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LTTP: Mega Man 1-6 (I get it... I *finally* get it!)

Thanks for this. It was nice reading a fresh perspective from a newcomer to these great games. Incidentally, I've just started my annual play through of the NES games!
 

Man God

Non-Canon Member
Anecdotal evidence but it seems to pan out; Everyone seems to love their first MM game the most.

This is even true of my little cousin whose favorite MM game is...MM8 tenth anniversary edition on the PSX.

It's mainly my fault though, I gave it to her with the majority of my PSX action games around ten years ago.

She loves it though. Luckily I got her off of her 32 bit snobbery with a good dose of the MMAC a few years back.
 
I seem to be in a (very)small minority that actually enjoys 8 for what it is. But that also could have been coming off of that wretched 7 on SNES.
 

Jive Turkey

Unconfirmed Member
Aw man now I'm dying to play through the series. I haven't gone through each game since the NES was my only console.
 

Boogiepop

Member
Oh sweet, I always thought I was alone in my love of 5!

Also, I'd definitely recommend trying to grab &Bass, as it's a decent little part of the Classic series that's easy to overlook. (I also recall it being ridiculously difficult, but I may have either been using the wrong character or used to the easier games at the point that I played it.)
 

Aeana

Member
Anecdotal evidence but it seems to pan out; Everyone seems to love their first MM game the most.

This is even true of my little cousin whose favorite MM game is...MM8 tenth anniversary edition on the PSX.

It's mainly my fault though, I gave it to her with the majority of my PSX action games around ten years ago.

She loves it though. Luckily I got her off of her 32 bit snobbery with a good dose of the MMAC a few years back.
Certainly isn't true for me. My first MM game was 2 and I think it's one of the weakest in the series in terms of design. I know it's an unpopular opinion, but the way that the Wily stages are designed, with 100% requirement for special weapons, boggles my mind at how terrible of a decision that was. And I would wager that most people who played MM1 first wouldn't call it their favorite, either. My favorites are 3, 5, 6 and 7.
 

jett

D-Member
5 is definitely underappreciated. Great music, great level design, great robot masters. One of my favorites in my NES collection. MM2, 3 and 5 are my top 3 Mega Man games in the entire franchise's history.
 

Johnas

Member
Certainly isn't true for me. My first MM game was 2 and I think it's one of the weakest in the series in terms of design. I know it's an unpopular opinion, but the way that the Wily stages are designed, with 100% requirement for special weapons, boggles my mind at how terrible of a decision that was. And I would wager that most people who played MM1 first wouldn't call it their favorite, either. My favorites are 3, 5, 6 and 7.

I remember the room where you can run out of crash bombs if you don't place them perfectly (hate that), what else was there?
 

Man God

Non-Canon Member
5 is definitely underappreciated. Great music, great level design, great robot masters. One of my favorites in my NES collection. MM2, 3 and 5 are my top 3 Mega Man games in the entire franchise's history.

I think 5 really drops the ball on Robot Masters. Crystal Man and Wave Man can be sort of tricky but the rest are largely chumps with easy to figure out patterns.
 

jett

D-Member
I think 5 really drops the ball on Robot Masters. Crystal Man and Wave Man can be sort of tricky but the rest are largely chumps with easy to figure out patterns.

I don't mind the low difficulty. I like the robot masters in terms of overall design. MM1 is the only game that is truly hard, anyway. Energy tanks just make too much of a difference.
 

Man God

Non-Canon Member
I don't mind the low difficulty. I like the robot masters in terms of overall design. MM1 is the only game that is truly hard, anyway. Energy tanks just make too much of a difference.

Honestly 2 is a lot harder then 1 because if you fuck up on Wily with those four E tanks then you have to go all the way back to a Wily 1 password to get more.

On Easy it usually shouldn't take all four E Tanks to learn the fight but on difficult? Can be hard.

In 1 if you can beat the Yellow Devil you can beat the game. Same with 3 and Doc Robot levels. 4-6 are pretty easy.

