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Halo |OT| HaloGAF Evolved

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Ramirez

Member
I know dude. I know. Fudge.

thatsthat.jpg
 
Reach is a step back from the trilogy but it''s definitely not a bad game. I can't think of another 360 shooter outside of Gears 3 and Halo 3 I'd say is better.
 

orznge

Banned
The Halo 1 pistol has bloom exactly like how Reach's bloom works. It just wasn't represented in the HUD.

Recoil in Halo 2 was stupid. It did nothing to make the sniper harder to use in 3, either.




As the gun continues to fire automatically, the area in which the bullets land increases. As the guns in Reach fire continously, the area in whch the bullets can land increases. Please explain to me how these mechanics are different. The Halo 1 pistol and the Halo 3 carbine both have bloom. You can cancel the H1 pistol's bloom due to a bug that cancels the increase when you mash the trigger. This bug is replicated in the Reach Anniversary 3K pistol.

Here's a few "bugs" that added depth to their respective games
  • bunnyhopping in Quake
  • skiing in Tribes
  • combos in Street Fighter 2
  • wallrunning in Doom
  • triple-chording in Descent
  • the entirety of MVC2 and Brood War

Some of these things were even embraced by their developers. The key word there is "some" because you'd agree with me if I said that a bug simply cannot be part of a legitimate discussion (outside of discussing methods of cheating) on the objective depth (think decision trees, potential player ability, etc) of a game unless the developer endorses it and retroactively assimilates it into their design intent. I mean, I guess you could disagree with me and expose yourself as being inconsistent with your entire posting history instead of saying you do agree and further solidifying your status as a pedant who will go to the ends of the Earth to preserve some bizarre "developer's intent" ideal that you're obsessed with.
 

orznge

Banned
Well, you see guys, Bungie actually didn't have the technology at the time, at the beginning of the new millennium, to implement their bloom feature in a similar fashion to literally every other developer who has made a first person shooter. I swear it's there. Check the Developer's Intent Rulebook that came with the game.
 

PNut

Banned
Reach is a step back from the trilogy but it''s definitely not a bad game. I can't think of another 360 shooter outside of Gears 3 and Halo 3 I'd say is better.

Lately, the more I go back and play Halo 3 the more I like Reach. The netcode in Halo 3 is beyond terrible after playing Reach all this time. I'm one of those people that adapted to bloom and AA's in Reach. I just want my teammates and the other team to have solid connections at this point.
 
Lately, the more I go back and play Halo 3 the more I like Reach. The netcode in Halo 3 is beyond terrible after playing Reach all this time. I'm one of those people that adapted to bloom and AA's in Reach. I just want my teammates and the other team to have solid connections at this point.

One can adapt to things and still find them glaringly stupid. It's not like I suck fucking ass with the DMR.
 
People would have had to actually treat a handgun as a sidearm? Halo 1 was more than the pistol.
I will honestly say that if Halo did not have the pistol like it was, I would not have cared about its multiplayer.

Still works like Reach's. You're not even at pacing range in Reach terms. You only pace in Reach when your intended target < size of the reticule.
The pistol was being shot as fast as possible and all the shots landed within the static crosshair. That's not like Reach's. Even the AR works like that in CE, spam trigger, shots are inside the crosshair. Hold trigger, shots then go outside the crosshair. The actual pacing isn't affecting it.
 

FyreWulff

Member
Lately, the more I go back and play Halo 3 the more I like Reach. The netcode in Halo 3 is beyond terrible after playing Reach all this time. I'm one of those people that adapted to bloom and AA's in Reach. I just want my teammates and the other team to have solid connections at this point.

True that. And to think that it seemed that Halo 3's netcode was a huge improvement over 2's. Makes you wonder how much farther they can improve it in 4 and Destiny (depending on what Destiny is).

That and Halo 3's inability to keep you on the same damn team, even if you go in with the specific team size. Bobs and I kept trying Multi Team a while back and it actually put us on the same team like.. once.
 

