Zoramon089
Banned
Sounds like the weaker CPU is more or less the reality then. Huh. This thing better be < $250
???
Sounds like the weaker CPU is more or less the reality then. Huh. This thing better be < $250
Yeah, I think Vigil debunked that when they said they weren't uprezzing Darksiders 2 for the Wii U. The titles with more simple graphics may have no problems running at 1080p though. So maybe the quote will turn out to be correct after all.
Yeah, I think Vigil debunked that when they said they weren't uprezzing Darksiders 2 for the Wii U. The titles with more simple graphics may have no problems running at 1080p though. So maybe the quote will turn out to be correct after all.
Indeed, and that most likely means that the majority of WiiU games wont be running in 1080p.Its not that simple, texture resolution is a variable in the equation that your missing.
ARMONK, N.Y., June 7, 2011 /PRNewswire/ -- IBM (NYSE: IBM) today announced that it will provide the microprocessors that will serve as the heart of the new Wii U system from Nintendo. Unveiled today at the E3 trade show, Nintendo plans for its new console to hit store shelves in 2012.
The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.
IBM plans to produce millions of chips for Nintendo featuring IBM Silicon on Insulator (SOI) technology at 45 nanometers (45 billionths of a meter). The custom-designed chips will be made at IBM's state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.
The relationship between IBM and Nintendo dates to May 1999, when IBM was selected to design and manufacture the central microprocessor for the Nintendo GameCube system. Since 2006, IBM has shipped more than 90 million chips for Nintendo Wii systems.
"IBM has been a terrific partner for many years. We truly value IBM's commitment to support Nintendo in delivering an entirely new kind of gaming and entertainment experience for consumers around the world," said Genyo Takeda, Senior Managing Director, Integrated Research and Development, at Nintendo Co., Ltd.
"We're very proud to have delivered to Nintendo consistent technology advancements for three generations of entertainment consoles," said Elmer Corbin, director, IBM's custom chip business. "Our relationship with Nintendo underscores our unique position in the industry -- how we work together with clients to help them leverage IBM technology, intellectual property and research to drive innovation into their own core products."
Built on the open, scalable Power Architecture base, IBM custom processors exploit the performance and power advantages of proven silicon-on-insulator (SOI) technology. The inherent advantages of the technology make it a superior choice for performance-driven applications that demand exceptional, power-efficient processing capability from entertainment consoles to supercomputers.
IBM's press release from last year:
The ONLY IBM processor that is made on a 45nm die, has out-of-order operations and has eDRAM is Power7. A SINGLE CORE Power7 @ 3.0GHz is capable of more operations than the entire Cell CPU in the PS3.
This rumor is full of shit. Please people, let it die. The press release above is CONFIRMED almost a year ago. Stop believing these stupid rumors that have no grounds in reality.
IBM's press release from last year:
The ONLY IBM processor that is made on a 45nm die, has out-of-order operations and has eDRAM is Power7. A SINGLE CORE Power7 @ 3.0GHz is capable of more operations than the entire Cell CPU in the PS3.
This rumor is full of shit. Please people, let it die. The press release above is CONFIRMED almost a year ago. Stop believing these stupid rumors that have no grounds in reality.
Sounds like the weaker CPU is more or less the reality then. Huh. This thing better be < $250
Steam is still limited in terms of geographical penetration and also genres; not all games sell there.Kickstarter and put it on Steam?
This whitepaper is from the underlying basis for the Wii U's (very custom) CPU:
ftp://public.dhe.ibm.com/common/ssi/ecm/en/tgd03009usen/TGD03009USEN.PDF
I don't know where it went from there, but it's unrelated to any one specific Power ISA and from what we've gathered over the past year extremely customized. (Much as The PPE for Xenon/Cell was very customized from its Power ISA counterparts)
Yes, it's customized, but it is still based on the core logic of their new technologies.
IBM does not backtrack with its technologies. Power6 has nearly all of Cell's advantages already imbedded into it. If you add even a few of Power7's features, you already have a processor more capable than Xenon/Cell.
