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PS Vita western launch thread, p. 2 | Simply the most desirable handheld yet released

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So I've been digging into Near a little bit more.

I understand what it is now. I like the aspect of having all your friends activity logs in one place. I think that's very cool.
 
I am going to wait for the Nyko battery grip and see if it's any good.
mmm maybe


EfE1k.jpg

LOL

So far I have been eying this one: http://www.amazon.com/dp/B005XJWS30/?tag=neogaf0e-20
 
Has anyone been able to find the Hori cases locally at all in the US? I want to get one ASAP and Amazon is sold out.

I really want the Hori Hard Pouch, but it seems import only at the moment, and that is definitely going to take longer than I'd like. I'm afraid I'm going to hurt mine. :(
 
There are some many to choose from! Does this one helps smoothing the finger swipes?
It definitely helps
I'm guessing most people want to avoid the wet application type.
It's not the hassle like it seems. The end result is easily the best protector I've used. You're not supposed to spray but maybe 1-1 1/2 spras of it evenly and use the credit card thing to sift it out while catching the excess water with a paper towel. In about 3 days, most of the bubbles were already gone. Heck, overnight it was basically non intrusive. Highly recommended.

On a separate note, we should do some golf today if you got the time.
 
Turned on Auto-aim (Think Red Dead Redemption style) and it's ALOT better

Agreed though, it's fantastic and I love the emphasis on exploration/traversal and not gunplay

Wait. What? This is the reason I can't stand the Uncharted series. I might actually have to check this one out.

I hate shoosting things.
 
OMG I suck at FIFA '12. And I mean SUCK ASS! I've never been more terrible at a game. But then again, this is my first FIFA experience and as an American from the southern states I wasn't raised on a diet of soccer, so I'm kinda at a loss. I've been watching Premier League matches for a few years now, and know most of the rules, but goddamn if I can't translate anything to actually playing.

Does anyone know of a good primer that I could read through on how best to play? I love the game, and win some, but even on amateur I still get my ass kicked.
 
Ok it's ridiculous.. but when I initially set things up, I didn't allow my Vita to share my trophies and other things with my online friends.

Now I can't figure out where to undo this. Any tips?

Thanks
 
Is there an |OT| for Katamari? I started putting some time into it now that I've finished Uncharted and while the music is AWESOME and the graphics are clean and nice like the PS3, I'm disappointed that the object count seems based on the PSP and PS2 games and not the PS3/X360 ones. Once you grow in size everything a few sizes back disappears. It's so weird going into a room that you started in that had tons of items and seeing it be completely empty with not a single object in it :|

Also, while the controls are definitely better with dual analogs, I still got thumb cramps after about an hour like with Katamari PSP. >_<

Early impressions are that it's sort of good if you love Katamari like me, but I'm doubting it will hold a candle to PS3's Katmari Forever.
 
I'm in cross-play in WipEout 2048, but how do I actually play against other PS3 players online? There doesn't seem to be any players joining my list. =/
 
dynasty warriors crashed twice on me, im guessing its because i hbad that network stuff enabled, was in middle of battle, game crashed but vita didnt freeze, could just peel and go back to main menu so it has to be a game issue.
 
What's it mean when it tells me network features have been disabled when I boot into a game or demo? Am I still listed as online to friends? Why does it do that?
 
Holy fuck. For all the doom and gloom the system had, it's sold out at pretty much all ebgames and gamestop places I called.

Doesn't say much because it depends on how many were allocated to each store.

I think the system is phenomenal and hope it does well. However, launch sales mean almost nothing. It is how the system does in the next year or two that will tell the story.
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?

cfw + emulator? ill personally use my 3ds/psp at work, not vita tho

crap double post.
 
I kept my PSP. I have too many UMD's to just throw them all away. Even if all the games were on PSN, I wouldn't re-purchase them again. Plus, my PSP is still immaculate. 2000 model I've had for years, no screen protector and it's still mint.
 
Anyone have any idea why Super Stardust Delta is saving zero progression/stats for me? Everything's zeroed out on the stats screen and I've played it 5+ times.
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?

I'll probably keep it as a future gaming relic or something. I don't know. It's not often that I sell systems, unless the new model has full backwards compatibility with older games. But I did sell my PSP Go a few months back because I knew I'd want to play all my digital PSP games on Vita from now on. I don't regret that one bit, but I think I'd miss some of my UMD games that aren't on PSN.

