• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wii U Community Thread

Status
Not open for further replies.
I thought the rumor was that the dev kits had 3GB of RAM and the final system would have 2GB? Are you saying that they just devoted 1GB of RAM to something different completely or just the OS?

Someone care to clarify?


The OS itself is on separate NAND memory, but there is also a huge chunk of system memory allocated to backgrounds tasks that devs doesn't have access to. Since dev kits usually have double the amount of memory of the retail version, the memory for those tasks should be 512MB or less for the actual Wii U.

Devkits typically have double the amount of ram that retail hardware will have. This is for debugging/development purposes, therefore, if the Wii U devkit has 3GB ram, then the Wii U will probably ship with 1.5GB (accessible).


The leaked early dev kit document hinted that the system will have up to 1.5GB of system RAM, but Ideaman has recently stated that some companies were told by Nintendo that the retail version will have 2GBs.
 

Pineconn

Member
Anyways, does anyone think that the huge focus on digital distribution will really help increase the number of more niche localizations?

Well, it really boils down to if developers want to or not. I really don't know if XBL/PSN featured a bunch of niche titles, but if they did, then I see a similar scenario on Wii U. Digital publishing is way more cost effective than finding a traditional publisher and paying retailers their dime, so I wonder if something like Xenoblade would have been put on the NA eShop if it came out a few years later.

I'm curious to see what will happen with Monster Hunter on 3DS.
 
Well, it really boils down to if developers want to or not. I really don't know if XBL/PSN featured a bunch of niche titles, but if they did, then I see a similar scenario on Wii U. Digital publishing is way more cost effective than finding a traditional publisher and paying retailers their dime, so I wonder if something like Xenoblade would have been put on the NA eShop if it came out a few years later.

I'm curious to see what will happen with Monster Hunter on 3DS.

They still need to localise the games though, which can still cost more money or be more of a hassle than they may be reasonably willing to spend, particularly if voice-acting is involved.

Especially for smaller devs - would love Mighty Switch Force to be released in Japan, but I doubt it will be.
 

Ryoku

Member
The leaked early dev kit document hinted that the system will have up to 1.5GB of system RAM, but Ideaman has recently stated that some companies were told by Nintendo that the retail version will have 2GBs.

Kotaku's interview also mentions 2GB of RAM.
 

MDX

Member
The world is full of idiots. The sooner you accept this, the sooner you learn to understand all the bullshit that happens in this industry.

And please stop saying that Nintendo wants to gain amazing 3rd party support. Right now that's just PR bullshit, just look at some of the comments we've had (most notably Kojima or Crystal Dynamics) or at all the current gen games not coming to Wii U, look at the 3rd party games we get (mostly old ports) and look at the next gen games that were (notably) not announced for Wii U.

Does Kojima and Crystal Dynamics speak for Nintendo?
I dont see the connection you are trying to make here.

Just because some developers do no want to bring their games to the console, doesn't mean Nintendo is not aggressively pursuing 3rd parties.

And they have already shown through their hardware design that they are interested in third parties, by announcing their pro controller, for those third parties not interested in working out the gamepad or wiimote.

Nintendo has worked on their online structure, allowing developers to basically self publish their own titles.

They are most likely offering a console with modern feature sets, yet priced, as close as possible, to mainstream budgets.

Nintendo is also publishing several games for third parties. Project P 100, NinjaGaiden3

Going after third parties is not just about money-hatting, it can also be about offering an ecosystem that they can thrive in.

What Nintendo's mission is is to put as many consoles into the hands of users using their key franchises. That means Mario, which is a title bought by both core and casual players. Its up to third parties to take advantage of it. Those that dont, will most likely become dinosaurs.
 

MDX

Member
There are some great avenues for Nintendo to salvage their lower selling intellectual properties.

1. Release B-C franchise game (Metroid, F-Zero, Star Fox) with an exclusive demo of A franchise game (Super Mario Galaxy 3, The Legend of Zelda U).

2. Create well balanced dlc ecosystem for B-C franchise games. If Fire Emblem or Punch-Out can only muster 500k sales, well support the game with pseudo expansions through DLC and keep earning revenue from the dedicated consumer base. Bold on the expansions (like Blizzard and Rockstar do) not the shameful dlc where you sell avatar t-shirts and guns.

One of the key ways Nintendo wants games to get sold, that we know of, is by the Miiverse. And I think its a good simple inexpensive solution. It worked well for the 360. You see what games people are playing, and that makes you curious. Who knows, maybe you can even go so far as to watch your friends playing the games.
 

