we'll never have a video game written/directed by philip k. dick (r.i.p.), but we do have fsr (as it refers to itself). i'm not saying this's a good thing - while i'd strongly encourage anyone who hasn't read '
the 3 stigmata of palmer eldritch' to drop everything & do so immediately, he also had a strong tendency to wander off to places that, while obviously interesting to him, weren't really all that interesting (or comprehensible) to anyone else, & fsr tends to cross that line pretty frequently...
i'm maybe half-way into it (judging from the number of story-related puzzles), & my main feelings are a mixture of astonishment over the fact that i continue playing (devil survivor can't get here soon enough), & that weird kind of boredom where you're not really disappointed so much as just repeatedly thinking 'wtf?'. there're sections of this game where the moronic meter hits 11, & other parts that come off so hallucinatory/dream-like, you can't help but think suda must've spent a lot of time quickly writing stuff down when he'd wake up every morning, & then just go ahead & stick it all in (anywhere). & then, of course, there's the little boy who, in a penultimate version of 4th wall-breaking, trashes the whole game, soundtrack included (& also anyone playing it)...
briefly, you're this guy who's a 'searcher'(?!), who comes to this (supposedly) luxury resort to do a job. but what happens is, every day, you get your wake-up call, step out of bed, pass out, have a coffee, manage to get just so far along, & then, next thing you know, you're in bed, getting your wake-up call again (i know, like this kinda thing doesn't happen all the time). anyway, the gameplay's all about solving number-based puzzles by deciphering clues contained in the resort's guide book (which, when i initially realized it, had me thinking 'no way!', but, yes way, that's the whole damn thing!), while having one bizarre personal encounter after another, & all the while being soothed by maybe some of the most bogus game music ever (think 'elevator from hell')...
it's hard for me to say fsr's 'so bad it's good' - i have a pretty high tolerance for that kinda thing (bayonetta!), &, as someone who loved killer 7, & wasn't so crazy about contact, i'm convinced at this point that fsr's just plain bad, period... tho in a very distinctive, unique way

...