Good villains should be iconic, and powerful, to suit this type of game best. Not a huge variety of enemies to choose from in gaming, but Sephiroth is definitely one of them
Good villains should be iconic, and powerful, to suit this type of game best. Not a huge variety of enemies to choose from in gaming, but Sephiroth is definitely one of them
The stages of this game look awful. The LBP one looks boring and the Jak one looks generic as hell.
One thing SSB got right is how visually interesting every stage is. The only stage that looks good so far is the Hades one.
They've got so much creative license with these stages and we are simply seeing a clusterfuck of mismashes. Give me something that looks good, and I want plenty of variety.
Resident Evil started out as a Playstation franchise. They definitely need some RE characters in this game.
??? The stages aren't that big. Sandover Village is like 1/3 the size of New Pork City.
I've never played a Killzone game, because I tend to avoid first-person shooters set in a predominantly brown/grey encrusted world that looks about as visually appealing as a plate of raw sewage seasoned with some cinnamon and nutmeg...
BUT
...that Radec fellow looks the part.
You gotta Believe!
Sackboy could be this game's Kirby. Switching skins and powers alike!
Its all part of the plan, kids love these kind of character, they find it cool or edgy or something. So after seeing how cool and badass kratos and radec are, they'll go out and buy their game.He's a certified badass, KZ2 spoilers:he kills the main protag in KZ1 like nothing (video) and in defeat he killed himself instead of being prisoned by the ISA.
It's pretty ironic that they choosed to introduce characters like Colonel Radec (scifi nazi officer), Kratos (murderous anti-hero) and Sweet tooth (psychopathic killer clown) in a family game.
By what measurement? By total sales of franchises or what is iconic? What is iconic doesn't necessarily mean compelling to each individual.Let’s get this out of the way, the Nintendo roster is better. They have more popular and iconic characters. There is no disputing that. Sony do not have the characters to compete with Mario or Pikachu.
What is iconic doesn't necessarily mean compelling to each individual.
Fair enough. My personal Nintendo favorites I've listed are not the ones that come from the best selling games or are the most iconic ones.Yes, but generally speaking something iconic can be quite safely be labeled as "compelling".
Its all part of the plan, kids love these kind of character, they find it cool or edgy or something. So after seeing how cool and badass kratos and radec are, they'll go out and buy their game.
and maybe Snake's supers could be Lv 1=Patriot, Lv 2 Railgun, Lv 3 something Metal Gear
Actually Visari and Radec are very good.
They are from Killzone games.
By what measurement? By total sales of franchises or what is iconic? What is iconic doesn't necessarily mean compelling to each individual.
I am pretty sure they will make more games so they won't burn Cloud now.
I think you meant "shameful".A few people have mentioned that. It would definitely be cool.
So..why not 7 players at once? (PS3 support 7 players/DS3s) sure it will be just completely chaotic but still they should do it..
I'm pretty sure they dropped support for that before launch. If you look at the back of each controller you'll see there are only 4 lights.
I'm pretty sure they dropped support for that before launch. If you look at the back of each controller you'll see there are only 4 lights.
I think you meant "shameful".
7 is a weird number though...
Nope, it supports 7 controllers. That's why you can have 6 person local co-op on the PS3 version of the X-Men Arcade game, and not on the 360 version.
Edit: Multiple lights on the controller light up when you're numbers 5-7.
It supports 7 controllers.
Player1 - Light 1
Player2 - Light 2
Player3 - Light 3
Player4 - Light 4
Player5 - Light 1 + 2
Player6 - Light 1 + 3
Player7 - Light 1 + 4
7 is a weird number though...
It supports 7 controllers.
Player1 - Light 1
Player2 - Light 2
Player3 - Light 3
Player4 - Light 4
Player5 - Light 1 + 2
Player6 - Light 1 + 3
Player7 - Light 1 + 4
Sony line-up can have over it: A better variety of Western and Japanese characters. Smash Bros has a lot of Japanese characters, but sometimes its good to mix it up a little by having a Nathan Drake, Kratos or even a Jak.
Nah.
Player1 - Light 1
Player2 - Light 2
Player3 - Light 3
Player4 - Light 4
Player5 - Light 1 + 4
Player6 - Light 2 + 4
Player7 - Light 3 + 4
Do you notice what the numbers add up to?
A better variety of Western and Japanese characters. Smash Bros has a lot of Japanese characters, but sometimes it’s good to mix it up a little by having a Nathan Drake, Kratos or even a Jak.
This reminds me of when Forza came out and GT fans were calling it a clone of GT5, seriously people, can't someone make a game in the same Genre without being called a clone of the most popular game in that genre.
This reminds me of when Forza came out and GT fans were calling it a clone of GT5, seriously people, can't someone make a game in the same Genre without being called a clone of the most popular game in that genre.
Forza -> 2005
GT5 -> 2010
Thing is, Sony have already pinched the four primary colours scheme from Super Smash Bros. With seven players that means Sony will steal yet another 3 colours from some other highly reputed source. Does their villainy know no bounds?!
Reminds me of Saints Row as well. GTA fans we're merciless. But look how both franchises are widely accepted now.This reminds me of when Forza came out and GT fans were calling it a clone of GT4, seriously people, can't someone make a game in the same Genre without being called a clone of the most popular game in that genre.
Given how Nintendo is in Japan and almost exclusively employs Japanese developers (if not developing themselves), it's uhm... obvious there's mostly "Japanese characters"?
One thing that worries me about the gameplay is the whole super meter - KO - point system. Has anyone else read or seen anything more about this somewhere on the internets? I for one want this to have the potential to be a competitive fighter and I see this whole super meter - KO system as a setback. If no one has HP and everyone has crazy powerful supers (that usually kill everyone) how can that be balanced, aside from not being able to attain level 3 supers for a decent to possibly long period of time.
I guess I'm just nit picking and in reality it's just the opposite of a health bar, minus the health bar really, or simply just a fighting game with a special bar and no health bar, but to a long time fighting game fan it just hurts my head to comprehend that concept sticking and helping this be a deep and competitive game. There was a mention of actual move sets on podcast beyond (from IGN) so that'll make things interesting if there are intricate moves aside from simple attack combinations. Still, I have a nagging worry about this whole super - KO system..
Thing is, Sony have already pinched the four primary colours scheme from Super Smash Bros. With seven players that means Sony will steal yet another 3 colours from some other highly reputed source. Does their villainy know no bounds?!
so if a GTA character made it as one of the 3rd party characters who would everyone want?