I'll probably just box it up and keep it somewhere safe.
 
I traded in an extra DS Lite and PSP while on vacation in Florida to bring the price of a Wifi Vita down to $150 or so. Which still stings a little because I'd have to buy a memory card anyway.

But today back in Georgia I find out that Gamestop made the best mistake ever. A mistake with 3 more G's and 8 more GB's than I deserve.

And it was a cash only transaction.

~oh my!~
 
I've had no hard crashes per se, but Lumines (off of PSN) has now crashed twice. I pick a playlist, it attempts to load and then the screen goes black. When I press the PS button I can hear the audio of the action, but the screen is black. Holding power for 5 seconds shuts it down and all is fine. Hopefully they work this shit out.
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?

I had a PSPgo - so I didn't have the UMD concerns or any UMD games at all. I also only paid $74 for it at a Sam's Club last year, so I just went ahead and traded it in to Amazon for more than I paid for it. It worked out pretty well.

Playing PSP games on the Vita is so much better than on the PSPGo. Ys 7, in particular, that makes large use of the shoulder buttons is a joy to play on the Vita while it was a pain on the PSPGo (granted, it would have been easier to play on a "traditional" form factor non-Go PSP as well).
 
Wrote up my impressions on Gravity Daze. If anyone has a problem with the size of this post, I'll gladly remove it.

The game follows the story of a young amnesiac named Kat, who awakens in a world known as Auldnoir. She is accompanied by a cat named Dusty, the source of her gravity powers. While the first few hours have Kat aiding citizens in menial tasks such as collecting balloons a child accidentally let go of, the story eventually develops into something much bigger. Even without understanding the dialogue, I often found myself wanting to know what happens next to the characters you encounter in the game. Without giving away too much, the story kept itself fresh throughout and I look forward to its localization in English.



Presentation-wise, the game has a great look thanks to its art style and graphics, which look much better right on the Vita than through captures. Kat's animations as she falls, flies, or floats in the sky look as natural as you would expect of people who can control gravity. Explosions and the dust kicked up as Kat hits the ground are stylish and adds a nice effect to her actions. The story takes Kat through several areas and each is a delight to explore. Each area comes with its own distinct look and is accompanied by a great soundtrack; the second area depicts the nightlife in Auldnoir, and both the jazzy BGM and appearance of the city helped emphasize this. The UI is also fantastic to use and easy to navigate. Icons close together can be tapped on to zoom in on them. Tracking a location on the map automatically closes the map afterwards, saving you one extra screen tap before getting back into the game.



The main attraction of the game though, is Kat's gravity powers. You can alternate between gravity and normal mode through the R and L shoulder buttons, respectively. While in gravity mode, Kat gains access to all of her gravity abilities including her gravity kick, slide, and flight. In addition, landing on any surface while in gravity mode changes the direction of gravity to become relative to Kat, that is falling down often becomes falling up while in gravity mode. Flying feels great and I very rarely found myself walking through cities. Kat is able to lift up objects or NPCs with the O button, and is able to use the former as projectiles against enemies. Touching the screen with two fingers activates her gravity slide, which attaches Kat to a surface and slides with great speed. Kat also gains a few more combat abilities as the story progresses, and each feels like they have their own purpose in combat. All of her gravity powers are governed by an energy meter that steadily decreases as she remains in gravity mode.



The combat in this game is fun, but I felt it to be second to the exploration. In normal mode, Kat's kicks and punches are delivered through the Square button. By flicking the screen, Kat can dodge in the direction of the flick. She can then follow up her dodge with a powerful kick and follow up with another series of kicks and punches. This is about the extent of any semblance of a combo system. Of course, her gravity powers can also be used in combat; her gravity kick can often shatter enemies in a single hit, and sliding into enemies causes Kat to deliver a powerful kick. The enemy you fight in the game, the Nevi, are mutated creatures whose weak spots are a large orange orb. As the game progresses, the Nevi come equipped with shells you must break first before exposing this weak spot. Unfortunately, the combat never becomes too challenging beyond this, save for a handful of fights towards the end of the game. Regardless, the combat is fine and does not detract from the game too much.



