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Diablo III |OT| Stay Awhile And... *click* *click* *click*

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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It does have insane regen. It is interesting to see how different it will get used compared to mana at higher levels. It seems that you can dump it all in a panic and have it all back after a short time. It's almost like a cooldown that gets compounded by what skills you use in unison. Because using bigger spells means you will get forced to use lesser ones you make use of those last slivers of arcane power. Mana on the other hand requires long term conservation but you don't have to wait after ever few dumps of spells for regen.
The problem here is that you'll have so much FCR that you won't be able to regen your arcane power fast enough. Hence, why I think you'll only be able to do between 6-8 teleports until you're out of arcane.
 

branny

Member
Is Witch Doctor the only class without some mobility skills? Does Spirit Walk make you move faster? I guess one of the fetishes raises movement speed...
 

Valnen

Member
You know what is better than Teleport? MonkPunch+Teleport.

I kind of wish that teleport had a spell effect when it went off =/. Seemed kinda bleh just appearing next to the enemy without one. Referring to the Fists of Thunder teleport rune. Would be cool if it had an effect similar to dashing strike or something.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Is Witch Doctor the only class without some mobility skills? Does Spirit Walk make you move faster?
Absolutely not. Every class in the game has some sort of mobility skill. Example: Demon Hunters gets insane speed boost everytime she vaults. Barbarian gets ridiculous movement speed when frenzy is active. Monk is op so they're always fast. Sorc uses teleport.

edit: I completely read this wrong... I think Spirit Walk increases the speed with a specific rune?
 

maharg

idspispopd
All this talk about teleporting and I've finally come to the realization that teleporting to Mephisto, sitting on the moat and dropping meteors/blizzards, taking the portal to a4, selling my items, then making a new game and repeating 500 times....well that's probably the most tedious thing that I've ever had so much fun doing.

It's kind of interesting to me how Blizzard keeps talking about these things being mistakes, but the people playing it didn't really seem to feel that way very much. I find it kind of baffling how one of the most successful PC games ever made is constantly put down by the people who made it (or at least are responsible for making its sequel).

Still gonna be a fun game, yadda yadda, but Blizzard's attitude still rubs me the wrong way on this stuff.
 

Realyn

Member
The problem here is that you'll have so much FCR that you won't be able to regen your arcane power fast enough. Hence, why I think you'll only be able to do between 6-8 teleports until you're out of arcane.
?
What does FCR(You mean faster cast rate, right?)has to do with the Wormhole rune? 1 second is one second.
 

Jackben

bitch I'm taking calls.
My set up for D3 sucks balls.

It's a ghetto ass chair in front of my 32 inch HDTV, and I have to put a pillow on my lap for th keyboard and mouse to rest on.

#poorsinglemanswag
A tv dinner tray would probably only put you back 10 bucks...
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
?
What does FCR(You mean faster cast rate, right?)has to do with the Wormhole rune? 1 second is one second.
Faster cast rate, yes. I'm talking about running out of arcane power when teleporting around. Since arcane is restricted to 100 (which is the max amount they can have), and teleport costing 15 arcane - you'll only be able to use it 6-8 times and it'll go extremely quickly with insane fcr because you'll be casting these teleports so fast.
 
Essentially one of the better ways to farm items in Diablo II was to repeatedly kill Mephisto, the A3 boss. Sorc (or another class with Enigma which is an item that was introduced in patch 1.10 and granted anyone the teleport ability) was the best class to do this with as you could just teleport directly to the boss, kill it, rinse and repeat.

Mephisto was located in Durance of Hate level 3. DoH level 2 had a waypoint (meaning once you've activated it you can go directly there at any point (there was always a waypoint in town, and whenever you created a new game you started in town). So people would just take that waypoint and teleport around until they found the entrance to level 3...which could take some time because they made DoH level 2 pretty huge with patch 1.10.

So basically the people you see teleporting around are probably just doing MF runs (basically the term for farming in d2) and skipping everything in the way in favour of the boss since in Diablo you can just endlessly repeat a boss by creating new games.

Sorceress had the Teleport skill. There was later a Runeword you could add to Armor that allowed for Teleporting.

Diablo 3 Wizard has Teleport but on a cooldown; D2's one was spammable endlessly.

There is a skill that the sorceress could spend points into, called "Teleport" - which allowed you to teleport wherever you had the mouse cursor. Then this piece of runeword-loot appeared, which allowed everyone to use this skill.

The teleport in Diablo 3 is exclusive to the Wizard, and it has a big cooldown so you won't be seeing the crazy amount of teleportation as the ones you saw in D2.


This answered it :) glad that this nonsense won't be making it in... really cheapens the way bosses were farmed imo... plus, it kills so much gameplay because you can simply... TELEPORTTELEPORTTELEPORT
 

Raide

Member
I kind of wish that teleport had a spell effect when it went off =/. Seemed kinda bleh just appearing next to the enemy without one. Referring to the Fists of Thunder teleport rune. Would be cool if it had an effect similar to dashing strike or something.

