AceBandage
Banned
THis is ridiculous.
I'm sorry for the negativity, but I can count on us getting fuck all before E3.
Sounds kinky.
THis is ridiculous.
I'm sorry for the negativity, but I can count on us getting fuck all before E3.
Anything's better than
THis is ridiculous.
I'm sorry for the negativity, but I can count on us getting fuck all before E3.
About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. Its related to everything Ive said before.
The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
Now lets talk about the context, which is as important as the information itself:
- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more exclusive ones but build on inhouse engines already deployed in previous softs. They arent tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The V5 is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run properly these games in 1080p.
- The games will change in the visual department as, like I said, some effects will be applied more in the end of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen titles are not true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesnt seems possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory /buffer, the GPU
All these infos are related to my previous posts (its the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).
Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, its not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.
With what IdeaMan has hinted to us, 2GB makes most sense to me. Nintendo like to have balanced systems and I think it will breakdown 1.5GB available for games (512MB per CPU core if you like) and 512MB available for the OS.
About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. Its related to everything Ive said before.
The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
Now lets talk about the context, which is as important as the information itself:
- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more exclusive ones but build on inhouse engines already deployed in previous softs. They arent tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The V5 is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- The games will change in the visual department as, like I said, some effects will be applied more in the end of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen titles are not true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesnt seems possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory /buffer, the GPU
All these infos are related to my previous posts (its the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).
Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, its not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.
So, basically what we all expected.
The Wii U versions would look a bit better and run at a higher resolution even with using the controller screen.
So, basically what we all expected.
The Wii U versions would look a bit better and run at a higher resolution even with using the controller screen.
To think we've got 2.5 months of this left...
Look a bit better, yes. Run at a higher resolution. I doubt it. Not more the 720p for a while at least.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
Look a bit better, yes. Run at a higher resolution. I doubt it. Not more the 720p for a while at least.
All I care about tbh..
I said it before and I say it again, Nintendo games will be (mostly) the only games pushing the system at 1080 and 60fps. They don't need a shit-ton of resources so I can see a huge leap at least on Nintendo games
So after IdeaMan's post...
Is the "lolz Wii U is only a bit more powerful than the current gen" nonsense actually true?
I'd do a 1 month ban bet that the next Mario will be 1080 at 60 fps
*Screencap and bookmarked for future references*
You'd have to go deep within the first thread to find the most talk on this, and there was some talk in the second thread about it. It's not a total indicator though
Another plausible scenario is 1.5GB of GDDR5 on a 96-bit bus. That's six chips, a simple bus to build and still has the eDRAM to compensate. But something I found back during the first thread is that the higher latency of GDDR5 becomes very noticeable when clocked to a certain point according to a test I saw. Based on that, if Nintendo's target clocks are within that realm, it may be better for them not to use GDDR5.
About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. Its related to everything Ive said before.
The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
Now lets talk about the context, which is as important as the information itself:
- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more exclusive ones but build on inhouse engines already deployed in previous softs. They arent tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The V5 is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- These titles will change in the visual department as, like I said, some effects will be applied more in the end of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesnt seem possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory / buffer, the GPU
All these infos are related to my previous posts (its the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).
Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, its not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.
lol this guyyyNow i must afk, if i can precise some points, i'll do it in 2h/2h30
No?
You have to remember that it's, essentially, displaying two very high intensity images at once for the games he's describing (one for the TV, one for the controller).
And doing it with better effects and a higher resolution.
That's a good deal more powerful.
Not a giant leap, but a noticeable one.
Sounds a bit disappointing, if you ask me. Oh well, I suppose it won't matter all that much, as long as it can support (downgraded) multiplatform PS4/Durango titles.
Goddamn, this has got to be the most annoying thing ever. We still can't be completely sure that ps4 and nextbox are gonna outclass the Wii U.
We literally know nothin about all 3 in a sense.
hmm. I just hope wii u can still manage true next gen games at 720p
Doesn't significantly more powerful mean a huge leap? or maybe not I dunno.So in short, Wii U is significantly more powerful than the current HD consoles. Not a huge leap.
True, but Sony and MS would be absolutely crazy not to listen to Epic, Crytek etc if they want their devices to support the next gen engines from those companies. Epic have already hinted that Wii U is more at a UE3 than UE4 level, haven't they?Goddamn, this has got to be the most annoying thing ever. We still can't be completely sure that ps4 and nextbox are gonna outclass the Wii U.
We literally know nothin about all 3 in a sense.
Doesn't significantly more powerful mean a huge leap?
True, but Sony and MS would be absolutely crazy not to listen to Epic, Crytek etc if they want their devices to support the next gen engines from those companies. Epic have already hinted that Wii U is more at a UE3 than UE4 level, haven't they?
True, but Sony and MS would be absolutely crazy not to listen to Epic, Crytek etc if they want their devices to support the next gen engines from those companies. Epic have already hinted that Wii U is more at a UE3 than UE4 level, haven't they?
So in short, Wii U is significantly more powerful than the current HD consoles. Not a huge leap.
What are you talking about? Hardly any current gen games run in native 720
There are hundreds of games that run at 720p.
The point I'm making is that I'm not exactly sitting in my chair in praise of Nintendo for delivering a system that is going to most comfortable only running games at 720p. It's not exactly the leap that I and most folk were looking for. Hardly 'Next Gen'.
If Ideaman's comments are dead on the money then it's not going to be a significant generational leap as far as graphics are concerned. I doubt it's going to have the muscle to run the next batch of true next gen engines. It's going to be PS360 x 1.2 with more memory for better textures and maybe some free high quality AA. That's it.
Great news! Thanks for sharing your knowledge, IdeaMan!
The Wii U sub screen is the most importing factor when trying to determine the system's strengths: if you want to run a costly engine on the thing, then you have to tone the functions on the screen done - no 3D stuff and only 2D things like maps and inventories for example would work.
But that the system itself could run true 720p games with costly stuff going on on the sub screen sounds great.
.
Aren't most 360 and PS3 games rendered in 720p anyway? That doesn't sound very impressive to me.
Wait when did Epic hint at WiiU being more at UE3 level rather than UE4?
I thought if anything they spoke vaguely about UE4 running on a next gen console but neither confirmed or denied if it was WiiU or if WiiU could run the engine.
not really. iirc, they have spoken about UE4 in relation to wii u at all directly.
Aren't most 360 and PS3 games rendered in 720p anyway? That doesn't sound very impressive to me.
There are hundreds of games that run at 720p.
The point I'm making is that I'm not exactly sitting in my chair in praise of Nintendo for delivering a system that is going to most comfortable only running games at 720p. It's not exactly the leap that I and most folk were looking for. Hardly 'Next Gen'.
.