GhaleonEB

Member
edit: Actually, know what? Not even sure why I'm going around in circles again after both developers have confirmed bloom already existed as a mechanic in previous Halos. Every gun in Halo 4 should work like the Halo 2 BR - spreadless and bloomless. Nobody will be inconvienced with having to actually learn a weapon.

It's been explained to you countless times that the implementation was very different and more pervasive in Reach; it's well established that bloom existed in the previous games. Just because it existed in limited form does not make it the same thing. Specifically, its application to precision weapons is very much new to the series (and enormously detrimental). This topic only goes around in circles because you can't seem to realize this.
 

orznge

Banned
It's so hard to "learn" how to use the DMR. Check me out everybody, I'm an "expert" at something that has been implemented in a better fashion and in more difficult ways in a myriad of other shooters over the course of the last 10+ years *gets the jump on someone, fires at them optimally and kills them 5 seconds later*
 
Guys, I don't know why you hate Armor Lock so much. It has existed in every Halo game, it just worked differently and was called Overshield.
 

Karl2177

Member
It's been explained to you countless times that the implementation was very different and more pervasive in Reach; it's well established that bloom existed in the previous games. Just because it existed in limited form does not make it the same thing. Specifically, its application to precision weapons is very much new to the series (and enormously detrimental). This topic only goes around in circles because you can't seem to realize this.

iEh00.gif
.
 

Kibbles

Member

Oh wow he's back at Bungie? Congrats Marcus.


and [URL="http://www.walmart.com/ip/Halo-Reach-Legendary-Edition-Xbox-360-Xbox-360/14262195?dest=9999999997&sourceid=19071467853271221086&wmlspartner=aB8BeTfRgb8?wmlspartner=FKSJxY2VJAk&sourceid=21606798221316268225"]Halo Reach Legendary Edition for $50 at Walmart.[/URL][/QUOTE]
Of course. And they were saying Reach was going to be even more limited than the Halo 3 LE which was supposed to be extremely limited as well.
 

Tawpgun

Member
All I'm hearing is...

Vanilla bloom bad.

TU Bloom Tolerable

Game designed around zero bloom best.

Make it so Frankles and Ellis.
 

orznge

Banned
Master Chief has to learn each weapon. His targeting systems aid him in doing this. The enemy is hmm, mid range, I guess I should use... god, fuck is this hard. Cortana, what nondescript peashooter is optimal for this range?
 

FyreWulff

Member
All I'm hearing is...

Vanilla bloom bad.

TU Bloom Tolerable

Game designed around zero bloom best.

Make it so Frankles and Ellis.

1.2: Patch out bleedthrough, make the pistol strip shields on the 4th shot. Reach becomes playable again.


1.2: Fix headshot bleedthrough. Keep melee bleedthrough. Fix the damn vehicles. Reach becomes fun for the first time in its life.

Get rid of melee bleedthrough as well, since it makes the AR overpowered at close range. The only way you can keep melee bleedthrough is if the rest of the sandbox is retweaked. Since 343 is not going to do that, all bleedthrough goes away. Also delete banshees from every map as long as they're not going to patch that vehicle either. The only place it can stay is on Classic Headlong and Boneyard Invasion. Bleedthrough in all it's glory can remain in Anniversary Classic.


For real. Next time someone makes a HaloGAF cycle pic they should add arguing about the TU.

But I think bleedthrough should probably be axed except for the Anniversary gametypes. Reach had excellent damage feedback and even though I have way more fun playing TU games because of reduced bloom, I still get pretty annoyed when I get head shotted when I still have shields.

