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Halo |OT3| Remember Reach?

CyReN

Member
Hope Halo games never see box art like this...


BAC_GOTY_360PFTfront610.jpg



:/

This is what came to mind..

nbalakersfan.gif
 
Hope Halo games never see box art like this...


http://media1.gameinformer.com/imagefeed/featured/warner-bros/batman/arkhamcityoverflow/BAC_GOTY_360PFTfront610.jpg/IMG]


:/[/QUOTE]

Nothing, and I mean nothing beats this.

[QUOTE][IMG]http://www.unwinnable.com/wp-content/uploads/2010/12/dawn_sorrow1.jpg
 
I just thought of a really cool Kinect implementation for Halo 4.
In theater mode instead of fast-forwarding thru the entire film...
"Go to where I got a double kill with the sniper rifle."
 

Falagard

Member
I just thought of a really cool Kinect implementation for Halo 4.
In theater mode instead of fast-forwarding thru the entire film...
"Go to where I got a double kill with the sniper rifle."

Why not just say:

"Show me being awesome" and expect to figure it out on its own?
 

Trey

Member
Elzar is leading the league in times something he posted made my coworkers look at me funny because I was chuckling to myself.
 
No not really, it thinks that.

The reason people think CoD is popular:
1. Perks
2. Cool level up systems
3. Guitar riffs and explosions
4. Really quick deaths so anyone can get kills

The reason CoD is actually popular is because
1. 60fps
2. Incredibly responsive controls
3. Great simple fast gunplay

Halo is replicating all the wrong parts...

You're completely wrong. The reason COD is popular very simple: Everyone can get results no matter their skill level and thus, have fun. In COD, an average player can have a terrible K/D ratio and still end up with a lot of points because the game finds ways to reward players for pretty much everything and anything they do. So crappy players don't need to be terribly good at the game and they still have fun cause they get points for anything like running with the running perk, being a distraction, using equipment, etc. So no matter what, a sucky player will have fun in COD because of how the reward system works. It rewards everyone even the players who arent good at getting kills. Thats why COD is on top. Skilled players have fun, and sucky player have fun too.

In Halo Reach, only the skilled players have fun. Noobs come into a game, get owned, leave and never come back. The bar of entry in Halo is too high and noobs don't have fun getting owned. In COD you can get owned but youll still get a ton of points for something you did, youll unlock something that isnt purely cosmetic and that makes people come back for more. Example, why would i wanna drive a hog online if all thats gets me is assists that in the end get me nothing more than a few medals displayed on the site? Why would that make anyone wanna drive the hog? Well in COD, just use the running perk and run a few miles with it, and youll get points and unlock something. THAT is why COD appeals to more people. Because the sucky players get rewarded for something else whereas in Halo, you only get satisfaction if youre good at killing plain and simple.

COD reward/unlock system trumps Halo in this regard and it is the sole reason why COD caters consistently to such a big audience and why no other game can compete. No other game rewards players in so many different skill levels as well as COD does. Everyone has fun when they get a lot of points and feel useful. In Halo, these people have no fun because kills are very hard to come by and unfortunately, thats the only way to get satisfaction and feel useful to your team in Halo. So people who arent good quit and go play something else like COD.

Thats what 343i is copying and its the right thing to copy if they want more people playing the game.

60fps is a added bonus and as for the controls, Halo already has that down packed.
 
I was bad at Halo 2 when i first started playing online, I just kept playing and got better.

I guess there was no CoD game to run away to at the time though.
 
Welcome Mikey!

I still think that the style of play has a wider appeal in CoD and can't be discounted. I mean, when it boils down to it, some people will play a game purely for its player investment, but the base game has to have some universal appeal to get the millions of regular players that it does.

Why is SWAT so popular in Reach? People like fast kills and fast matches.
 
Welcome Mikey!

I still think that the style of play has a wider appeal in CoD and can't be discounted. I mean, when it boils down to it, some people will play a game purely for its player investment, but the base game has to have some universal appeal to get the millions of regular players that it does.

Why is SWAT so popular in Reach? People like fast kills and fast matches.

Hey man!

Hey i agree, fast easier kills helps. But add to that a great "player investment" system and you get a much bigger audience of people. Player investment is more important than quick kills IMO. Its the reason people play MMOs, RPGs for so long and its also one of the big reasons COD is so popular.

Player investment!
 

Woorloog

Banned
Interesting reasoning. Not agreeing with everything though i can see things that appealed in COD to me.
I'm okay with 343i lowering the entry bar to Halo. The more players, the more people there are for MM to work well.
What i'm worried is that i'm getting matched with those noobs or otherwise unmotivated people. As long as there's a proper matchmaking, this won't be an issue... well, not as big anyway, as there are always people who somehow don't care about winning. Or playing well.
Don't actually care about ranking system, as long as there's a good one behind the scenes. Unlike Reach.

