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Sony introduces "Smart As...." for PSVita

Piggus

Member
It's a new game on a new platform that might be fun. Who gives a shit if it's inspired by something on a different platform? Nintendo doesn't OWN the puzzle genre.
 

KalBalboa

Banned
It's really quite sad. I don't think I've ever seen Nintendo people bitterly attack other console makers with this veracity before. The last couple months on GAF have been unbearable at times...

NINJEDIT: I don't mean to say that other console partisanship hasn't been displayed--just that I haven't seen it from Nintys for some time.

This, ModNation, and Battle Royale are the worst I've seen it.
 

Patapwn

Member
Having read the thread nobody is up in arms. Well except for the defense. Some cats made jokes and people got offended I guess? I dunno. I don't have a horse in this race but it's funny because it continues the "Sony copied Nintendo!" meme. I also agree that Sony has made a ton of original stuff. I still find this funny.
I know they look like jokes, but trust me. They are not jokes.
 
Sony is damned if they do, damned if they don't.

It's a Free App, not to mention Brain Age has a lot more to it than these basic games.
 
So you agree with the other three then? And Sports Championship is the least offender, I agree. But are you suggesting moves existence and SC as a game has nothing to do with the wiimote´s and Wii Sports existence? Do tell.

It obviously has some to do with it, but Sony was pushing motion control gaming long before Nintendo. They were fooling around with Eyetoy since 2003. Before the Wii was even released they'd turned their biggest European studio into a full time casual game studio that largely only made motion control games. So they were going to be back in it eventually with the PS3.

At the end of the day, why is it even a big deal? Everyone borrows ideas in this industry. An idea isn't exclusive to one developer. Capcom learned that a long time ago when they were pissed at Data East over Fighter's History.
 

GopherD

Member
Man this thread is embarrassing. Like uncharted 3 review thread embarrassing....

As for the game, it looks interesting enough to put in the radar banks. Some of the puzzles they showed at E3 last year were pretty cool.
 
Why do you single out Sony here? Why not Nintendo, Micosoft and every other company as well? Or do you mean that everyone have to come up with totally new ideas all the time? Honest question, just wondering what your main point is here.

Smash Bros, Mario Kart, Wii Sports, and Brain Age are some of Nintendo's biggest successes this gen, and were the some of the reasons why the Wii and the DS sold so well.

Sony is blatantly copying those juggernauts in order to "cash in on the craze," but, as poor sales by other clones show, copying an idea doesn't mean it will be successful in your market.
 

CrisKre

Member
It obviously has some to do with it, but Sony was pushing motion control gaming long before Nintendo. They were fooling around with Eyetoy since 2003. Before the Wii was even released they'd turned their biggest European studio into a full time casual game studio that largely only made motion control games. So they were going to be back in it eventually with the PS3.

Agreed. Taking a BIG page from the Wii´s success. Would you agree?
 

Carl

Member
So you agree with the other three then? And Sports Championship is the least offender, I agree. But are you suggesting moves existence and SC as a game has nothing to do with the wiimote´s and Wii Sports existence? Do tell.

Are you suggesting that Wiimote's existance and Wii Sports has nothing to do with the amazing success of the Eyetoy? I mean, come on, Sony launched the Eyetoy to much fanfair and with lots of cool games that did well (at least in Europe). Nintendo just wanted in on that!

Moral of the story: No one cares. Just because one company did something, doesn't mean another can't. Competition breeds innovation.
 
Agreed. Taking a BIG page from the Wii´s success. Would you agree?
What exactly was the BIG page they took? Like SolidSnakeX said, they were working on it LONG before the Wii released.

Who's to say that it wasn't Nintendo copying Sony when they saw those demonstrations by Richard Marks which were all massively well received?
 

CrisKre

Member
Are you suggesting that Wiimote's existance and Wii Sports has nothing to do with the amazing success of the Eyetoy? I mean, come on, Sony launched the Eyetoy to much fanfair and with lots of cool games that did well (at least in Europe). Nintendo just wanted in on that!

Moral of the story: No one cares. Just because one company did something, doesn't mean another can't. Competition breeds innovation.

Are YOU suggesting that in each case the similarities are even remotely comparable? Tech-wise there is not really much all in common between EyeToy and Wii. If anything we could go back to Kirby Tilt n Tumble as initial experimentation from nintendo in motion gaming. Now look closely again at the titles I mentioned announced by Sony. Not the same thing at all IMO.
 

SnowHawk

Member
So, you people who are flipping out over Sony "copying" Nintendo, did you flip out when Nintendo copied Sony and Aquanaut's Holiday with Endless Ocean?
 

