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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

It's the people who aren't fans of Mario and Zelda who increase or decrease Nintendo's marketshare. Nintendo needs more to appeal to those people.

Majority of casual gamers who bought Wii didn't care about Mario or Zelda. If they did, they would have bought a GameCube the previous generation.

Wii Sports was a new IP and it made the Wii the success it is today.

Could it not be said that New Super Mario Bros Wii moved systems in a way that Super Mario Sunshine did not? It seemed to have some pretty massive crossover appeal. Both games had Mario, but only one is immediately superfun.
 
Majority of casual gamers who bought Wii didn't care about Mario or Zelda. If they did, they would have bought a GameCube the previous generation.


2D Mario & Mario Kart sales figures would disagree with you.

true enough. zelda & metroid have quite a long history, though, so they're a bit more deserving than pikmin.

I would say it belongs more than Metroid (as Miyamoto actually cares bout Pikmin).
 
No it can have both, but it doesn't improve things that much. Both try to achieve the same: prevent PUs from idle. For example (simplified): you've got two integer units X and Y and the following operation A+B+C+D.

In order would go:

1. A + B (=AB)
2. AB + C (=ABC)
3. ABC + D

It would take 3 steps and use only unit, the other would be idle.

OoO:

1. X:A + B, Y:C + D
2. X:AB + CD

Now it takes only steps and Y would only idle once.

SMT+IO:
Thread 1: A+B+C+D
Thread 2: E+F+G+H

1. X:A + B (=AB), Y: E + F (=EF)
2. X:AB + C (=ABC), Y: EF + G (=EFG)
3. X:ABC + D, Y: EFG + H

SMT+OoO:
1. X:A + B, Y: E + F
2. X:C + D, Y: G + H
3. X:AB + CD, Y: EF + GH

So in this case IO and OoO would require the same steps. I hope this helps a bit.

I know that reducing the instruction into multiple steps helps performance, does this apply to IO vs OoO?

Is executing OoO faster than IO generally?
 

Penguin

Member
I think there needs to be a list with years listed that can be posted whenever anyone tries to make the claim Nintendo needs new IPs or hasn't made any. It's getting really tired now.

How far back would you go?
A decade ago to Pikmin? Since seems to be the last one folks count?
 

Oddduck

Member
Could it not be said that New Super Mario Bros Wii moved systems in a way that Super Mario Sunshine did not? It seemed to have some pretty massive crossover appeal. Both games had Mario, but only one is immediately superfun.

Mario Bros appeals more to a casual market than 3D Mario games.

Also I want to throw another thing out there about people who say Nintendo doesn't need new IP's.

Pokemon. Pokemon was a new IP in the 90's. The sales it gave Game Boy were insane. Everyone was buying a game boy just to play pokemon red and blue, and it became one of the most important new IP's that Nintendo ever created.

Pokemon is the greatest example of why Nintendo needs to created new IP's.
 

BD1

Banned
In a bizzaro world. I'd love for RARE to develop for Ninty again. Shame it's never going to happen.

When I saw the movie trailer for Seth MacFarlane's "Ted" movie, it made me kinda-sort-of wish there was a new Conker coming for Wii U. While 10 years later, the humor in Bad Fur Day is sophmoric at best - the idea of a cute, cuddley Nintendo mascot who is really a disgusting degenerate was a brilliant idea.

Sadly, Iwata was overruled when he tried to secure the characters/IP during the Rare sale. It's not like Microsoft really used them anyways.
 

Aostia

El Capitan Todd
Mario Bros appeals more to a casual market than 3D Mario games.

Also I want to throw another thing out there about people who say Nintendo doesn't need new IP's.

Pokemon. Pokemon was a new IP in the 90's. The sales it gave Game Boy were insane. Everyone was buying a game boy just to play pokemon red and blue, and it became one of the most important new IP's that Nintendo ever created.

Pokemon is the greatest example of why Nintendo needs to created new IP's.

It really sounds like Wii Sport, Play and Fit.
Doesn't it?
 
How far back would you go?
A decade ago to Pikmin? Since seems to be the last one folks count?

What are actually the requirements for "New IP" in those particular minds? Wii Sports, Wii Fit, Pushmo, Disaster and that apparently terrible sub game don't count, so… lemme take an awkward stab at it:

New IP means:
1. Has to have an anthropomorphic protagonist walking/running around
2. Things have to die
3. Has to be released in the US
4. Portables don't count(?)

...is that it, basically? Or do we also count driving games like that rumoured thingy from last week?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
When I saw the movie trailer for Seth MacFarlane's "Ted" movie, it made me kinda-sort-of wish there was a new Conker coming for Wii U. While 10 years later, the humor in Bad Fur Day is sophmoric at best - the idea of a cute, cuddley Nintendo mascot who is really a disgusting degenerate was a brilliant idea.

