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Diablo III does not feel like a Diablo game

to each their own. i'm happy people are enjoying this lobotomized thing called diablo, but i've come to expect a little more from my multiplayer games. i don't need to be shoehorned into safely constrained experiences. i'm an adult, i can handle the upset.

Path of Exile will be more up your alley then.
 
Now I'm not saying that D3 is a bad game by any means, I think it's great....but at the same time this game doesn't feel like diablo in the sense that Diablo II felt like Diablo. From the high fantasy(read: warcraft) inspired art style to the blatant copying of acts in Diablo II(Act 1 is an almost direct copy of act 1 from D2, Act 2 is a copy of Act 3, Act 3 is a copy of Act 5 save for the final quest, and of course act 4 is a copy of act 4) to the lack of difficulty even on normal mode, to the ease of finding rarer items early on, From my 12 or so hours playing this game it certainly doesn't have that 'Diablo' feel, a Dungeon loot feel, but that grim world of despair in Diablo seems to, for the most part be lost here. Honestly, it almost feels as though they should have called this game something else, because other than the name, and general characters, this game does not feel like Diablo. That tense feeling I got going from hall to hall in my loot that felt that it was just below good enough, seems to be gone and replaced with a system in which you constantly feel safe and are rewarded glutinous amounts of loot for next to nothing. There is no tense feeling, there is nothing grim. Just colourful blood and what seems to be too much loot.

Anyone else feel this way?

Not me.

It is a Diablo game through and through.
 
Well, not really. A good number of builds were reliant on Level 30 skills, so you'd patiently wait until FOrb or Conviction or Whirlwind or etc. was unlocked, relying on meager skills (or a friend to rush you) in the interim.

A bit taxing, really.

Comparing the skills of the games:

diablo-skills1.jpg


Diablo 3 wins. OBJECTIVELY
 
Well, not really. A good number of builds were reliant on Level 30 skills, so you'd patiently wait until FOrb or Conviction or Whirlwind or etc. was unlocked, relying on meager skills (or a friend to rush you) in the interim.

A bit taxing, really.

It made playing through Normal a complete chore until they released the 1.10 synergies patch.
 
to each their own. i'm happy people are enjoying this lobotomized thing called diablo, but i've come to expect a little more from my multiplayer games. i don't need to be shoehorned into safely constrained experiences. i'm an adult, i can handle the upset.

Excellent. You are no different than all those Brood War cry babies during the release of StarCraft II. Please, by all means, leave and console yourself. I`ll see you playing D3 in about a week or so.
 
OP is right in many senses. It's been so long from 2 ,that you are bound to get huge disparities between the two. Diablo 3 is easier, smoother and doesn't have that low res pitch black feel of grim and crap that of D2.

But for me the changes are gud. Wasting time was fun when I was a kid. Fetching your corpse from dangerous places was fun and exciting. Ending up with a shit character with shit skills wasn't that bad, because hey you was a kid who could just sink another hundred hours into staring your monitor.
 
OP is right in many senses. It's been so long from 2 ,that you are bound to get huge disparities between the two. Diablo 3 is easier, smoother and doesn't have that low res pitch black feel of grim and crap that of D2.

But for me the changes are gud. Wasting time was fun when I was a kid. Fetching your corpse from dangerous places was fun and exciting. Ending up with a shit character with shit skills wasn't that bad, because hey you was a kid who could just sink another hundred hours into staring your monitor.

Why are people constantly saying D3 is easier than D2 when that can`t be further from the truth...Honestly its like a mindhive. Its like all these people played was Act I on normal and totally forgot how `difficult` D2 was in comparison.
 

Reading comprehension? What I'm saying is that all of your "not hardcore enough" complaints are just Diablo 3's version of the hate that SC2 got when it was released and it all went away. What resulted was the haters jumping ship after they ran out of steam. Samething will happen with D3. Just about any criticism of D3 presented doesn't even make any sense and is beyond ignorant.
 
