So what is energy, then? Just the maximum amount of mana? So just increase that ln a per-need basis?
Yeah, but if you're a sorceress then you can put points into "warmth" IIRC and that will pretty much give you infinite mana.
So what is energy, then? Just the maximum amount of mana? So just increase that ln a per-need basis?
So what is energy, then? Just the maximum amount of mana? So just increase that ln a per-need basis?
So what is energy, then? Just the maximum amount of mana? So just increase that on a per-need basis?
This is a silly argument. Blizzard could have made energy more substantial and/or increased the bonuses given by strength and dexterity if they wanted to make stats a more difficult choice.Lol, and people wonder why Blizzard changed the stat system for Diablo 3.
Latest, I presume. The game (and expansion) is fresh downloaded off battle.net today.What patch version of the game are you playing?
Eh? Stats aren't difficult, you just have to initially work out their relationships to how your character performs. If I had more time before Diablo III, I wouldn't be asking. Instead, I'd just experiment.Lol, and people wonder why Blizzard changed the stat system for Diablo 3.
Stats worked fine before the expansion because mana wasn't a bottomless pit then and the weapon damage bonus from strength and dexterity wasn't meaningless. This argument isn't accurate to the history of Diablo 2 and ignores the fact that selectable stats have worked in other action RPGs.Customizable base line stats simply never have worked very well in a diablo type game and likely never will. They introduce to many balance issues one way or the other and are better left to the wayside the way they have been.
The entire idea of these kinds of games is loot and increasing your stats through said loot, changing your base stats is entirely pointless and unneeded. They are better off putting the balance effort and development time towards other things.
So While I have been a gamer since 85, and a PC gamer since 93 I have never played the Diablo games. Can anyone tell me what was so great about them? Did they have a great storyline?
So While I have been a gamer since 85, and a PC gamer since 93 I have never played the Diablo games. Can anyone tell me what was so great about them? Did they have a great storyline?
I really enjoy the storyline but the main thing is the addictive gameplay and loot you can get.So While I have been a gamer since 85, and a PC gamer since 93 I have never played the Diablo games. Can anyone tell me what was so great about them? Did they have a great storyline?
Stats worked fine before the expansion because mana wasn't a bottomless pit then and the weapon damage bonus from strength and dexterity wasn't meaningless. This argument isn't accurate to the history of Diablo 2 and ignores the fact that selectable stats have worked in other action RPGs.
Suairyu, the version you get from the battle.net downloader isn't updated all the way; if you connect to battle.net you'll get the newest patch version.
EDIT: Come to think of it, stats were only broken in the original Diablo because you could dupe elixirs.
Story? Perhaps not... but the background lore and atmosphere certainly creates an immersive experience. It might be more accurate to say it has fantastic flavour.So While I have been a gamer since 85, and a PC gamer since 93 I have never played the Diablo games. Can anyone tell me what was so great about them? Did they have a great storyline?
When WW cost 25 mana and barbs on base energy would get <200 mana with gear at level 70, energy was important. Mana pots haven't always been buyable from vendors. High strength was both harder to get and more necessary due to the lower total stat pool (less levels are obtainable without extreme grinding) and the increased parity between weapon damage and actual damage. In fact, the least useful stat in Diablo 2 (1.00) was dexterity and that's because bows weren't very good and lightning fury crashed the game.At no point during diablo 2s life span were the stat choices ever meaningful. Heavy str builds were always not as good as vit builds and energy was always at the very least the worst stat by far even at d2 launch.
I can't think of a single loot driven game like diablo that has ever had customizable baseline stats that made me feel it was better for having it. They have all been superfluous at best and could have been handled just fine with items.
At worst the choices are completely broken like in diablo 2 and the game would have been better off without them.
At no point during diablo 2s life span were the stat choices ever meaningful. Heavy str builds were always not as good as vit builds and energy was always at the very least the worst stat by far even at d2 launch.
I can't think of a single loot driven game like diablo that has ever had customizable baseline stats that made me feel it was better for having it. They have all been superfluous at best and could have been handled just fine with items.
At worst the choices are completely broken like in diablo 2 and the game would have been better off without them.
And I really hope they just let me distribute my own stats. You don't always get what you want.I really hope this stat no stats discussion dies when people hit 60.
I agree but who's not to say the system they have now that doesn't have where you can pick your own stats but just skills can't make just as a complex system. I don't care either way regarding picking stats or not but I am more than content with how Diablo 3 seems to handle it.The point is that in a complex, well made game that is about the gameplay and strategy of building characters with a lot of complex skills and systems, you can create real variety and viability to this kind of stuff.
I can see where your coming from but they don't and probably will never, Is it a bad thing? I doubt it, is it preferable to be able to pick your own stats? I don't think so either but I am interested to dive into the game and see if it makes any difference.And I really hope they just let me distribute my own stats. You don't always get what you want.