MDX

Member
You can only polish a turd so much :/

But seriously, what is it about its new direction that's not jiving with you? It won't suddenly become a good game, but whatever changes they've made are certainly improvements.

I think too many people are dismissing the game just because of what was released on the 360/ps3. And that would be a shame. Dont forget, the WiiU was always going to get its own version:

“The concept for the Wii U version of Razor’s Edge is for it to be its own game, a game that does not try to be anything else”, said Team Ninja designer Yosuke Hayashi, who leads the development of the Wii U version of the game. He added that this time around, they’re going back to the roots of the Ninja Gaiden series.


Maybe they didnt plan to make it originally that much different, but things have changed:


With Ninja Gaiden 3, the team departed from some of the core aspects of the previous games, like the challenging combat and missions. As a result, the game was easier and more streamlined, which displeased many fans of the series.


So...

Ninja Gaiden 3: Razor’s Edge, however, will incorporate feedback gleaned from Ninja Gaiden 3, Hayashi says. He adds: “And we re-examined what the series was, what the game was, what people want. We’re going back to rethinking what the series means.”

why?

Hayashi stated that Ninja Gaiden 3 simply tried too hard to cater to western tastes instead of playing to Team Ninja’s own strengths... Hayashi gave a similar reason: trying to follow industry trends.


“We looked at the game industry and how things were shaping up, and we felt we couldn’t get left behind,” he shares. “And we had to advance ourselves. And that was the idea behind some of the changes in NG3.”


Resulting in:

Razor’s Edge on Wii U will be a better game than Ninja Gaiden 3, Team Ninja head, Yosuke Hayashi, insists.
Ninja Gaiden 3: Razor’s Edge on the Wii U will include lots of changes and improvements over the original Xbox 360 and PS3 versions. This includes better AI, graphics, and controls. The Wii U edition will also include all of the DLC that has been released so far plus exclusive weapons to the Wii U.


One of the reasons I bought the Xbox was because of Ninja Gaiden. A truly beautiful game on the system. Future WiiU owners are lucky that they might get a really good Ninja Gaiden game so I hope it doesn't get overlooked.
 

ugoo18

Member
I'm just pointing out that nothing indicates amazing 3rd party support right now, neither the announcements nor the statements of developers we've had. Maybe that's just me, but test games/late ports don't exactly show an awful lot of confidence by 3rd parties.

Will we get more games ? Absolutely, but some people around here are way too confident. It's like the hype train never crashed. People eat up Nintendo's PR as if it was an unshakeable truth.



I think it's safe to say the vast majority of people that buy (2D) Mario games are casual players.

Edit:
@MDX

Do you honestly expect the developers of NG3 to say that it's going to be the same game that got trashed by critics ? We'll see how much better the game will be, the HD versions looked rather bad.

Based on what exactly?

Many core players might prefer the 2D games to the 3D ones, Metroid for example as far as i have seen has a major split between 2D and 3D supporters.
 

Terrell

Member
There is a thread about it, but just incase you missed it:
Injustice 15 min gameplay @ EVO 12,
a WiiU game you can be looking forward to:

http://www.youtube.com/watch?v=utJVXUaI84c


http://www.neogaf.com/forum/showthread.php?t=481683

HYPE HYPE HYPE!!!!

Between this, Tekken Tag 2 and Team Ninja seriously considering DoA5 (read: waiting to see Tekken's and NG3's sales), I'm getting the feeling that, like it or not, fighters will make a home on Wii U. Now if only we were getting ports of older games to give publishers a chance to make some easy money....

OH CAPCOM?!
 

ugoo18

Member
So is it basically safe to say Ninja Gaiden 3 Razor's Edge is a WiiU exclusive then or at least the equivalent of True Crime PC?
 

ugoo18

Member
NSMBWii sold 25.5 million copies.

If we assume that the vast majority of buyers were not casuals, we would've had a very different generation.



I think it's safe to say it's at least an enhanced port with all DLC.

Not necessarily, especially when considering what 3rd parties where putting out as games on the Wii. Mario as a series has usually been of exceptional quality so they would have no reason to fear that NSMBWii would not continue that, the same could not be said of 3rd party efforts on the Wii (Red Steel 1 to 2's sales is a perfect example of that, initial adopters were burned by the first game and as a result doubted the 2nd one and skipped it).

EDIT: Isn't NSMBWii usually referred to as a bridging title?
 

MDX

Member
I'm just pointing out that nothing indicates amazing 3rd party support right now, neither the announcements nor the statements of developers we've had. Maybe that's just me, but test games/late ports don't exactly show an awful lot of confidence by 3rd parties.

