Stop talking sense. It doesn't belong in GAF, not this close to E3!No, UE4 was not created to run on Wii U. That should've been obvious. The question is if it'll still support running on Wii U, even though it's not what they designed it for. Hopefully Nintendo's doing good talks with Epic to figure out the barebones requirement to at least make somewhat easy ports possible on the system.
Seriously, by the time UE4 games start arriving on these 'unannounced platforms' the iPad will probably be more powerful than Wii U.
Common sense tells us that UE4 will never reach the Wii U.Like I said, it's just speculation based on what he said. He didn't outright deny the Wii U. Come E3, we'll find out hopefully.
Hypothetically it would be much easier to create a Wii U version of a next-gen game than it was to create a Wii version this gen, because Wii U will at least be architecturally similar.But that is not going to happen, regardless of UE4 being on the WiiU. Maybe a few, but if a publisher doesn't think that platform is going to make money from the port, it won't happen. Not to mention these next gen consoles are almost certainly going to be far more powerful than the WiiU, so ports would require a fair amount of effort. Similarly to the Call of Duty games for the Wii, whatever ports end up even happening will be bastardized versions made by some B team. Am I wrong?
If the primary intended platform for the engine was PC, it would be out already.Of course the intended platform has not been announced - it has been here for the past 30 years. You cannot "announce" something that already exists.
I don't think a lot of UE4 games will be released before the release of iPad 5 or 6. And as for the underlined...no, it's not.Good one.
Yeah, that's not happening for a while. The iPad 4 will still be a bit behind current-gen, and even then iOS is an open platform.
Today in "no shit" news... I think Epic have something on their hands that is going to bring disappointment for them. The next-gen won't be as powerful as they think it will.
The big open question is "What will the Wii U user base be purchasing?" The type of titles that will be the vanguard next gen might still sell better on those consoles than the Wii U. Especially while the Wii U install base is smaller.Wii U will be a current platform with an active user base purchasing games for the system. I very much doubt Xbox 360 and especially PS3 will have the market tail of PS2.
Seriously, by the time UE4 games start arriving on these 'unannounced platforms' the iPad will probably be more powerful than Wii U.
I'm going to go ahead and guess they know exactly how powerful it will be.
No, UE4 was not created to run on Wii U. That should've been obvious. The question is if it'll still support running on Wii U, even though it's not what they designed it for. Hopefully Nintendo's doing good talks with Epic to figure out the barebones requirement to at least make somewhat easy ports possible on the system.
I don't think a lot of UE4 games will be released before the release of iPad 5 or 6. And as for the underlined...no, it's not.
Yes, I agree this is the major factor. A lot of publishers likely won't see the Wii U userbase as being worth it for their 'core' games.The big open question is "What will the Wii U user base be purchasing?" The type of titles that will be the vanguard next gen might still sell better on those consoles than the Wii U. Especially while the Wii U install base is smaller.
I doubt the Wii U is going to be tremendously more powerful than the Xbox 360. That said, maybe I should have shifted the target to iPad 7 rather than 6. That said...even if performance doubled every 12 months that wouldn't happen unless the wii u was only 240gflops i.e. weaker than the 360.
iPad is only 10 GFLOPS (Apr 11 2010)
iPad 2 is only 19GFLOPS (Mar 11 2011
iPad 3 is only 38GFLOPS (March 16 2012)
ipad 4 maybe 76GFLOPS (2013)
iPad 5 maybe 152GFLOPS (2014)
iPad 6 maybe 300GFLOPS (2015)
iPad 7 maybe 600 GFLOPS (2016)
iPad 8 maybe 1200 GFLOPS (2017)
I highly doubt they can keep the upgrades doubling every year but even if it does...
...this is a good point.You also have to realise that the iPad 3 renders at an outrageously high resolution and there goes your power running multiplatfor game sin native resolution.
What's to say that Apple will never do anything to foster a marketplace that also supports higher budget titles?Good luck selling $1 games at AAAA budgets as well.
Anything is possible, but I doubt it. Tablets have long been a vision of future computing seen in science-fiction (such as 2001: A Space Odyssey and Star Trek) because it's difficult to imagine a superior user interface.Who knows what would have happened by that time. Tablets could go the way of netbooks and be usurped by something else completely.
If this generation drags on for too much longer then devs are going to be dropping anyway. Sales-wise, this has been one of the most anemic quarters in years.AGITΩ;37655853 said:I honestly don't care too much. I'm kinda scared of another powerhouse attempted generation. I'm fine with a moderate Graphic update and a lot more RAM on new system than trying to go AAAA. It'll kill off so many devs or just make them shift to being handheld and mobile exclusive to keep dev costs low to not eat them up. As much as some gamers want all out specs, I don't find it being good for the industry in this economical state.