Game is great but I agree with you on most part EXCEPT on the safety thing.

I played from day 1 in HC mode and I can tell you that my heart almost stopped when I first entered in a timed dungeon. (finally made it with 12 secs left) Same thing on my first encounter with The butcher... not knowing how difficult is what lies ahead brings back the Diablo essence
 
A few things I feel like I can contribute (because we all want to be heroes, right?).

Cow Level - It's a joke/troll. If you didn't know that or get that, it's your own fault.

Skill System - I thought I was going to hate it. But after playing with it for 12+ hours, I love it. There's something so rewarding about being able to adjust my build and play-style on the fly. As a DH, I can build an acrobatic "can't-touch-me" status inducer that's ideal for party play, or I can build an invul power house for solo play. They both play VERY differently.

On top of that, while a lot of people say it trivializes the choices you have to make, I'd argue that it's just as important as it was in D2, but for a different reason. In D2, if you put skill or stat points in the wrong spots early on, you were fucked in Hell. End of story. Unless you used a trainer, you were forced to restart your character from scratch.

In D3, if you have a poor skill and rune selection, you die. The obvious REAL moment is in HC. Since bosses aren't tank and spank like they were in D2, you actually need to move around and have a skill build that will aid your survival. After learning that I could stun bosses with my DH vault rune, a WHOLE new style opened for me. I altered my runes and skills to adapt to this, and it's been amazing.

Atmosphere - You know what? D2 was ugly. Yeah, I said it. Act 3 was the worst thing I've ever played. The overall level design is laughable. The whole experience is dreadful. Act 2 sand tunnels? Amazingly bad design, considering how good the rest of the act was. I haven't had those moments in D3 yet. Nothing has felt "terribly" designed.

People bitching about the coloration and the "WoW' graphics...That's personal preference obviously, and you can feel however you want about it. Again, D2 was ugly, so this is a welcome change. You can find every reason in the world to bitch about this, but it's not changing. It is what it is, and if you don't enjoy it, you don't have to play it.

Also, if you bitch about Cow Level, see above. You're doing it wrong.

Story - I didn't pay much attention to it honestly. My friend who is also a D2 nut like myself said D2 had a better story, but D3's wasn't terrible. It was "OK" as he put it. No comment from me here, though.

For what it's worth, I played D1 + Hellfire (the wonderfully good expansion done by Sierra), D2, D2:LoD, and D2:MXL. I've been playing Diablo since release. I love every rendition of the game...My friend and I recently beat MXL, which is lolharder than D2. We also recently had an 8-person party to rock through LoD in one night.

What I think is important to remember about D3 is that it's not D2. It's D3.
 
I'd argue that the feeling's been lost since Diablo 2. D1 had a load of atmosphere and its limitations (such as lack of run) really gave it some unique and horrifying aspects. Nothing quite matches the feeling of turning a corner and getting swarmed.

If actionbutton.net wasn't a malware-infested piece of shit website I'd link to a very intriguing D2 review that was posted there.
Wait, what's wrong with actionbutton.net?
 
Final Fantasy IX doesn't feel like a Diablo game to me.

It has too many classes, characters, and the cast is just not as memorable as those found in the Diablo games. Not to mention the clear lack of variety of skills.

Also the structure of the story is kind of the same, but it's just not a grim and dark as the deepest protagonist ever in previous games. Zidane is not dark enough, the world is not dark enough, and for a girl named Dagger, she does not cut people enough to bring the amount of blood I expect from a Diablo game.

0/10 Do not buy this game!
 
Reading comprehension? What I'm saying is that all of your "not hardcore enough" complaints are just Diablo 3's version of the hate that SC2 got when it was released and it all went away. What resulted was the haters jumping ship after they ran out of steam. Samething will happen with D3. Just about any criticism of D3 presented doesn't even make any sense and is beyond ignorant.