Will we get more games ? Absolutely, but some people around here are way too confident. It's like the hype train never crashed.

I think it's safe to say the vast majority of people that buy (2D) Mario games are casual players.

I think many of the people playing Mario are also future core gamers.
Mario is a great bridge title. And it could very well be that my definition of core gamer is different than yours.


Regarding Nintendo's launch. I think its impressive. Including the ports, be they a year old, or current, its all positive. It means that developers have devkits, and they are working on the system. If they love the system, get to know the system, they will want to work on the system more. And the older ports WiiU are getting are still AAA titles.

But lets be practical here. Nintendo hasn't sold one WiiU console yet. Its logical that some publishers are hedging their bets and have decided to release old ports alongside newer games for a console launch. Things may look much different in 2013 when they will have to consider WiiU's consumer base, alongside new consoles not knowing how well they will sell.
 

Stewox

Banned
Am i right in thinking that Nintendo have yet to show off their second half of the OS ?, im under the impression that Miiverse is only half the story.

If Wii U's OS does indeed use 512MB of Ram then it should be pretty special and blow anything away yet seen on XBL or PSN.

Im imagining video chat will be the big selling point regarding the OS.

I think most of the next Nintendo Direct will focus on the OS and Online aspects of the system.

512MB OS Storage size is nothing to worry about, size doesn't tell us anything, there could just be a lot of HD visual elements that make up most of the size, we may know the reserve they take, not the actual size of it, it's probably not exactly the same.

But it does make a whole more sense than fictional RAM reserve. If that's the case, not sure what they up to, or we don't know the real cause of that consumption, ofcourse the streaming, decoding, video delay syncronization will play a part but remember the DRC has it's own memory, actually it has 3 of them, firmware EEPROM, flash, and embedded.
 

ArynCrinn

Banned
Hi, first post here.

Gotta say first off I'm not too hot on the touchscreen idea. I understand it could potentially open up a lot of things for UI and inputs, but overall with what's been presented I'm not too impressed.

And still no dedicated HDD also leaves me a bit confused in context of digital downloads and DLC. Is everything supposed to be primarily flash with the limited option for USB HDD's?

What I am looking forward to is the next Pikmin, Mario and especially Metroid and Zelda. But overall besides being a Nintendo fan, there hasn't been a lot of must have factors announced. And what about the online functionality?
 
Strange, that seems huge, guess I was wrong. Guess PS3 really does handle audio processing better considering what it does with only a small part of one SPU.
That's easy to explain.

SPE's are pretty much DSP's; they'll be more effective for sound and physics calculations.


Then again, I doubt most multiplatform games are as lean as Killzone 2 who was done from scratch. A lot of games are leaner than that worst case scenario on the X360 though.


Anyway, a sound processing DSP really helps.
 
Regarding Nintendo's launch. I think its impressive. Including the ports, be they a year old, or current, its all positive. It means that developers have devkits, and they are working on the system. If they love the system, get to know the system, they will want to work on the system more. And the older ports WiiU are getting are still AAA titles.

But lets be practical here. Nintendo hasn't sold one WiiU console yet. Its logical that some publishers are hedging their bets and have decided to release old ports alongside newer games for a console launch. Things may look much different in 2013 when they will have to consider WiiU's consumer base, alongside new consoles not knowing how well they will sell.

The launch is impressive, yes. However, the period after the launch, as is probably said a dozen of times across the forum, is pretty barren for now. I heard of many people interested in the launch titles, but are wary for a huge drought after the launch, which means, for now, less sales. That in turn means less support and less sales. Nintendo has to give an outlook on their future (late 2012, early 2013) titles, so people are more tempted to buy a WiiU.
 

TunaLover

Member
People care too much about Wii U power, when the real "problem" is that some dev/publishers don't think there's adressable core market with Nintendo consoles.

In fact, most of their comments doesn't mention lack of power as a excuse, it's the kind the user base.
 

ArynCrinn

Banned
People care too much about Wii U power, when the real "problem" is that some dev/publishers don't think there's adressable core market with Nintendo consoles.

In fact, most of their comments doesn't mention lack of power as a excuse, it's the kind the user base.

Well statistically and historically, the dev/publishers in question aren't wrong.

Now there's a counter-argument here concerning who and where the fault ultimately lies. Whether it's dev's/publishers who use the excuse and in turn see no sales, a self fulfilling prophecy. Or Nintendo and the user base who mainly market, support, and align purely with Nintendo brands. But the solution is to solve both ends, and lets be honest neither party is money on the table willing to do so industry wide.
 

