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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

ozfunghi

Member
About that pack-in game, i've been thinking if they shouldn't pack-in one of the 3rd party games. Like Aliens: CM. And maybe a different bundle with Pikmin and uPlay. Maybe the first bundle with a black WiiU and the second one with a white one. Kind of old fashioned by i kind of like the idea.
 

Terrell

Member
Poor Wii-U, more and more speculations and rumors of Wii-U getting weaker and weaker than even current-gen

Meanwhile rumors of PS4 and Xbox 720 are getting stronger and stronger with dual GPU's and 16 core CPU's

Tsk

You surely have some faith

I'm kinda hoping for these dual-GPU and 16-core setups. It will make it clear when they release $600 behemoths again that Sony and Microsoft just don't understand the consumer.
I will tell you right now, if MS or Sony release a $400 console next year, 3rd-parties will look at WiiU and realize what they HAVE to do in order to survive: use it as the main platform and up-port. Or simply not port at all, in some cases.
 

WrikaWrek

Banned
I'm kinda hoping for these dual-GPU and 16-core setups. It will make it clear when they release $600 behemoths again that Sony and Microsoft just don't understand the consumer.
I will tell you right now, if MS or Sony release a $400 console next year, 3rd-parties will look at WiiU and realize what they HAVE to do in order to survive: use it as the main platform and up-port. Or simply not port at all, in some cases.

Like what happened last time right?
 

IdeaMan

My source is my ass!
Isn't it in good hands???

Isn't Montpellier one of the better teams over there??

I don't know much about the actual people and lead designers on the game and what they did in the past.

It's a pretty town
I bet working for a pretty powerful system, on a pretty fun & fresh & creative title, all in a pretty cool environment and atmosphere thanks to a pretty mid-sized french city, must have some pretty consequences on the game quality.
 

Shiggy

Member
http://neogaf.com/forum/showpost.php?p=36704170&postcount=16055

It's more probable than LucasArts project is Battlefront 3, as Rebellion appeared at the same time on those lists, and an online mode of this title could be tagged "mmo".

But it's still a possibility. The newly registered Deep Silver have also some MMO in its catalog.

SWB3 isn't made by Rebellion (probably Spark Unlimited now):
http://www.neogaf.com/forum/showpost.php?p=36583026&postcount=79


Killer Rabbids has the core team of Rabbids Go Home, doesn't it? They were allowed to take a shot at doing something creative, let's see how it will turn out.


Isn't Montpellier one of the better teams over there??
How many sub-teams do they have these days?
 
Poor Wii-U, more and more speculations and rumors of Wii-U getting weaker and weaker than even current-gen

Meanwhile rumors of PS4 and Xbox 720 are getting stronger and stronger with dual GPU's and 16 core CPU's

Tsk

You surely have some faith

Too bad we (and the millions who bought a Wii) dont care so much about power ;) We care about games and Nintendo just releases the best game software in the whole industry!
 
It's a pretty town
I bet working for a pretty powerful system, on a pretty fun & fresh & creative title, all in a pretty cool environment and atmosphere thanks to a pretty mid-sized french city, must have some pretty consequences on the game quality.

"Pretty good" confirmed:[

Oh well, it could be worse...
 
I'm kinda hoping for these dual-GPU and 16-core setups. It will make it clear when they release $600 behemoths again that Sony and Microsoft just don't understand the consumer.
I will tell you right now, if MS or Sony release a $400 console next year, 3rd-parties will look at WiiU and realize what they HAVE to do in order to survive: use it as the main platform and up-port. Or simply not port at all, in some cases.

To be honest no matter how much more powerfull the next gen consoles (including wiiu) are, i seriously doubt many or possibly even any games will use much of the extra power, this gen has already proved that outside of a few exceptions the spiralling development costs of games just isnt sustainable for the industry
 

Nilaul

Member
I'm kinda hoping for these dual-GPU and 16-core setups. It will make it clear when they release $600 behemoths again that Sony and Microsoft just don't understand the consumer.
I will tell you right now, if MS or Sony release a $400 console next year, 3rd-parties will look at WiiU and realize what they HAVE to do in order to survive: use it as the main platform and up-port. Or simply not port at all, in some cases.