I will admit though, 7 brought back that old school difficulty. 4 E Tanks, 1 Special Tank, hard ass fights.
 

ghibli99

Member
I would recommend just forging ahead and playing the main games in order, and not skipping to 9 and 10 first. This is mainly because of a great bit in Mega Man 9's ending that will be much more rewarding for you if you've played Mega Man 7 and 8 (and Mega Man & Bass, if you can) first.
Good to know -- will do. I may take a short break, though, since I found myself struggling a bit to get through MM6. :)

Sorry to hear that your wife isn't a fan of the 8-bit soundtracks -- that seems inconceivable! :)
I know! I keep trying to stress how good some of the melodies are, but all she hears are the harsh tones and such. I drum too, so I also like to point out cool fills and techniques in regular songs, and she has a hard time hearing any of them, so I think I'm fighting a losing battle. She likes 16-bit soundtracks, though, so all hope isn't lost! LOL

6 is interesting because it is an 8 bit game clearly designed in a 16 bit world. Hell they'd been brushing up with the new era since 4 as was mentioned in the OP but MM6 is an interesting fusion of old and new. Some of the levels practically beg you to come back with the super adapter and see what you can do with it.
I was listening to all the Robot Master songs from MM6 earlier tonight, and was struck by how consistently good they are. Not sure why I didn't notice it that much during my playthrough, but they really stand out as excellent compositions when just listening to them.

I know you're planning on it, but please make sure you play 9 and 10 sometime soon. MM9 is absolutely fantastic, and 10 is no slouch either, but not quite as stellar. Just last week I finished MM7 for the first time. I have barely played MM8, I can't stomach the presentation. Maybe I'll man up and try it again when you play through it.
The pressure's on! :) I do remember my friends and I playing MM8 and thinking the vocal announcements for the Robot Masters was so hilarious! We were playing the Japanese version, so I don't know if all that changed during the localization. We both sat there scratching our heads a bit when the first boss (a big spider thing) seemed to take way too many shots to dispatch. We gave up shortly thereafter. :( Time to hopefully make good on finishing it!
 

b3b0p

Member
I started with Mega Man 2, but never was able to beat it. Sigh. Need to now.

Hooked on the series ever since.

Anyone care to comment how the Game Boy versions are? The original old school Game Boy, not that new stuff.

I remember I preoredered the Mega Man Collection for GBA, but it was cancelled and eventually I received a check from Capcom about 2-3 years later for the preorder. I would have rather had the game.

I kind of wish they would re-do all the old Mega Man originals like Powered Up style and release as a single collection. I know, fat chance.
 

Wray

Member
In response to the OP.

If you want to really enjoy Mega Man (And MMX too) games even more so. Do Blaster only playthroughs. While it doesn't add a whole lot to the levels themselves, since the challenge in most of the levels is the actual jumping and platforming. It makes the boss encounters immensely more enjoyable and gratifying when you finally defeat them and master their attack patterns.

One gripe I've always had with most Mega Man games is how easy many of the bosses can be if you follow the proper rock/paper/scissor mechanics and use the correct weapons against them. Alot of the bosses you can simply brute force your way through and kill them in 4-5 hits if you use the right weapon.
 

goldenpp72

Member
Good to know -- will do. I may take a short break, though, since I found myself struggling a bit to get through MM6. :)


I know! I keep trying to stress how good some of the melodies are, but all she hears are the harsh tones and such. I drum too, so I also like to point out cool fills and techniques in regular songs, and she has a hard time hearing any of them, so I think I'm fighting a losing battle. She likes 16-bit soundtracks, though, so all hope isn't lost! LOL


I was listening to all the Robot Master songs from MM6 earlier tonight, and was struck by how consistently good they are. Not sure why I didn't notice it that much during my playthrough, but they really stand out as excellent compositions when just listening to them.


The pressure's on! :) I do remember my friends and I playing MM8 and thinking the vocal announcements for the Robot Masters was so hilarious! We were playing the Japanese version, so I don't know if all that changed during the localization. We both sat there scratching our heads a bit when the first boss (a big spider thing) seemed to take way too many shots to dispatch. We gave up shortly thereafter. :( Time to hopefully make good on finishing it!

