• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dark Souls PC 1080p. Confirmed, like, for real.

Easy_D

never left the stone age
Exactly how I felt. I thought 1080p was a given didn't know that it was confirmed. I'm more disappointed in the 30fps lock. Really? We can't have standard 60 fps out the gate? We're gonna have to rely on modded to fix a port of a game before the ported game is released? Honestly probably gonna skip DS on PC until either a)60 fps confirmed or b) steam sale. I have it already on 360 and wanted to double dip to show support, but I won't show support on a half-assed port.

It's confirmed to run sub 30 fps! No changes from console versions regarding framerate, though I would not be surprised if it ran worse.
 

Blizzard

Banned
Sorry I'm clueless here, but since the original assets were not drawn at 1920X1080, wouldn't this be just an upscale, so to speak? Will it actually look better?
I know this is a stupid question
Since it's a 3D game, that doesn't apply like it would to a 2D game -- stuff gets rendered to whatever resolution, and the textures get filtered and scaled appropriately.

To exaggerate, one example of how this can improve image quality is if you imagine a cube on a 640x480 pixel monitor. Hardly any pixels, right? The edges of the cube would look jagged. But if you rendered the same cube shape on a 1920x1080 monitor, you would probably have a lot more tiny pixels to play with, so the lines can look smoother.
 

gogogow

Member
WTH! Why not source it out to a company who are familiar with PC programming? 5fps Blight town again? No thanks, i'll stick with the PS3 version.
 

ponpo

( ≖‿≖)
PC gamers can paypal me for my services. I shall be your guide through Blighttown and take the quickest path through the FPS hell of the area.

Also, were the FPS problems from the consoles or from the engine? Or, if you have a great gaming PC, will there still be issues?
 
http://www.eurogamer.net/articles/2...ing-dark-souls-to-pc-frame-rate-issues-remain

You guys probably don't want to be reading that interview, because it's going to cause a real shitstorm when people do.


"In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening [in the console version]," he said.
"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.

Quoted for new page. Let the meltdowns begin.
 

Lonely1

Unconfirmed Member
The frame rate comment doens't make much sense. Does it means they put a frame limiter that matches console performance? Or that the game runs like shit even on high end PC's?
 
D

Deleted member 17706

Unconfirmed Member
http://www.eurogamer.net/articles/2...ing-dark-souls-to-pc-frame-rate-issues-remain

You guys probably don't want to be reading that interview, because it's going to cause a real shitstorm when people do.

I feel like there's some sort of communication problems with the PC version of this game... some things lost in translation or the speaker heads from FROM Software/Namco just not understanding how things work.

Like the Japanese interview where the guy said the "resolution and framerate won't change". It's like he thinks those two attributes have to be determined by the developer. Maybe he just wanted to reiterate that, aside from extra content, they won't be making any optimizations or improvements to existing content on the PC version. Blighttown is still going to run like shit on PS3-level hardware because the zone is not optimized well.

That's how I want to interpret all of this, though. So annoying that we can't get a straight answer from someone who knows what the hell they are talking about.

It's confirmed to run sub 30 fps! No changes from console versions regarding framerate, though I would not be surprised if it ran worse.

This interpretation just doesn't make sense. It's not like the framerate was static depending on the area on consoles either. It bogged down or ran smoother depending on the situation. There's no way they could replicate this exactly (first, which platform would they even choose?) on the PC where there are so many different hardware configurations.
 

Forkball

Member
"In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening [in the console version]," he said.
"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.
This quote his hilarious. They are basically admitting that they want to rush a port out to get money and don't want to put any effort into it.
 

Eusis

Member
I said it in the other thread, but I'm SURE it'll still run notably better, at least on a higher end PC. The problem seemed to have been rendering a large, open area with rapidly spawning enemies, and if it's simply a matter of pushing too many polygons/effects at once then a video card that runs modern console games at 60 FPS reliably with great settings is still going to be doing that infinitely better than consoles simply because of having more raw power. At worst it'll probably be 20 FPS there whether or not the rest of the game is 60.
 
The frame rate comment doens't make much sense. Does it means they put a frame limiter that matches console performance? Or that the game runs like shit even on high end PC's?

It means it runs like shit.

There are a lot of considerations when optimising a game. Just throwing extra CPU or memory at something will not necessarily make it much faster if it isn't written in a way to take advantage of them.
 
Yeah I don't see how the framerate is going to be low in blight town regardless of machine setup. He's probably just saying that Blight Town could be optimized, but they're just not going to do that.

In any case, frame rate in blight town didn't ruin the experience for me on 360, and it won't on PC either.
 
D

Deleted member 17706

Unconfirmed Member
This quote his hilarious. They are basically admitting that they want to rush a port out to get money and don't want to put any effort into it.

I don't think that's the case. FROM has been very candid that they were more-or-less forced into porting this to the PC. They have no experience with the platform and didn't plan on doing a PC version, so they are just being straight.
 
If they manage to get the game to perform at the same level as consoles on high end machines, they really accomplished something special. Highend systems today should be able to brute force 60 fps on the absolute worst optimized console port.
 
locked at 30fps better than <15fps nightmare of blighttown.

Out of curiosity, have many of the people who bring up blight town frame rate, actually finished the game? I only ask because blight town was terrible - but a few areas later on are giving it a run for its money. Lost Izalith is the biggest offender so far.
 

