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[N-Conf] Wii U Panorama View (features, screens, holiday 2012)

EvilMario

Will QA for food.
Yes, this is a real thing apparently. http://e3.nintendo.com/games/#/wiiu/panorama-view

Experience Your Own Personal Panoramic Tour

Publisher: Nintendo
Release: Holiday 2012
Players: 1

Panoramic Tour
Pick up the Wii U GamePad controller and get ready to transform your
living room into an exotic location from around the world. By moving
the GamePad up, down, left or right, you can look around at all your
surroundings and feel like you’re really experiencing these locations in
person. You control the viewer’s perspective, making it feel as though
you’ve been transported directly to the center of the video’s
destination.

FEATURES:
• Personalize your viewing experience with various tools, like zooming in on
points of interest, setting the tilt or changing to a different perspective.
• Rotating the GamePad will change your viewing perspective from landscape
to portrait, providing a better view of vertical objects such as towers.
• At the end of the experience, you will be shown the top three images or
areas of the video where you focused the majority of your attention.
• The GamePad records your personalized viewing experience, allowing you
to share your vantage point and interests with your family and friends. These
pre-recorded videos can be viewed on the GamePad or the TV.

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I'll upload the clip they had in the after show once I find it.
 

EvilMario

Will QA for food.
Did anyone grab the video for this? I can't find it anywhere, even Nintendo's press and all access sites. Would be interested to see if this is a full retail title, or some sort of Game Pad pack in.
 

thomaser

Member
I think this might be related to that "other" demo that was shown behind closed doors last year. The one where you could move the pad to look around you in a huge city with lots of people and cars and stuff.
 

XNarte

Member
This would be a good way to evolve that surprisingly popular hidden object genre that was so popular on Wii.

Look all around you to find the hidden such and such. Could be kind of cool actually.
 
Definitely a demo, particularly of the magnetometer within the WiiU Gamepad. I really hope this morphs into a proper Pilotwings release.
 

watershed

Banned
This can't be a retail release, hell it can't even cost anything. It needs to be free built in software or free on the eshop just to make people go to the store.
 
It looks like they recorded it with a similar tech, but more adavance logically, that what Disney used in Disneyland in the Circle Vision theater.
I like it, but this would have been cool if showed with a videogame, like walking on a 3D "real" theme park of nintendoland, intead of the shity hub they are using.

And im pretty sure it will come pack in the the console.
 
You all know I love Nintendo, but this shit right here...it's irritating me. I don't know why, but it is.

Why? they are trying new things and tech.
Now if this is sold as a game that can only do this, you can complain all what you want. But I see it more as an app packed in with the console thats is trying new things that could be useful for some cool concept in a real game.
 

DarkPanda

Member
I don't get it. Besides being a tech demo of the U-pad's motion capabilities, what's the point of this? Why would anyone ever use this more than once?
 
This is kind of what's being done with colonial marines - except for scanning the world.

They used the concept in another demo last e3 i believe where you were in a city and could see all around you.

They needed to demo this more with in-game usage, a wasted opportunity for some neat tech.
 

Eradicate

Member
http://e3.nintendo.com/presentation/#/virtual-hands-on

Our favorite family demonstrates Panorama View around 1:40 into this video. It goes for about 2 minutes or so. Plus, if you keep watching, you get to see Iwata with bananas.

I wonder whether it will be a download or what. It's the type of thing that could be updated regularly.

And I agree with you EternalDarko. I really, really wanted them to demo Aliens at the conference! The company making it has been singing the Wii U's praises for a long time, and they put in a TON of the capabilities of the console into their game. Why not use that?! Aaaaagh!
 
Why? they are trying new things and tech.
Now if this is sold as a game that can only do this, you can complain all what you want. But I see it more as an app packed in with the console thats is trying new things that could be useful for some cool concept in a real game.

I suppose my issue with it is the fact that they are already making games that use this very feature, and they will be available on day 1. Actual applications that seem to do what this does, unless I'm missing something. Just seems like they are looping back and crossing the same tracks. We already know it works, and they do too since we have 1st and 3rd party games utilizing it already to an extent.

Like others have said, it just seems pointless. Not because it seems boring or not my style, but we've covered this aspect of the system's asymmetric viewpoints. Why do we get this, and not a different area to look at in the zelda tech demo, or use the same engine for a Samus tech demo? It would have done them more good than this ever would.
 

Eradicate

Member
You know...I'm not entirely sure.

I really think that a large percentage of it is computer generated and programmed, but at least a little bit looks like video to me. There's not really any REALLY HD video out there that I've found to tell.

