Y'know what's really good? Some of the arranged tracks in Terranigma's Creative Soundtrack
Zue
Evergreen
Light and Darkness
To Another Wide Open World
Zue
Evergreen
Light and Darkness
To Another Wide Open World
Absolutely loved Illusion of Gaia. Never got to play Terranigma being in the US
I want to hug you right now. <3 The trilogy starts out ok but just gets better from there, culminating in probably the only RPG of the era that could stand up to the heights of 16-bit Final Fantasy. Ahead of DQ, Mother and Seiken Densetsu for me. Terranigma is a game I revisit very frequently, it has so many fantastic moments. I guess it's just in that perfect sweet spot of nostalgia for me that will stick with a person for many many years.All three games left a large impression upon me. It's been a very long time since I last touched Soul Blazer itself, but I try and set aside some time once every few years to play through Illusion of Gaia/Time & Terranigma. I suppose my fascination for ancient civilizations, mythology, history, and geography helped blossom my love of the games in to complete adoration.
I'm going to gush and start listing some great memories that have stayed with me through both games:
- Discovering the "hidden" Itory Village and letting that beautiful song repeat itself over and over, before heading in to the Incan Ruins. I already loved the stories of the Incas during my childhood, so it was pretty awesome to run through some places that "represented" them in an obscure game back when Japanese RPGs weren't that popular.
- Getting on to the Incan gold ship, only to be then cast adrift with nothing but Kara to accompany Will. Some people hate that section but I've always loved it for its change of pace.
- Checking out Neil's place and then visiting the Nazca Plains where you begin to see spirits while this beauty of a track plays.
- Heading up to Sky Garden. For some reason the pretty greenery always reminds me of Bomberman.
- The only cool thing about Mu is its mythological ties represented by an underwater palace (how cool!?) and the name. I used to hate it because those vampires would always kill me and they were shits.
- Ankor Wat! Such awesome music. Shame they couldn't spell it properly.
- That ending music, with Will and Kara standing upon the comet looking down at the blue marble. Whenever I throw it on I have to let it repeat itself several times before I change the tune.
- The entire opening. The second half being the best.
- Heading outside of the house you start in for the first time and letting the music wash over you as you marvel at the floating bubbles. I must have spent several hours running around in Crysta doing absolutely nothing just so I could hear the music. Throwing pumpkins in to the river, stirring up the chickens, playing hopscotch with the kids, running laps around the village continuously. Too much time.
- Meeting Yomi for the first time while everyone freezes over mysteriously, only to be yelled at and commanded to head out to the towers. Anyone who didn't feel intimidated in the Underworld, complete with its weird mirrored sky, is lying.
- Resurrecting the continents and then being thrust on to the Overworld despite its barren and empty appearance at first. It was like a brand new game shoved on to your lap.
- For some reason I really love the Ra Tree dungeon. Maybe it's such a welcome change of pace and colour compared to what the Towers were. Having kick ass music probably helped, though no one can dispute those haunting tunes in the Towers.
- Having to tumble through mountains and cliffs to resurrect the birds and grabbing those sharp claws to become the crab version of Spiderman.
- Gaia had Mu, Terranigma has Zue. What a shitfest. I have no reason why I dislike it.
- Heading in to Louran was always cool. Best usage of zombies before they re-exploded in to popularity 15 years later.
- Walking through Norfest Forest and discovering the carbon copy of Crysta.
- Seeing towns everywhere and knowing that your actions later in-game will allow them to expand in to cities. Not only that, but you could pimp an apartment up just for yourself!
- Rescuing Columbus and unlocking ship usage around the globe. Fuck you, Bloody Mary.
- Seeing the (secretly resurrected) Mu again during an exploration, only to sigh at the relief that there are no vampires.
- Killing off old mate Dr Beruga in the labs in Russia and then defeating Dark Gaia, only to experience the bittersweet ending complete with a tiny dash of the Crysta theme kicking in at the very end. Was it all a dream?
But yes, the music helped play a large role in the appreciation and certainly helps the nostalgia boost itself.
So awesome.
I have all 4 games on my desk right now, I even have Illusion of Gaia (US version) and Illusion of Time (french version, still shrinkwrapped). Unfortunately I have no way of playing my french copy of Terranigma (still sealed too) since I lack the proper adapter to use it on my US SNES
If its anything like the JP carts that didnt have the small gaps in the back for NA SNES systems, you can just get a flathead screwdriver and gently hammer down the two tabs inside the SNES' cartridge slot. That way you can play any game without the use of an adapter.
Wouldn't PAL be an issue?
I always mix this title up with Skyblazer, which is an awesome game. Never really got into Soul Blazer. Go lured in here.
Looking back on it. Unreal story telling for an SNES game. I can't think of a single other game at the time that did something as powerful and heart warming as this scene...
If its anything like the JP carts that didnt have the small gaps in the back for NA SNES systems, you can just get a flathead screwdriver and gently hammer down the two tabs inside the SNES' cartridge slot. That way you can play any game without the use of an adapter.
Terranigma is one of those cases where just emulating the damned game is outright justifiable.
It's been what- 16 years with no US release, despite the game being localized into english at release? What are they waiting for- my grandkids to be old enough to play it?
ha! I forgot about that game. That was one of the only Sony Imagesoft games made for the SNES, wasn't it? Not bad, but a totally different animal than SoulBlazer.
My prrrrrecioussssssssss........
