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Halo 4 Multiplayer Media (Spartan Ops & War Games)

cluto

Member
I can see that as a criticism of jetpack, but I also still recognize that as being the point of the jetpack - to navigate maps more intuitively and leapfrogging over the intended ways of navigation. The drawback is that you're more exposed when in flight (not on all maps) and that your position is given away via the sound. You're also not as equipped for a close quarters or shallow ceiling fight once it comes down to it.

Just like the complaints with armour lock, I can't understand why people don't just recognize the weaknesses of the ability and approach somebody using it with its limitations in mind.

And yes, if jetpack isn't to your liking or it breaks maps that you want to make, then of course you should remove it from the loadouts menu - as should Bungie/343 remove it from any maps of theirs that it might unbalance.

Now somebody explain what is so bad about camo.
You're right, that is the point of a jetpack, but the functionality of a jetpack is not the issue here, it's its existence in Halo multiplayer to begin with. You're underestimating the importance of "the intended ways of navigation."
 
You're right, that is the point of a jetpack, but the functionality of a jetpack is not the issue here, it's its existence in Halo multiplayer to begin with. You're underestimating the importance of "the intended ways of navigation."
Unless the jetpack is included in the "intended ways of navigation". They've already talked about designing maps to work with everybody sprinting. Making the jetpack fit into the scheme of a map isn't an insurmountable task, although I can appreciate some of the difficulty.
 

zethren

Banned
Interesting. I guess I don't lurk enough, but I never realized there was so much hate for the jetpack. Armor Lock, sure. But the jetpack never struck me as much of an issue.
 
Bungie is bad now? What crazy ass world have I walked in to? Just what the fuck is going on here.

Bungie absolutely caught lightning in a bottle with Halo 1. It was a perfect, yet 100% accidental concoction that got mostly everything right. But almost everything that people love about that game was a mistake that Bungie never intended to happen. Bungie accidentally created a great game without meaning to or understanding how.

Halo 2 was incredibly influential on the console online experience, for sure, but was such a shoddy, unrefined mess in every other aspect. To make matters worse, the ONE thing that excited people about Halo 2 (E3 stage demo) was a total lie. Halo 3 and Reach basically coasted on the goodwill Bungie unfairly accrued from Halo 1 and 2, but luckily it seems most people have caught on to this by now.

Thankfully, 343 seems to have breathed fresh life into the franchise. Apart from some stupid decisions (jetpack), they seem to understand how to properly design a game. Franchise is in better hands now, undoubtedly.
 
It's just too bad the immense talent and creativity in 343 Industries is shackled to Halo, of all things. I would love for them to create their own IP instead of just churning out sequel after sequel. Real big waste of talent.
These people chose to go work on Halo, you know that right?
 

that post said:
The only way to make the jetpack work is to have it available at all times and to design maps around its functionality, but doing so would make the maps completely unlike Halo maps, and therefore it has no place in multiplayer.
What does that even mean? Its not like Halo therefore its not like Halo?

Spartan Ops looks like a dream come true for me.
Yeah, I have a hard time believing it to be honest. Actually yeah, I don't believe it. Need to see more for the reality to sink in.
 

Red

Member
Yeah, I have a hard time believing it to be honest. Actually yeah, I don't believe it. Need to see more for the reality to sink in.

All I ever did in Reach was play score attack, wishing I could get new campaign variants on it. Spartan Ops is almost exactly what I wanted. Continuous new combat scenarios.

The only thing I don't like so far is the narrow FoV, but I digress.
 
Bungie absolutely caught lightning in a bottle with Halo 1. It was a perfect, yet 100% accidental concoction that got mostly everything right. But almost everything that people love about that game was a mistake that Bungie never intended to happen. Bungie accidentally created a great game without meaning to or understanding how.

Halo 2 was incredibly influential on the console online experience, for sure, but was such a shoddy, unrefined mess in every other aspect. To make matters worse, the ONE thing that excited people about Halo 2 (E3 stage demo) was a total lie. Halo 3 and Reach basically coasted on the goodwill Bungie unfairly accrued from Halo 1 and 2, but luckily it seems most people have caught on to this by now.

Thankfully, 343 seems to have breathed fresh life into the franchise. Apart from some stupid decisions (jetpack), they seem to understand how to properly design a game. Franchise is in better hands now, undoubtedly.

