It's really quite sad. I don't think I've ever seen Nintendo people bitterly attack other console makers with this veracity before. The last couple months on GAF have been unbearable at times...
NINJEDIT: I don't mean to say that other console partisanship hasn't been displayed--just that I haven't seen it from Nintys for some time.
I know they look like jokes, but trust me. They are not jokes.Having read the thread nobody is up in arms. Well except for the defense. Some cats made jokes and people got offended I guess? I dunno. I don't have a horse in this race but it's funny because it continues the "Sony copied Nintendo!" meme. I also agree that Sony has made a ton of original stuff. I still find this funny.
Hahaha, really? Online and HD? why don´t you add electricity to that list and make it complete.
Sony is damned if they do, damned if they don't.
It's a Free App, not to mention Brain Age has a lot more to it than these basic games.
So you agree with the other three then? And Sports Championship is the least offender, I agree. But are you suggesting moves existence and SC as a game has nothing to do with the wiimote´s and Wii Sports existence? Do tell.
Why do you single out Sony here? Why not Nintendo, Micosoft and every other company as well? Or do you mean that everyone have to come up with totally new ideas all the time? Honest question, just wondering what your main point is here.
It obviously has some to do with it, but Sony was pushing motion control gaming long before Nintendo. They were fooling around with Eyetoy since 2003. Before the Wii was even released they'd turned their biggest European studio into a full time casual game studio that largely only made motion control games. So they were going to be back in it eventually with the PS3.
So you agree with the other three then? And Sports Championship is the least offender, I agree. But are you suggesting moves existence and SC as a game has nothing to do with the wiimote´s and Wii Sports existence? Do tell.
What exactly was the BIG page they took? Like SolidSnakeX said, they were working on it LONG before the Wii released.Agreed. Taking a BIG page from the Wii´s success. Would you agree?
War never changes...
Are you suggesting that Wiimote's existance and Wii Sports has nothing to do with the amazing success of the Eyetoy? I mean, come on, Sony launched the Eyetoy to much fanfair and with lots of cool games that did well (at least in Europe). Nintendo just wanted in on that!
Moral of the story: No one cares. Just because one company did something, doesn't mean another can't. Competition breeds innovation.
Smash Bros, Mario Kart, Wii Sports, and Brain Age are some of Nintendo's biggest successes this gen, and were the some of the reasons why the Wii and the DS sold so well.
Sony is blatantly copying those juggernauts in order to "cash in on the craze," but, as poor sales by other clones show, copying an idea doesn't mean it will be successful in your market.
What exactly was the BIG page they took? Like SolidSnakeX said, they were working on it LONG before the Wii released.
Who's to say that it wasn't Nintendo copying Sony when they saw those demonstrations by Richard Marks which were all massively well received?
It's really quite sad. I don't think I've ever seen Nintendo people bitterly attack other console makers with this veracity before.
So there are no games that are very similar to eachother that both had success?Smash Bros, Mario Kart, Wii Sports, and Brain Age are some of Nintendo's biggest successes this gen, and were the some of the reasons why the Wii and the DS sold so well.
Sony is blatantly copying those juggernauts in order to "cash in on the craze," but, as poor sales by other clones show, copying an idea doesn't mean it will be successful in your market.
Wow. You mean to tell me Move is an original idea? for real?
Brain Challenge type games existed LOOOOOONG before they came out on Wii... I can't believe some people are implying that nobody can should make games like that because Nintendo made some for Wii and now they own the rights because they were somewhat successful? Dear lord...
So, you people who are flipping out over Sony "copying" Nintendo, did you flip out when Nintendo copied Sony and Aquanaut's Holiday with Endless Ocean?
So you're saying Playstation All Stars won't sell then? Some people believe that LBP is a Mario clone, yet that has sold great.
Are YOU suggesting that in each case the similarities are even remotely comparable? Tech-wise there is not really much all in common between EyeToy and Wii. If anything we could go back to Kirby Tilt n Tumble as initial experimentation from nintendo in motion gaming. Now look closely again at the titles I mentioned announced by Sony. Not the same thing at all IMO.
Um, except that it only became popular on the DS.
Come again?
Several of those types of games exploded on Nintendo platforms, so it was the first experience for many people. That is why many people believe that Nintendo was the first to make it. For example, tons of people have heard of Nintendogs, but in comparison, very few have heard of Dogz.Brain Challenge type games existed LOOOOOONG before they came out on Wii... I can't believe some people are implying that nobody can should make games like that because Nintendo made some for Wii and now they own the rights because they were somewhat successful? Dear lord...
Um, except that it only became popular on the DS.
Do you realize how many Mario Kart clones there are on the Wii? Probably 10% of all Wii games are some kind of Mario Kart clone...it's absolutely ridiculous.
Few of those games achieve any kind of success. There hasn't been a single WoW-like MMO that has achieved anywhere near the success that WoW has.
There hasn't been a COD clone that has achieved anywhere near COD's successes.
Yeah, All Stars might be successful, but it will always be looked at as a "clone," preventing it from reaching anywhere near the same success as Smash Bros.
I wouldn't call LittleBigPlanet a clone, though. The platformer genre has been around for a long, long time. It's like calling all RPGs a clone of Dragon Quest for the NES.
Ignoring the "waaah! Sony!" and "Waaah! Nintendo"-ing going on, who is the target audience of this product, and why is it Vita exclusive?
I feel that BurntPork raised a good point: Why not stick it on PSN and make it accessible to all three Sony devices? It'd be covering bases better, and garner more interest that way.
I'm also not sure how much of the general market owns a Vita opposed to the early adapting tech enthusiasts who buy everything. I would assume that there's got to be SOME market, as the Vita has moved several scores of thousands of models.
How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)
What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that came before them.
To be fair, I think Nintendo might have been the first game company to use that particular snake oil gimmick of promoting a game as a means of improving brain function, particularly in old people, hence the importance of that Dr. K.What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that game before them.
How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)
People do realise this entire industry is built around borrowing and iteration of ideas right? How many games coming out this year are truly unique?
It's a new game on a new platform that might be fun. Who gives a shit if it's inspired by something on a different platform? Nintendo doesn't OWN the puzzle genre.
It is created to be used with touch screen and gyro etc.. That is why it is only made for the Vita. This is also more of a handheld type of game, not sure that it would do much on the PS3, and the PSP is "dead".Ignoring the "waaah! Sony!" and "Waaah! Nintendo"-ing going on, who is the target audience of this product, and why is it Vita exclusive?
I feel that BurntPork raised a good point: Why not stick it on PSN and make it accessible to all three Sony devices? It'd be covering bases better, and garner more interest that way.
I'm also not sure how much of the general market owns a Vita opposed to the early adapting tech enthusiasts who buy everything. I would assume that there's got to be SOME market, as the Vita has moved several scores of thousands of models.
How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)
What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that came before them.
Making a game in a long-standing genre is one thing. Taking a relatively new genre that has seen great success this gen because of one distinct series and making an obvious copycat of that series is another thing.