I guess it's a sort of testament that at least what is programmed in looks pretty dang realistic, at least with what is out there. I don't see jaggies on the geese or anything.
 

jonezer4

Member
You know...I'm not entirely sure.

I really think that a large percentage of it is computer generated and programmed, but at least a little bit looks like video to me. There's not really any REALLY HD video out there that I've found to tell.

I guess it's a sort of testament that at least what is programmed in looks pretty dang realistic, at least with what is out there. I don't see jaggies on the geese or anything.

I thought we knew it was all just some type of spherical video being filmed along a path, and all you can do is change your viewpoint of the video, or zoom on the video. I thought none of it was actual 3D geometry.

It's a cool demo piece, but I don't think I'd pay even $5 for it, so heaven help Nintendo if they try to charge $50-60.
 
You know...I'm not entirely sure.

I really think that a large percentage of it is computer generated and programmed, but at least a little bit looks like video to me. There's not really any REALLY HD video out there that I've found to tell.

I guess it's a sort of testament that at least what is programmed in looks pretty dang realistic, at least with what is out there. I don't see jaggies on the geese or anything.

It's just video captured with a 360 degree camera, no cgi. The neat thing is having a point of reference and being able to see the full 360 view with the speed and accuracy that the sensors used in the gamepad allows. Same thing can be done in-game to provide some useful gameplay concepts, too bad none of it was shown in the conference.
 
How much did Face Raiders and AR Games cost for 3DS? Thats right $250...

So I'd say this is built in but at the same time if its a built in channel that probably can't be moved and holds more of the internal space hostage...I know you can attach added storage but the internal storage will probably still be the quickest.

I'm interested in how the sound works. Will that be surround and change, that could be a great surround sound show-off...then again for the flying geese one if you tried to get a mic you would have the air howling and the lawn mower engine from the flyer rather than being able to hear the geese.
 

Eradicate

Member
Looking back on the video I posted up, I think a much larger percentage of it is video than I thought. I even see that they thank NHK.

However, those geese definitely look modeled to me.

If none of it is CG though, that's fine, it still all looks really beautiful. I guess I had the idea this was a kind of continuation of that bird demo from last year where it all was CG.
 

Alexios

Cores, shaders and BIOS oh my!
I dunno why they're even doing this. Maybe if it was some kind of online Google like service they got onboard (like putting Google maps on there and alllowing you to view the street view in this manner) but as an actual software release? I dunno.
 
I dunno why they're even doing this. Maybe if it was some kind of online Google like service they got onboard (like putting Google maps on there and alllowing you to view the street view in this manner) but as an actual software release? I dunno.

Exactly. It feels like they are just doubling up on stuff they have already covered in actual software. Not that this is a new practice in gaming, but for something this shallow(presumably), why even bother? They should have brought back the Zelda tech demo, use the same area with different lighting, put in a couple of enemies like a Knight and Goblin to minimize workload, and used that to explain Panorama if they were going to go this route.
 
If they do monthly updates of new locations in the world this could be pretty cool. Imagine getting to take a tour of Vatican City starting with an overhead map showing different locations you can "travel" to. Tap a location and you can take a panoramic walking tour of the site.

Or say you select Paris and then go to the Louvre. You go along the path but can stop and hold the GamePad over a painting and then it displays information on the artist and a history of the work.

If it's like five places with limited scenes, it's going to lose it's appeal fast.
 
If they do monthly updates of new locations in the world this could be pretty cool. Imagine getting to take a tour of Vatican City starting with an overhead map showing different locations you can "travel" to. Tap a location and you can take a panoramic walking tour of the site.

Or say you select Paris and then go to the Louvre. You go along the path but can stop and hold the GamePad over a painting and then it displays information on the artist and a history of the work.

If it's like five places with limited scenes, it's going to lose it's appeal fast.

Or their own headquarters, and every time you try to zoom in on the Treehouse, a barrier comes up.
 

Penguin

Member
If they do monthly updates of new locations in the world this could be pretty cool. Imagine getting to take a tour of Vatican City starting with an overhead map showing different locations you can "travel" to. Tap a location and you can take a panoramic walking tour of the site.

Or say you select Paris and then go to the Louvre. You go along the path but can stop and hold the GamePad over a painting and then it displays information on the artist and a history of the work.

If it's like five places with limited scenes, it's going to lose it's appeal fast.

Was going to post something similar.

Or could be a new way to advertise games.. get virtual tours of game worlds and the likes.


Could strike up some deals for popular destinations/hotels for people to check out before they visit/stay at.
 
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