OFeXz.gif
 
Why are people constantly saying D3 is easier than D2 when that can`t be further from the truth...Honestly its like a mindhive. Its like all these people played was Act I on normal and totally forgot how `difficult` D2 was in comparison.

I died countless of times on D2 normal. Bear in mind tho i came in fresh knowing nothing about the game and basically just choosing shit skills. I even got stuck on the act 2 boss and all kinds of whack shit like that.

In d3 i've only died because the game has been so easy I've grown very careless, getting in the middle of mobs with casters and stuff like that.
 
The bolded is why you don't get it.

Many of us have been playing D2 for 12 years (not continuously of course, I hope). For us, Diablo 2 is Diablo.
then for many of you, you're taking a single entry out of a trilogy and ignoring the heritage and origin of the series. "Diablo 3 doesn't feel like Diablo 2" would be fair, but not the premise presented in the OP.
 
I died countless of times on D2 normal. Bear in mind tho i came in fresh knowing nothing about the game and basically just choosing shit skills. I even got stuck on the act 2 boss and all kinds of whack shit like that.

In d3 i've only died because the game has been so easy I've grown very careless, getting in the middle of mobs with casters and stuff like that.

But you have died...I don't care what your reasons are as you can't clearly say those weren't the case when you played D2. Also, you really had no issues with Belial? I didn't think he was easy at all even on Normal.
 
I died countless of times on D2 normal. Bear in mind tho i came in fresh knowing nothing about the game and basically just choosing shit skills. I even got stuck on the act 2 boss and all kinds of whack shit like that.

In d3 i've only died because the game has been so easy I've grown very careless, getting in the middle of mobs with casters and stuff like that.

I died twice in a row to the same groups of mobs in Act 1 normal. Having a whole bunch of affixed mobs swarm you when you skills are properly assigned to deal with them can be deadly.
 
It's sort of amusing how some of the complaints about D3 mirror those about D2 when it first came out, especially the people complaining about the "feel" of the game and the art.
 
It's sort of amusing how some of the complaints about D3 mirror those about D2 when it first came out, especially the people complaining about the "feel" of the game and the art.

It is a cycle that happens with every Blizzard game. Soon enough they all worship it as their new god.
 
http://www.rockpapershotgun.com/2012/05/18/how-diablo-iiis-solo-experience-reveals-a-hollow-game/

Can anyone comment on this review? I've yet to play Diablo III but I rarely disagree with RPS.

The inventory is less of a Tetris-frustration, but in that regard just means you portal to your base, sell all, return, and it plays no meaningful factor.

So, what did you do with it in Diablo 1 and 2 then? Strange that Torchlight went one direction, in that is wants you to stay in the action and send your pet to sell, and Diablo 3 actually wants you to return to town to do things.

"Monsters don’t attack in interesting new ways. While what almost everyone wanted was a click-fest, it would have been nice for there to be a reason for having those extra skills. "
Then they have no played the game into Nightmare and beyond.

The other huge problem is loot and shops. I’ve bought almost nothing from a merchant, since their goods are always generations poorer than anything I’ve looted. And worse, weapon drops haven’t meant anything since the merchant I helped out in Act I sold me weapons literally twice as powerful as I’ve found since. The balancing here is utterly dreadful, and that’s perhaps the most crucial thing for an aRPG to get right.

I am guessing the reviewer plays no Loot games at all. Diablo is not about balanced weapon drops FFS.

And as I face repeating the same damned map for a third time, watching my characters stagger about trapped in lag despite my strong, steady internet connection, I just start thinking about Grim Dawn and Torchlight II, and how much I can’t wait to see what they add to the genre.

Add? Torchlight is basically doing what Diablo and Diablo 2 did 10+ years ago. What is Grim Dawn apart from a new Titans Quest? Does the reviewer really think that something magically will happen with an genre that is all about collecting loot over and over?
 