The xbox version of the MM anniversary collection had remixes of MM6 music and they were absolutely great, never could find them again.

One thing to note about 7 and 8, if you're feeling burn out from megaman, 7 and 8 will probably not be bad to play because they're quite different in tone and at times approach, and megaman and bass lets you use a new char which plays differently (they use the 4 boss to start method, etc). Personally, i don't get the love for 9 and 10 at all, I beat 9 and can't bring myself to get far in 10, they seem so cheaply built in terms of difficulty to me, like they want to kill you and trick you, even as a kid I had much less trouble with older MM games and to this day can blow through them with ease, but 9/10 seem built to a different tune and I just don't care much for them.
 
Anyone care to comment how the Game Boy versions are? The original old school Game Boy, not that new stuff.

They're basically clones of the NES games, but with a few difference in the gameplay and level design. For some reasons, they switched the order of the robot master, for exemple in MM2 GB, you have 4 robot from MM2 NES, and 4 from MM3 NES. The gameplay is also slightly different because of the smaller screen resolution (ie huge sprite and not much visibility), the games are also a lot slower.

They're definitely inferior to the NES games, but they're still worth checking if you really like the series and want more.
 
You know what really annoys me about these games... switching your weapons. It's so tedious I just never feel like bothering with them, and you never need them anyway so I just stick to my Mega Buster. I wish there was such thing as a weapon wheel back then. Put that select button to use.
 

ghibli99

Member
Anyone care to comment how the Game Boy versions are? The original old school Game Boy, not that new stuff.
MaverickHunterAsh talked a good deal about the GB versions... they sound like fun, with the exception of the second one.

If you want to really enjoy Mega Man (And MMX too) games even more so. Do Blaster only playthroughs. While it doesn't add a whole lot to the levels themselves, since the challenge in most of the levels is the actual jumping and platforming. It makes the boss encounters immensely more enjoyable and gratifying when you finally defeat them and master their attack patterns.

One gripe I've always had with most Mega Man games is how easy many of the bosses can be if you follow the proper rock/paper/scissor mechanics and use the correct weapons against them. Alot of the bosses you can simply brute force your way through and kill them in 4-5 hits if you use the right weapon.
Regarding the weapon balance, yeah, that was particularly true with 2... my friend told me about the 1-hit kill thing in MM2. Pretty cheap, but I do admit to wanting to try it next time. :) I found that from MM4 forward, I relied mostly on the New Mega Buster, since the charge shot seemed just as effective (although not as quick) as some of the weapons. Since the later games have more predictable pattern-based bosses (vs. the seemingly random and erratic movements of the earlier bosses), they were indeed more fun just to face normally. Not having this for MM9&10 might take some getting used to. :p

One thing to note about 7 and 8, if you're feeling burn out from megaman, 7 and 8 will probably not be bad to play because they're quite different in tone and at times approach, and megaman and bass lets you use a new char which plays differently (they use the 4 boss to start method, etc).
I decided to go ahead and check out Mega Man 7 tonight, just to see what it was like. Wow, my 8-bit eyes were pretty shocked by what I saw. LOL I only watched the intro, demo, and played the opening stage, and a few things stand out:
  • Mega Man is HUGE. He seems at least twice as big, which I could see being a potential problem with platforming and avoiding getting hit (not to mention what they can fit on screen in terms of viewable parts of a level).
  • Music, perhaps due to the nature of the SNES sound chip, sounds really muted. I already miss the NES tracks. :(
  • Watching the demo, I think it's GREAT that you can swap weapons/suits on the fly, and each weapon can be charged up! I could see this fundamentally improving pacing and giving each weapon more depth/use.
  • Animation is fantastic. Lots of frames of animation, which is especially noticeable on returning enemies. :)
 
MaverickHunterAsh talked a good deal about the GB versions... they sound like fun, with the exception of the second one.