March 2012 said:From a pure revenue standpoint, sales of consoles and other hardware were $323.5 million, a 35% drop from March 2011. Total gaming sales, which includes hardware, software, and accessories, earned $1.1B, down from $1.47B from the same period last year.
Its quite hard to believe that game sales are dropping, even when we have huge titles popping out every now and then. But apparently, analysts at PiperJaffray say that theres a year-on-year decline.
They say that the upcoming April NPD report will continue the decline with a 25% drop in game sales at $375 million. Quite a huge number, and increasing by the looks of it.
If this generation drags on for too much longer then devs are going to be dropping anyway. Sales-wise, this has been one of the most anemic quarters in years.
I'm going to go ahead and guess they know exactly how powerful it will be.
Developers have fixed hardware that they can tailor the game for. It's not Android or PC. They can design solely for the high-end, latest release model if they wish, but it should also be a lot easier to create scalable games that work across a variety of hardware when you know the exact specs of those systems.And, yeah, I guess it isn't. However, it's definitely not nearly as closed as a console. The very fact that it runs across multiple hardware SKUs means that it's "not as closed" as a console OS. I don't think you can deny that.
Developers have fixed hardware that they can tailor the game for. It's not Android or PC. They can design solely for the high-end, latest release model if they wish, but it should also be a lot easier to create scalable games that works across a variety of hardware when you know the exact specs of those systems.
Good one.
Yeah, that's not happening for a while. The iPad 4 will still be a bit behind current-gen, and even then iOS is an open platform.
2-4 years seems kind of extremely long to use an old engine for if you're seriously humoring changing at all.
But that is not going to happen, regardless of UE4 being on the WiiU. Maybe a few, but if a publisher doesn't think that platform is going to make money from the port, it won't happen. Not to mention these next gen consoles are almost certainly going to be far more powerful than the WiiU, so ports would require a fair amount of effort. Similarly to the Call of Duty games for the Wii, whatever ports end up even happening will be bastardized versions made by some B team. Am I wrong?
There is a completely different and yet equally legitimate way to interpret what he said.
I think budget and market issues are what's actually preventing iPad games from being closer to what's on Vita. As it stands, iOS games don't even compete with Resident Evil Revelations or Super Mario 3D Land on 3DS.It's still not as close to the metal, though. If it were, iPad 3 games would be in the same league as Vita games. And then there's the budget issue...
It's kind of funny, but not too far fetched. iPad3 renders at over 1080p and the graphics are catching up.
What's to say that Apple will never do anything to foster a marketplace that also supports higher budget titles?
There was that rumour about an Apple internal project to release a game controller, though...Easier said then done. These casuals are so used to getting everything for free or $1 that they've shown they care nothing about quality (then again you could say they never did at any price). Not even the all mighty Apple can just change that with a snap of their fingers.
Besides they continue to show no interest in gaming of any real substance.
Epic want to dictate their vision of next-gen to the platform holders. It may well have been a success with Microsoft.I think Epic is expecting too much from next gen...
I think Epic is expecting too much from next gen...
Today in "no shit" news... I think Epic have something on their hands that is going to bring disappointment for them. The next-gen won't be as powerful as they think it will.
I think Epic is expecting too much from next gen...
Xbox 3 + PC + future imaginary powerful mobile tech.I don't believe so, there are already platforms that UE4 is intended for, so more than one manufacturer meets their requirements.
I think PS4 will be below what they're hoping for, but Microsoft will kowtow to them just as they did over 512 MB RAM in Xbox 360.Today in "no shit" news... I think Epic have something on their hands that is going to bring disappointment for them. The next-gen won't be as powerful as they think it will.
The current rumor from GDC is that the UE4 demo was running on Durango dev kits, and they've previously made similar comments about it targeting unannounced platforms. Reading between the lines it's obvious that UE4:Wii U as UE3:Wii.
Xbox 3 + PC + future imaginary powerful mobile tech.
Though I've no doubt it will hit PS4.
That's impossible. Wii didn't support UE3 because it didn't have programmable shaders, not because it was too weak. Wii U most likely won't have such a technical limitation. If Wii U doesn't run UE4, it won't be due to tech. Wii U's not an overclocked 360, contrary to popular belief.
I was just saying that I think of the coming consoles, only Xbox 3 will be all they are hoping for from the next generation.PS4 and XBOX (3)? will be supported platforms definitely. PC is a no brainer, but it's not 'unannounced'.
Why is it so important to some people that Unreal Engine 4 be announced for the Wii U? I just don't get it.
I was just saying that I think of the coming consoles, only Xbox 3 will be all they are hoping for from the next generation.
The current rumor from GDC is that the UE4 demo was running on Durango dev kits, and they've previously made similar comments about it targeting unannounced platforms. Reading between the lines it's obvious that UE4:Wii U as UE3:Wii.
I was just saying that I think of the coming consoles, only Xbox 3 will be all they are hoping for from the next generation.