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Namco Bandai Has A "Surprise" For Tales of Fans In The West [Up: Japan Expo]

Sagitario

Member
Around 63K LTD in America.

I can confirm the number is real... ToA 3DS is about 20K less.


Damn! I was expecting much... but still... </3



What's your least favourite Jude costume, btw? Mine's his school costume.

He's using a... hairpin?


BY2K said:
If memory serves correctly they said they originally wanted to do Symphonia 3DS instead of Abyss, but the 3DS couldn't handle Symphonia's Gamecube based engine and rendering techniques without a ton of work and corners being cut, so they did Abyss because the PS2 engine they used ported well.
How does that work?

I thought the 3DS was in power closer to the Wii than the PS2.

They wanted to do Symphonia for PSP, not for 3DS.
 
The fucking Game Cube game selling close to 500k, mess. :lol

How realistic is it for Namco to try and do NA/EU-exclusive Nintendo versions? They do really well on Sony systems in Japan, but in NA when done proper, can prosper on Nintendo's.

Ports aren't cheap though, but surely they can find a winning formula?

Graces would've been the ultimate test if they'd released both versions.

You got ToS2 a much lower budget game and cheaper too that sold nearly as much as Vesperia, AND Abyss 3DS wasn't too far behind Graces f (though still not that good) when it was a port of a 6-year-old PS2 game on a system that's just over a year-old, compared to the PS3's nearly 6-year-old lifespan and dedicated JRPG fanbase.
 

BY2K

Membero Americo
They wanted to do Symphonia for PSP, not for 3DS.

They wanted to port an game that was originally on a Nintendo console to a Sony handheld, but instead ported a game that was originally on a Sony console to a Nintendo handheld?

How the fuck does Namco works!?
 
How realistic is it for Namco to try and do NA/EU-exclusive Nintendo versions? They do really well on Sony systems in Japan, but in NA when done proper, can prosper on Nintendo's.

Ports aren't cheap though, but surely they can find a winning formula?

Graces would've been the ultimate test if they'd released both versions.

You got ToS2 a much lower budget game and cheaper too that sold nearly as much as Vesperia, AND Abyss 3DS wasn't too far behind Graces f (though still not that good) when it was a port of a 6-year-old PS2 game on a system that's just over a year-old, compared to the PS3's nearly 6-year-old lifespan and dedicated JRPG fanbase.

If Namco isn't even going to bother to release any of the three DS games here, why would they do something smart like that?

But yeah, they should have done that. In particular, I think a Gamecube version of Abyss could have done well... certainly better than Abyss PS2, or Baten Kaitos Origins, did, anyway.
 
They wanted to port an game that was originally on a Nintendo console to a Sony handheld, but instead ported a game that was originally on a Sony console to a Nintendo handheld.

How the fuck does Namco works!?

Why didn't they just port the PS2 version to PSP?
 

Takao

Banned
How realistic is it for Namco to try and do NA/EU-exclusive Nintendo versions? They do really well on Sony systems in Japan, but in NA when done proper, can prosper on Nintendo's.

Ports aren't cheap though, but surely they can find a winning formula?

Graces would've been the ultimate test if they'd released both versions.

You got ToS2 a much lower budget game and cheaper too that sold nearly as much as Vesperia, AND Abyss 3DS wasn't too far behind Graces f (though still not that good) when it was a port of a 6-year-old PS2 game on a system that's just over a year-old, compared to the PS3's nearly 6-year-old lifespan and dedicated JRPG fanbase.

I'm not sure if you're serious, but the reason Symphonia demolished all the others in sales is rather simple - it was the only one that received any marketing. Nintendo and Scamco pushed that game hard. There were TV ads, magazine ads, store promotions, and more. None of the following Tales games got that push, and there's no reason to believe any future Tales games will either. So I kind of doubt just making western exclusive Nintendo ports will somehow make these games sell 500k in the west again.
 
If Namco isn't even going to bother to release any of the three DS games here, why would they do something smart like that?