Yeah, would be nice to see some light trail or something for the longer distance TelePunches. When I unlocked it in the Beta, I loved it, :D
 

scy

Member
I kind of wish that teleport had a spell effect when it went off =/. Seemed kinda bleh just appearing next to the enemy without one. Referring to the Fists of Thunder teleport rune. Would be cool if it had an effect similar to dashing strike or something.

Yeah, definitely. It was so weird in the Beta when I just sort of "oh, there I am" on the TelePunch. Seemed rather jarring.
 
The video card is absolutely low-spec, but I'd be surprised if it wouldn't run properly at low or even medium.

This is wrong, from what I understand. That card has 8x as much VRAM as my 9600M GT, and is significantly more powerful on several benchmarks.

Here: http://www.notebookcheck.net/NVIDIA-GeForce-610M.63759.0.html

vs.

Here: http://www.notebookcheck.net/NVIDIA-GeForce-9600M-GT.9449.0.html

I was running the (unoptimized) beta at 1920x1080 with a very playable 25-40FPS or so (some dips with large action), with most settings on low. Maybe you can't max it with that card, but you can certainly run the game very adequately.
 

V_Arnold

Member
It's kind of interesting to me how Blizzard keeps talking about these things being mistakes, but the people playing it didn't really seem to feel that way very much. I find it kind of baffling how one of the most successful PC games ever made is constantly put down by the people who made it (or at least are responsible for making its sequel).

Still gonna be a fun game, yadda yadda, but Blizzard's attitude still rubs me the wrong way on this stuff.

It does quite the opposite for me. I have been pondering around this idea for quite some time now: what is basically happening here is that Diablo 2 was SO a one in a million chance occurance that it left the whole gaming world shocked to be working. Looking back at it, there are MILLIONS of tiny little things that can be done and still the game could have retained that sense of wonder, uniqueness. Some of it was addressed by fan mods, but those lack real balance usually. Some of it was addressed by the original developers in Torchlight - but that introduced new problems.

I believe that Diablo 3 has the potential to retain a timeless fun and at the same time, improve big time on the formula that made D2 so unique. When one looks at Diablo 2, no one can really put the finger on WHAT that thing is that makes it so we can replay it 10+ years later and still have fun. What we can determine, however, is what was NOT the magic seed. It was not that you can only grind in a few places. It was not the skill system. It was not the hacked online. It was not the dupes. It was not the borderline useless stat system....and D3 team is right when they criticize that, imho.
 

Valnen

Member
Yeah, would be nice to see some light trail or something for the longer distance TelePunches. When I unlocked it in the Beta, I loved it, :D

Yeah. I have a weird obsession with video game character teleports. I tend to love characters that teleport/move faster than the eye can see (Vergil, Wesker, Kessler from Infamous come to mind right away).

Which is why I think they should polish the effect on that rune a bit more >.>. Would make monk character of the forever for me probably.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
plus, it kills so much gameplay because you can simply... TELEPORTTELEPORTTELEPORT
And some people actually loved it :3 You can't ignore the fact that people got faster loot with teleport, so they didn't complain!
 

Realyn

Member
Faster cast rate, yes. I'm talking about running out of arcane power when teleporting around. Since arcane is restricted to 100 (which is the max amount they can have), and teleport costing 15 arcane - you'll only be able to use it 6-8 times and it'll go extremely quickly with insane fcr because you'll be casting these teleports so fast.

Yeah, but my point is, it doesn't matter how much FCR you have unless you regen more than 15 AP/time needed to cast 1 tele.
Some FCR will help you to get to 2 faster in this scenario 1.......2, but not here: 1.......................................2.

Jeez, I hope you get it.
 

Cipherr

Member
Just checked my email, Bestbuy had the CE in stock for like 20 minutes today apparently. I was at the fucking movies, of course with my phone off...

"Ain't no luck to that boy at all"
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Yeah, but my point is, it doesn't matter how much FCR you have unless you regen more than 15 AP/time needed to cast 1 tele.
Some FCR will help you to get faster in this scenario 1.......2, but not here: 1.......................................2.

Jeez, I hope you get it.
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.
 

branny

Member
I was just wondering about the WD because I couldn't remember coming across an explicit movement skill while making some builds. With barb you have leaping and dashing, monks have teleporting and dashing, wiz has teleporting, DH has evasive fire and vaulting. Big Bad Voodoo was the only thing I can remember raising movement speed, so I wondered if I was missing something. Spirit Walk is evasive but not technically a quick movement skill. I hope they won't have trouble in PvP whenever that comes out. =\

Not that I'm the biggest fan of Mr. Parkinson's and Ms. Surfer or anything...

Which is why I think they should polish the effect on that rune a bit more >.>. Would make monk character of the forever for me probably.
Poor monks and their underdeveloped animations. :p
 

TheYanger

Member
xXAkb.jpg

Glorious.

