• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mike Capps - Epic's GDC 2012 Unreal Engine demos shall have you gasping

TheExodu5

Banned
I really didn't like UE3 at first due to the lighting/dof, but now that the engine has essentially been overhauled/updated, I'm loving the results. I'm truly excited to see this.
 

StevieP

Banned
Pretty much the only things that would excite me from Epic these days would be Unreal or Jazz Jackrabbit revivals. Their engine has been the bane of my eyes most of this generation (as TheExodu5 mentioned) and their games are ... well I hate using the word but "dudebro". Put your games on some Steam sales and I may overlook the vaseline.
 

i-Lo

Member
I assume UE4 will also support PSVita (and 3Ds). Will be interesting to see advancements in stuff like tessellation, clipping, alpha texturing etc.
 

Kintaro

Worships the porcelain goddess
Proper engine and demo running on PC. Downgraded for consoles then said downgrade is ported to PCs (maybe). Further downgraded to handhelds (maybe).

Basically, another engine that will never reach its potential because of consoles.

I have to wonder that with the way PC gaming has really provided such a boon to many publishers if Epic will continue to ignore it outright. Probably...
 

i-Lo

Member
Proper engine and demo running on PC. Downgraded for consoles then said downgrade is ported to PCs (maybe). Further downgraded to handhelds (maybe).

Basically, another engine that will never reach its potential because of consoles.

I have to wonder that with the way PC gaming has really provided such a boon to many publishers if Epic will continue to ignore it outright. Probably...

Quite presumptuous of you.

There is no proof that engine would be downgraded for PC. They have to show the engine and its proprietary achievements. More importantly, it's the game devs not the engine devs that create the development workflow to go from PC to console or vice-versa for an individual game.

Aside from Epic there are other engine developers.
 

Kintaro

Worships the porcelain goddess
Quite presumptuous of you.

There is no proof that engine would be downgraded for PC. They have to show the engine and its proprietary achievements. More importantly, it's the game devs not the engine devs that create the development workflow to go from PC to console or vice-versa for an individual game.

Aside from Epic there are other engine developers.

Oh come on. The only people who somewhat impressed with UE3 on PC were Korean MMO developers. You know something was jacked when that was the case. Western devs will port their console versions with no upgrades, as usual, meaning the experience won't reach its full potential.

Sure can't count on Epic to do it.
 

ShdwDrake

Banned
1329401259912.gif

This just made my day. Thank you lol
 

sp3000

Member
Quite presumptuous of you.

There is no proof that engine would be downgraded for PC. They have to show the engine and its proprietary achievements. More importantly, it's the game devs not the engine devs that create the development workflow to go from PC to console or vice-versa for an individual game.

Aside from Epic there are other engine developers.

It's funny that you say that considering UE3 tech demos have features that were almost never used in most games. I'm guessing you have never opened up UDK because it's pretty amazing how many features are unused by developers, simply because they won't run on 2005 era hardware.
 

i-Lo

Member
It's funny that you say that considering UE3 tech demos have features that were almost never used in most games. I'm guessing you have never opened up UDK because it's pretty amazing how many features are unused by developers, simply because they won't run on 2005 era hardware.

No I haven't. But as aforementioned, it's the duty of game devs, not engine devs. Given that consoles will be now using DX11 and equivalent the gap in terms of features used could be lessened between consoles and PC.
 

sp3000

Member
No I haven't. But as aforementioned, it's the duty of game devs, not engine devs. Given that consoles will be now using DX11 and equivalent the gap in terms of features used could be lessened between consoles and PC.

First of all, the new consoles will not be using DirectX11. I'm not sure why that rumor keeps flying around. Microsoft's xbox may use a derivative of the API, but it will most certainly not resemble DX11 on the PC, simply because there is a much bigger overhead. Sony will likely altogether be using it's own API.

Any sort of overhead is unwanted by developers, on the PC DX11 is necessary because it makes use of all that extra horsepower through directcompute and other architectures that are targeted towards high performance computing.


Pretty much the only things that would excite me from Epic these days would be Unreal or Jazz Jackrabbit revivals. Their engine has been the bane of my eyes most of this generation (as TheExodu5 mentioned) and their games are ... well I hate using the word but "dudebro". Put your games on some Steam sales and I may overlook the vaseline.

This is what is really true. More dudebro nonsense is not what Epic should be making. I really hope the studio realizes that they are wasting talent like this.

What I really want to see is an Open World FPS game in the Unreal Universe. Something like a modern Elder Scrolls.
 
A game that looks like Samaritan wont even be possible on PC for years. Might as well tell me to make a game that looks like Wall-E just because it was rendered with a PC farm.

LOL, uhh, Epic themselves specifically said Samaritan runs on 1.1 teraflops at 720P and 2.5 teraflops 1080P. The latest single video cards are already over 3 teraflops (Tahiti 3.7 teraflops I think, Kepler rumored at 3) (heck, I assume SLI/Crossfire/DUAL GPU they'll be pushing 7 or 8 teraflops with ease obviously).
 
LOL, uhh, Epic themselves specifically said Samaritan runs on 1.1 teraflops at 720P and 2.5 teraflops 1080P. The latest single video cards are already over 3 teraflops (Tahiti 3.7 teraflops I think, Kepler rumored at 3) (heck, I assume SLI/Crossfire/DUAL GPU they'll be pushing 7 or 8 teraflops with ease obviously).