But you have died...I don't care what your reasons are as you can't clearly say those weren't the case when you played D2. Also, you really had no issues with Belial? I didn't think he was easy at all even on Normal.

I haven't died on normal yet.

D2 normal is harder than D3 normal. Is that difficult to accept?
 
I dont have much experience with Diablo 1 or 2, tried to play Diablo 2 with friends long ago quite late in its run and the first thing they did was a Bhaal run, rushing through the entire game, leaving me utterly confused and whathehell was going on and later gave up.

And based on that experience, the little I have, I would say, this is kinda the same. I click something, it dies, friends have completed the singleplayer 20 times and now just wanna rush through it. It feels like Diablo 2 again.
 
If this wasn't a Blizzard game or riding off the success of D2 it would be dead within months. I don't think there's ever been another game where I've had such a long list of disappointments. I should have expected this when they replaced the people who made D1 and D2 great with a bunch of WoW scabs. The bright side is at least my D3 account isn't tied to any other games on bnet which should make selling it easy. No more blind buying sequels no matter how many hundreds of hours were put into previous game.

I should start adding the people who think this is a better game than D2 just to see how quickly they quit playing. Of couse I'd have to log in just to check since an end game of constant raids isn't my idea of fun.

Ya I'm mad.
 
Nope.

Saying D2 is harder than D3 is though for its completely false. Infact the higher difficulties of D3 make the respective ones of D2 feel like a joke.

That seems to be the case. I just wanted the NORMAL difficult to be more like Diablo II. I can live with that though, since this playthrough is to see how the story unfolds, so I don't care about the difficult now.

But the skill system still bothers me.
 
If this wasn't a Blizzard game or riding off the success of D2 it would be dead within months. I don't think there's ever been another game where I've had such a long list of disappointments. I should have expected this when they replaced the people who made D1 and D2 great with a bunch of WoW scabs. The bright side is at least my D3 account isn't tied to any other games on bnet which should make selling it easy. No more blind buying sequels no matter how many hundreds of hours were put into previous game.

I should start adding the people who think this is a better game than D2 just to see how quickly they quit playing. Of couse I'd have to log in just to check since an end game of constant raids isn't my idea of fun.

Ya I'm mad.

???????????

That seems to be the case. I just wanted the NORMAL difficult to be more like Diablo II. I can live with that though, since this playthrough is to see how the story unfolds, so I don't care about the difficult now.

But the skill system still bothers me.

I think you will soon come to accept that the skill system is better..With time.
 
Comparing the skills of the games:

diablo-skills1.jpg


Diablo 3 wins. OBJECTIVELY

Honestly from playing a Wizard at higher difficulties, while the options are there, there are very few builds IMO that aren't sub-optimal in many ways....at least when playing solo.

You could try a few other skills with a certain group make up. Still, after about level 22 or so, I was rarely changing skills as I found them to not be as effective.
 
Honestly from playing a Wizard at higher difficulties, while the options are there, there are very few builds IMO that aren't sub-optimal in many ways....at least when playing solo.

You could try a few other skills with a certain group make up. Still, after about level 22 or so, I was rarely changing skills as I found them to not be as effective.

and your saying D2 had more "optimal" builds?
 
Unlocking the skills is more rewarding that clicking a button that gives you 10% more something. In Diablo 2, you could get all the skills you needed really early on. Then you spend hours and hours and hours levelling up to click 1 button for 5% more of a skill. That sounds horrifically grindy to me.

"sounds" ? Did you play personally D2 ?
 
Then they have no played the game into Nightmare and beyond.

This is kind of a weak argument, don't you think? Shouldn't the game be balanced on every difficulty to actually make you use skills?

As I said, I haven't played the game yet but these sounded like valid complaints if true.
 
This is kind of a weak argument, don't you think? Shouldn't the game be balanced on every difficulty to actually make you use skills?

As I said, I haven't played the game yet but these sounded like valid complaints if true.