KillGore

Member
Smash Bros, Mario Kart, Wii Sports, and Brain Age are some of Nintendo's biggest successes this gen, and were the some of the reasons why the Wii and the DS sold so well.

Sony is blatantly copying those juggernauts in order to "cash in on the craze," but, as poor sales by other clones show, copying an idea doesn't mean it will be successful in your market.

So you're saying Playstation All Stars won't sell then? Some people believe that LBP is a Mario clone, yet that has sold great.
 

CrisKre

Member
What exactly was the BIG page they took? Like SolidSnakeX said, they were working on it LONG before the Wii released.

Who's to say that it wasn't Nintendo copying Sony when they saw those demonstrations by Richard Marks which were all massively well received?

Wow. You mean to tell me Move is an original idea? for real?
 

Inanna

Not pure anymore!
Brain Challenge type games existed LOOOOOONG before they came out on Wii... I can't believe some people are implying that nobody should make games because Nintendo made some for Wii and now they own the rights because they were somewhat successful? Dear lord...
 

test_account

XP-39C²
Smash Bros, Mario Kart, Wii Sports, and Brain Age are some of Nintendo's biggest successes this gen, and were the some of the reasons why the Wii and the DS sold so well.

Sony is blatantly copying those juggernauts in order to "cash in on the craze," but, as poor sales by other clones show, copying an idea doesn't mean it will be successful in your market.
So there are no games that are very similar to eachother that both had success?

You wont know for sure how succesful these games will be before you release it.
 
Brain Challenge type games existed LOOOOOONG before they came out on Wii... I can't believe some people are implying that nobody can should make games like that because Nintendo made some for Wii and now they own the rights because they were somewhat successful? Dear lord...

Um, except that it only became popular on the DS.
 
So you're saying Playstation All Stars won't sell then? Some people believe that LBP is a Mario clone, yet that has sold great.

Do you realize how many Mario Kart clones there are on the Wii? Probably 10% of all Wii games are some kind of Mario Kart clone...it's absolutely ridiculous.

Few of those games achieve any kind of success. There hasn't been a single WoW-like MMO that has achieved anywhere near the success that WoW has.

There hasn't been a COD derivative that has achieved anywhere near COD's successes.

Yeah, All Stars might be successful, but it will always be looked at as a "clone," restricting it to a mere fraction of the sales that Smash Bros. gets.

I wouldn't call LittleBigPlanet a clone, though. The platformer genre has been around for a long, long time. It's like calling all RPGs a clone of Dragon Quest for the NES.
 

Carl

Member
Are YOU suggesting that in each case the similarities are even remotely comparable? Tech-wise there is not really much all in common between EyeToy and Wii. If anything we could go back to Kirby Tilt n Tumble as initial experimentation from nintendo in motion gaming. Now look closely again at the titles I mentioned announced by Sony. Not the same thing at all IMO.

MetalMurphy beat me to the punch with that video.
 

Drencrom

Member
Embarrassing, so many bitter and defensive people in this thread.

jaguars-fan-confused-wtf.gif
 

test_account

XP-39C²
Brain Challenge type games existed LOOOOOONG before they came out on Wii... I can't believe some people are implying that nobody can should make games like that because Nintendo made some for Wii and now they own the rights because they were somewhat successful? Dear lord...
Several of those types of games exploded on Nintendo platforms, so it was the first experience for many people. That is why many people believe that Nintendo was the first to make it. For example, tons of people have heard of Nintendogs, but in comparison, very few have heard of Dogz.
 

Inanna

Not pure anymore!
Um, except that it only became popular on the DS.

What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that came before them.
 
Ignoring the "waaah! Sony!" and "Waaah! Nintendo"-ing going on, who is the target audience of this product, and why is it Vita exclusive?

I feel that BurntPork raised a good point: Why not stick it on PSN and make it accessible to all three Sony devices? It'd be covering bases better, and garner more interest that way.

I'm also not sure how much of the general market owns a Vita opposed to the early adapting tech enthusiasts who buy everything. I would assume that there's got to be SOME market, as the Vita has moved several scores of thousands of models.

How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)
 
People do realise this entire industry is built around borrowing and iteration of ideas right? How many games coming out this year are truly unique?
 

KillGore

Member
Do you realize how many Mario Kart clones there are on the Wii? Probably 10% of all Wii games are some kind of Mario Kart clone...it's absolutely ridiculous.

Few of those games achieve any kind of success. There hasn't been a single WoW-like MMO that has achieved anywhere near the success that WoW has.