Character progression is mainly through the collection of gems scattered throughout areas. Kat has a handful of attributes, such as her health and how slowly gravity mode decreases her energy, that can be leveled up by spending gems. Progression in the story opens up additional levels of her abilities to reach. In addition to the gems you encounter going through the story mode, gems are littered throughout both the surface and underside of cities, and makes exploring each area rewarding and fun. Provided you are not actively trying to avoid the gems the game throws at you, it is not too difficult to level up all of Kat's abilities to their max level by or close to the end of the game.



The bulk of the game is composed of a series of completing story quests, but challenge missions are also strewn about the city for you to complete. These challenges are not needed to move the story along, but do provide you with an additional source of gems. The majority of challenges are either combat focused, tasking you with accumulating a number of points by defeating monsters within the time limit, or running through checkpoint races as fast as possible. There are a few unique challenges beyond racing and combat, such as picking up NPCs and delivering them to a safe zone. Performance is rewarded based on a bronze, silver, or gold medal. An online leaderboard rank provides a competitive nature to the challenges. The majority of challenges are 1-5 minutes in length, so they are great for picking up and playing whenever.



Unfortunately, a few technical flaws were evident. For one, gyro aiming Kat while in gravity mode, and gyro controlling her gravity slide never felt great. While the former is entirely optional as you can aim with the sticks, there is no alternate mode of control for gravity sliding. Texture pop-in and frame rate drops also occur when there are tons of explosions and effects going on at the same time. The game also seems to have a problem leading areas if you travel too quickly; the game pauses for a few seconds and ruins the sense of speed. Challenges also do not have a retry option, so if you mess up at the beginning of one, you must complete it in order to get the retry challenge at the results screen. For the most part, the camera did a fine job but it does struggle to keep up in tight spaces. Finally, the loading times were quite long and this problem is emphasized by how many there are. This is especially evident when retrying challenges, as a loading screen occur between attempts.



By the end of the game, I found myself wanting more. Unfortunately, after getting the platinum trophy in the game, there is not much post-game content to do beyond striving for better ranks in challenges or just flying around the city. Regardless, Kat's gravity abilities are well worth the entry fee, and the 10-12 hour story provides gamers with quite a lot of time to make use of those unique abilities. This is one game every Vita owner needs to experience, and I look forward to playing through the localization in May.

If you are thinking about importing the game, know that it is very import friendly. After a few minutes, it becomes apparent what each symbol on the map means, and what controls each ability is tied to. Mission objectives are also easy to understand, and a generous checkpoint system makes trial-and-error tactics useable. There did not seem to be any branching story paths, so you don't have to worry about being locked out of content just because you did not understand something. A few caveats exist though. Trophies are registered as Gravity Rush if you have US PSN account, so if you wanted to save trophy hunting for your proper playthrough in english, I'd hold off on importing. Another is that any future DLC will be region locked.

 
Quantic Dream really should make a game for the Vita. When playing Uncharted I realized just how much better "touch gestures" are compared to button-QTE events.

A Heavy Rain game on Vita making use of its features would be awesome.
 
Has anyone been able to find the Hori cases locally at all in the US? I want to get one ASAP and Amazon is sold out.

I really want the Hori Hard Pouch, but it seems import only at the moment, and that is definitely going to take longer than I'd like. I'm afraid I'm going to hurt mine. :(

I went to Wal mart and found my Hori Silicone case, and they even had the Hori pouch ( the one that comes in red, black and blue).
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?

I will keep my 1000 for UMD and CFW, but I should really sell my GO.
 
Nope, not yet. Have you started playing Good People Die yet?

Only like 30 mins to check it out. Game is going to be a looooong 20-30 hour adventure novel thing, so I need to actually make time when I play it as opposed to being something to pick up and play.

Will get to it in the coming months.
 
Serious question Vita Gaf:

What are you going to do with your PSP?

I *thought* that I would keep the PSP around to play some older UMD games but now I realize that's just not going to happen. I'm not going back to gaming on PSP ever. EVER.

Should we just trade them in for Vita parts at BestBuy or something?
What's your plan?
Hopefully the Vita is hacked eventually so that we can rip our own UMDs to the Vita using our PSPs.
 
I don't plan on going back to using my Go just because it would be too much of a pain having to transfer saves from my Vita to PSP and then back again every time I want to play on a different device.

Hopefully I can get at least $100 for a white PSP Go, 16GB M2 card, dock, video out cables, and screen protector.
 
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