Microsoft can always take a huge loss... Sony can't... It was nice knowing Sony.
 
It's a pretty town
I bet working for a pretty powerful system, on a pretty fun & fresh & creative title, all in a pretty cool environment and atmosphere thanks to a pretty mid-sized french city, must have some pretty consequences on the game quality.

Im pretty confident that it became a pretty game on a pretty console wich pretty much is all we need for a pretty launch lineup :)
 

USC-fan

Banned
I'm kinda hoping for these dual-GPU and 16-core setups. It will make it clear when they release $600 behemoths again that Sony and Microsoft just don't understand the consumer.
I will tell you right now, if MS or Sony release a $400 console next year, 3rd-parties will look at WiiU and realize what they HAVE to do in order to survive: use it as the main platform and up-port. Or simply not port at all, in some cases.

Work fine for them last time. With the $500+ ipad....$600 doesnt seem that much.

I will happy to paid $600 for each to have a super powerful console that will last 7-8 years. Rather then pay $400 for a simple upgrade.

I think $500 for one version and $600 for another would sell fine.

This would give the wiiu some room at $300-$400.
 

Penguin

Member
Poor Wii-U, more and more speculations and rumors of Wii-U getting weaker and weaker than even current-gen

Meanwhile rumors of PS4 and Xbox 720 are getting stronger and stronger with dual GPU's and 16 core CPU's

Tsk

You surely have some faith

Soon the next Xbox/PS4 will be doing Avatar in real-time at 4k while the Wii U will have troubles running an NES emulator at 10 FPS. :(
 

magash

Member
Now that the WiiU is coming, and apparently even more powerful than PS3/Xbox 360 (or at least ballpark), i wonder how he will solve this problem.

One of the ways Nintendo hopes to reduce the costs of development is by offering free middleware(Havok etc) to developers. Also in one of Iwata's investor briefings he made mention of not every type of game needing high production values.
 

IdeaMan

My source is my ass!
SWB3 isn't made by Rebellion (probably Spark Unlimited now):
http://www.neogaf.com/forum/showpost.php?p=36583026&postcount=79

It's not excluding the possibility that Rebellion is working for battlefront 3, but very interesting post. The guy isn't an employee of the studio anymore so maybe he is not aware of the present matters. And there's the probability that Rebellion is signed-up to develop a Wii U port, whereas another studio is making the PS360/PC version.

But it could hint to another star wars action/fps side-project like Rebellion past titles yes. I just hope it's very good.


Killer Rabbids has the core team of Rabbids Go Home, doesn't it? They were allowed to take a shot at doing something creative, let's see how it will turn out.

How many sub-teams do they have these days?

Actually, they have SO recruited for their Montpellier studio these years (new job opportunities every weeks), that the team is fairly new.

For their antenna/worldwide studios, the list is bigger and bigger, only in France, you have Montreuil, Montpellier, Annecy, etc, that + foreign ones, there's like 26 studios in the end (but a part of them are for business/distribution things, not development).
 
One of the ways Nintendo hopes to reduce the costs of development is by offering free middleware(Havok etc) to developers. Also in one of Iwata's investor briefings he made mention of not every type of game needing high production values.

Tetris with a $200mil budget would be slightly overdoing it i guess ;)
 

Shiggy

Member
I lose track on all that.

I saw the E3 developer meeting with those guys making the game but I wouldn't know what they made before and who they are.

Turnover rates at Ubisoft must be pretty high. Staff also often moves from one Ubisoft studio to another. And then they make frequent use of contractors too. Hence it's not too easy to follow.

So there should be four core teams at least with Rabbids Go Home, Rayman Origins, Tintin, and From Dust.
 