Regarding the weapon balance, yeah, that was particularly true with 2... my friend told me about the 1-hit kill thing in MM2. Pretty cheap, but I do admit to wanting to try it next time. :) I found that from MM4 forward, I relied mostly on the New Mega Buster, since the charge shot seemed just as effective (although not as quick) as some of the weapons. Since the later games have more predictable pattern-based bosses (vs. the seemingly random and erratic movements of the earlier bosses), they were indeed more fun just to face normally. Not having this for MM9&10 might take some getting used to. :p


I decided to go ahead and check out Mega Man 7 tonight, just to see what it was like. Wow, my 8-bit eyes were pretty shocked by what I saw. LOL I only watched the intro, demo, and played the opening stage, and a few things stand out:
  • Mega Man is HUGE. He seems at least twice as big, which I could see being a potential problem with platforming and avoiding getting hit (not to mention what they can fit on screen in terms of viewable parts of a level).
  • Music, perhaps due to the nature of the SNES sound chip, sounds really muted. I already miss the NES tracks. :(
  • Watching the demo, I think it's GREAT that you can swap weapons/suits on the fly, and each weapon can be charged up! I could see this fundamentally improving pacing and giving each weapon more depth/use.
  • Animation is fantastic. Lots of frames of animation, which is especially noticeable on returning enemies. :)

Yeah, Mega Man 7's sprites in general are very big for the game's levels. It's something you eventually get used to, but it can be disorienting at first. But stick with it! The game is actually quite good and gets way too much hate in my opinion.

The music, too... yeah, it's very different from 1-6 obviously, but the melodies are just so good! Wait until you hear Cloud Man, Freeze Man, Spring Man, and the Wily stages and see how you feel about the soundtrack. :)

The animation IS great. Honestly, it's one of the most beautifully-animated games on the SNES, especially where the bosses are concerned!
 
I started with Mega Man 2, but never was able to beat it. Sigh. Need to now.

Hooked on the series ever since.

Anyone care to comment how the Game Boy versions are? The original old school Game Boy, not that new stuff.

I remember I preoredered the Mega Man Collection for GBA, but it was cancelled and eventually I received a check from Capcom about 2-3 years later for the preorder. I would have rather had the game.

I kind of wish they would re-do all the old Mega Man originals like Powered Up style and release as a single collection. I know, fat chance.

As far as the Game Boy games are concerned...

Mega Man: Dr. Wily's Revenge has aged and it's hard as hell but still decently fun, Mega Man II is trash and you can safely ignore it, Mega Man III is great, and both Mega Man IV and Mega Man V are *outstanding*, and as good as or better than many of the console Classic series titles.
 
Certainly isn't true for me. My first MM game was 2 and I think it's one of the weakest in the series in terms of design. I know it's an unpopular opinion, but the way that the Wily stages are designed, with 100% requirement for special weapons, boggles my mind at how terrible of a decision that was. And I would wager that most people who played MM1 first wouldn't call it their favorite, either. My favorites are 3, 5, 6 and 7.

That's exactly how I feel about Mega Man 2. People say it's just amazing and untouchable, but there are design decisions in that game (like the ones you mentioned) that are just completely boneheaded and utterly kill the game's momentum. Such decisions wouldn't fly in modern game design, so why do we pretend they should have back then? Mega Man 2 is still great, but definitely not the best in the series for exactly the reason.

Personally, I'd order them like this:

5 > 3 > 4 > 6 > 7 > 10 > 9 > 2 > 1 > 8 > & Bass
 
T

thepotatoman

Unconfirmed Member
Whats wrong with MM1? It was my first Mega Man and it holds up as the one I have the fondest memories of. Only thing I found annoying about it was the Yellow Devil which I always used the pause trick on anyway.

Overall though i think the are all pretty equal in quality. Sure minor things changed like health tanks, Rush, slide, charge shot, but overall the games all seemed very familiar. After Mega Man 1 everything kind of blends together.

I do remember in Mega Man 2 that room with the special weapons being annoying though, as well as Quick Man's super heavy memorization level.
 