Sadly, Iwata was overruled when he tried to secure the characters/IP during the Rare sale. It's not like Microsoft really used them anyways.

Indeed. And never likely to either in MS's kiddy friendly Kinect world.
 

Gravijah

Member
Mario Bros appeals more to a casual market than 3D Mario games.

Also I want to throw another thing out there about people who say Nintendo doesn't need new IP's.

Pokemon. Pokemon was a new IP in the 90's. The sales it gave Game Boy were insane. Everyone was buying a game boy just to play pokemon red and blue, and it became one of the most important new IP's that Nintendo ever created.

Pokemon is the greatest example of why Nintendo needs to created new IP's.

to be fair, you can't just magically create an ip as big as pokemon & mario. on the other hand, while nintendo does create its share of new ips, they definitely do not receive the focus that games like mario & spinoffs do.
 
When I saw the movie trailer for Seth MacFarlane's "Ted" movie, it made me kinda-sort-of wish there was a new Conker coming for Wii U. While 10 years later, the humor in Bad Fur Day is sophmoric at best - the idea of a cute, cuddley Nintendo mascot who is really a disgusting degenerate was a brilliant idea.

Sadly, Iwata was overruled when he tried to secure the characters/IP during the Rare sale. It's not like Microsoft really used them anyways.

Letting rare keep the IPs was a really dumb business move from nintendo
 

joshwaan

Member
I think Microsoft could accomplish 16 cores if they used the Xenon cores on 28nm. Those cores are really tiny, and would make 100% backwards compatibility possible. Add in the old Xenos GPU ("two GPUS!"), and they have the perfect system for backwards compatibility.

All they have to do next is find something useful to do for all those 32 threads.

Red Dead Redemption 2 would take good use of those threads as would GTA 6 :)
 
Why would people buy a Wii for Wii Play..?

Because tanks.

On the "little kid" side of things, my cousin once removed was really excited about playing the "cow game". :D

edit: Remember that it was basically a controller with a $10 pack-in game. That made it a pretty strong mover and an incentive for people who wanted a game gallery style title to get the system.
 
Mario Bros appeals more to a casual market than 3D Mario games.

Also I want to throw another thing out there about people who say Nintendo doesn't need new IP's.

Pokemon. Pokemon was a new IP in the 90's. The sales it gave Game Boy were insane. Everyone was buying a game boy just to play pokemon red and blue, and it became one of the most important new IP's that Nintendo ever created.

Pokemon is the greatest example of why Nintendo needs to created new IP's.

Well, yeah. That was my point. You had said "Majority of casual gamers who bought Wii didn't care about Mario". I presented a counterexample of a Mario game that casual gamers were pretty ravenous about.

Granted, it sold to less than the majority of people who bought the Wii, but so did Wii fit.
 
Seriously. People that think Nintendo hasn't been making new IPs this past 6 years are just willfully ignorant.
They've been making a lot of great stuf lately, esecially.
Also, I'd love a sequel to Dillion's on the Wii U.
Nintendo created more new IPs on DS/Wii than SCE did on PSP/PS3 and MGS on 360 combined. New IP in itself isn't the problem, I think the problem is a lack of big budget console IP from purebred EAD/Miyamoto. Wii Sports/Play/Fit was sort of that arguably, but that line is still rooted in the Mii design (which didn't come from EAD).
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Is Crysis 3 coming to WiiU?

I'd love it to. Using the padlet to configure my weapons or being the zoom for my rifles would be amazing. Use it as a Xray scanner for seeing combatants behind walls. Having the screen completely huddles. Bring it on.
 
Surely you are not talking about Spirit Camera because A. It's a spin-off from the Fatal Frame series and B. Only published by Nintendo, not developed.

You know that anything published by Nintendo is owned by Nintendo, correct? So Endless Ocean was a new IP, as is The Last Stoy, Xenoblade and Pandora's Tower, and therefore Spirit Camera is a new IP, spin off or not.
 

Deguello

Member
Letting rare keep the IPs was a really dumb business move from nintendo

Not really. Letting Rare keep the IPs they created was actually a breath of fresh air. How many stories of publishers ganking IPs when their relationship turns sour have you heard?

Besides, it's not like Rare did anything with them under MS anyway. It wasn't until Kinect Sports that Rare finally managed to sell more games under Microsoft than Nintendo since MS bought them. Yes, that means DKC 1 + 2 + 3 GBA and Diddy Kong Racing outsold every Rare game published on Xbox and Xbox 360.