I really hope this stat no stats discussion dies when people hit 60.
When WW cost 25 mana and barbs on base energy would get <200 mana with gear at level 70, energy was important. Mana pots haven't always been buyable from vendors. High strength was both harder to get and more necessary due to the lower total stat pool (less levels are obtainable without extreme grinding) and the increased parity between weapon damage and actual damage. In fact, the least useful stat in Diablo 2 (1.00) was dexterity and that's because bows weren't very good and lightning fury crashed the game.
Story? Perhaps not... but the background lore and atmosphere certainly creates an immersive experience. It might be more accurate to say it has fantastic flavour.
So blizz is saying they havent shown that much of the game, which is why there is some bad feedback. Im interested to see how much they havent shown.
Go play MedianXL mod for Diablo 2, extensively read the forum for builds, then come back and we'll talk.
The problem is that they gotta balance them right and offer a ton of variety in the skills, items and builds to support the viability of different skill and stat builds.
In fact, I wanna go further with this. I just jumped onto the MedianXL builds forum and picked a few threads at random.
I found one that was a full dexterity javazon build, a full strength build for a crossbow necro, and a full energy build for a poison sorceress. We got a full energy summoner necro, a strength/vitality shapeshifter druid, and a claw tornado oskill barbarian with a split between strength for damage, dexterity for attack rating and vitality for health.
The point is that in a complex, well made game that is about the gameplay and strategy of building characters with a lot of complex skills and systems, you can create real variety and viability to this kind of stuff.
Leech was expensive on weapons and usually came at the cost of damage. Also, when Blizzard implemented the penalties on leech for nm and hell the physical damage dealt by pikes was too low to make up the 25 mana cost unless you had dual leech rings, which meant lower resists.In 1.0 leech didn't suck and you still didn't need energy. a WW barb could just sit there with a pike or whatever (lances didn't drop) and never die or lose any mana at all. I played my barb the most pre-lod and you NEVER needed any energy, on any character I ever created.
Leech was expensive on weapons and usually came at the cost of damage. Also, when Blizzard implemented the penalties on leech for nm and hell the physical damage dealt by pikes was too low to make up the 25 mana cost unless you had dual leech rings, which meant lower resists.
I bought it off of Battle.net.Anyone bought the game off battle.net? I'm tempted to get it off their site so I can unlock the game at midnight without wasting much time. Any downsides to purchasing straight off their store? (Other than not having a tangible object)
Anyone bought the game off battle.net? I'm tempted to get it off their site so I can unlock the game at midnight without wasting much time. Any downsides to purchasing straight off their store? (Other than not having a tangible object)
Does anyone know if the pre-download unlocks at 12am PST, or does it release at 12am in your region?
Does anyone know if the pre-download unlocks at 12am PST, or does it release at 12am in your region?
You can, they've just renamed the stat customization: the jeweler.And I really hope they just let me distribute my own stats. You don't always get what you want.
Diablo 2 Barbarian skill progression
Level 1:
Bash
Howl
Find Potion
Level 6:
Leap
Double Swing
Taunt
Shout
Level 12:
Stun
Double Throw
Find Item
Level 18:
Leap Attack
Concentrate
Battle Cry
Level 24:
Frenzy
Battle Orders
Grim Ward
Level 30:
Whirlwind
Berserk
War Cry
Battle Command
=========================
Diablo 3 Barbarian skill progression
1 Bash
2 Hammer of the Ancients
3 Cleave
4 Ground Stomp
5 Rend
6 Bash Clobber Rune
7 Hammer of the Ancients Rolling Thunder Rune
8 Leap
9 Ancient Spear
9 Cleave Rupture Rune
-
11 Frenzy
11 Rend Ravage Rune
12 Seismic Slam
12 Ground Stomp Deafening Crash Rune
13 Revenge
13 Bash Onslaught Rune
14 Weapon Throw
14 Leap Iron Impact Rune
15 Hammer of the Ancients Smash Rune
15 Ancient Spear Grappling Hooks Rune
16 Sprint
17 Threatening Shout
17 Frenzy Sidearm Rune
18 Cleave Reaping Swing Rune
18 Ground Stomp Wrenching Smash Rune
18 Seismic Slam Stagger Rune
19 Earthquake
19 Rend Blood Lust Rune
19 Revenge Vengeance is Mine Rune
20 Whirlwind
21 Furious Charge
21 Leap Launch Rune
21 Weapon Throw Mighty Throw Rune
22 Battle Rage
22 Ignore Pain
22 Frenzy Triumph Rune
23 Ancient Spear Skirmish Rune
23 Sprint Rush Rune
23 Threatening Shout Intimidate Rune
24 Earthquake Giant's Stride Rune
24 Whirlwind Dust Devils Rune
25 Call of the Ancients
25 Seismic Slam Shattered Ground Rune
25 Revenge Best Server Cold Rune
25 Weapon Throw Richochet Rune
26 Overpower
26 Bash Punish Rune
26 Battle Rage Marauder's Rage Rune
26 Ignore Pain Bravado Rune
27 Hammer of the Ancients The Devil's Anvil Rune
27 Furious Charge Battering Ram Rune
28 War Cry
28 Ground Stomp Trembling Stomp Rune
28 Threatening Shout Falter Rune
29 Sprint Run Like the Wind Rune
29 Earthquake Chilling Earth Rune
29 Whirlwind Hurricane Rune
29 Overpower Storm of Steel Rune
30 Wrath of the Berserker
31+ Another 72 assorted runes
===
A Diablo 2 Barbarian will finish Normal difficulty with 20 different skills to choose from.
