Searched, but did not see a thread about this yet.
RPS posted a story today about the promising looking indie game Skulls of the Shogun being a Windows 8 exclusive.
http://www.rockpapershotgun.com/2012/06/12/no-7-samurai-skulls-of-the-shogun-goes-win-8-only/
Queue loads of negative comments. They then posted a followup with developer Borut Pfiefer
http://www.rockpapershotgun.com/2012/06/12/follow-up-skulls-of-the-shoguns-win-8-debate/
This worked out so well for Halo 2 and Shadowrun. I know being published by Microsoft on XBLA is not a bad proposition considering the marketing they will put behind the game, but I am not sure why a small studio would let themselves be strong armed into sacrificing their PC version when other indies have managed to put out their PC version of MS published XBLA game just fine (Super Meat Boy, Braid and Limbo come to mind)
PC players do not mind waiting a few months for these games, but I doubt anyone would consider a simultaneous launch worthwhile when the cost is upgrading to what looks like a OS with the desktop as a distant priority.
RPS posted a story today about the promising looking indie game Skulls of the Shogun being a Windows 8 exclusive.
http://www.rockpapershotgun.com/2012/06/12/no-7-samurai-skulls-of-the-shogun-goes-win-8-only/
Queue loads of negative comments. They then posted a followup with developer Borut Pfiefer
http://www.rockpapershotgun.com/2012/06/12/follow-up-skulls-of-the-shoguns-win-8-debate/
I know the game has taken a while to finish some of you have been waiting a couple years (since we first showed it) for it to be finished, he said in regard to disappointed RPS readers who arent planning on moving to Windows 8.
Part of that was us spending the time it takes in this industry to find & negotiate a deal we liked, and met all of our wants and needs not just our needs running a small indie studio, but as both PC and console gamers.
It can take almost a year to figure out a good deal to get on both console & PC. And in our case, we managed to get a simultaneous launch on console and at-least-some-flavor-of-Windows, which is largely unheard of for indie games.
Borut also adds that as we announce more about the game, hopefully our reasoning will become more apparent. We are however confident our Windows 8 sales would outsell a theoretical Game For Windows Live & Win 7 version.
This worked out so well for Halo 2 and Shadowrun. I know being published by Microsoft on XBLA is not a bad proposition considering the marketing they will put behind the game, but I am not sure why a small studio would let themselves be strong armed into sacrificing their PC version when other indies have managed to put out their PC version of MS published XBLA game just fine (Super Meat Boy, Braid and Limbo come to mind)
PC players do not mind waiting a few months for these games, but I doubt anyone would consider a simultaneous launch worthwhile when the cost is upgrading to what looks like a OS with the desktop as a distant priority.