But yeah, they should have done that. In particular, I think a Gamecube version of Abyss could have done well... certainly better than Abyss PS2, or Baten Kaitos Origins, did, anyway.

Tempest was said to be the worst game, not sure about why Innocence didn't make it, and Hearts... don't they have a problem with localizing 2D Tales games?

It's funny that Hearts was trademarked in NA I think not too long ago, what if they're doing an eShop-localization? *sniff*
 

Takao

Banned
Tempest was said to be the worst game, not sure about why Innocence didn't make it, and Hearts... don't they have a problem with localizing 2D Tales games?

It's funny that Hearts was trademarked in NA I think not too long ago, what if they're doing an eShop-localization? *sniff*

They trademarked both Tales of Hearts, and Tales of Innocence recently. One of those has been released on Vita, with the other rumored to be.
 
I'm not sure if you're serious, but the reason Symphonia demolished all the others in sales is rather simple - it was the only one that received any marketing. Nintendo and Scamco pushed that game hard. There were TV ads, magazine ads, store promotions, and more. None of the following Tales games got that push, and there's no reason to believe any future Tales games will either. So I kind of doubt just making western exclusive Nintendo ports will somehow make these games sell 500k in the west again.

I know it was Nintendo that helped Symphonia, but that is probably why the series seems to have better luck in comparison on Nintendo platforms. I'm not trying to force anything here. :)

They trademarked both Tales of Hearts, and Tales of Innocence recently. One of those has been released on Vita, with the other rumored to be.

I do recall now that the ending of Innocence may have hinted that.
 
You know, the Wii U doesn't have an RPG yet.

Namco should take care of that. *hint hint*

ShockingAlberto mentioned this in the Smash thread that Nintendo's trying to get Namco to make the next main title on Wii U, not sure if it's Xillia 2 or an exclusive. Fingers crossed for Symphonia 3 with Vesperia's graphics, got Xillia/2 to me pales in comparison. :(

Edit: Whoops.
 
I wouldn't really use the trademarks as a solid indication of anything. Someone correct me if I'm wrong, but didn't Innocence get trademarked way back in '07?
 

grandjedi6

Master of the Google Search
How realistic is it for Namco to try and do NA/EU-exclusive Nintendo versions? They do really well on Sony systems in Japan, but in NA when done proper, can prosper on Nintendo's.

Ports aren't cheap though, but surely they can find a winning formula?

Graces would've been the ultimate test if they'd released both versions.

You got ToS2 a much lower budget game and cheaper too that sold nearly as much as Vesperia, AND Abyss 3DS wasn't too far behind Graces f (though still not that good) when it was a port of a 6-year-old PS2 game on a system that's just over a year-old, compared to the PS3's nearly 6-year-old lifespan and dedicated JRPG fanbase.
I'm not sure thats the best way to look at the Tales series's sales potential. Almost all of the Tales games so far have sold roughly the same in the US despite differences in platform, timing of release and competition. The Tales series seems to have a small yet very dedicated fanbase that will give the series a minimum sales threshold. However the series doesn't sell well beyond those rough 60-80ks, at least not without a bigger marketing push.

And it really does just come down to marketing. A good example is Phantasia GBA, a crappy port that came out after the DS launch and when NoA was trying to actively kill the GBA. Yet its one of the better selling Tales of titles out there. Why? Because Nintendo published it and gave it both a marketing push and a push onto retail space. The same could be said of Vesperia and Symphonia 2, both of which were released under near perfect conditions and got substantial marketing for the series. Thus they managed to sell 2x the regular Tales sales threshold. But I'm not sure if that marketing push was profitable back then.
 

FSLink

Banned
Tempest was said to be the worst game, not sure about why Innocence didn't make it, and Hearts... don't they have a problem with localizing 2D Tales games?

