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PS Vita western launch thread, p. 2 | Simply the most desirable handheld yet released

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I asked in the RPG thread but I'll try here too: is it just not possible to get Phantasy Star Portable 2 on a US Vita? I can't believe Sega would pull some shit like this (yes I can)
 
Well I charged it to a Credit card so u bought hot shots and lumines. So happy to join you guys as an owner. I just woke up this mourning and said F it.

I'm so excited, and broke. :) so very broke now. Wipeout will be next.

I feel your pain, I've spent £325 in total on my system, skint as a monkey atm, took me a while to enjoy the system initially due to the money playing on my mind, but HSG soon sorted that out, in the end I just fuck it, this is my hobby, I don't have much else, people spend that much over the course of a month or two going out getting drunk.
 
I haven't seen anyone else on the net post the problems I have with PSP saves on my Vita. I've moved saves from PSP>PS3>Vita, PSP>PC>Vita, and even tried Micro SDHC PC Adapter>PC>Vita. In Tactics Ogre and Oath of Felghana, my saves show up in the menu system, but when trying to load them I get a message saying my load data is corrupted. For Crush, it says I have no load data. This is all on the launch firmware, I had not tried any PSP saves prior to v1.61. The saves are coming from a 5.50 GEN-D3 CFW PSP, but I don't see why that would effect things. I've already tried everything in the Vita Format/Recovery menu, but there was no change.

Here's Sony support's response:


So much for "PlayStation®Vita (PS Vita) specialist."

Any insight would be greatly appreciated. I'd hate to lose my progress in my PSP titles, especially the 60+ hours I've spent in Tactics Ogre!

If you have the saves on your PC you just need that and your Vita.

Create a new save on the Vita, then transfer the file from your PC into your Vita save file. It should ask you to overwrite the old save and use the save from your PC.

Or read this instead. I don't know if any of this will help..

Yeah, that's one of the things I've tried. Thanks, though. I also just tried using my other Micro SD card to transfer the data, and tried combining the old .bin data in saves with the new created by the Vita, but no luck with either.

Maybe I should look into upgrading my CFW to the dual boot one, and maybe OFW will work...? The issue in itself is frustrating, but the fact that I seem to be alone in this problem makes me feel helpless. Of course, the useless Sony response didn't help either.
 
I asked in the RPG thread but I'll try here too: is it just not possible to get Phantasy Star Portable 2 on a US Vita? I can't believe Sega would pull some shit like this (yes I can)

As you probably have realized by now, Sega hates money and success. :)
 
Is there a *definite* PSP game thread? lol
I've seen top 10 PSP game lists, but would really like to see GAF recommended games.

Is this bundle available in US ? I can't check now.

Err..should still be available as I got it a few days ago. Make sure you check the Bundles area or search for it. The vanilla version is currently twice the price of the DLC bundled version.
 
I'm seriously considering buying Gravity Daze on the HK or JP PSN Store because it's still not out in the US. Someone talk me out of it. I don't want to spoil the story (especially when I can't understand the language), but at the same time, I REALLY want to play the game after I downloaded the demo last night.

Is it worth it?
 
I'm missing one more trophy until I get the gold in Welcome Park. Stupid final sliding puzzle. I hate these.

I like those kind of puzzles, I had physical versions as a kid. Having a time limit drains the fun away though. I search for trophy tricks very rarely, I like to earn them honestly. But this one I googled. I'm claiming the last one to be impossible without the
photographing numbers for each panel
trick or atleast plenty of luck.

Seriously, what a bad move... Something like a Welcome Park should be the most stress free thing ever.
 
Modnation racers is such a disappointment, this game could be so awesome but instead what you get is a watered down PS3 version. There are moments during a race that the slow down causes so much confusing and i have a hard time figuring out exactly where to go next. Also the pop up backgrounds are kind of distracting. The game pretty much has frame rate issues throughout the entire game, even in the menu's. This game could be awesome, hopefully they fix it.

im on the 4th tour out of 5, and there is one bonus track. I kind of just want to beat it and get on to an other game. After playing Wipeout all day yesterday and then going to this i dont understand all the hate wipeout received, it is a really... really good game.
 
