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XSEED added to Steam registry...

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Any type of Falcom Steam releases would be a huge game-changer. I'm kind of afraid to hope for that much out of this news -- despite how much sense it would make to seek out the (potentially quite hungry) PC audience as a new source of revenue for Japanese RPGs, and how much adding the PC platform would enable XSEED to avoid some of the platform-specific challenges they've run into on systems like PSP, it feels like such a huge change of approach that it's hard to believe it'd actually come to pass.

If it does, though, day one on everything, just to make it 100% clear how strongly I support a move like this.

It is worth pointing out that we've got MGS5 (presumably) coming to PC, and we know NISA is planning on doing things with Steam as well; they've said so publicly.

Still, Falcom getting back into the PC market, especially overseas, would catch a lot of attention and I'll readily admit that the mere concept makes me tingly.
 

Grimmy

Banned
Still, Falcom getting back into the PC market, especially overseas, would catch a lot of attention and I'll readily admit that the mere concept makes me tingly.

Except it's not exactly Falcom going back into the PC market, however. After LOH: TiTS the 3rd, then that's pretty much it for new games. Unless they decide to bring over the subpar PC version of Zero no Kiseki, but at this point I'd prefer the enhanced Vita version personally....
 
Except it's not exactly Falcom going back into the PC market, however. After LOH: TiTS the 3rd, then that's pretty much it for new games. Unless they decide to bring over the subpar PC version of Zero no Kiseki, but at this point I'd prefer the enhanced Vita version personally....

Well, if the overseas market proves it can generate a substantial enough profit, one would imagine that Falcom will resume PC development; it's not like they shed all their PC-knowledgeable developers. And, heck, ultimately the Crossbell Trails games operate on the Ark engine, so if Falcom really wanted to, it would presumably not be that hard to port the content over to the PC version of the Ark engine.

(This does make Ys Seven, Celceta and presumably most/all future games more problematic, though, since the Ark engine is really at the end of its useful life-cycle. Though if Falcom does anything with PhyreEngine like they've been saying, and Celceta might be running on that, then that works with the PC too.)
 

krYlon

Member
So, do we have a specific time for the announcement? Or am I going to have to keep my eyes glued to my screen all day in anticipation?
 

Grimmy

Banned
Well, if the overseas market proves it can generate a substantial enough profit, one would imagine that Falcom will resume PC development; it's not like they shed all their PC-knowledgeable developers. And, heck, ultimately the Crossbell Trails games operate on the Ark engine, so if Falcom really wanted to, it would presumably not be that hard to port the content over to the PC version of the Ark engine.

(This does make Ys Seven, Celceta and presumably most/all future games more problematic, though, since the Ark engine is really at the end of its useful life-cycle. Though if Falcom does anything with PhyreEngine like they've been saying, and Celceta might be running on that, then that works with the PC too.)

I find it very hard to believe that Falcom will self-port their Vita/PSP games back on the PC at this point. That's not even remotely the way the uber-conservative company works.

IF they do OK the PC ports, they would let some other company do the porting, not themselves, which is traditionally how they roll. But seeing how the Chinese version of Zero no Kiseki turned out, I think it's best that XSEED sticks to the Vita version.
 

chaosblade

Unconfirmed Member
I've read that Falcom didn't really provide much support to the Chinese developer. Like they just gave them the files for the PSP game and said make it work on PC, instead of providing the existing PC version of the engine that the previous games ran on. No idea how much truth there is to that, but if it is true then they should be able to work out a better PC version if they need to without much trouble.

If Trails manages to do well enough on Steam to justify localizing Zero (and beyond), it would probably be in Falcom and XSEED's best interest to bring in a developer for a quality PC port. The Vita version wouldn't be bad, especially alongside the PC version, but they're already going to have disgruntled fans who aren't going to play SC and TC because of a platform switch. Then with another platform switch there would be a potentially large number of people who might not have Vitas, so more disgruntled fans and likely reduced sales versus a PC version (which hurts twice because it's lower sales and more expensive to release). Also wouldn't help that such a release would be pretty late in the Vitas life so you're just at another dead end.

Not that I expect things to get to that point anyway. I still think XSEED will drop the series after SC because the games are just too big and their company is too small. Not enough profit involved to make up for the time spent on so few games.