There hasn't been a COD clone that has achieved anywhere near COD's successes.

Yeah, All Stars might be successful, but it will always be looked at as a "clone," preventing it from reaching anywhere near the same success as Smash Bros.

I wouldn't call LittleBigPlanet a clone, though. The platformer genre has been around for a long, long time. It's like calling all RPGs a clone of Dragon Quest for the NES.

It doesn't matter if it doesn't sell the same amount, as long as it sells millions (if it's a big budget title) and there is a fanbase supporting it, then its existence is warranted. There shouldn't be just one game in a genre, there is space for similar games, especially when you consider that they are on different platforms.
 
Ignoring the "waaah! Sony!" and "Waaah! Nintendo"-ing going on, who is the target audience of this product, and why is it Vita exclusive?

I feel that BurntPork raised a good point: Why not stick it on PSN and make it accessible to all three Sony devices? It'd be covering bases better, and garner more interest that way.

I'm also not sure how much of the general market owns a Vita opposed to the early adapting tech enthusiasts who buy everything. I would assume that there's got to be SOME market, as the Vita has moved several scores of thousands of models.

How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)

The game has Vita specific functions so they exact same game couldn't be on three platforms. And they need the exclusives if they wanna sell consoles, otherwise, what's the point?


What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that came before them.

This. The Incredible Machine started a whole new audience of these puzzle games as well.
 

Mondriaan

Member
What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that game before them.
To be fair, I think Nintendo might have been the first game company to use that particular snake oil gimmick of promoting a game as a means of improving brain function, particularly in old people, hence the importance of that Dr. K.
 

Carl

Member
How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)

It's a full retail release, so it'll be PSN + retail.
 
People do realise this entire industry is built around borrowing and iteration of ideas right? How many games coming out this year are truly unique?

Making a game in a long-standing genre is one thing. Taking a relatively new genre that has seen great success this gen because of one distinct series and making an obvious copycat of that series is another thing.
 

Nakiro

Member
It's so funny every time a game for PlayStation gets announced everyone tries to find the closes comparison and dismisses the game right away. Stay classy GAF.
 
It's a new game on a new platform that might be fun. Who gives a shit if it's inspired by something on a different platform? Nintendo doesn't OWN the puzzle genre.

Anyone that owns Panel de Pon/Tetris Attack/Pokemon Puzzle Challenge/Picross pretty much owns the puzzle genre. Sony's got Lumines on the Vita though, so I own a Vita. My 32 gig card has lots of room for more puzzle games, though, so keep 'em coming.
 

test_account

XP-39C²
Ignoring the "waaah! Sony!" and "Waaah! Nintendo"-ing going on, who is the target audience of this product, and why is it Vita exclusive?

I feel that BurntPork raised a good point: Why not stick it on PSN and make it accessible to all three Sony devices? It'd be covering bases better, and garner more interest that way.

I'm also not sure how much of the general market owns a Vita opposed to the early adapting tech enthusiasts who buy everything. I would assume that there's got to be SOME market, as the Vita has moved several scores of thousands of models.

How's it going to be distributed and released? I don't think it would work too well as a full physical retail title, though I could be wrong. (Then again, the fact that Brain Training and Brain Age did so well still surprises me. I did not anticipate that market going to the forefront and getting such a response.)
It is created to be used with touch screen and gyro etc.. That is why it is only made for the Vita. This is also more of a handheld type of game, not sure that it would do much on the PS3, and the PSP is "dead".

I'll be surprised if this is a retail game. My guess is that it is a PSN-only game, maybe priced between $5 and $10. Probably closer to $10.

EDIT: Already mentioned by Metalmurphy =)
 
What? I remember tons of people going gaga for those on PC in the late 90s. Those were some of the very early mobile phone games that most people used to play as well. So DS wasn't the only one that made it "popular", and what does that mean really? They still "copied" the idea from numerous PC games that came before them.

I think what he's saying (and I agree) is that the DS games with their celeb based ads helped pushed the game/genre into the spotlight.

It might have been 'big' on PC in the 90's and it might have been copied from PC games of yesteryear, but that's irrelevant. The DS helped pushed the games/genre into the spotlight, seems silly to try and argue that this isn't the case.
 

KillGore

Member
Making a game in a long-standing genre is one thing. Taking a relatively new genre that has seen great success this gen because of one distinct series and making an obvious copycat of that series is another thing.

So how will the genre grow and expand then? Or is Nintendo suppose to take care of that? wasn't aware that Nintendo bought the rights for the genre.
 
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