A Diablo 3 Barbarian will finish Normal difficulty (level 30, per Bashiok's confirmation) with 59 (FIFTY-NINE) different skills to choose from. He will continue gaining skills after level 30 all the way up to level 60 at the rate of about 2 new runes to try per level, for another 72 (SEVENTY-TWO) skills left to be earned by the end of Normal, or a total of 131 different skills to select by the time he's just about to start Inferno difficulty.
So no in game voice chat for D3? I must admit I would have liked to have it. It would just make playing with my brother easier.
Any suggestions between Mumble, Ventrillo, and TeamSpeak? It will only be about 5 people max on the server at a time.
So no in game voice chat for D3? I must admit I would have liked to have it. It would just make playing with my brother easier.
Any suggestions between Mumble, Ventrillo, and TeamSpeak? It will only be about 5 people max on the server at a time.
I hear mumble is a great option with relatively little lag compared to Vent and TS.
First of all, that list is completely disingenuous. Second of all, the number of viable builds and possible variations on those viable builds will determine whether or not there is more customization. Seeing as you know exactly as much about endgame as everyone else does here, the question remains an open one. The number of options are irrelevant if they're not balanced.
Soo... I have played and "completed" the single player modes on both the previous Diablo games but I have absolutely no idea what the multiplayer is all about... especially not in this third game. Is there anywhere I can read about it? (Not massive detail, just an overview of it all)
I gotta say, stat point allocation (and their various attributes) will be something I'll miss.. but having to make multiple characters based on that, I won't.
High dex sorc was so fun D:
First of all, that list is completely disingenuous. Second of all, the number of viable builds and possible variations on those viable builds will determine whether or not there is more customization. Seeing as you know exactly as much about endgame as everyone else does here, the question remains an open one. The number of options are irrelevant if they're not balanced.
Although I agree with you, I am curious about something: How has build diversity "performed" in internal testing? Do people tend to gravitate towards certain skills/builds, or is there actually a large amount of diversity in play?
Bashiok: There's a large amount of diversity, and some of that is afforded by overlap in skills. With ~150 skills per class they of course aren't all going to unique in their function, which allows for overlap and customization in build choice. In addition, we find that gear as well as just play experience will influence someone's build as they go. Someone might pick up an item with a +skill mod, and decide to swap around their build to benefit from the item. If they enjoy it they'll start building out a set that really feeds that new build. In addition to the Nephalem Valor buff which penalizes changing builds mid-game, there's a large amount of item and skill investment in perfecting a build that lends itself to sticking with it. I know people have a concept that players are just going to be swapping around their builds all the time, and that's certainly true as things are unlocking, but at high levels there's enough investment in a build that it just doesn't really happen.
I've said this elsewhere recently, but the designers knew they were on the right track for diversity and balance when people would come up to them and say "This skill is absolutely overpowered and required to play this class" and right behind them would be another person saying the exact same thing about another skill. There are absolutely skills that are very tempting, but different skills appeal to different people, and our intent (and what we believe we've achieved) is the ability for someone to choose a build that appeals to them and to make it work. A lot of personal taste, play style, experience, and even just aesthetics play more into build choices than people usually expect. And that's insanely exciting from both a design and player perspective.
As I said in the other thread (or was it this one), Gems have taken over stat growths. Look up the max amount of sockets you can have on gear and then times that by the attribute amount the highest gem gives you.
This above system allows for more customization of points then the old stat system. Want to make a Wizard who can dodge like a boss? All Dex Gems. Need your barbarian to stop getting raped by Diablo's fire? All Int gems. And whatever combination in-between.
The game isn't even out yet, play for a month. Get to 60 and give Inferno a serious go with these new systems before you start complaining.
Stats worked fine before the expansion because mana wasn't a bottomless pit then and the weapon damage bonus from strength and dexterity wasn't meaningless. This argument isn't accurate to the history of Diablo 2 and ignores the fact that selectable stats have worked in other action RPGs.
Yeah that bummed me out in the beta, though I kinda hoped it was just a beta thing.
Ah well.