But more on topic, I'm hoping this does turn out to be Falcom games. I mean, it seems like the most likely scenario since they already have a few games that would be really easy to release (Trails FC, Ys 1&2 + Oath). That's what I'm expecting right now, along with maybe one previously unreleased game alongside them. May or may not be a Falcom game.
 

duckroll

Member
I find it very hard to believe that Falcom will self-port their Vita/PSP games back on the PC at this point. That's not even remotely the way the uber-conservative company works.

IF they do OK the PC ports, they would let some other company do the porting, not themselves, which is traditionally how they roll. But seeing how the Chinese version of Zero no Kiseki turned out, I think it's best that XSEED sticks to the Vita version.

The Vita Zero no Kiseki is not developed or published by Falcom.
 
IF they do OK the PC ports, they would let some other company do the porting, not themselves, which is traditionally how they roll. But seeing how the Chinese version of Zero no Kiseki turned out, I think it's best that XSEED sticks to the Vita version.
Zero no Kiseki Vita is also farmed out, albeit to a Japanese studio (Pyramid).
 

Salaadin

Member
Id actually rebuy any of the Falcom games that I already own if XSEED brings them to Steam just to support them. I still feel like I owe them something for giving away Ys Origin for free. I really hope this announcement sheds some light on SC and what its current status is. I beat FC last night and the trailer after the credits just made me eager to play more.

Do all the games in the LoH series follow the style of gameplay? I always felt like it fit well on the PSP having the larger story missions padded between smaller bracer quests. It was nice being able to pick it up for 30-60 mins and knock off a few quests.
I actually dont see myself plunking down for 50+ hours on PC and playing a game like this but that could all change when I actually do it.
 

Grimmy

Banned
The Vita Zero no Kiseki is not developed or published by Falcom.

Yes I know - and my post didn't suggest otherwise. I just want the best version of the game localized! And it does involve Falcom somewhat since they're writing an extra scenario for it.
 

Takao

Banned
But why have they been added to the Steam registry? It has to be a sign of things to come...right?!

Yes it should be.

Anyone else find it a bit weird that they're listed as XSEED Partners on the registry? The company's official name is XSEED JKS... Maybe they have an external partner in this crusade?
 

chaosblade

Unconfirmed Member
But why have they been added to the Steam registry? It has to be a sign of things to come...right?!

Yeah, with them added on there they'll certainly release something eventually. Even if it's not announced today. Though they have said they have multiple announcements coming relatively soon. Last Story might have been the only one this month though, dunno.

Yes it should be.

Anyone else find it a bit weird that they're listed as XSEED Partners on the registry? The company's official name is XSEED JKS... Maybe they have an external partner in this crusade?

I kind of wondered if it was related to the fact they were just localizing the games, but that doesn't really make sense. Curious to see what happens with it.
 

redlemon

Member
Ah well. I'm not that bothered about the last story announcement since I'm in Europe. There's still hope that something interesting will come out of this though.
 

duckroll

Member
Yes I know - and my post didn't suggest otherwise. I just want the best version of the game localized! And it does involve Falcom somewhat since they're writing an extra scenario for it.

I think I misunderstood. I thought you were suggesting that XSEED should use the Vita version as a base if they wanted to develop their own PC port, but you were simply saying that XSEED should localize the Vita version instead of exploring PC releases. My bad.
 

krYlon

Member
Didn't know much about the game so looked it up on Youtube. The dungeon graphics look decent but the monsters are...cards? Really underwhelming :(

I don't know, I quite like it. Think it suits the style of the game.

If they went with actual 3D monsters, they would have been like the horrible CG used on the intro. That would have been much worse. Seriously, youtube the intro.
 

Grimmy

Banned
I think I misunderstood. I thought you were suggesting that XSEED should use the Vita version as a base if they wanted to develop their own PC port, but you were simply saying that XSEED should localize the Vita version instead of exploring PC releases. My bad.

No prob, I can see how my wordings can leave room for a different interpretation.


I don't know, I quite like it. Think it suits the style of the game.

If they went with actual 3D monsters, they would have been like the horrible CG used on the intro. That would have been much worse. Seriously, youtube the intro.