I have all 4 games on my desk right now, I even have Illusion of Gaia (US version) and Illusion of Time (french version, still shrinkwrapped). Unfortunately I have no way of playing my french copy of Terranigma (still sealed too) since I lack the proper adapter to use it on my US SNES
Illusion of Gaia is my second favorite video game after Suikoden II
That being said, something about IoG is kind of depressing. I always feel it most in Angel Village and Mu.
Own Soul Blazer, IoG (with the t-shirt!), and Granstream Saga, but no Terranigma
I also own Robotrek which is another great little Quintet game
I also own Robotrek which is another great little Quintet game
Illusion of Gaia is my second favorite video game after Suikoden II
That being said, something about IoG is kind of depressing. I always feel it most in Angel Village and Mu.
Robotrek is another great SNES game along with the Lufia series
IoG is a really sad game!All for the amazing moments at the endThe golden ship, Seth, the slaves in Freejia, Lily, Hamlet! to only name a few
Nice thread coincidence! I've been playing Terranigma and Soul Blazer back to back this past couple of weeks.
I do have one question though: Wouldn't Actraiser be part of the Soul Blazer series as well since it shares more in common with that game than the other two?
Also you could probably include Ys V into this series as well since it's more in the vein of these games than it was with its own series.
could you do me a favor and take a picture of that? It has been far to long since I last saw a sealed copy of a legendary game.
I do have one question though: Wouldn't Actraiser be part of the Soul Blazer series as well since it shares more in common with that game than the other two?
This ends far too quickly! I demand my money back. This is an outrage etcY'know what's really good? Some of the arranged tracks in Light and Darkness
Blazer was strong, but you're stronger!yep this was painfull,iirc you even had to be a jerk and betray the escaped slaves to get one of the red gems
but at least the pal version came with this awesome guide so it wasn't much of a problem
Terranigma is probably my favourite out of the three, but I have a huge fondness for Illusion of Gaia/Time, just because it was my first and it made me interested in a lot of architecture and historical structures around the world. I guess it fuelled my love and desire for games that twist history a little like Illusion of Gaia and Shadow Hearts do.
Also,All three games left a large impression upon me. It's been a very long time since I last touched Soul Blazer itself, but I try and set aside some time once every few years to play through Illusion of Gaia/Time & Terranigma. I suppose my fascination for ancient civilizations, mythology, history, and geography helped blossom my love of the games in to complete adoration.
I'm going to gush and start listing some great memories that have stayed with me through both games:
- Discovering the "hidden" Itory Village and letting that beautiful song repeat itself over and over, before heading in to the Incan Ruins. I already loved the stories of the Incas during my childhood, so it was pretty awesome to run through some places that "represented" them in an obscure game back when Japanese RPGs weren't that popular.
- Getting on to the Incan gold ship, only to be then cast adrift with nothing but Kara to accompany Will. Some people hate that section but I've always loved it for its change of pace.
- Checking out Neil's place and then visiting the Nazca Plains where you begin to see spirits while this beauty of a track plays.
- Heading up to Sky Garden. For some reason the pretty greenery always reminds me of Bomberman.
- The only cool thing about Mu is its mythological ties represented by an underwater palace (how cool!?) and the name. I used to hate it because those vampires would always kill me and they were shits.
- Ankor Wat! Such awesome music. Shame they couldn't spell it properly.
- That ending music, with Will and Kara standing upon the comet looking down at the blue marble. Whenever I throw it on I have to let it repeat itself several times before I change the tune.
- The entire opening. The second half being the best.
- Heading outside of the house you start in for the first time and letting the music wash over you as you marvel at the floating bubbles. I must have spent several hours running around in Crysta doing absolutely nothing just so I could hear the music. Throwing pumpkins in to the river, stirring up the chickens, playing hopscotch with the kids, running laps around the village continuously. Too much time.
- Meeting Yomi for the first time while everyone freezes over mysteriously, only to be yelled at and commanded to head out to the towers. Anyone who didn't feel intimidated in the Underworld, complete with its weird mirrored sky, is lying.
- Resurrecting the continents and then being thrust on to the Overworld despite its barren and empty appearance at first. It was like a brand new game shoved on to your lap.
- For some reason I really love the Ra Tree dungeon. Maybe it's such a welcome change of pace and colour compared to what the Towers were. Having kick ass music probably helped, though no one can dispute those haunting tunes in the Towers.
- Having to tumble through mountains and cliffs to resurrect the birds and grabbing those sharp claws to become the crab version of Spiderman.
- Gaia had Mu, Terranigma has Zue. What a shitfest. I have no reason why I dislike it.
- Heading in to Louran was always cool. Best usage of zombies before they re-exploded in to popularity 15 years later.
- Walking through Norfest Forest and discovering the carbon copy of Crysta.
- Seeing towns everywhere and knowing that your actions later in-game will allow them to expand in to cities. Not only that, but you could pimp an apartment up just for yourself!
- Rescuing Columbus and unlocking ship usage around the globe. Fuck you, Bloody Mary.
- Seeing the (secretly resurrected) Mu again during an exploration, only to sigh at the relief that there are no vampires.
- Killing off old mate Dr Beruga in the labs in Russia and then defeating Dark Gaia, only to experience the bittersweet ending complete with a tiny dash of the Crysta theme kicking in at the very end. Was it all a dream?
But yes, the music helped play a large role in the appreciation and certainly helps the nostalgia boost itself.
So awesome.
I just spent a few hours today playing Illusion of Gaia for the first time despite owning it for 10 years or so, as this thread convinced me to finally give it a go. It's so fucking good, it's a great experience to be playing this as a "new" game in this generation and almost 20 years after it first came out.