Is the Flickr app completely broken for anyone else? I can't tell if it's the app or the internet API or their servers or what. Every picture I try to open results in the app crashing with an error.
 
I bought Virtua Tennis and Final Fantasy Tactics by DD. Downloaded fb and netflix as well as unit 13 demo. Been hitting up Target but haven't found any games since they've been cleaned out. I guess I missed the sales...

Any other Vita game sales?
 
I like those kind of puzzles, I had physical versions as a kid. Having a time limit drains the fun away though. I search for trophy tricks very rarely, I like to earn them honestly. But this one I googled. I'm claiming the last one to be impossible without the
photographing numbers for each panel
trick or atleast plenty of luck.

Seriously, what a bad move... Something like a Welcome Park should be the most stress free thing ever.

I agree, but they shouldn't just give away trophies either. I think it's fine the way it is, though if they could just excise the final sliding puzzle, I'd be okay with that, since I lucked into finishing the second-to-last puzzle in 11 seconds.
 
... That is a lot. I wonder if it could be shrunk as drastically as previous OS's with the complexity of the apps and multitasking on Vita.

I wish games had more than ~384MBs to work with.

(Does operating systems reserve a portion, regardless of size, from the VRAM?)

How much RAM was reserved for PS3 when it launched and how much does it use now?
 
How much RAM was reserved for PS3 when it launched and how much does it use now?
I don't have the exact numbers (someone else could provide it) but I think the PS3 OS started somewhere between 100-120MBs and was shrunk by almost 50%, give or take a few megs.
 
I went to Wal mart and found my Hori Silicone case, and they even had the Hori pouch ( the one that comes in red, black and blue).

Oh sweet, that's the pouch I want. I checked my closest Walmart this morning and they didn't have much - I will have to check one of the others in town. Thanks.
 
Usually don't get stuff at launch, but damn I just realized I spent almost $400 on this thing. Buy 2 get 1 free launch week did not help.

So far no regrets. I'm glad I got this at launch.
 
WipEout is super intense at class A, everything goes so fast but I only got 3 events left, and then all the side events too. Anyway, I started digging into the multiplayer today, but I don't know how Cross-Play works.

I'm in a list on my Vita, but no other PS3 players are joining. How come?
 
How fast are the vita memory cards?

Because posters on gamefaqs and Sonys boards are claiming they are only 4-6mb/s

Here is a post from the Sony boards by Wikiality

"When the prices and proprietary nature of the vita memory cards were announced, people comforted themselves thinking that they must have super high read speeds to allow to minimize load times. After all Sony just released a proprietary card for cameras with a 60mb/s read speed.
 
Instead tests show that the vita memory cards have the read speed of a measily 4mb/s!!! Why?
 
Sonys game carts have a higher but still low read speed of 6 mb/s. This is why Wipeout has such atrociously load times and this is why it's loadtimes are even longer for the digital version of the game rather than the cart.
 
That was a stupid move by Sony. Loadtimes are the death of portable gaming, they hurt the psp and will hurt the Vita.
 
For such a high price, their memory cards should atleast be 20 MBs/s. This would encourage sales of digital games which is good for Sony. Digital games have much higher profit margins than retail games. This is also why they should sell the cards for cheaper. Many gamers including I considered buying a 32gb card and going all digital since it's more convenient but were discouraged from doing so due to the high prices of the cards. People that were considering big cards were doing so because they wanted to make lots of digital purchases.

Fortunately Sony can still fix this. Release higher speed cards ASAP and lower the price Sony."
 
I'm not going anywhere near a silicon case/skin for this thing. That's the surest way to guarantee that your Vita gets scratched up - those silicon skins get dust and grit under them, and during use that grit moves around between your nice Vita surface and the silicon, scratching the shit out of your portable.

What's the best hard case available for this thing?
 