Nilaul

Member
To be honest no matter how much more powerfull the next gen consoles (including wiiu) are, i seriously doubt many or possibly even any games will use much of the extra power, this gen has already proved that outside of a few exceptions the spiralling development costs of games just isnt sustainable for the industry

Not really, maybe not at the beginning, but slowly in the future yes when tools become better and easier to use.

I do think a day will come when a whole city modeled in sketchup could be taken directly into a video game, with just simple no shaded textures. The shaders and lightning would then make everything look realistic.

If artists could actualy go all out on modeling things, without the need of simplyfing geometry and using tricks, things would be way faster. I remember multple times when I had to scale back my models for Unity to run everythig smoothly, so much time wasted on just simplyfing.

Also you will be able to model things using clay (or anything) and just scan them into a 3d program using the bloody webcam xD. You can scan whole enviroments no matter how large they are today. The only thing that stops us from putting them directly into the game is the polycount.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Poor Wii-U, more and more speculations and rumors of Wii-U getting weaker and weaker than even current-gen

Meanwhile rumors of PS4 and Xbox 720 are getting stronger and stronger with dual GPU's and 16 core CPU's

Tsk

You surely have some faith

Just curious--what is the point of this post other than to purely troll?
 

Shiggy

Member
It's not excluding the possibility that Rebellion is working for battlefront 3, but very interesting post. The guy isn't an employee of the studio anymore so maybe he is not aware of the present matters. And there's the probability that Rebellion is signed-up to develop a Wii U port, whereas another studio is making the PS360/PC version.

But it could hint to another star wars action/fps side-project like Rebellion past titles yes. I just hope it's very good.

They aren't working on the 360/PS3 versions, that's for sure. Don't know about a port.




Actually, they have SO recruited for their Montpellier studio these years (new job opportunities every weeks), that the team is fairly new.

Nonetheless, Killer Rabbids was started as a prototype for 360/PS3 after the launch of Rabbids Go Home by the same team. Of course, for full production there are many new employees.
 

test_account

XP-39C²
One of the ways Nintendo hopes to reduce the costs of development is by offering free middleware(Havok etc) to developers. Also in one of Iwata's investor briefings he made mention of not every type of game needing high production values.
It is very cool that Nintendo does this, but i dont think that this will cut that much down on the cost to be honest. Even smaller games on PSN/XBLA uses Havok sometimes, so i dont think that it is hugely expencive. The biggest cost is the labor it takes to make the games and Iwata cant really do much about that. Surely it is possible to make games that doesnt have very high production value indeed, we saw that on PS3 and Xbox 360, even for retail games. But i think that Nintendo wants to see more high production value on the WiiU other than "shovelware", so high production costs must happen then, even for Nintendo's own developed games.
 
Poor Wii-U, more and more speculations and rumors of Wii-U getting weaker and weaker than even current-gen

Meanwhile rumors of PS4 and Xbox 720 are getting stronger and stronger with dual GPU's and 16 core CPU's

Tsk

You surely have some faith

Its weird how its seems to be that way no? :0
 

HylianTom

Banned
To be honest no matter how much more powerfull the next gen consoles (including wiiu) are, i seriously doubt many or possibly even any games will use much of the extra power, this gen has already proved that outside of a few exceptions the spiralling development costs of games just isnt sustainable for the industry

I'm still convinced that the best of PS720 is going to be very, very nice, but disappointing for many. I'm also convinced that the best of PS720 next to the best of the Wii U is going to disappoint the Nintendo haters. At this point, graphical conversations seem more e-peen-flavored than anything else, to me at least.

The days of "Car Vault" comparisons are done. If a game looks like trash, it'll be all on the developer at this point.

edit.. and just for memory purposes..

midway_car_vault.jpg

Shame on you, Midway!
 

magash

Member
It is very cool that Nintendo does this, but i dont think that this will cut that much down on the cost to be honest. Even smaller games on PSN/XBLA uses Havok sometimes, so i dont think that it is hugely expencive. The biggest cost is the labor it takes to make the games and Iwata cant really do much about that. Surely it is possible to make games that doesnt have very high production value indeed, we saw that on PS3 and Xbox 360, even for retail games. But i think that Nintendo wants to see more high production value on the WiiU other than "shovelware", so high production costs must happen then, even for Nintendo's own developed games.