I would have been fine with a hi-res art that "shudders" when you hit it, like on other cheap Wizardry knock-offs like Class of Heroes. The ugly-looking cards do nothing for me.
 

duckroll

Member
One issue of concern regarding XSEED tackling the Vita version of Zero is the voice work though. If they were to dub it, the cost would be pretty substantial because of the amount of content. If they were to leave it in Japanese, they might also have to pay more for the license because of the voice talent involved, and the huge cast. If they were to remove the majority of voice work, fans would probably get really pissed off and boycott the product anyway.
 

krYlon

Member
I would have been fine with a hi-res art that "shudders" when you hit it, like on other cheap Wizardry knock-offs like Class of Heroes. The ugly-looking cards do nothing for me.

But the cards are the art (and they do shudder), so in other words, it's the art you don't like?

I guess they were partly trying to pay tribute to the original game that was released in 1989
 

chaosblade

Unconfirmed Member
One issue of concern regarding XSEED tackling the Vita version of Zero is the voice work though. If they were to dub it, the cost would be pretty substantial because of the amount of content. If they were to leave it in Japanese, they might also have to pay more for the license because of the voice talent involved, and the huge cast. If they were to remove the majority of voice work, fans would probably get really pissed off and boycott the product anyway.

I figure they'd just cut it. I've only seen a few people complain about Atlus dropping a lot of the voice work in Growlanser, but no boycott threats or anything. Most fans would probably be happy just to get the game in the first place.

Hopefully this isn't a Tales of-level fanbase we're dealing with, otherwise XSEED is definitely going to be screwed regardless of what happens!
 

krYlon

Member
I think just about everyone would accept the voices getting cut if we could get another Trails game in the west.

We are that desperate now.
 

Grimmy

Banned
One issue of concern regarding XSEED tackling the Vita version of Zero is the voice work though. If they were to dub it, the cost would be pretty substantial because of the amount of content. If they were to leave it in Japanese, they might also have to pay more for the license because of the voice talent involved, and the huge cast. If they were to remove the majority of voice work, fans would probably get really pissed off and boycott the product anyway.

I think the biggest issue now is whether XSEED will even get to the point where this is a consideration for them :( But if they do (which would be a miracle), I don't mind either way really at this point.

Really hope SC comes out soon, whether on Steam or other ways.

But the cards are the art (and they do shudder), so in other words, it's the art you don't like?

I guess they were partly trying to pay tribute to the original game that was released in 1989

Yeah the art just looks 16-bit Gagharv-era to me. And because they're drawn on tiny cards I can barely make out what they are!
 

ctrayne

Member
I would have been fine with a hi-res art that "shudders" when you hit it, like on other cheap Wizardry knock-offs like Class of Heroes. The ugly-looking cards do nothing for me.

Boooo. The 2D art, cards included, look amazing.

The game isn't a card game, FYI. It's just a stylistic choice. Keeping things simple keeps the battles moving at a very fast speed - a must in a game with this much fighting.

Edit: Tiny cards? Are you playing the PC-98 version or what?

dinosaurres-3.jpg


Mmmm. Love all that hand-made 2D goodness. The UI is quite nice.
 

omgfloofy

Banned
I love Dinosaur. And for some reason, the use of the cards always makes me think of another RPG I love from the SNES: Arcana.
 

Aeana

Member
The original Dinosaur was one of my first videogames. I like it quite a bit. The remake is pretty awesome in general as well.
 
The Last Story is certainly big news, but at the moment I'm still infinitely more interested in where this Steam thing leads. Especially since Tom and the others have already acknowledged that it's a thing and not just a mistake or something.
 

Aeana

Member
How about you just announce something instead of teasing?
Prolonged teasing just means a higher potential for people to be angry when it doesn't turn out to be what they want.
 

Volcynika

Member
How about you just announce something instead of teasing?
Prolonged teasing just means a higher potential for people to be angry when it doesn't turn out to be what they want.

The first letter of the game's name is "T".

:p (
I know nothing about what's going on.
)
 

C-Jo

Member
If they were to remove the majority of voice work, fans would probably get really pissed off and boycott the product anyway.
I'd like to think that TitS fans would know better than to bite the hand that feeds; in this case especially. But I'm probably being naive about it. If removing the voices was what it took to get us the game in English, I wouldn't bat an eye.

Edit: I would think that getting SC/3rd on Steam and Zero on Vita is just about the absolute best case scenario at this point.
 
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