... That is a lot. I wonder if it could be shrunk as drastically as previous OS's given the complexity of the apps and multitasking on Vita.

I wish games had more than ~384MBs to work with.

(Does operating systems reserve a portion, regardless of size, of the VRAM?)

That needs shaving down.

They better have a lot planned for that amount of RAM. I bet it will be unlocked at a later stage and this is just precautionary similar... *hopes*

I think y'all should put it in perspective a little bit.

It's actually more main memory than PS3 games have to work with.

Where Vita lacks vs PS3 is in video memory, half PS3's amount. But its target resolution is half PS3's. For the graphical output its capable of and the target res it's probably a fine amount of video ram.

So back to main RAM - do Vita games really need more main memory than PS3 games? I'm really not so sure.

On another note, I don't think Vita would have 512MB if not for the OS. I'm not sure it's a case of 'we could have had more RAM for games otherwise'. If the OS goals didn't require it, they probably would have gone for a smaller amount of total RAM - you'd probably still have had 256MB for games.

Finally, IMO, I hope they don't touch this setup if it compromises the snappiness of the system and the OS and how quickly you can switch between things. It's a massive plus point for Vita's user experience, and a good spend of RAM if it's necessary, IMO. I think the reason the OS is so snappy is because it basically is kept 'hot' on its own partition of memory and on its own CPU core at all times. I would not want that compromised now. If Sony can't achieve the same result with less RAM they shouldn't give back any, I think.
 
How fast are the vita cards? Because posters on gamefaqs and Sonys boards are claiming they are only 4-6mb/s!

Here is a post from the Sony boards by Wikiality

"When the prices and proprietary nature of the vita memory cards were announced, people comforted themselves thinking that they must have super high read speeds to allow to minimize load times. After all Sony just released a proprietary card for cameras with a 60mb/s read speed.
 
Instead tests show that the vita memory cards have the read speed of a measily 4mb/s!!! Why?
 
Sonys game carts have a higher but still low read speed of 6 mb/s. This is why Wipeout has such atrociously load times and this is why it's loadtimes are even longer for the digital version of the game rather than the cart.
 
That was a stupid move by Sony. Loadtimes are the death of portable gaming, they hurt the psp and will hurt the Vita.
 
For such a high price, their memory cards should atleast be 20 MBs/s. This would encourage sales of digital games which is good for Sony. Digital games have much higher profit margins than retail games. This is also why they should sell the cards for cheaper. Many gamers including I considered buying a 32gb card and going all digital since it's more convenient but were discouraged from doing so due to the high prices of the cards. People that were considering big cards were doing so because they wanted to make lots of digital purchases.

Fortunately Sony can still fix this. Release higher speed cards ASAP and lower the price Sony."

I know, I was one of those people that presumed the high price was because the new memory cards would have fast transfer speeds but it looks like that isn't the case, I'm not gonna jump the gun here but if these cards are really confirmed to have a transfer speed of only 4-6/mbs then Sony have some explaining to do.
 
Yeah, I love the responsiveness of the OS (and here's hoping the RAM is also distributed amongs the apps e.g. Browser. PSP's browser was shit due to limited RAM, and at times so is PS3's). If the games don't require any more then by all means tap the shit outta that power, Sony. Use all the RAM you need from that 256MB cause I want dozens of apps running simultaneously without the need of closing one or the other.

Now let me stay connected forever when on WIFI! >:(

It should have an ability to set any certain wifi account as "always on". DO IT!
 
I think that M3D10N guy was right. He accurately guessed it few months ago (August 2011 actually).

http://www.neogaf.com/forum/showpost.php?p=30239257&postcount=275

O RLY?

http://www.neogaf.com/forum/showpost.php?p=30233342&postcount=158

GRL0x.gif


On another note, I don't think Vita would have 512MB if not for the OS. I'm not sure it's a case of 'we could have had more RAM for games otherwise'. If the OS goals didn't require it, they probably would have gone for a smaller amount of total RAM - you'd probably still have had 256MB for games.
Yeah, I think you've hit the nail on the head with that one.
 
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