Also, speaking of winning. I find it odd that i'm sort of competitively oriented player (i play to win, winning is fun, losing is not. A good, even fight is good as well but those are rare.) yet i absolutely despise adjusting rules towards something more suitable for competition (ie MLG, reducing amount of "pray'n'spray" weapon and other factors that tend to be obscure until combat (AAs, equipment), etc..). Is anyone else here like this?
 

kylej

Banned
In Halo Reach, only the skilled players have fun. Noobs come into a game, get owned, leave and never come back. The bar of entry in Halo is too high and noobs don't have fun getting owned.

I feel like I'm playing Q3A in early 2000 with all this noob and owning talk. The bar of entry wouldn't be there if Trueskill actually worked. A new player should never get shit on because the very secret amazing matchmaking algorithms should prevent it. I mean, yeah you can get kills faster in in COD, but you also die faster, and the labyrinth that is COD's perk system is way harder for new people to get into than Halo's relatively stripped down variables. I remember playing COD4 for the first time and having to have my more experienced friends walk me through what perks to get because seeing a wall of upgrades was daunting. I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.
 
Interesting reasoning. Not agreeing with everything though i can see things that appealed in COD to me.
I'm okay with 343i lowering the entry bar to Halo. The more players, the more people there are for MM to work well.
What i'm worried is that i'm getting matched with those noobs or otherwise unmotivated people. As long as there's a proper matchmaking, this won't be an issue... well, not as big anyway, as there are always people who somehow don't care about winning. Or playing well.
Don't actually care about ranking system, as long as there's a good one behind the scenes. Unlike Reach.

Also, speaking of winning. I find it odd that i'm sort of competitively oriented player (i play to win, winning is fun, losing is not. A good, even fight is good as well but those are rare.) yet i absolutely despise adjusting rules towards something more suitable for competition (ie MLG, reducing amount of "pray'n'spray" weapon and other factors that tend to be obscure until combat (AAs, equipment), etc..). Is anyone else here like this?

Thats another story. What i said is assuming a proper MM is in place obviously. ;)
 

Trey

Member
I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.

These values are not mutually exclusive. If people are not finding CoD more fun because it's "easier," then what's the actual reason(s)?
 

Deadly Cyclone

Pride of Iowa State
I partially agree with Kyle.

People don't play CoD because it's easy necessarily. If it were easy, any gamer that has played a FPS before could pick it up and do decent, which they can't. CoD is a game that gives lower players more of a chance, but if you are good at CoD you're still going to mop up.

If anything CoD is more frustrating to new players because they start their first game and just get worked over due to good players knowing the maps, the sight-lines, and the best weapons to use.

I play CoD because it's fun, I like the perks and killstreaks, and I like unlocking things. Yeah, I don't like when they add 10,000 unlocks and killstreaks, but the base idea is a cool one. I don't want all that in Halo of course, but using some of the general ideas CoD uses is fine by me.
 
I feel like I'm playing Q3A in early 2000 with all this noob and owning talk. The bar of entry wouldn't be there if Trueskill actually worked. A new player should never get shit on because the very secret amazing matchmaking algorithms should prevent it. I mean, yeah you can get kills faster in in COD, but you also die faster, and the labyrinth that is COD's perk system is way harder for new people to get into than Halo's relatively stripped down variables. I remember playing COD4 for the first time and having to have my more experienced friends walk me through what perks to get because seeing a wall of upgrades was daunting. I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.

Thats exactly what im saying though. They play COD because its a lot more fun to get tons of points for running a lot with the running perk, or scavenging a lot with the scavenger perk, etc then it is going into a Halo game, get destroyed and get nothing for it. People wanna get something, not just get owned and expect them to keep playing when other games will reward them for everything they do, even if they get owned and lose all the time. Thats Halos problem.

The people who arent great at shooters but enjoy them dont take the time to invest in Halo because the payout just doesn't compete with COD`s rewards system.
 

Overdoziz

Banned
I feel like I'm playing Q3A in early 2000 with all this noob and owning talk. The bar of entry wouldn't be there if Trueskill actually worked. A new player should never get shit on because the very secret amazing matchmaking algorithms should prevent it. I mean, yeah you can get kills faster in in COD, but you also die faster, and the labyrinth that is COD's perk system is way harder for new people to get into than Halo's relatively stripped down variables. I remember playing COD4 for the first time and having to have my more experienced friends walk me through what perks to get because seeing a wall of upgrades was daunting. I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.
A bad player will get more kills against a good player in CoD than in Halo.
 
On a superficial level sure. But I think there's a deeper reward in winning and doing well.

Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
 

Woorloog

Banned
Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.

Heh, i recognize myself here. In COD, i didn't really care about winning. XP for new stuff? Sure. Winning was secondary.
In Halo, winning first.
 

Booshka

Member
On a superficial level sure. But I think there's a deeper reward in winning and doing well.

Most people don't care about a genuine challenge or quality competition, they just want to win, or even more specifically, don't want to lose. As long as they aren't losing they are having fun.
 
Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
I was going to tag on "in Halo", but I haven't played enough COD4+ multiplayer to feel comfortable making that judgement myself.

I'd hate if that's how it was in Halo. The feeling of victory and knowing I played well in Halo is a fantastic one and it's the kind of reward I want. Not this.
 
Heh, i recognize myself here. In COD, i didn't really care about winning. XP for new stuff? Sure. Winning was secondary.
In Halo, winning first.

Yes and that's exactly why the noob crowd go for COD now. Because it rewards them without having to win or to be good at the game.
 

Trey

Member
I'd hate if that's how it was in Halo. The feeling of victory and knowing I played well in Halo is a fantastic one and it's the kind of reward I want. Not this.

I'm with you here. I think most of us are.

Long term unlocks hold little sway over me, and are more of an annoyance than anything. Also the prompts and notifications for every little thing you do bothers me as well. Put the feedback into the actual game.
 

Deadly Cyclone

Pride of Iowa State
Yes and that's exactly why the noob crowd go for COD now. Because it rewards them without having to win or to be good at the game.

Although if you are good at the game, and do win, you also get rewarded. I enjoy that aspect. I enjoy rewards too. After 1000 Reach matches me trying to get wins along with trying to get the security helmet keeps me going.
 
Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
I only agree with you to a point. THere is more reward on the superficial level, like Zeeouter mentioned. But CoD also has some very tight gameplay for an ADS shooter. So it's not all just rewards.

Why would I want to drive a warthog? Because it's fun. And Kyle is right that Halo wouldn't be so hard on newcomers if trueskill actually worked. Personally, this is where I think a ranking system like previous Halo games (1-50) works best. A straight ranking system would be good, with winning games contributing to 50-75% of ranking up, and the rest up to a trueskill modifier (how well you played in each particular game). Play well and you're not as likely to drop a level with a loss. Or play well and it doesn't take you quite as long to go up a rank.
 

Woorloog

Banned
Yes and that's exactly why the noob crowd go for COD now. Because it rewards them without having to win or to be good at the game.

Sadly, and maybe ironically, Reach does this too. Win or lose or AFK, you get money still. Very little though, and the rewards are merely cosmetic and not very interesting. Arguably a reason why Reach has so large AFKing problem compared to Halo 3.
COD doesn't have AFKing problem for it heavily rewards invidual action.
Halo 4 may have such as system, or maybe not, we do not know enough yet. I fear, if there is a similar system, that it will reduced people's team work, encouraging invidualism (too much) and making winning irrelevant. Oh i'm going to love a good progression/reward system but i'd make it to favor winning very, very heavily.
 
I enjoy a good unlock progression system such as in CoD, but I also do not like the completely unfair advantage it sometimes creates. Thankfully it seems 343 is already building a system that is far more balanced and does not destroy Halos established playstyle. I do wonder if we will be able to unlock things like different weapon skins.. I would actually like it, and I think its a much better fit than armor effects. One way or another I really hope there is a lot to spend spartan points on, both gameplay and cosmetic items.


Also, CoD is rewarding in its distribution of exp, so I hope Halo 4 can capture that feeling of progress. It doesn't hurt anything, and if it keeps people happy, why not?

Changed it to a public album. I might finish the article some day. Once I'm done with a few other things that I think are a bit more interesting. Then once I finish it, who is gonna host it; Halogaf.com or maybe I can convince Dani to put it on FuD?

Awesome, thanks! You should totally try to finish the article, Halo 3 ODST was a fantastic game and an analysis and critique is well deserved. Also, it could spawn some good discussion about design choices in Halo games.

If you do decide to finish it and want someone to play some ODST with lemme know, I keep trying to find an excuse to play it.
 
I'm with you here. I think most of us are.

Long term unlocks hold little sway over me, and are more of an annoyance than anything. Also the prompts and notifications for every little thing you do bothers me as well. Put the feedback into the actual game.

Well what im saying doesn't apply to the people in here. Hardcore gamers aren't the ones that Halo needs to win back, its the casuals that Halo has lost since Halo2 and COD gained.
 
Countdown was basically Construct 1.5. It works better than Construct, but it is only because of AAs(which I think is surprising).

Changed it to a public album. I might finish the article some day. Once I'm done with a few other things that I think are a bit more interesting. Then once I finish it, who is gonna host it; Halogaf.com or maybe I can convince Dani to put it on FuD?
Countdown is much better than Construct, but I don't think AAs have anything to do with it.

HaloGAF.com is always available for hosting any Halo-related Gaffer project that needs a home.


This past weekend I ate a pizza roll with a glob of this sauce inside it on a dare. I think it's at about the same range on the Scoville scale. Cleared my sinuses out and made me a little dizzy; my throat burned for about half an hour.

This was after we snuck some into the pizza roll of an unsuspecting friend. He thought he was going to die. If we weren't all best friends I think he would have been pretty angry.
 
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