Look how big the CE is on the side o_o.

Looks standard blizz CE size to me.
Even my garbage ass D2 CE is huge haha
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Poor monks and their underdeveloped animations. :p
Monks are underdeveloped, period!

...

Oh God, I can hear them running to me!

Umbasa.
 

maharg

idspispopd
It does quite the opposite for me. I have been pondering around this idea for quite some time now: what is basically happening here is that Diablo 2 was SO a one in a million chance occurance that it left the whole gaming world shocked to be working. Looking back at it, there are MILLIONS of tiny little things that can be done and still the game could have retained that sense of wonder, uniqueness. Some of it was addressed by fan mods, but those lack real balance usually. Some of it was addressed by the original developers in Torchlight - but that introduced new problems.

I believe that Diablo 3 has the potential to retain a timeless fun and at the same time, improve big time on the formula that made D2 so unique. When one looks at Diablo 2, no one can really put the finger on WHAT that thing is that makes it so we can replay it 10+ years later and still having fun. What we can determine, however, is what it was NOT the magic seed. It was not that you can only grind in a few places. It was not the skill system. It was not the hacked online. It was not the dupes. It was not the borderline useless stat system....and D3 team is right when they criticize that, imho.

I dunno. It just feels like they're saying "YOU WERE DOING IT WRONG AND YOU RUINED OUR LOVELY GAME" every time they come out with one of those statements. If they're wrong, and we were doing it right all along, then this attitude is just a big ol' fuck you to the fans of the game.
 

Raide

Member
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.

120 with the Passive, Astral Presence. Not that it will change a huge amount.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Once, some poor chap was xfering his Enigma in my game... I found it.
I'm still sorry to this day...
That's another reason why you should never mule things in rogue encampment. I've seen people search for that shit. It's frikkin' ridiculous.
 

V_Arnold

Member
I dunno. It just feels like they're saying "YOU WERE DOING IT WRONG AND YOU RUINED OUR LOVELY GAME" every time they come out with one of those statements. If they're wrong, and we were doing it right all along, then this attitude is just a big ol' fuck you to the fans of the game.

Oh, you mean the "that did not feel like interesting mechanic to us, so we did..." sentences? Those stand out, yeah, I will withold the "final judgement" whether the replacement is better till next week :)
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
120 with the Passive, Astral Presence. Not that it will change a huge amount.
Yeah I mentioned that in my previous post as-well. Between 6-8 teleports should be the accurate number until you get oom.

(btw, Astral Presence is a terrible passive if you ask me :3)
 

branny

Member
I think it's also kind of depressing how most of the monk's mantras have such underwhelming sound effects. It's, like, the sound of snapping your fingers once and then hearing some barely audible chanting. :(
 

injurai

Banned
IMO Spirit walk should deal damage to things you pass through like Weaver from Dota.

NVM there is a rune for this. WD is sounding so awesome. Still haven't decided though.

I think it's also kind of depressing how most of their Mantras have such underwhelming sound effects. It's, like, the sound of snapping your fingers once and then hearing some barely audible chanting. :(

Yeah especially when the are the monks final skills.
 

TheYanger

Member
All the CE talk made me pull down the D2 CE...man I know it was their first one but it's so bad compared to the later ones. Box is beautiful but then it's cheap cardboard so I'm always worried it'll get trashed :/ Glad it's survived this long.
 

scy

Member
@Teleport: As FCR Increases, AP Regen needs to increase to compensate to create a non-stop stream of Teleports. If it's to just keep it within the 1s window, you "only" need 15 AP/s regen regardless of FCR.

Monks are underdeveloped, period!

...

Oh God, I can hear them running to me!

Umbasa.

Never grouping with you~
 

FinKL

Member
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.

I honestly feel its not the 100 arcane that will cap teleport. It's the cooldown. So if you don't Wormhole, you get a flat 1 second teleport every 16 seconds? With wormhole, even if you can cast it back to back, beta attack/cast speeds range from 1.10 casts per second - 1.70 casts per second without equipment bonuses. Wormhole only adds 1 more second so you can only add 1-2 pushing 3 more teleports with it back to back.

I'm wondering if you can pull what we figured out early in guild wars. A "55 monk" could trigger skills to take 10% damage (6 damage per hit), but could regenerate at 20 HP per second, which would make it pretty much invincible. The Wizard has a passive that resets teleport cooldown if you take more than 15% damage. I'm trying to figure out if you can combine that w/ other skills and equipment to trigger it every hit if possible...
 

Realyn

Member
Why are you so sure about that tele thing? You completly forget regen.
120 AP/15=8. Let's say you cast 0.7 spells per seconds, thats 5.5 seconds. In those 5.5 seconds you regen 5.5*14=77 AP, which means another 5 teleports.

edit:14 regen per seconds is just the base regen with passives. No items yet.
 
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