Alexios

Cores, shaders and BIOS oh my!
Yay, an end to the reactionary bs just because they weren't careful with their wording or whatever previously.

Edit: oh crap, there's more of it already, wtf...
 

Mechazawa

Member
Aight.

Granted, I was going to play at 1080p anyways, but it sounds like there aren't many resolution options. Someone's going to have to step up to the plate and give it some quick resolution/framerate modifiers.
 
Quick cash in, gg, Namco.
Sadly this seems to be the case. That interview gave me the vibe that they are doing the very minimum bare bones to get this port done to meet there deadline. They need to push the deadline back if QA is not good. It's like they are doing a quick port hoping that the PC audience will be able to fund the DLC in case the DLC for consoles doesn't do well.
 

2San

Member
Pretty much. Actually really surprised they would admit that outright.
I think this is them basically saying don't make us work on the PC anymore. Which is fair enough, if the devs themselves despise the pc, maybe we shouldn't have forced them.
 

Ra1den

Member
You're thinking of textures. Textures are drawn in their own resolution, and sometimes modders will do things like 'upscale' that(usually doesn't work that great). But this is screen resolution, and the screen doesn't care about how detailed the textures are(or even if they exist, for that matter). A higher resolution will make the screen sharper and less blurry, but it won't increase the detail on your helmet, for example.

Since it's a 3D game, that doesn't apply like it would to a 2D game -- stuff gets rendered to whatever resolution, and the textures get filtered and scaled appropriately.

To exaggerate, one example of how this can improve image quality is if you imagine a cube on a 640x480 pixel monitor. Hardly any pixels, right? The edges of the cube would look jagged. But if you rendered the same cube shape on a 1920x1080 monitor, you would probably have a lot more tiny pixels to play with, so the lines can look smoother.

I see...I get it now. Interesting how it depends on whether it's 2-D or 3-D.

So it's gonna look crisper plus the new content...now I may have to pick this up again. A better framerate would have sealed the deal for sure though.
 

Orayn

Member
This quote his hilarious. They are basically admitting that they want to rush a port out to get money and don't want to put any effort into it.

Only if you want to by as cynical as humanly possible. It sounds like they're doing what they can, but it's still pretty tough for them because their experience with PC is limited.
 
Out of curiosity, have many of the people who bring up blight town frame rate, actually finished the game? I only ask because blight town was terrible - but a few areas later on are giving it a run for its money. Lost Izalith is the biggest offender so far.

I finished it twice. Lost Izalith is the worst segment in the game for a number of reasons. It's a level that felt like it was designed by From's freshman intern.
 

LiquidMetal14

hide your water-based mammals
SO............................not even pimped out rigs can bail this bad port? Sounds like the least effort possible to ensure the best experience outside of the added content. If modern PC's can't brute force this into 60fps then this will be a terrible port.
 

Sentenza

Member
Only if you want to by as cynical as humanly possible. It sounds like they're doing what they can, but it's still pretty tough for them because their experience with PC is limited.
I'm sorry but this doesn't sound like they are trying too hard:

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version."
 

Alex

Member
That doesnt make any sense, I can't imagine these translations are coming through faithfully at all.
 
I finished it twice. Lost Izalith is the worst segment in the game for a number of reasons. It's a level that felt like it was designed by From's freshman intern.

If you treat Ornstein and Smough as the end boss, you can pretty much call it a day I felt.

I'm still one of those people who never had a problem with the frame rate in blight town or anywhere else outside of some bits were you break a lot of barrels.
 

matmanx1

Member
Even with a quick and dirty port more powerful hardware is going to mean better framerates. I'm still not too worried about the PC version performing worse than the console versions because that honestly doesn't seem possible. I guess we'll see though as stranger things have happened.
 

cj_iwakura

Member
Only if you want to by as cynical as humanly possible. It sounds like they're doing what they can, but it's still pretty tough for them because their experience with PC is limited.

I think you mean non-existent. It's an amazing console experience, but it's bound to be a less than optimal transition.
 

Orayn

Member
Don't reward a half-assed job PC gamers.

Honestly, I'm fine with a less than ideal PC port if it still improves on the console versions in major ways. They already got me with the resolution, graphics options, and Steam support.

I think you mean non-existent. It's an amazing console experience, but it's bound to be a less than optimal transition.

They did release Sword of Moonlight and a remake of the original King's Field on PC, but that was quite a while ago.
 

TheExodu5

Banned
The frame rate comment doens't make much sense. Does it means they put a frame limiter that matches console performance? Or that the game runs like shit even on high end PC's?

It could just mean that some areas like Blighttown still perform much worse than areas, relative to the performance of the hardware.
 

2San

Member
Honestly, I'm fine with a less than ideal PC port if it still improves on the console versions in major ways. They already got me with the resolution, graphics options, and Steam support.
It has graphics options? Tell me more about this feature.
 

Eusis

Member
I see...I get it now. Interesting how it depends on whether it's 2-D or 3-D.
It's common sense once you understand how differently sprites and polygons work. Sprites are more like drawing or painting a picture, while polygons are building models. A painting will be a sharp and detailed an image as they make it, while a model will appear as sharp as a camera or your eyes perceive it, though detail still depends on how much effort you put in (much like textures/poly counts in a game).
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
It could just mean that some areas like Blighttown still perform much worse than areas, relative to the performance of the hardware.

As long as my PC can pick up the slack and Blighttown doesn't chug like hell even on good hardware, I'm fine.
 
Top Bottom