Why should the easiest difficulty in the game be very difficult?
 
"sounds" ? Did you play personally D2 ?

Yes, Since launch, Put 100's and 100's of hours into D1 and D2. Sounds was not the right word to use, sorry about that. I should have just said it was grindy. :D

This is kind of a weak argument, don't you think? Shouldn't the game be balanced on every difficulty to actually make you use skills?

As I said, I haven't played the game yet but these sounded like valid complaints if true.

You can use ever skill on Normal (Once unlocked of course) They just become far more useful on higher difficulties. On Normal you can get away with spamming skills and mashing the attack button, on Nightmare and above you actually have to use your skills to not die. Stunning and interruption becomes massively useful, as well as damage reduction skills etc.
 
I think originally I felt similarly as the OP. The game seemed to have lost some of its solitary grim horror.

However, I think it has more to do with the easiness of the beginning of the game (and of Normal in general) and the fact that this time, we're all connected to each other. The tone of the story and the young padawan girlie character are not really helping either.

Aaand sometimes, just sometimes, there seems to be too much color in everything -- making things feel more alive and less dead, less broken.

Otherwise, the game is as Diablo as you would expect a game called Diablo and done by Blizzard to be, I'd say.

Meaning, I'd like to go home right now to play a bit more.
 
anyone that thinks this game is easy go try nightmare with 4 people i was watching people die left and right yesterday in nightmare act 1
 
Now I'm not saying that D3 is a bad game by any means, I think it's great....but at the same time this game doesn't feel like diablo in the sense that Diablo II felt like Diablo. From the high fantasy(read: warcraft) inspired art style to the blatant copying of acts in Diablo II(Act 1 is an almost direct copy of act 1 from D2, Act 2 is a copy of Act 3, Act 3 is a copy of Act 5 save for the final quest, and of course act 4 is a copy of act 4) to the lack of difficulty even on normal mode, to the ease of finding rarer items early on, From my 12 or so hours playing this game it certainly doesn't have that 'Diablo' feel, a Dungeon loot feel, but that grim world of despair in Diablo seems to, for the most part be lost here. Honestly, it almost feels as though they should have called this game something else, because other than the name, and general characters, this game does not feel like Diablo. That tense feeling I got going from hall to hall in my loot that felt that it was just below good enough, seems to be gone and replaced with a system in which you constantly feel safe and are rewarded glutinous amounts of loot for next to nothing. There is no tense feeling, there is nothing grim. Just colourful blood and what seems to be too much loot.

Anyone else feel this way?
Couldn't possibly disagree more. It's Diablo through and through. This is coming from someone who's put probably in the neighborhood of 2000+ hours into Diablo 2.
 
You can use ever skill on Normal (Once unlocked of course) They just become far more useful on higher difficulties. On Normal you can get away with spamming skills and mashing the attack button, on Nightmare and above you actually have to use your skills to not die. Stunning and interruption becomes massively useful, as well as damage reduction skills etc.

I get that but there is a difference between being able to and having to use them. I guess Normal is the easiest difficulty, right? So if you actually want somewhat of a challenge you have to choose something above Normal?
 
I get that but there is a difference between being able to and having to use them. I guess Normal is the easiest difficulty, right? So if you actually want somewhat of a challenge you have to choose something above Normal?

You have to finish Normal to Unlock the higher difficulties.

Normal = Use what you like but you still may come across monsters that require you to use certain skills to succeed. Nightmare and above = You have to use abilities to win. Mess up and time something wrong, it can mean quick death.


I disagree 100% with this. I can think of 3 for my DH alone that I've used, and MANY more if I take situational awareness into account.

I think where the majority of complaints come from is that in D3 you have a build but it is custom. You can swap out when you like. In D2 you got locked into a build unless you paid to respec. I guess some people like having the option to swap out as they please and not some item drop to respec like D2 introduced.
 
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