The tools that Nintendo is offering is primarily to aid smaller developers. Nintendo has licensed Havok, Gameware tech and even Green Hills IDE. These tools are not as cheap as you think they are.

With the cost of development at an all time high any reduction in expenses is needed and most definitely appreciated by all developers.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Anyone posted this yet? Behold some more Wii U rumours!

http://www.nintendoenthusiast.com/whispers-of-the-wii-u-around-the-industry/

TL:DR version:

Nintendo still like the name Wii U, but there may be a trademark issue. Regardless, Wii will be part of the name.
Nintendo are unhappy about the "weaker than X360" rumours. It's far from the truth.
Top tier devs are keeping their mouths shut despite these negative rumours.
No release date yet.
Nintendo have discussed haptics, but nothing concrete.
 

IdeaMan

My source is my ass!
They aren't working on the 360/PS3 versions, that's for sure. Don't know about a port.

Nonetheless, Killer Rabbids was started as a prototype for 360/PS3 after the launch of Rabbids Go Home by the same team. Of course, for full production there are many new employees.

Yeah so if Rebellion is involved for a BF3, it's for a port, not the "main" versions. The guy actually confirmed lately that the studio isn't working on the current gen titles ? He kept some contacts there ?

What is also interesting in mapyourshow, it's that LucasArts and Rebellion appeared at the same time on subcategories like Action, but there's only LucasArts in the MMO one. So perhaps it hints toward two games published by Lucas, one action/fps oriented handled by Rebellion, and a MMO, it could be an extensive online mode of one of their unannounced projects described in my previous post. If it was TOR, we would have seen Bioware...but it's not impossible that there may be a delay for their listing in mapyourshow.

For Killer Freaks, of course, it's just that the internal turn-over that occurred at the same time of the full and official production on Wii U + all the hiring (just see a website like afjv, it's impressive, like the main part of their team is composed of new recruits from this last year), resulted in a really "new" studio.
 

IdeaMan

My source is my ass!
Anyone posted this yet? Behold some more Wii U rumours!

http://www.nintendoenthusiast.com/whispers-of-the-wii-u-around-the-industry/

TL:DR version:

Nintendo still like the name Wii U, but there may be a trademark issue.
Nintendo are unhappy about the "weaker than X360" rumours. It's far from the truth.
Top tier devs are keeping their mouths shut despite these negative rumours.
No release date yet.
Nintendo have discussed haptics, but nothing concrete.

Still no haptic on the DRC for the moment.
The technology from vivitouch could be a peripheral add-on released later, new "rumble", but not haptic. There's still the possibility that Nintendo hid this feature to big 3rd parties until now, but it's slim, unless they plan to integrate a limited "gimmick" version with a few spot for 4 or 5 type of sensations to better feel future virtual buttons on the screen.
 

fernoca

Member
Anyone posted this yet? Behold some more Wii U rumours!

http://www.nintendoenthusiast.com/whispers-of-the-wii-u-around-the-industry/

TL:DR version:

Nintendo still like the name Wii U, but there may be a trademark issue. Regardless, Wii will be part of the name.
Nintendo are unhappy about the "weaker than X360" rumours. It's far from the truth.
Top tier devs are keeping their mouths shut despite these negative rumours.
No release date yet.
Nintendo have discussed haptics, but nothing concrete.
Haven't seen it posted, but yeah...most of that is expected.

It was pretty laughable that also that because a NOA-rep replied with the "Nintendo doesn't care about tech"; which is their usual generic response on the matter; people took that and ran around screaming "Nintendo confirmed it!!!"..

But as always, people believe what they want to believe. And come E3, many doubts will be put the rest and you'll have the same people still saying the same ol' things.
 