It's funny that Hearts was trademarked in NA I think not too long ago, what if they're doing an eShop-localization? *sniff*

Innocence DS probably didn't make it because they were localizing both Tales of Vesperia and ToS:DotNW at the time it would be localized, and it was probably an issue of resources.
 

grandjedi6

Master of the Google Search
They wanted to port an game that was originally on a Nintendo console to a Sony handheld, but instead ported a game that was originally on a Sony console to a Nintendo handheld?

How the fuck does Namco works!?
They probably wanted to capitalize on that Symphonia OVA that was/is coming out and at that time the PSP was the only legitimate choice for a port (even if it didn't work).

And they wanted to port something to the 3DS quickly so they choose the best selling Tales game (in Japan) of that generation that had also just had an anime: Abyss.

I wouldn't really use the trademarks as a solid indication of anything. Someone correct me if I'm wrong, but didn't Innocence get trademarked way back in '07?

Every Tales game had been trademarked in the US at one point or another. As far back as Rebirth in 2000 even.
 
I'm not sure if you're serious, but the reason Symphonia demolished all the others in sales is rather simple - it was the only one that received any marketing. Nintendo and Scamco pushed that game hard. There were TV ads, magazine ads, store promotions, and more. None of the following Tales games got that push, and there's no reason to believe any future Tales games will either. So I kind of doubt just making western exclusive Nintendo ports will somehow make these games sell 500k in the west again.
Symphonia had a pretty modest promotional campaign (pretty much just magazine/internet/in-store marketing), comparable to Abyss or Vesperia. There wasn't any TV advertising either, which Hometek was criticized over at the time since they did tv ads for Xenosaga.

Symphonia sold pretty much on positive word of mouth and a successful push by industry press (IGN especially). It did more it's first NPD than most Tales do lifetime.
 
I'm not sure thats the best way to look at the Tales series's sales potential. Almost all of the Tales games so far have sold roughly the same in the US despite differences in platform, timing of release and competition. The Tales series seems to have a small yet very dedicated fanbase that will give the series a minimum sales threshold. However the series doesn't sell well beyond those rough 60-80ks, at least not without a bigger marketing push.

And it really does just come down to marketing. A good example is Phantasia GBA, a crappy port that came out after the DS launch and when NoA was trying to actively kill the GBA. Yet its one of the better selling Tales of titles out there. Why? Because Nintendo published it and gave it both a marketing push and a push onto retail space. The same could be said of Vesperia and Symphonia 2, both of which were released under near perfect conditions and got substantial marketing for the series. Thus they managed to sell 2x the regular Tales sales threshold. But I'm not sure if that marketing push was profitable back then.
Er, Symphonia 2 got zero advertising or promotion. That turd was sold off name alone, everything pretty much went to Vesperia.

Phantasia didn't really get any campaign (except print ads in Nintendo Power) but Nintendo publishing that one probably helped it with retailers.

Abyss had great marketing (for the series) but still failed to deliver thanks to Scamco's amazing timing. I think both Abyss 3DS and Graces f would've done better if launched earlier. Actually stocking Abyss 3DS would've done wonders for it too.
 
Tempest was said to be the worst game, not sure about why Innocence didn't make it, and Hearts... don't they have a problem with localizing 2D Tales games?

It's funny that Hearts was trademarked in NA I think not too long ago, what if they're doing an eShop-localization? *sniff*

It's just pretty obvious that Namco has made many localization decisions based on Japanese sales, not Western sales, and the two have nothing in common. I mean, apart from Abyss GC -- which, as I said, I think would have done well, but they never made because Symphonia sold more on the PS2 than GC in Japan, so they ignored its good GC sales in the US -- there's also that decision to localize Tales of the World, but not either of the good DS Tales games. And no, I don't think timing is the reason. They didn't need to release them right away, plenty of games get localized a year or two after their original release. I expect the reason is Japanese sales, which shouldn't be the primary reasoning for localizing a game here, I think. DS Tales would certainly have sold more than 40,000.

I know Symphonia 2 didn't sell nearly as well as the first game, but still, given the lower review scores, and in comparison to everything else, it did alright, I think.

(Oh, is there anything about how Graces F or Abyss 3DS have done? I don't remember.)