Nintendo made more money with Rare than Microsoft, while Microsoft owned them lock, stock, and barrel. IT's turning into the most shrewd deal Nintendo has ever done.
 

Krev

Unconfirmed Member
Disaster, people. DISUUUUSTAAAH!!!
They way that was handled was very sad. It was great fun, but I got the impression Nintendo just saw a janky B-game and were a little embarrassed by it. They missed out on a big potential franchise. It had a likeable protagonist and a wonderful braindead blockbuster vibe that could easily fuel a bunch of higher budgeted sequels. It was essentially a minigame collection rendered awesome by the action movie context, so they had a gameplay template to work with that was simple enough for players of any skill level. The variety of situations and game mechanics the player was driven through and the fast pace meant it was a game nearly as fun to watch as to play. It was a take on the so-called 'cinematic experience' that gelled with Nintendo's Wii ethos, and with the right marketing it could have gone on to become their answer to Heavy Rain and Metal Gear. If only...
 

Oddduck

Member
Disaster, people. DISUUUUSTAAAH!!!
They way that was handled was very sad. It was great fun, but I got the impression Nintendo just saw a janky B-game and were a little embarrassed by it. They missed out on a big potential franchise. It had a likeable protagonist and a wonderful braindead blockbuster vibe that could easily fuel a bunch of higher budgeted sequels. It was essentially a minigame collection rendered awesome by the action movie context, so they had a gameplay template to work with that was simple enough for players of any skill level. The variety of situations and game mechanics the player was driven through and the fast pace meant it was a game nearly as fun to watch as to play. It was a take on the so-called 'cinematic experience' that gelled with Nintendo's Wii ethos, and with the right marketing it could have gone on to become their answer to Heavy Rain and Metal Gear. If only...

Oh I agree. Huge missed opportunity.

People call the story a bad B-quality story but it's no more B-story than Metal Gear Solid.
 

Deguello

Member
Surely you are not talking about Spirit Camera because A. It's a spin-off from the Fatal Frame series and B. Only published by Nintendo, not developed.

What if I meant Ketzal's Corridors? :D

Anyway, You're talking about Fatal Frame like one of those games has been released here in the last 7 years. It's not labeled as a Fatal Frame spinoff, and Nintendo's not necessairly using the franchise to sell it. It looks like a new IP, it smells like a new IP. It IS a new IP.

Hey did you know that Super Mario Bros. was actually a spinoff of Donkey Kong? Man Nintendo was milking even when they made new games on the NES! Those cards!
 
It will create Crysis babies and the game will be cell-shaded.

CryBabies? I'll take eight!


Sadist said:
Oh so you mean Timesplitters? I'm game.

As I've said before, a new, well made TimeSplitters is one of only two things that would get me to buy a Wii U in the launch window, and even at a high price*.



* I would have added "Resident Evil 4, part 2", but RE5 was pretty boring. It's sad when the magic has gone away. D:
 

GeekyDad

Member
My only wish for this system is that it fails in a big way, perhaps turns Nintendo into another Sega. The religion of greed has run its course. Time for something new.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
What if I meant Ketzal's Corridors? :D

Anyway, You're talking about Fatal Frame like one of those games has been released here in the last 7 years. It's not labeled as a Fatal Frame spinoff, and Nintendo's not necessairly using the franchise to sell it. It looks like a new IP, it smells like a new IP. It IS a new IP.

Hey did you know that Super Mario Bros. was actually a spinoff of Donkey Kong? Man Nintendo was milking even when they made new games on the NES! Those cards!

Also known as Potzol's Puzzle on the side of the pond. I prefer the American title.
And, we have it first.

But it's not really original. It's a sequel to the WiiWare game "SpeedThru".
 

Krev

Unconfirmed Member
I would say it belongs more than Metroid (as Miyamoto actually cares bout Pikmin).
This got me thinking about how much Nintendo might change when Miyamoto becomes less involved as a general Nintendo overlord. I'm sure much of his philosophy will live on in the designers and producers he's mentored, but perhaps we will see Nintendo become a bit more progressive in some areas and start to push into different types of games that they historically haven't tackled.
 
This got me thinking about how much Nintendo might change when Miyamoto becomes less involved as a general Nintendo overlord. I'm sure much of his philosophy will live on in the designers and producers he's mentored, but perhaps we will see Nintendo become a bit more progressive in some areas and start to push into different types of games that they historically haven't tackled.

There aren't many genres that Nintendo haven't published games in(military shooters & depending how far you go back, car racing games), but I would expect Sakurai to have more say going forward ( as he seems to be the most western facing developer at Nintendo), but with the EAD teams remaining to be run as they currently are..
 
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