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Final Fantasy real time tech demo - Luminous Studio [Up3: Survey/Screens/Video]

Lulubop

Member
This looks amazing setting and all. I hope SE uses this as template for 15. For the survey comment I suggested that SE release next gen FF on PC. I would love to know what this is running on.
 
Square's PS2 and PS3 tech demos gave some good ideas where graphics were headed, but this looks like it's shooting way over what's possible, both technically and financially. I find it hard to see that level of detail in modeling, textures, and effects if the rumors on next-gen hardware are true.
 

Grisby

Member
Looked great. I like this more then anything I've seen from Versus.

It sucks to think it'll be years before we probably see anything come from this.
 
Looked great. I like this more then anything I've seen from Versus.

It sucks to think it'll be years before we probably see anything come from this.

I think I prefer Versus setting etc by a fairly large margin, but I like what I am seeing here...Wouldnt have minded them doing a switch though...versus with this kind of tech next gen and this concept this gen
 

ZenaxPure

Member
Square's PS2 and PS3 tech demos gave some good ideas where graphics were headed, but this looks like it's shooting way over what's possible, both technically and financially.

Well if anything stated earlier in the thread is true it seems like it could actually make things cheaper for Square. Actually I think there is a point in that youtube video where they mention things that took them hours to do in their old tool set now only take a matter of seconds to pull off in this engine. Cost would probably go up but if they can save a bunch of time it could potentially make things much cheaper in the long run since they would simply be able to do more in less time.
 

3phemeral

Member
Other than the confetti embers and shaky cam, looked pretty amazing. I wonder if FF14 relaunch is going to incorporate some of this tech.
 

gogogow

Member
Damn, that tech demo looked nice, and I would love to play a FF in that universe.

Never gonna happen is it? :(

The tech demo looks amazing, I actually find it much more impressive than Epic's UE4 demo. But with Square Enix bitching so much about HD towns this gen, I don't see how they can make a FF with these kind of details throughout the entire game.
 
The tech demo looks amazing, I actually find it much more impressive than Epic's UE4 demo. But with Square Enix bitching so much about HD towns this gen, I don't see how they can make a FF with these kind of details throughout the entire game.

I suspect Versus will have HD towns... unless it rendering in Sub-HD heh
 

Nlroh

Member
Everyone keeps saying that the cost would go up, that creating the assets would be too much work, but there's something I don't quite understand. I thought everyone made super high res models and then transferred all the details to a low res version via normal maps and stuff like that. If they're going to need more detailed assets then the in game version just wouldn't be that low res, right? I mean, the creating process would still be the same, they would still make the highly detailed models they're creating right now. How would that raise the costs and working time?
 

NeoUltima

Member
I'm still not convinced games will look like this next gen. I just don't think (thanks to the success of the Wii) that Sony or Microsoft will put the necessary horsepower into their machines. But I would love to eat crow on this.
 

BigTnaples

Todd Howard's Secret GAF Account
I'm still not convinced games will look like this next gen. I just don't think (thanks to the success of the Wii) that Sony or Microsoft will put the necessary horsepower into their machines. But I would love to eat crow on this.

The Wii was a one time thing. Nintendo themselves cannot and will not replicate the success of the Wii.


Sony and MS know this.
 
The Wii was a one time thing. Nintendo themselves cannot and will not replicate the success of the Wii.


Sony and MS know this.

Didn't realize you were psychic.

What I think you meant was "it's likely that the success of the Wii was one-time". Anything can happen in this industry so I believe stuff when I see it.
 

BigTnaples

Todd Howard's Secret GAF Account
Didn't realize you were psychic.

What I think you meant was "it's likely that the success of the Wii was one-time". Anything can happen in this industry so I believe stuff when I see it.


If the WiiU sells as well as the Wii did at launch I will eat a shoe.


I may not be psychic, but I am not a dunce either.
 

DJIzana

Member
I think I prefer Versus setting etc by a fairly large margin, but I like what I am seeing here...Wouldnt have minded them doing a switch though...versus with this kind of tech next gen and this concept this gen

The setting / characters is really what drew me to Versus, too.

I'll agree though I'd like a change too... when they zoomed out to show the city in the distance with the trees / streams surrounding it, that was also amazing. :D
 

Go_Ly_Dow

Member
i wonder if this means goodbye to visual works cgi in next generation square games.

versusxiii cgi is spectacular (in the latest trailer) and it would be cool if in 2013 they could do a real-time demonstration/comparison on luminous, since it's definitely their finest cg work to date.