It would cost more money for Nintendo to have IBM develop a CPU weaker than Xenon or Cell at this point, than it would to have one of greater performance. IBM is not going to go back to Power5 or so architecture to make Nintendo a weak CPU. It's either Power6 with added features, or Power7, which both of them will be capable of more floating point operations than either Cell or Xenon, clock for clock.
How did you confirm or come to the conclusion that this whitepaper relates to the Wii U? The last thing I have heard about the processor is the press release I posted above.
Considering the context the uprezzing part was in, I'd say that he meant that they weren't improving any of the textures or models. I didn't take it as they wouldn't make the game run in a higher resolution. I'm not saying that I think that they will make the game run in 1080p on WiiU, but I didn't read that comment as if the console wasn't capable of running the game in 1080p.
You know, so far the hardware's been on par with what we have with the current generation's. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we're not going to being doing anything to uprez the game, but we'll take advantage of the controller for sure.
But again, that's not them saying that the console is not capable, just saying that they won't do it. They've been saying it since 2011.It's pretty clear that they're not going to be running Darksiders 2 in 1080p on the Wii U. I don't know how much the engine improved but the last title didn't require that much horsepower to run at 1080p/30fps on the PC. Space Marine, using the same Phoenix Engine, had no problems running at 2560x1440 on a 4850. DSO Gaming listed it as one of the most optimized PC games of 2011.
If it requires a large budget or large time investment compared to the other versions to upres the game on the Wii U then that implies that it's not easy to do. That directly contradicts the quote that said that it is easy to do because the Wii U is so powerful.But again, that's not them saying that the console is not capable, just saying that they won't do it. They've been saying it since 2011.
"We have Darksiders II completely running on the Wii U right now, It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth"
"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."
That it would depend if they were given more budget and because of the problems and the layoffs at THQ and Vigil; doubt they'll randomly give them more money the Wii U version; when the core team still hasn't finished the other versions.
As noted already the team working on it is at like 5 people, so there's a difference between a larger budget and a large budget (considering also they the budget and team were made with the sole reason of just getting the game running on Wii U).If it requires a large budget or large time investment compared to the other versions to upres the game on the Wii U then that implies that it's not easy to do. That directly contradicts the quote that said that it is easy to do because the Wii U is so powerful.
wsippel said:Remember how I recently wrote that a certain engine increased performance by several hundred percent over a couple of weeks? Just found out that another, even more common middleware solution seemingly had it even worse: If you tried to actually use some of the unique hardware features, the engine just crashed. I guess anonymous developer statements should be taken with a ton of salt at this point...
guek said:Interesting. Has that since been fixed?
wsippel said:Yes. Two or three days ago. Many middleware solutions weren't even available on the system three months ago, and are buggy as hell to this day. That engine performing like ass until recently? Darksiders 2 uses it.
And they're still working on porting an unfinished game, so any development is also probably tied to that too. Guess when the game's finished in a month or two and they have the final version of the game coupled with final versions of the dev kits; they'll know more.
From the WiiU thread, since it's relevant here:
I'm not invested into this specs talk. I'm just here to lol at both sides.
I'm invested into Nintendo stocks though, therefore I'm ok with every kind of setup as long as the console is going to sell a lot. In Iwata I trust.
They are both newer CPUs, based on IBM's SOI 45nm technology, and are "energy saving"...
Hmm - i wonder if there'll be a "setsuden" angle in Japan given that's been a fairly major message since 3.11
BigTnaples said:Shame. Sounds like the WiiU really is shaping up to be a disappointing, outdated and stale piece of hardware.
You sound surprised, when many tend to reply to threads based on the thread title... then blame the OP for the title.Reading comprehension fail. Unless all you read was the first post and decided to reply.
Nintendo's been on that angle since the before the Wii. It's just been far more prevalent in Japan since the earthquake/tsunami.
Reading comprehension fail. Unless all you read was the first post and decided to reply.
Shame. Sounds like the WiiU really is shaping up to be a disappointing, outdated and stale piece of hardware.
Oh well, I guess I will save some cash, but I gladly would have handed them my money to taste next gen.
