My favorite quote in this interview:
John Carmack: "It takes 50 milliseconds to get this (visual information) over a fast screen display. That's more time than it takes to send a packet from America to England. That's just ridiculous! But that's because router people care about latency. They know it's important, so they don't pile it up. Display people don't know yet, but I am trying to educate all of them about that... "
Haha, wow.
Carmack's a genius, but his contributions to the industry have been lackluster over the past few years. Maybe it just seems that way in comparison to id's dominance in the 90s.
http://www.neogaf.com/forum/showpost.php?p=38612079&postcount=88Kickstart this, John.
Once he gets going ... he won't stop.Dat brain.
I wish they would have let the man keep going, looked like he had a lot more to say.
What an amazing guy. Can't think of any recent interviews that held my attention like this one.
So very few developers actually speak with the ardent interest and knowledge with which Carmack speaks. Too much PR these days. He also made a handful of my favorite games, so...
I'd say he's indirectly contributed a fair amount, it's just not in the form of a pile of retail releases. He's certainly done more than the developers behind the yearly cookie cutter FPS series out there.
In terms of games, sure. His contributions in terms of rendering techniques, simulation, etc. have not. Just because developers aren't using his engines anymore doesn't mean engine designers aren't reverse engineering his ideas.Carmack's a genius, but his contributions to the industry have been lackluster over the past few years. Maybe it just seems that way in comparison to id's dominance in the 90s.
Well, there's a ton of overlap between 3D graphics, optics, VR, etc.my brain hurts
this guy is talking about time and space.. holy shit, it seems like he knows everything about the realm of virtual reality
yepI could listen to that man talk for days.
Hell, he founded an aerospace company and his heavily involved in their engineering - http://en.wikipedia.org/wiki/Armadillo_Aerospace. It's quite possible he may well end up being on of the main forces behind getting us space tourism
Ah thanks. I kind of figured but didn't want to state it without a citation.He's their lead engineer.
He needs to stop saying "on there" so goddamn much.
Carmack has been good friends with Michael Abrash since the pair were programmers together on Quake 1. What did Michael Abrash recently say he was working on at Valve? Wearable computing.
Is this official! I know it may look sad to some people but the thought of me playing Doom 3 on my PS3 at 60fps has me damn excited.PS - Doom3 for consoles now 60 frames per second, WOOT!!
For better or for worse the guy's essentially a robot, but his mentality definitely benefits video games and technology in general.We need more Carmacks, period! ... The world would be a better place.
Oh man, I was eating that shit up.
Fuck your E3 schedule, they should have just left the camera rolling so he could talk more and come back for it later.
Doesn't pretend to know more than he does? So you're saying the guy really does know EVERYTHING? Because he sure makes it seem that way whenever he speaks.I wouldn't say it was mindblowing-- Carmack is just a guy who doesn't pretend to know more than he actually does, so you get an honest presentation, rather than some sales pitch like everyone else in the industry.
Then why does he use phrases like, "I believe" when he isn't sure?Doesn't pretend to know more than he does? So you're saying the guy really does know EVERYTHING? Because he sure makes it seem that way whenever he speaks.