Except that from a gameplay standpoint, HALO 3 was the best the series has ever been.



Regarding camo - I never saw it fucking up the radar as being an advantage. I always saw it as letting the enemy know there is somebody using camo around. I always saw the radar jamming effect as a hindrance as opposed to a positive.
 

twobear

sputum-flecked apoplexy
Oh so this is what a Halo looks like when it looks actually beautiful instead of subtly beautiful.

Looking awesome.
 

Woorloog

Banned
Regarding camo - I never saw it fucking up the radar as being an advantage. I always saw it as letting the enemy know there is somebody using camo around. I always saw the radar jamming effect as a hindrance as opposed to a positive.

I ran around without caring about the camo... the enemy knows someone is around but they don't know where i'm approaching. That's a big advantage right there.
Without the RJ component, a camo guys still needs to move with care, possibly crouch-move to sneak around without being visible on the radar.
I investigate red dots on my radar, any good player does, or at very least tells his team mates something is close by.
 
Your confusion confuses me. Did you play a lot of the multiplayer in the first two Halo games?
Not too much no. Its just that the post you referred me to didn't clear the matter up.

I understand that if you don't design your maps to include armor ability usage you're doing it wrong.
 
I ran around without caring about the camo... the enemy knows someone is around but they don't know where i'm approaching. That's a big advantage right there.
Without the RJ component, a camo guys still needs to move with care, possibly crouch-move to sneak around without being visible on the radar.
I investigate red dots on my radar, any good player does, or at very least tells his team mates something is close by.

Yep. And if you already know whereabouts they are, once they turn on camo you can still track their movement on the radar, despite the RJ causing a bunch of other dots to pop up. It can take somebody using camo a good while to cross a room while crouch-walking. They don't get very far before it runs out.

I still would've liked to have seen a return of deployed equipment. Bubble shield and grav lifts and stuff were great for changing up firefights into something more interesting.
 

Woorloog

Banned
Yep. And if you already know whereabouts they are, once they turn on camo you can still track their movement on the radar, despite the RJ causing a bunch of other dots to pop up. It can take somebody using camo a good while to cross a room while crouch-walking. They don't get very far before it runs out.

Yeah, i know one can track the true dot... but how many people can do that while having to worry about other things? Very few in my experience.
It is better used while the opponent is doing something else for this reason.
Also, me and the majority (probably) of players keep only half an eye on the radar, not actively staring at it, most of the time.

Yet another reason for camo hate, again related on the RJ, is that it is the only AA that directly affects an enemy. The Armor Lock can EMP their shields... but it isn't the main function. The camo has two main functions.
 
So we would be fine with camo so long as it ditched the radar jamming function? I would be down for that. I don't like the RJ function not because of what it does to the enemy, but what it does to me (and my team - I hate that it jams your own teams radar).
 

Woorloog

Banned
So we would be fine with camo so long as it ditched the radar jamming function? I would be down for that. I don't like the RJ function not because of what it does to the enemy, but what it does to me (and my team - I hate that it jams your own teams radar).

Well, if the RJ is removed, then people bitch about at-will invisibility...
Personally i'd be fine with RJ-less camo, indeed i'd actually prefer it.
Also, the RJ does not jam your own team. Does it? It shouldn't. Damn, i can't actually remember, almost everyone uses Sprint or AL when i play.
EDIT yeah, RJ jamming friendlies is a bug, usually triggered from bad network conditions from what i remember.
 
The multiplayer reminds me of... Halo 2.

Which is a good thing, for me. My favorite multiplayer experience (next to TF2). Let's hope the maps are decent.
 

Lumination

'enry 'ollins
My thoughts so far:

Pros:
+ dat graphics
+ Sprint being permanent (After much arguing with the old, grizzled Halo player in me, I concede that it does speed up the game, and is not a bad change.)
+ No bloom (Worst addition in Halo history.)
+ No armor lock

Cons:
- Jetpack still a thing
- Wallhax and riot shield (Seriously?)
- Instant respawn (Does anyone have a good argument for this? Is three seconds really too long to wait? Instant respawn + jetpacks = never stay alive after killing someone.)
- Spartan funbux to buy weapons (I have no words for this.)
- Packages and upgrades (See above. Stop trying to be cod, please.)
- Drop in, drop out multiplayer (I'm not sure how many people actually like showing up halfway through a game, versus the amount of rage induced by one-sided games taking forever, because the other team keeps being slowly replaced.)

