than any other Halo, and Halo 2 is right behind it. Just because 2 people don't have to be shooting at one person all the time doesn't mean they require less teamwork, just that the teamwork is emphasized in different and more complex ways.
Ok then teamshooting rather than general teamwork. Fine with that?
 

Booshka

Member
Ok then teamshooting rather than general teamwork. Fine with that?

Yes, I know its semantics, I have no problem with people liking the increased teamshooting required in Halo 3 and Reach, but just don't say they require more teamwork because of that.
 
New avatar folks, now you have to learn to recognize my posts all over again.

Pro tip: Its the ones with the horrible spelling and punctuation
 
Rendered a couple more videos for your entertainment.

This is what it is like, playing on a pretty sweet Australian broadband connection, at least a couple of times a night. At least for me. Open NAT type, network test says I'm fine, I get pingtest results in between 10-20ms.


And this is what it's like for a friend who plays on a sweet Australian broadband connection, that he has to share wirelessly with multiple people, and with a fluctuating NAT Type.

Well worth watching both.

I might also add that the second link, Lag Lift, is the hardest I have laughed in Halo for a long fucking time.

Frankie watch these - something needs to be done. I don't know if it has to be dedicated servers, or a new matchmaking/P2P set-up... but playing in Australia ranges from 'cumbersome search times and an acceptable connection' to 'absolutely pointless trying to play another game'. I have tried several different search restriction set-up's etc, and the only thing I find that works (and by works, I mean, make approximately 75% of the games pretty sweet) - is to go into Team Slayer for the population, with a party of 3-4, with good connection turned on. In essence, I have to organise a few people, play in a relatively stale playlist, suffer through 1-3 minute search times, and then pray that the lag isn't unbearable - because there's nothing worse than one player who seems to eat every DMR shot and walk it off like you were shooting a water pistol at them.

On a side note - getting host in Australia is an amazing experience.

Update: I just turned 'inter-weaving' or something off on my broadband connection. Ping times are down to 8-12ms on Pingtest on local servers. My experience the last 4-5 games since the change have been largely the same. Except now I seem to be pulling host more often, and if there is teleporting like in the videos, it seems to be other people, not me.

Search times, half-assed attempts at 'skill' matchmaking, DMR/bloom frustration and opponents capable of eating 6-8 DMR shots before the shield pops - are still all there in copious amounts. Halo 4 cannot come quick enough.
 
Update: I just turned 'inter-weaving' or something off on my broadband connection. Ping times are down to 8-12ms on Pingtest on local servers. My experience the last 4-5 games since the change have been largely the same. Except now I seem to be pulling host more often, and if there is teleporting like in the videos, it seems to be other people, not me.

Search times, half-assed attempts at 'skill' matchmaking, DMR/bloom frustration and opponents capable of eating 6-8 DMR shots before the shield pops - are still all there in copious amounts. Halo 4 cannot come quick enough.

No matter how good the netcode, Halo 4 will not be the answer to Australian connection issues. The only way it could halfway solve the problem would be to include a search by continent feature (which they never will) and then pray that Halo 4 sells a lot in Aus.
 
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