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Halo |OT4| Trust's a Tough Thing to Come by These Days

Don't care how pro anyone is, it takes more than playing a few games to even begin to judge balance nuance.

well I think initial feedback is important too. if people have to deal with promethan vision in the first game they play they might get frustrated, since the entire other team might have the ability to see where they are at all times.

which is why a ranking system would be ideal so people get paired with people that have similar unlocks.

:)
 

Ryaaan14

Banned
Don't care how pro anyone is, it takes more than playing a few games to even begin to judge balance nuance.

ey0wy.jpg
 

Deadly Cyclone

Pride of Iowa State
Love jumping in big team, getting 15 kills and going +5 only to have no one else go positive on the entire team. We lost 92-45 and only 3 guys on their team were positive.

Two people on my team went -15. Ugh.
 

CyReN

Member
Don't care how pro anyone is, it takes more than playing a few games to even begin to judge balance nuance.

I agree, maybe that's more merit to continue to have them play so they can help.

When Nexy, Gandhi, and Best Man get back they will have a round table discussion in what they got to play to see if it can help 343i any.
 

Risen

Member
Don't care how pro anyone is, it takes more than playing a few games to even begin to judge balance nuance.


For some... Like everything., there's always someone better. Some will never be able to judge that balance, others will see problems immediately... In the first game.
 

Slightly Live

Dirty tag dodger

I'm serious. Those MLG guys need to play a lot more to have a more informed opinion. I'm not saying you should discount their initial impressions, I'm saying initial impressions shouldn't be taken as gospel fact.

It's good to have MLG level players playing the game though. I think Halo needs that extreme end of the spectrum as much as it needs the opposite.
 

Ryaaan14

Banned
I'm serious. Those MLG guys need to play a lot more to have a more informed opinion. I'm not saying you should discount their initial impressions, I'm saying initial impressions shouldn't be taken as gospel fact.

I don't care how OP something is on paper or not. Just like Armor Lock, it is apparent P-Vis is instantly the go-to ability, therefore everyone will be abusing the hell out of it just like Armor Lock. All it takes is everyone using it and it's broken.
 

Risen

Member
I'm serious. Those MLG guys need to play a lot more to have a more informed opinion. I'm not saying you should discount their initial impressions, I'm saying initial impressions shouldn't be taken as gospel fact.

There's truth in that... But voicing a concern about what we have seen combined with impressions of people who have made a living playing exactly the type game we are looking at is valid.
 
Halo 4's multi looks so bloated and overwrought, I have a hard time believing all of this stuff is 'balanced'. Perks, modifications, armour abilities, personal ordinance drops, this shit is going to get real messy with a group of competent Halo players in a game. I'm also not convinced by the vehicle combat going on the (admittedly small) peaks we got of the hog and the Ghost.

Fucking announcer screaming ASSASSINATION was hokey and embarrassing.

Scrubs are going to be hung from meat hooks.

If the Sticky Detonator is the Grenade Launchers replacement then I'm not sold. It looks meek and is very noobified with its no bounce, sticky nades and laptop radar.

The Forerunner shotgun looks great, I love the bouncing ammunition, it looks like a really fun gun to use. Same with the light gun, three shot burst or scope for single shot, nuances like this make the guns interesting to use ala the GL in Reach.

So far, the campaign looks astonishingly good and Spartan Ops interests me more than FF ever did but I really come to Halo for the multi and I'm more concerned than before E3 to be honest. I suppose this is why the limited format of journalists asking already answered questions under time constraints isn't suitable for something like this. A Multi Vidoc detailing the changes, their counters and their balances is essential with an overhaul this huge to the Halo formula.
 

GhaleonEB

Member
I'm serious. Those MLG guys need to play a lot more to have a more informed opinion. I'm not saying you should discount their initial impressions, I'm saying initial impressions shouldn't be taken as gospel fact.

It's good to have MLG level players playing the game though. I think Halo needs that extreme end of the spectrum as much as it needs the opposite.