KenOD

a kinder, gentler sort of Scrooge
I still love Mega Man 6 above them all. To me it's simply the most fun to play, the easiest to go back to and not have to worry about doing it in the "right order" or needing to farm a particular location to get back health and weapon energy as I'm so prone to do with the main number series.
The stage design, the music I could just sit around and listen to for however long I wanted, the simple yet still classic Mega Man bosses, and the rush armour as a jetpack just hit all the right spots for me I guess.

I just wish we would get another game in the franchise, even if it's for mobile or part of the upcoming online game, that would use the armour aspect (and no Bass and his dog for a super attack isn't the same).

In regards to the charge shot. I can't stand it in any of the games, either having to hold down the attack or the sound it makes. Even with it's inclusion where it might make things easier, I'll choose not to use it at all and I feel the games are better for it when I have to decide what weapons to use and when.
 

Krelian

Member
Mega Man is one of my favorite video game series ever. I'm always happy to see a Mega Man thread on GAF and I'm glad there are so many people who like Mega Man 5. It rarely gets the attention it deserves and it's the only classic series title that I didn't buy second hand. Next to MM3 it's my favorite classic MM game.

Another one of my favorites is Mega Man 7. I understand it's not the most highly regarded title, but I really like almost everything about it. The music is outstanding, the animation is great, there are many secrets and it introduces a cool new character.
 

ghibli99

Member
The music, too... yeah, it's very different from 1-6 obviously, but the melodies are just so good! Wait until you hear Cloud Man, Freeze Man, Spring Man, and the Wily stages and see how you feel about the soundtrack. :)
I look forward to it! I'll hold off any judgment on the music until I play through it.

The NES remake of 7 is amazing.
Woah, had no idea these existed! I'll have to check this (and that MM8 remake) out after I'm done with the originals.

That's exactly how I feel about Mega Man 2. People say it's just amazing and untouchable, but there are design decisions in that game (like the ones you mentioned) that are just completely boneheaded and utterly kill the game's momentum. Such decisions wouldn't fly in modern game design, so why do we pretend they should have back then? Mega Man 2 is still great, but definitely not the best in the series for exactly the reason.
I suppose, but I guess that argument can be made about a lot of games, especially from the early/mid 8-bit era. Companies were still figuring out what worked, what didn't, and so they experimented with different designs and implementations. I mean, it's cool that we got such a simple password system with MM2 when compared to the cryptic/long text ones of most games back then. What exactly are you and Aeana referring to, BTW? Maybe I got lucky with the order I did things in, but I'm not recalling these momentum-killing moments. Thanks.

Outstanding thread!
Thanks! Glad you're enjoying it. :)

I still love Mega Man 6 above them all. To me it's simply the most fun to play, the easiest to go back to and not have to worry about doing it in the "right order" or needing to farm a particular location to get back health and weapon energy as I'm so prone to do with the main number series.

The stage design, the music I could just sit around and listen to for however long I wanted, the simple yet still classic Mega Man bosses, and the rush armour as a jetpack just hit all the right spots for me I guess.
I think I mentioned a few posts up about MM6's music. It's really damn good, upon repeated listenings. I ran into The Shizz's Top 100 NES Songs list, and I don't know if MM6 even made it onto that list, even though the list in general is of very high quality and contains a TON of MM tracks. Definitely worth checking out if anyone hasn't yet. Some real surprises on there.

Another one of my favorites is Mega Man 7. I understand it's not the most highly regarded title, but I really like almost everything about it. The music is outstanding, the animation is great, there are many secrets and it introduces a cool new character.
I'm getting pretty excited about jumping into MM7 after reading some of the impressions since last night. The holiday weekend is well timed. :) After I'm done with 7-10, I'll probably just edit the OP and see if a mod can make a minor adjustment to the title so I don't have to create 2 separate threads for the mainline series.
 

Lizard with a ladder

learnin' with the blacks!
Two of my favorite franchises listed off in OP, DQ and Megaman. Best thread ever?

I'm glad you came to your senses OP. Better late than never. I hope you continue your journey into retro greatness and fall in love with old school Castlevania next. :)
 

ghibli99

Member
Two of my favorite franchises listed off in OP, DQ and Megaman. Best thread ever?