I'm not sure thats the best way to look at the Tales series's sales potential. Almost all of the Tales games so far have sold roughly the same in the US despite differences in platform, timing of release and competition. The Tales series seems to have a small yet very dedicated fanbase that will give the series a minimum sales threshold. However the series doesn't sell well beyond those rough 60-80ks, at least not without a bigger marketing push.

And it really does just come down to marketing. A good example is Phantasia GBA, a crappy port that came out after the DS launch and when NoA was trying to actively kill the GBA.
That's not really true, the game released early in 2006, and while Nintendo was reducing GBA support that year for sure, versus previous years, and pushing the DS, they were still supporting the GBA. They released a few games that year, including Drill Dozer, Phantasia GBA, FFV Advance, and Pokemon Mystery Dungeon Red. Of course they did pass on some others, most notably the bit generations series and Mother 3, and then at the end of the year NCL forced NOA to kill off the GBA so the only first party release in '07 was FFVI Advance, but still, when Phantasia GBA released, NoA was still supporting both systems.

Yet its one of the better selling Tales of titles out there. Why? Because Nintendo published it and gave it both a marketing push and a push onto retail space. The same could be said of Vesperia and Symphonia 2, both of which were released under near perfect conditions and got substantial marketing for the series. Thus they managed to sell 2x the regular Tales sales threshold. But I'm not sure if that marketing push was profitable back then.
I agree with this though, the main reasons Phantasia GBA did sell somewhat decently, despite the poor quality of the port, is because Nintendo did push it, and published it themselves. I think they might have been expecting it to sell more (it did sell far less than Symphonia, for sure), but compared to the rest of that list it doesn't look so bad...
 
Can't believe ToGf didn't even break the 100K.... because the game had a good hype among the JRPG fans :\

Most of my JRPG fan friends were hyped for Graces F and each one of them bought a copy, some bought more than one copy :\

How can it be ONLY 63,931 :\

........ so not fair.

ToGf deserved to sells at less 150K.

Can't blame Namco if they really lost it with us.....
 
Can't believe ToGf didn't even break the 100K.... because the game had a good hype among the JRPG fans :\

Most of my JRPG fan friends were hyped for Graces F and each one of them bought a copy, some bought more than one copy :\

How can it be ONLY 63,931 :\

........ so not fair.

ToGf deserved to sells at less 150K.

Can't blame Namco if they really lost it with us.....

I did my part. But it will sell more if there is a wii verison.

Tales game sell on Nintendo platform in the west.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
For comparison:

Tales of Destiny - 68,647
Tales of Destiny 2 (Eternia) - 57,896
Tales of Symphonia - 470,253
Tales of Legendia - 83,343
Tales of Phantasia - 88,235
Tales of the Abyss - 72,192
Tales of the World - 39,809
Tales of Vesperia - 144,354
Tales of Vesperia LE - 6944
Tales of Symphonia 2 - 136,695

So, Graces F isn't so bad, absolutely, seeing brand history, and I dare to say Abyss is even good. I mean, porting on a console with a low install base compared to PS3/360, not advertised, with low shipments at launch. And IIRC it did half of Graces F's launch, which was around 20k. It's even showing some legs.
 

grandjedi6

Master of the Google Search
Er, Symphonia 2 got zero advertising or promotion. That turd was sold off name alone, everything pretty much went to Vesperia.

Phantasia didn't really get any campaign (except print ads in Nintendo Power) but Nintendo publishing that one probably helped it with retailers.

Abyss had great marketing (for the series) but still failed to deliver thanks to Scamco's amazing timing. I think both Abyss 3DS and Graces f would've done better if launched earlier. Actually stocking Abyss 3DS would've done wonders for it too.

I remember a decent amount of advertising for DotNW, though it obviously wasn't as much of a focus as Vesperia was. I won't deny that it ran almost entirely on the Symphonia name though.

