I know enough of game development that uprezzing in general is not a hard thing. At all. If the power is available, it's a matter of changing some constants and then it should be running. The PC version does not need some magic stuff to pull this off.
You claim a lot of "we don't know this, we don't know that", but we don't know this either. This statement is based on nothing really. I'm not saying it's not true, but the statements made by Vigil and Ideaman are in fact pointing in exactly the opposite direction. We shouldn't ignore that, especially considering they give us the most concrete performance 'measures' available.
Just to correct something, my informations don't tend to the same direction as the Vigil director statement at all. I spent a lot of time trying to explain how this declaration could be viewed and fit the overall image that we have of the Wii U power, but i think i made myself perfectly clear by repeating 100th time that no, the Big N new system is not "on par".