Misc:
* Ordinance drops (Originally raged by this, but it's too early to tell. Will wait on more info.)
* 10 points per kill, distraction medal, etc. (Why...?)

At this rate, Halo 4 might be the first Halo I buy for the *gulp* campaign, if I buy it at all. I might be a little behind on the info, so if anything is wrong, please correct me! God, I'd hope some of those cons get changed.
 

-PXG-

Member
I decided to edit one of the screens and change the coloring and texture detail a bit

ORIGINAL

EoQKU.jpg


MY EDIT

MfaxW.jpg
 

Einchy

semen stains the mountaintops
- Instant respawn (Does anyone have a good argument for this? Is three seconds really too long to wait? Instant respawn + jetpacks = never stay alive after killing someone. Also, good luck trying to grab a flag with the enemy team continuously zerging at you near their base.)

Frankie confirmed months back that instant re-spawns were only for Deathmatch.
 

BigTnaples

Todd Howard's Secret GAF Account
I decided to edit one of the screens and change the coloring and texture detail a bit

ORIGINAL

EoQKU.jpg


MY EDIT

MfaxW.jpg


haha that is pretty awesome. I prefer the original, but I definitely wouldn't mind if they added color filter options like Gears or Far Cry did.





Are these shots real, or bullshots?

These images look too clean to come from 360 hardware. Everything looks perfect with tons of AA/AF.

Either bullshots or 343 are graphics gods?



The game is native 720p with FXAA. The IQ is way above average for a console title.
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
I still can't get over how phenomenal this game looks, even in MP.

I don't play nearly as much MP as I used to, so I'm expecting this will be my last competitive online game on the 360. I just hope it plays half as good as it looks.
 

Sibylus

Banned
Jetpack will be fine and dandy so long as it doesn't appear on every single map a la Reach. It was a great mechanic on large maps with a lot of verticality, long sightlines, and alternate player pathways (Spire, Paradiso, etc), not so great on the smaller maps. This all or nothing attitude definitely puzzles at times.

Oh, and I can't be the only one a little bit mournful about the death of the Needle Rifle, can I? Who'd want a Carbine over that beautiful little blowdart gun :[

Not with somebody that shoots bullets out of their arse. The way I make out would get us both killed.
Oh gosh.
 

malfcn

Member
I can't use Waypoint on Xbox. It bitches about the Kinect being turned off and boots me to the Dash. I suppose I could unlplug it, or turn it on..But why is it mad that it is plugged in, but powered off?
 

Oozer3993

Member
Jetpack will be fine and dandy so long as it doesn't appear on every single map a la Reach. It was a great mechanic on large maps with a lot of verticality, long sightlines, and alternate player pathways (Spire, Paradiso, etc), not so great on the smaller maps. This all or nothing attitude definitely puzzles at times.

Oh, and I can't be the only one a little bit mournful about the death of the Needle Rifle, can I? Who'd want a Carbine over that beautiful little blowdart gun :[


Oh gosh.

The Halo 3 Beta Carbine was glorious. I shed a tear when I played the final game and realized it was a shell of its former self. It was like Michael Jordan on the Wizards.
 

Reclaimer

Member
Those videos and screens in the OP have me hyped. I was worried before E3, but now I believe. Great showing from 343.


The Halo 3 Beta Carbine was glorious. I shed a tear when I played the final game and realized it was a shell of its former self. It was like Michael Jordan on the Wizards.


Yes!! That H3 beta carbine was fantastic. :)
 

-PXG-

Member
A few more to give ya'll a better sense as to where I'm coming from

ORIGINAL

ygRb5.jpg


MY EDIT

FoE2D.png


ORIGINAL

BAsDR.jpg


MY EDIT

wJny3.jpg


ORIGINAL

kudYa.jpg


MY EDIT

Xtd0g.jpg


ORIGINAL

3gaxl.jpg


MY EDIT

COHjf.jpg


The last one definitely gives me a Metroid Prime feel, especially the bright colors, and the soft, clean look too.
 
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