While true, I don't discount initial impressions entirely. My very first post after touching the Reach MP Beta was about how it didn't really feel like Halo. :p

At this point I'll take what I can get.
 

Slightly Live

Dirty tag dodger
There's truth in that... But voicing a concern about what we have seen combined with impressions of people who have made a living playing exactly the type game we are looking at is valid.

Yeah, I am just saying to be cautious with kneejerk reactions - it's too easy to jump to conclusions and get riled up without having the fuller picture.

Apparently Pro-Vis is OP looking at reactions here and elsewhere. That assumption is based on feedback... based on just one or two games. I just think folks are being hasty. Let the Pro's have more time.

Even then, E3 isn't the best place to gather critical feedback.

While true, I don't discount initial impressions entirely. My very first post after touching the Reach MP Beta was about how it didn't really feel like Halo. :p

At this point I'll take what I can get.

Yup, I never said to discount initial impressions. Often they can be right on the money, but not always.

So you're saying HaloGAF should test and balance the game?

I wouldn't trust HaloGAF to come to a consensus about anything. :D
 
I don't care how OP something is on paper or not. Just like Armor Lock, it is apparent P-Vis is instantly the go-to ability, therefore everyone will be abusing the hell out of it just like Armor Lock. All it takes is everyone using it and it's broken.

Got to disagree, Its all about player skill. good players might benefit from it but bad players could benefit from something like Auto-Sentry much more. P-Vis is in no way as intrusive as something like AL because it dosnt slow the game down and it isnt a "avoid death crutch" like alot of the AA's are in reach.

Its also going to be negated via anyone who can read the radar well and then its a case of only campers its going to show you which are likely going to be lessened by the potential threat of P-Vis.

Armor lock was not broken because everyone used it it was broken because it was invincibility with the ability instantly turn around a full 180 while coming out of it, it lasted too long and it slowed down the game play, it allowed for multiple bursts and had NO weakness but give you alot.
 

Woorloog

Banned
My very first post after touching the Reach MP Beta was about how it didn't really feel like Halo. :p

Always wondered about that. I still don't remember whether i actually read your impressions or not. Very likely i was absorbed playing the beta... (i was a lurker then, grabbed an early access code from here :p)
To me it felt like Halo. The sounds, the looks, the locales, the armor, the weapons, the controls... the only wrong in it was the slow speed. (Didn't think of bloom as a bad thing back then, the Nerfle was awesome, the Repeater was awesome, the Magnum was SO AWESOME i didn't bother with DMR, so the bloom didn't really matter to me.


Can't see what you're meaning.
 

CyReN

Member
So you guys know, Walshy, Victory X, and Neighbor tested out Halo Reach at the Bungie Studios and liked the game (I'm not talking about the beta either). I would like 3-4 others out there to not sugarcoat their feelings and help out if they can. Never know the difference you can make if it's constructive.
 

Ryaaan14

Banned
need a gif of that load screen. seriously. plywood?

ihYPDddnCQ069.gif



Got to disagree, Its all about player skill. good players might benefit from it but bad players could benefit from something like Auto-Sentry much more. P-Vis is in no way as intrusive as something like AL because it dosnt slow the game down and it isnt a "avoid death crutch" like alot of the AA's are in reach.

Its also going to be negated via anyone who can read the radar well and then its a case of only campers its going to show you which are likely going to be lessened by the potential threat of P-Vis.

Armor lock was not broken because everyone used it it was broken because it was invincibility with the ability instantly turn around a full 180 while coming out of it, it lasted too long and it slowed down the game play, it allowed for multiple bursts and had NO weakness but give you alot.
How is seeing everyone around you not an "avoid death crutch"?
 
So you guys know, Walshy, Victory X, and Neighbor tested out Halo Reach at the Bungie Studios and liked the game (I'm not talking about the beta either). So I want 3 others out there to not sugarcoat their feelings and help out if they can.