I'm glad you came to your senses OP. Better late than never. I hope you continue your journey into retro greatness and fall in love with old school Castlevania next. :)
I'm a little more well-versed with classic Castlevania. In addition to SOTN, about nine years ago, I played through Castlevania 1 (CLASSIC!), Simon's Quest (ugh, except for the badass music), and all three of the GBA games (I enjoyed all of them for various reasons, and played them on the GC GB Player, which helped out a lot). I have yet to finish CV3 and SCV4. For some reason, I can't get into any of the DS games. At the very least, I want to finish 3 and 4.

Always nice to run into another DQ fan, too. :) I think it's about time I replayed DQ4!
 

ghibli99

Member
Couldn't help myself, and had to check out Rockman 7-FC...

rm7fc.jpg


Oh man, this is fantastic! OK, OK... gonna resist until I play the original, but wow, what a nice job they did on this. :)
 

goldenpp72

Member
This thread inspired me to finally beat Megaman 10 (the only one I haven't beaten of the series)

Sadly I did not have a joyous time with it, I find the level design and philosophy of these games just differs too much. My memory might be hazy, but I do tend to beat MM titles at least bi annually. In each level of megaman 10 they forced a gimmick that was persistent through half the stage or more, they throw in every cheap obstacle they can, and in general make for some unpleasant level designs. I think there was maybe one or two levels of the 8 bosses I felt didn't abuse gimmicks and was a straight up normal level, and those were my favorites.

That's not to say all of it is bad, the bosses are challenging in a good way and I liked that you can't just cheese them in 2 seconds with a special weapon, the music was fine and the graphics looked.. well a lot worse than later NES games. It's not a bad game, but I felt so frustrated with it, I mean one boss on I think wily stage 3 I died immediately by falling through the floor -_-

I think if they just made the levels straight up run, shoot, dodge and not OH LOOK CAR DODGE OH LOOK SAAAAND oh annoying platform bouncing back and forth. Hey you know what would be funny, lets take that old school limitation of enemies that are killed but return when you go off screen, and turn it into an annoying obstacle on purpose!

I'd say this game is a 6 out of 10 at best, with 9 maybe being a 7, making them weaker than even megaman 1 for me, but still worth a shot if you're a diehard. That said, I can live without MM11.
 

ghibli99

Member
I never had direct contact with this series myself, even though I always wanted to. Is Mega Man 9 good to start with?
I had a great time starting from the beginning. There are subtle and not-so-subtle references to earlier games, and you'll be able to appreciate the changes as the series progressed over the years. Anniversary Collection is about $10 shipped, which is a steal when you consider what the first 6 games are a piece on Wii VC, where I'm assuming they are *not* $1 each.
 

Altazor

Member
Yeah, Mega Man 7's sprites in general are very big for the game's levels. It's something you eventually get used to, but it can be disorienting at first. But stick with it! The game is actually quite good and gets way too much hate in my opinion.

The music, too... yeah, it's very different from 1-6 obviously, but the melodies are just so good! Wait until you hear Cloud Man, Freeze Man, Spring Man, and the Wily stages and see how you feel about the soundtrack. :)

The animation IS great. Honestly, it's one of the most beautifully-animated games on the SNES, especially where the bosses are concerned!

you forgot to mention SHADE MAN. Sogood.gif

also, great thread! I haven't played the classic games between 4 and 6, maybe I'll do it soon :)
 
I had a great time starting from the beginning. There are subtle and not-so-subtle references to earlier games, and you'll be able to appreciate the changes as the series progressed over the years. Anniversary Collection is about $10 shipped, which is a steal when you consider what the first 6 games are a piece on Wii VC, where I'm assuming they are *not* $1 each.

I'm from Europe, so that sadly is not an option for me.
 

Krelian

Member
I'm from Europe, so that sadly is not an option for me.
It's still worth it to import the game in my opinion. I imported the PS2 version, though you need a US PS2 or modded one to play it. If you have a Gamecube you should definitely import that version, though! You only need a copy of Freeloader to boot it, it's really simple :)

If none of this is possible MM9 is still a good game to start the series with.
 
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