It's pretty clear that they're not going to be running Darksiders 2 in 1080p on the Wii U. I don't know how much the engine improved but the last title didn't require that much horsepower to run at 1080p/30fps on the PC. Space Marine, using the same Phoenix Engine, had no problems running at 2560x1440 on a 4850. DSO Gaming listed it as one of the most optimized PC games of 2011.
Nintendo's been on that angle since the before the Wii. It's just been far more prevalent in Japan since the earthquake/tsunami.
Reading comprehension fail. Unless all you read was the first post and decided to reply.
Alright so I jumped around through the thread ( I am not reading all 20 pages), and I saw no new info... I saw some older quotes about how the WiiU is powerful, but those are old and have no bearing on this new news. Unless I am missing some key peice of information?
The WiiU will be underpowered, stale hardware if Nintendo is saying things like "We dont focus on specs" and "gameplay is what really matters".
To me that is code for, 'Yeah, WiiU games will look like absolute dogshit compaired to next gen games.' If the WiiU was a beast, Nintendo would say something like "Dont believe everything you hear" or "Wait until you see it in motion".
I really hope I am wrong, but nothing in this thread tells me otherwise.
Here's a fun blast from the past:
Its a NeoGAF thread discussing the Revolution to be only 2x more powerful than a Gamecube:
This is the megathread:
http://www.neogaf.com/forum/showthread.php?t=74762
this is a random thread about it:
http://www.neogaf.com/forum/showthread.php?t=47773
It is totally relevant to this topic though. This is a tech topic.
Personally, I can't understand people that aren't turned on by the march of technology.
No, but I'd certainly welcome it. I guess Gabe needs to hurry up with that steambox.Do you expect, say, next Sakaguchi jRPG to be a PC release?
I still can't get over the similarities between this and the "Revolution" specs reveal threads from 2005. It's really just amazing.
And we are just weeks away from having another of those. Epic times indeed.
Which conflicts with these crummy rumors and implies something more powerful than 360 and PS3.
Nintendo would be really stupid to say that because WiiU will obviously be less powerful than the other next gen consoles and they don't know by how much. Much better to undersell than oversell.
And even if these rumors from anonymous developers that contradict things trusted developers have said were true and WiiU was only about as powerful as a PS3, what would that matter if it has great games? It's not going to look like shit because it's going to be HD. Does this gen already look like shit? Eventually all graphics will suck because they'll never be as good as what you imagine the future will look like.
I'll be disappointed if these rumors are true, but it's a molehill.
I mean, this is what a GCN game looks like in HD: http://i.imgur.com/4maVr.jpg
Nintendo will be fine.
Not a real comparison though, that game has a very distinct style that masks any performance deficit...
Compare a GCN or even a Wii version of Madden or Fifa or whatever in HD won't like anywhere near as good as a next gen version of those games.
There is no need to be upset about, because it doesn't matter, there is nothing you'll be able to do about. Nintendo clearly chose gameplay over graphics, nothing wrong with that. But don't even try to say that games will even look nice when compared to other consoles. That's just silly.
Not a real comparison though, that game has a very distinct style that masks any performance deficit...
Compare a GCN or even a Wii version of Madden or Fifa or whatever in HD won't like anywhere near as good as a next gen version of those games.
There is no need to be upset about, because it doesn't matter, there is nothing you'll be able to do about. Nintendo clearly chose gameplay over graphics, nothing wrong with that. But don't even try to say that games will even look nice when compared to other consoles. That's just silly.
Man the negative publicity is really spilling in isn't it?
Good.
Man the negative publicity is really spilling in isn't it?
This just in
GFX WHORES, YOU ARE THE MINORITY!
HARDCORE, YOU ARE THE MINORITY!
GAFFERS, YOU ARE THE MINORITY!
Deal with it.. ok?
300-350$
book 'em dano
I can't be the only one who finds it extremely hard to believe that the Wii U's GPU has "less shaders" than the ones with which the PS360 tandem were launced. There's just no way to find an even semi-modern dedicated GPU which is that weak. Shit, today's integrated graphics shit on the RSX and Xenos.
Not saying it isn't true, but that's quite the "feat", if it is.
You seem salty.