Yes, that's what a rendered movie needed to run. Not an actual game with physics, animation, a free camera, an actual play area around the player instead of only rendering what the camera is showing at that exact moment, and all those other great and demanding things that makes a game a game. It's a movie. It's as playable as Wall-E.
 
LOL, uhh, Epic themselves specifically said Samaritan runs on 1.1 teraflops at 720P and 2.5 teraflops 1080P. The latest single video cards are already over 3 teraflops (Tahiti 3.7 teraflops I think, Kepler rumored at 3) (heck, I assume SLI/Crossfire/DUAL GPU they'll be pushing 7 or 8 teraflops with ease obviously).

I'll need to see it running on one AMD GPU before I believe that's possible.
 

Blizzard

Banned
Yes, that's what a rendered movie needed to run. Not an actual game with physics, animation, a free camera, an actual play area around the player instead of only rendering what the camera is showing at that exact moment, and all those other great and demanding things that makes a game a game. It's a movie. It's as playable as Wall-E.
Wait a sec. You need over a teraflop of processing power to play a rendered 720p movie?

Also, didn't they pause the Samaritan demo, enable and disable lights, move the camera around live, etc. when they showed it off?
 
Wait a sec. You need over a teraflop of processing power to play a rendered 720p movie?

Also, didn't they pause the Samaritan demo, enable and disable lights, move the camera around live, etc. when they showed it off?

Yes it's real time but it is in no way playable. I would like to see the camera being moved around freely while the demo is running and not when it is paused. I would also like to see exactly how much geometry there is around the scene. Just because I see 2 walls doesnt mean an entire room is around me.
 
Yes it's real time but it is in no way playable.

Moving the camera around pretty much means playable...

AI is just a CPU thing, no problem there.

Samaritan doesnt look THAT amazing anyway. I expect/hope whats at GDC will be the real UE4 jaw droppers.

Those first UE3 demos blew my mind back in the day, Samaritan, while cool, doesn't have the same effect. I dont know if it's the dark setting limiting visibility or what.

I think the most interesting thing is the further and continued destruction of the "we've hit a diminishing returns wall" nonsense. If Capps says these demos will make us gasp, a lot is implied there obviously.
 

Krilekk

Banned
Mike Capps turning hype up to 11. Seems like Epic really wants next gen to start as early as it possibly can.

Of course they want to, more and more developers are switching to CryEngine 3. Having UE4 ready to ship is what they need to not suffer the fate of id Software. Ok, id Tech 4 was just too limited and that's why UE3 became the de facto standard but now Crytek is at the top of their game. Part of Epics problem is that they try to do everything, from mobile platforms to handhelds to tablets to consoles and PC. Crytek focuses on their strengths and right now they have the best engine on the market. Epic needs UE4 to be one step ahead again.
 
This will be the biggest moment in gaming of the year - either it shows off a "true next-generation" or it shows that a paradigm shift in gfx development won't happen for a while. I have faith in EPIC though.
 

DieH@rd

Banned
Hopefully they will release footage asap, and not make us wait in agony, reading some 2nd hand twitter impressions.
 

Nymerio

Member
I assume they have invested some money into new features which would require more powerful hardware than the current consoles can provide?
 

muu

Member
of course UE4 is going to run on WiiU. The demo will obviously be on the PC with all the bells and whistles, but who's going to pick up their product when a competitor (Crytek) has an engine that'll support ALL the next-gen consoles?
 
They would have a very expensive and advanced engine on their hands that wouldn't run on consoles, so they'd have to rely on the PC market to cover the costs of development.

They've promoted UE4's scalability too much to believe that would be an issue.
 
Yes, that's what a rendered movie needed to run. Not an actual game with physics, animation, a free camera, an actual play area around the player instead of only rendering what the camera is showing at that exact moment, and all those other great and demanding things that makes a game a game. It's a movie. It's as playable as Wall-E.

Im pretty sure Samaritan had physics, im pretty sure the assets were animated(lol) and im pretty sure the camera could've been rotated/panned in any fashion they wanted to do. I really doubt they did anything in regards to LOD.

Besides, he only gave GPU requirements, which most "game code" doesn't run on.
 

Rehynn

Member
They've promoted UE4's scalability too much to believe that would be an issue.

Good point. But devs will be more eager to jump on the UE4 bandwagon and pay for the license if the results they can get actually show considerable progress compared to UE3 projects.
 
Haha, imagine if it actually is for the Wii U. Would shut a lot of you up.

Crytek are really keen on the console, and apparently have a demo ready for GDC, so why's this so far-fetched, huh GAF?
 

StevieP

Banned
Haha, imagine if it actually is for the Wii U. Would shut a lot of you up.

Crytek are really keen on the console, and apparently have a demo ready for GDC, so why's this so far-fetched, huh GAF?

Epic always demos their high-end stuff on PCs. PCs that will be far more powerful than the next gen consoles will be, mind you, but nonetheless...
 
Epic always demos their high-end stuff on PCs. PCs that will be far more powerful than the next gen consoles will be, mind you, but nonetheless...

Yeah, but it'd be nice to see them break the norm for once... Damnit, I just want surprises and excitement!
 

zugzug

Member
Eat a fucking dick Mike Eps and your whole Epic studios team.

I don't care how good your demo looks your still a bunch of sellouts.

You still stopped making good competitive games.
Stop with the instant gratification.
 
Top Bottom