[snip]

Regarding bloom, I prefer no bloom in my Halo games but 85% feels right for Reach's sandbox, except the Needle Rifle. In fact, it feels like it should have been 85% from the start, it just plays so much better. How does it break the sandbox exactly? The junk weapons like the Plasma Repeater are still junk, nerfing precision weapons isn't going to change that and shouldn't be the method of making these weapons more effective. The AR's effectiveness at mid-range is reduced and that's a good thing for a weapon that's full-auto, has a huge reticule, ridiculous bullet magnetism and is just an all around easy to use weapon. The Needle Rifle got a buff but it hasn't been proven powerful enough to change the meta even if it is a bit silly. If they can add bloom back to it without affecting the DMR and Pistol then whatever, that's fine with me.

85% on the DMR only would have been much better. I have no idea why they linked the DMR changes to the NR, the NR depends on 100% to feel right and falls apart in ZB and 85%. The DMR change would have also been better if it didn't make the crouch zero bloom. It should have been 85% standing OR crouching. I would have even accepted Zero Bloom if they implemented a RoF lock for it.
 

Karl2177

Member
Master Chief has to learn each weapon. His targeting systems aid him in doing this. The enemy is hmm, mid range, I guess I should use... god. Fuck is this hard. Cortana, what nondescript peashooter is optimal for this range?

Noble 6 Master Chief, press the back button to learn nothing about these weapons and armor abilities!
 
Sometimes I feel like this thread is on repeat.
For real. Next time someone makes a HaloGAF cycle pic they should add arguing about the TU.

But I think bleedthrough should probably be axed except for the Anniversary gametypes. Reach had excellent damage feedback and even though I have way more fun playing TU games because of reduced bloom, I still get pretty annoyed when I get head shotted when I still have shields.

I also think that both AR burst+melee and sprint+double melee are pretty terrible too. So I'm going to reiterate the bestest solution:

-Take out bleedthrough.
-Make melee weaker. 2 to pop shields, 1 to kill unshielded.

So now we still have that clear cut damage feedback, no more AR rushing, no more melee rushing, health pack glitch gone and the pistol doesn't headshot through shields anymore. Perfect, ship it.

Regarding bloom, I prefer no bloom in my Halo games but 85% feels right for Reach's sandbox, except the Needle Rifle. In fact, it feels like it should have been 85% from the start, it just plays so much better. How does it break the sandbox exactly? The junk weapons like the Plasma Repeater are still junk, nerfing precision weapons isn't going to change that and shouldn't be the method of making these weapons more effective. The AR's effectiveness at mid-range is reduced and that's a good thing for a weapon that's full-auto, has a huge reticule, ridiculous bullet magnetism and is just an all around easy to use weapon. The Needle Rifle got a buff but it hasn't been proven powerful enough to change the meta even if it is a bit silly. If they can add bloom back to it without affecting the DMR and Pistol then whatever, that's fine with me.

TU should have changed the Pistol to a 12 shot mag and given it the DMR's reticule. Pistol reticule and 8 shot mag is so gross that even reduced bloom can't save it.
 

orznge

Banned
1.2: Patch out bleedthrough, make the pistol strip shields on the 4th shot. Reach becomes playable again.

Millions of players who didn't play Halo CE, 2, 3 come piling back into the community because Bungie gives into their pleas from over 10+ years ago, finally making the game easy enough for them to understand visually.
 

GhaleonEB

Member
Get rid of melee bleedthrough as well, since it makes the AR overpowered at close range. The only way you can keep melee bleedthrough is if the rest of the sandbox is retweaked. Since 343 is not going to do that, all bleedthrough goes away. Also delete banshees from every map as long as they're not going to patch that vehicle either. The only place it can stay is on Classic Headlong and Boneyard Invasion. Bleedthrough in all it's glory can remain in Anniversary Classic.

I agree with this, though I do like bleed through, but it's not messaged well in the UI. I wish that had been addressed when it was implemented; it's one of great frustrations of the TU game types. Melee could be bumped down a bit with it turned on.

I keep coming back to Halo 3, which I thought had the right balance. Arg.

The thread is on repeat because there's literally no news. We haven't had anything new to talk about besides the occasional MLG thing.
It's the HaloGAF cycle for a reason. :p
 
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