Have any of the pros not like the game? They all seemed pretty optimistic from what I saw

EDIT: How accurate is ********? There pre-order charts say Halo 4 is doing really well, surprisingly even better then Blops.


EDIT 2: Well I guess I can't mention the site....
 

CyReN

Member
Have any of the pros not like the game? They all seemed pretty optimistic from what I saw

EDIT: How accurate is ********? There pre-order charts say Halo 4 is doing really well, surprisingly even better then Blops.

I haven't heard anything bad honestly, we really have to see what they think after their "honeymoon phase" with the game to get good opinions on it.

Also a lot of props to 343i doing with and getting MLG players able to play it like this.
 

Woorloog

Banned
Have any of the pros not like the game? They all seemed pretty optimistic from what I saw

To me it seems that MLG pros actually like (more or less) the base Halo games as well, not just their settings, it's just that there are very vocal MLG-settings-competitive-only-is-the-true-Halo guys who make everything that is not what they want to be "horrible". Is my perception of this correct?
 
How is seeing everyone around you not an "avoid death crutch"?

Because you have always had it via your radar. Because its not removing you from action like Jetpack/AL/Sprint/Drop Shield/Evade did.

I get what your saying in the sense you can purposely avoid death if you use it but thats built on the assumption that i would die during the encounter i choose via P-Vis which is not try and arguably is more in my favour since i have the drop on the guy.

The only real problomatic AA at this point seems like it could be Shield Regen but providing its got a large cool down and a short usage span it wont be a issue.

Pro's use AA for 4 hours and suddenly they are experts in their usage and know without any doubt that P-Vis is the best? i just dont buy that 4 hours is very little time, its essentially 3 after they adjust to the game.

P-Vis is not going to provide some great broken experience because its very nature limits it to being Radar 2.0 only it has no visceral impact on gameplay only the action of the players
 

Ryaaan14

Banned
has anyone played the game? i'd like to hear some impressions. im impressed by what i saw but still very skeptical

Biggy has played, and will be reporting in.

Also:

sorry if this post is sloppy. Im still on the show floor.
My initial impressions after playing ONE match...
BR felt great. Felt just right...first thing I did was get a head shot kill with it.
The AR feels a lot more powerful. The sound it makes when you fire it is deep...I really like the audio in the game.
The game feels similar to Halo 3 at a faster pace.
Domino says the sniper is hard as hell to use now.
Not sure how I feel about the ordinance drops.
I was already slightly annoyed with the hard light shield I must admit. I mainly used Promethean vision. It came in handy...maybe bit too handy...

More impressions later.
 
I think balance and strategy is the one thing you can't really take from initial impressions. In three games, no one has seen the nuance or less obvious strategies of any of the weapons / abilities yet.
 

Woorloog

Banned
I think balance and strategy is the one thing you can't really take from initial impressions. In three games, no one has seen the nuance or less obvious strategies of any of the weapons / abilities yet.

Indeed. And even if something feels good and useful, it doesn't mean it is that once the meta-game starts to develop.
To me, the Hardlight shield looks rather worthless at the moment, giving you a couple of meters of movement without losing health... assuming the enemy is stupid enough not to move on the side a bit. It is seemingly rather weak too. But it is hard to really say anything about it based on seeing just a bit of it.
 

Kuroyume

Banned
Were only slayer games playable on the show floor? Also, is anyone else excited about infinite slayer? Makes me wish there was a flag version or an extended flag game mode. Like 10 caps to win or something like that.
 

kylej

Banned
Were only slayer games playable on the show floor? Also, is anyone else excited about infinite slayer? Makes me wish there was a flag version or an extended flag game mode. Like 10 caps to win or something like that.

All flag game types will be infinite slayer.
 

Stinkles

Clothed, sober, cooperative
I haven't heard anything bad honestly, we really have to see what they think after their "honeymoon phase" with the game to get good opinions on it.

Also a lot of props to 343i doing with and getting MLG players able to play it like this.
wait til you see the pro match :)
 
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