Has a better quality version of the video been released yet?

there's a 1080p direct feed youtube version in the op.
 

Lathentar

Looking for Pants
Everyone keeps saying that the cost would go up, that creating the assets would be too much work, but there's something I don't quite understand. I thought everyone made super high res models and then transferred all the details to a low res version via normal maps and stuff like that. If they're going to need more detailed assets then the in game version just wouldn't be that low res, right? I mean, the creating process would still be the same, they would still make the highly detailed models they're creating right now. How would that raise the costs and working time?
While the part about the models is mostly true those higher res models aren't rigged and animated at that high level of detail. Also particle effects, world geometry, higher quality sounds and textures are created at a single level. What will eventually save some time is having a large set of highly detailed rigs for humans and other common elements. However that will just make putting more unique and fantasy elements in be more expensive as there is no template to go off of.

With higher detail comes higher expectations that objects will react as expected and be more interactive. This obviously comes at a cost as well in terms of destruction and physical reactions. This makes the job harder on not just content creators but also engineers to make sure these increasingly complicated systems are rock solid.

Another thing is the engineering cost to produce these tools is not mentioned. Tools work takes a long time and can be very expensive without even considering the maintainence, there is a reason so many people use existing tools.
 

NameIess

Member
Perhaps we will see visuals on this level mid to late next-gen...
I think the UE4 demo was more reflective of what we could see from day one visually.

As we all know a lot of the visuals are driven by artistic direction, because the Samaritan demo was more impressive than the UE4 demo displayed. I think we will see Samaritan quality visuals with 2nd generation next-gen titles.

Really looking forward to seeing what developers like Naughty Dog & Santa Monica can do with more horse power!
 

USIGSJ

Member
Kagari, is there any chance that during that Q/A you got some more info on the lighting they used for the demo. First time they showed engine last year I think they used method with fast GI baking via ray-bundles, is it still the same or they're using some dynamic or hybrid solution now?
 

Kagari

Crystal Bearer
Kagari, is there any chance that during that Q/A you got some more info on the lighting they used for the demo. First time they showed engine last year I think they used method with fast GI baking via ray-bundles, is it still the same or now they're using some dynamic solution or hybrid solution now?
I'll check the tape when I get home. I don't think so though.
 

raven777

Member
I'll check the tape when I get home. I don't think so though.

Do you know by any chance that they built that demo specifically knowing what is actually capable in next-gen hardware, or just raw expectation form SE?

anyways, I can't wait to read your impresison
 

nasos_333

Member
so now we get to see Versus gameplay again using this tech.

Sure, if PS3 grows some more ram and a 690GTX :)

They said it can run on a PC you can buy today, but i doubt will be a medium range PC

Also this is a completly different setting than Versus, this is probably FF15 on xbox 720/PS4
 

Torquill

Member
S-E does something pretty. /yawn. Doesn't do a lick to address any of the concerns I have with this company's AAA products these days.
 
D

Deleted member 20920

Unconfirmed Member
Wow FF8 Cutscreens in realtime but better fantastic work Square :)

Now bring me a game like this woman and day 1 :)

Eh I think these are much better than FFVIII's cutscenes...Much closer to FFXII's and FFXIII's.
 
Looks better than anything squareenix has done in like forever.

If this is next tech. Id say next gen is going to last more than ten years, if its not the last hardware generation. Its pretty much pixar quality. Next stop is software standard.
 

joshwaan

Member
Uh dude those are beyond FF8 CGI. I'd say the texture work is even better than Yuna's CGI from FFX.

lol yeah your right i just had FF8 Cutscreen's in my head have not played it for a while. But I remember been blown away by it. I have to check out Yuna's CGI from FFX I might youtube it :)

Edit: Right this is the scene I had in my head http://www.youtube.com/watch?v=OlfH3r780So

Holy Cow... your so right it looks no where near what's on display lol, but it looked fantastic back in 1999 hehe :p

FFX This is lot closer http://www.youtube.com/watch?v=AqYbAKlA9Yo we have come a long way :)
 
This is close enough to FF: Advent Children that I wonder if Square could use its assets for a FFVII remake using the luminous engine.

If they thought it would take too long to do it on PS3, it's not going to get any easier on PS4. It's not like the movie's assets can just be copy-pasted into a game, aside from maybe the character models.
The backgrounds would involve a lot of cheating.
 
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