That's not really true, the game released early in 2006, and while Nintendo was reducing GBA support that year for sure, versus previous years, and pushing the DS, they were still supporting the GBA. They released a few games that year, including Drill Dozer, Phantasia GBA, FFV Advance, and Pokemon Mystery Dungeon Red. Of course they did pass on some others, most notably the bit generations series and Mother 3, and then at the end of the year NCL forced NOA to kill off the GBA so the only first party release in '07 was FFVI Advance, but still, when Phantasia GBA released, NoA was still supporting both systems.


I agree with this though, the main reasons Phantasia GBA did sell somewhat decently, despite the poor quality of the port, is because Nintendo did push it, and published it themselves. I think they might have been expecting it to sell more (it did sell far less than Symphonia, for sure), but compared to the rest of that list it doesn't look so bad...
Hmm. Perhaps I'm misremembering how much NoA had abandoned the GBA by that point.

I did my part. But it will sell more if there is a wii verison.

Tales games sell on Nintendo platform in the west when its marketing is being subsidized by Nintendo.
fixed

Yeah, I wouldn't be surprised if Graces for Wii is localized. I don't expect it, but I wouldn't be surprised.

What. There is 0% of Graces for the Wii being localized at this point. It would be an incredibly shocking announcement at this point.

My apologies if you were being sarcastic.
 

Metallix87

Member
What. There is 0% of Graces for the Wii being localized at this point. It would be an incredibly shocking announcement at this point.

My apologies if you were being sarcastic.

I'm not being sarcastic, and I agree it's HIGHLY unlikely, but given the numbers for Graces F, I think it's a possibility, albeit a slim one.
 
Looking at those sales numbers - digital distribution which takes of the cost of priting discs and need to commit with x number of copies at first print is the only hope jRPG have in west.
 
Looking at those sales numbers - digital distribution which takes of the cost of priting discs and need to commit with x number of copies at first print is the only hope jRPG have in west.

Eh? Companies like NISA and Atlus seem to be doing very well and their games sell aroud that amount (some sell more).
 
I wonder how well Graces would have done had it been released within a year of it's Japanese release with a marketing push/backing from Nintendo.
 

grandjedi6

Master of the Google Search
I'm not being sarcastic, and I agree it's HIGHLY unlikely, but given the numbers for Graces F, I think it's a possibility, albeit a slim one.
No one is going to announce new Wii projects at this point. If Namco decided against Graces Wii back when it had a decent chance, they're certainly not going to now that the sales have bottomed out for the system.
 
I remember a decent amount of advertising for DotNW, though it obviously wasn't as much of a focus as Vesperia was. I won't deny that it ran almost entirely on the Symphonia name though.
That's true, it did, but it had some advertising. It was the first major Tales on a Nintendo console since Symphonia, too, so some were hoping for better sales than it got, but ultimately, looking at those numbers, it did pretty decently.

Hmm. Perhaps I'm misremembering how much NoA had abandoned the GBA by that point.
NCL had pretty much phased out the GBA by early '06, because in Japan the DS was adopted sooner so by '06 GBA sales were pretty much an asterisk, but in the US the transition went much slower. NOA was reluctant to phase out the GBA as a result, and only did it in Dec. '06-Jan.'07 because NCL made them, because they wanted to push the West towards the DS too. I'm pretty sure that's what happened. And despite that, GBA sales stayed decent in the US through most of '07; it took a while for it to completely fade out.

Oh, and I definitely noticed that phaseout of the GBA myself -- I didn't buy a DS until early '07, and one of my main reasons for buying one was because of how NCL had basically killed of the GBA. '05 and '06 had both seen solid GBA release lists, but it was obvious '07 was not going to continue that, and indeed it didn't -- there were only three or so good GBA games released that year.

I mean, of course Nintendo was slowly decreasing the focus on the GBA and increasing it on the DS through 2006, but it wasn't until the end of the year that first party support was killed off, and that was the key move.
 