HylianTom

Banned
Anyone posted this yet? Behold some more Wii U rumours!

http://www.nintendoenthusiast.com/whispers-of-the-wii-u-around-the-industry/

TL:DR version:

Nintendo still like the name Wii U, but there may be a trademark issue.
Nintendo are unhappy about the "weaker than X360" rumours. It's far from the truth.
Top tier devs are keeping their mouths shut despite these negative rumours.
No release date yet.
Nintendo have discussed haptics, but nothing concrete.

But it's from a Nintendo enthusiast site, so it isn't to be believed.

More seriously:
- trademarks for the save? My heart would not be broken.
- not surprised on the power issue. Stil sticking by my "decent half-step between generations" prediction.
- I'd love to see Miyamoto and Reggie and Iwata on stage with some major, major game development "celebrities" during their conference.
- Nov 18th. Still believe it.
- haptics? hnnnnng... I'd LOVE. I'd sacrifice a 360 from the duct tape to make it happen.
 

test_account

XP-39C²
These tools that Nintendo is offering is primarily to aid smaller developers. Nintendo has licensed Havok, Gameware tech and even Green Hills IDE. These tools are not as cheap as you think they are.

With the cost of development at an all time high any reduction in expenses is needed and most definitely appreciated by all developers.
How much does these things cost?

I was mostly thinking about if he wants to see AAA games on the WiiU. That goes for Nintendo's own games as well. When you spend $20 million+ on a game, getting a free Havok license etc. wont really make much of a difference. If it is for smaller developers, then you wont see the same type of production value.
 

Terrell

Member
Like what happened last time right?
Wow, I didn't know Wii was an HD console that was closer in power to its competition! THIS CHANGES EVERYTHING.

Not the same situation, not the same result, dude. Nice try though.

Work fine for them last time. With the $500+ ipad....$600 doesnt seem that much.

I will happy to paid $600 for each to have a super powerful console that will last 7-8 years. Rather then pay $400 for a simple upgrade.

I think $500 for one version and $600 for another would sell fine.

This would give the wiiu some room at $300-$400.

The problem here is that game consoles are in your hands and used for far less than a $500 iPad. Value is often determined by legit use. To a major enthusiast gamer, they know they'll play it incessantly, so $500-600 for a console isn't that expensive, especially based on what it offers.

However, the problem lies that that level of enthusiasm for gaming doesn't exist for the vast majority of console purchasers. We can look at PS3 sales in the first 2-3 years to pretty well confirm this. Microsoft inherited a lot of sales from Sony by virtue of being the ONLY HD game console that wasn't priced out of reach, and the way the generation played out pretty much confirms this to be the case.

This time, Nintendo is coming in with an HD console that can go all the way to 1080p, putting it in the same league as their competitors (albeit on the bottom rung of the ladder power-wise), and no matter how much extra whizz-bang the newer consoles from MS and Sony pack in, it's going to be a matter of Nintendo offering JUST enough to be valued appropriately for the vast amount of consumers, which MS and Sony simply can't offer by comparison.

Price isn't really what is a big factor, it's valuation. And while they seem like similar topics, they have major distinctions that are rarely discussed here.
 

HylianTom

Banned


lol at DarkChild in the AC3 thread, saying this is Wii U screens and holding PS360 back.

Those are so bad he has to be trying to get banned or something.

That image is butt-ass ugly. Unacceptable.

And dude's a troll. Talks shit outside of here, and then comes in here trying to act innocent? Gimme a break. He's giving me great input on what I can and cannot get away with around here.
 

fernoca

Member
How much does these things cost?

I was mostly thinking about if he wants to see AAA games on the WiiU. That goes for Nintendo's own games as well. When you spend $20 million+ on a game, getting a free Havok license etc. wont really make much of a difference.
Old prices put it a like $60k per title or something like that. I also read about the Scaleform, Humanik (which Nintendo is also giving away for free), etc. costing like $15k each.

But most of the prices are usually not posted openly, and in some cases there are other fees and royalties involved too.

The move from Nintendo seems to be more targeted to get smaller developers onto Wii U; more than anything. Guess is why some like Shin'en announced support around same time.
 
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