Jucksalbe

Banned
Did Namco give out any expectations for Graces before release? Knowing them they probably expect one million or something like that. On the other hand the game seems to still be at full price in most places, so I guess it can't have been that much below expectations.
 

kewlmyc

Member
So, Graces F isn't so bad, absolutely, seeing brand history, and I dare to say Abyss is even good. I mean, porting on a console with a low install base compared to PS3/360, not advertised, with low shipments at launch. And IIRC it did half of Graces F's launch, which was around 20k. It's even showing some legs.

It's the 2nd lowest console game in terms of sales. That's pretty bad.
 

DarkMehm

Member
Well, the US market is one of the leggiest there is, so ToGf should add at least 15-20k to that figure in the long term.
 

Bruno MB

Member
To be more specific:

Abyss 3D - 45,101

Graces F - 63,931

Is the Graces F figure from March NPD?

Regarding Tales of sales you can't simply expect to sell your product if you don't advertise it properly, so the only one to blame here is Namco Bandai.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
It's the 2nd lowest console game in terms of sales. That's pretty bad.

If it were a brand new game in the series, I would have understood, but it's a porting not advertised and which had big shortages at launch. And we're talking about a period from February to May. Moreover, we know it did 1/2 Graces F's launch in its launch month, so probably something like 20-25k. This means it's already showing some legs, compared to other JRPGs in America. It'll probably end at 60k, not so distant from the original Abyss. I can't consider it bad, seeing the circumstances.
 

thefro

Member
I wonder how well Graces would have done had it been released within a year of it's Japanese release with a marketing push/backing from Nintendo.

Would have done pretty solidly I'm sure in 2010. Nintendo could have made a good RPG push had they announced that, Xenoblade, and The Last Story were all coming to NA.
 

matmanx1

Member
Looks like both Graces f and Abyss 3DS sold more or less in line with what Tales games have been selling in the US. ToV eventually climbed to it's number but it didn't start out anywhere near it and I believe may have sold a not insignificant number once it's price was reduced. There's still hope that Graces f will climb towards (and maybe even hit, depending on how many Namco printed) 100k and for Abyss to come close to it's PS2 version's numbers.

So while it would be nice for Tales to be setting the sales charts on fire in America it just isn't realistic. The real question is Namco's expectations and how much money they had in the localization. If they covered localization costs and are making a profit (even if it's a modest one) then I'm not too afraid for the Tales series future in the West.
 

kewlmyc

Member
If it were a brand new game in the series, I would have understood, but it's a porting not advertised and which had big shortages at launch. And we're talking about a period from February to May. Moreover, we know it did 1/2 Graces F's launch in its launch month, so probably something like 20-25k. This means it's already showing some legs, compared to other JRPGs in America. It'll probably end at 60k, not so distant from the original Abyss. I can't consider it bad, seeing the circumstances.
....I was talking about Graces F having good sales, not Abyss, hence why I mentioned "console game" not handheld.
 

Auskeek

Member
They said at the end of this month. Still a couple of days to wait I guess.

I'm not sure what's going on at NamcoBandai UK's twitter, but sounds like the announcement isn't necessarily coming out this month.
rivqO.jpg
 

DR2K

Banned
Can't believe ToGf didn't even break the 100K.... because the game had a good hype among the JRPG fans :\

Most of my JRPG fan friends were hyped for Graces F and each one of them bought a copy, some bought more than one copy :\

How can it be ONLY 63,931 :\

........ so not fair.

ToGf deserved to sells at less 150K.

Can't blame Namco if they really lost it with us.....

Games this niche have to be better than mediocre or exceptional to get those types of sales. Graces F was not one of those games. No one is going to recommend a game where your biggest proponents are saying, "Battles are cool, but everything else sucks!" If Xilia really is as bad as some people are saying then they're better off porting Vesperia again.
 
I'm disapointed

i have a WII JPN grace copy
and a PS3 US Graces F copy

I DID MY PART

Seriously ...63k is ...way too low ..i don't understand ...
 

scy

Member
I have no idea why the way that response is written irks me.

Anyway, Japan Expo may be a painful time :x Enthusiasm!
Hopelessly optimistic!
 
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