TunaLover

Member
Does Kojima and Crystal Dynamics speak for Nintendo?
I dont see the connection you are trying to make here.

Just because some developers do no want to bring their games to the console, doesn't mean Nintendo is not aggressively pursuing 3rd parties.

And they have already shown through their hardware design that they are interested in third parties, by announcing their pro controller, for those third parties not interested in working out the gamepad or wiimote.

Nintendo has worked on their online structure, allowing developers to basically self publish their own titles.

They are most likely offering a console with modern feature sets, yet priced, as close as possible, to mainstream budgets.

Nintendo is also publishing several games for third parties. Project P 100, NinjaGaiden3

Going after third parties is not just about money-hatting, it can also be about offering an ecosystem that they can thrive in.

What Nintendo's mission is is to put as many consoles into the hands of users using their key franchises. That means Mario, which is a title bought by both core and casual players. Its up to third parties to take advantage of it. Those that dont, will most likely become dinosaurs.

I thought the same when Iwata said that, but then Reggie said that Nintendo would "wait" for more western support once the system gain some traction, Iwata comments about they not entering in a moneyhat war seems point that they are not agressively fighting for western support. It seems it's more easily for Nintendo generate those relationship with Japanese third parties.
 
I thought the same when Iwata said that, but then Reggie said that Nintendo would "wait" for more western support once the system gain some traction, Iwata comments about they not entering in a moneyhat war seems point that they are not agressively fighting for western support. It seems it's more easily for Nintendo generate those relationship with Japanese third parties.

I agree I think that once Nintendo has the Japanese developers that would give them a somewhat strong foothold that the Western Devs couldn't possibly ignore.
 

Stewox

Banned
I've always perceived the title change as a joke because people talked about nothing but hardware for pages on end. Perhaps a mod should clarify if we may talk about software or anything Wii U, especially since that was the original intent of the thread.

EDIT:


Yeah, that'd be my guess. I'd be extremely, extremely surprised if anything major changes, like USB 2.0 -> USB 3.0.

I haven't seen this thread before, wasn't looking in community forum.

Well ... i would probably not notice to come here if it wasn't for that title, so that's a good thing in a way.


Glad to see you finally made it in Stewox.

Looong story. And it took way more effort than you'd imagine after I've spoken to you.

Total wait time: 1 year, 14 days


Seems to me like 3.0 is kinda overkill for games. 2.0 already fares much better than most, if not all, optical discs in use today.

But you may be right when it comes to future-proofing the console. Who knows how high PS4 and Nextbox will raise the bar? So much uncertainty right now.

PS3 and X360 HardDrives are internally connected via SATA. That's why.

Even the current generation is maxed out in this area.

Hopefully now you understand, because the amount of customers installing their games is not small, infact the faster loading times are the whole reason for installation.

As Azak mentioned me, I never said it would run UE4 and talked about far more powerful hardware. I don't recall anyone doing that actually. All the talk has been about running a reduced version of it, which Sweeney has even indicated this is possible.

Hopefully he meant the mobile stuff also.

Software is not a fixed box. People need to get these infamous beliefs how software engines work out of their head, engines are flexible and adjustable, they can disable all the individial stuff the engine is coded for to support , some more than others, we don't even know the standard full version is going to run and look like, let alone all the subversions. It's so early and so pointless to be talking about specifics such as ???x??? @ ?? FPS DRC + HDVT ... up down left right etc. When I talk about speculation it's mostly the actual constructive analysis, in other words, just shifting the formula around and trying to get the missing piece, when it comes to UE4 and WiiU, there's nothing I can say, if i would it would amount to BS, and even though the opinions from rumored over 1TFLOP and Samartian whatever, there are still not enough puzzle pieces known.

If everyone knew how it works, there would be revolution by tomorrow, Options menus are very poor today, they have so many settings they don't integrate into the final game, shame.

It's all kind of silly, they always have the full options, they do have FOV sliders all the time, they just don't put effort adding them into the menu, the most easiest thing for a newbie modder to do.

Gearbox looks like one example out of many, Borderlands 2 PC specifics surprise, it's quite a joke, I never knew original Borderlands was SUCH a console port, well, what we learned today, the standards of 90' are being sold as bonus today.


Video ram and the GPU itself are importsnt contributors for framerate. The Wii U has 3x more than the hd Twins and a more efficient processor (having a dedicated audio processor frees up many CPU resources).

RAM has nothing to do with frame-rate directly. Please stop worrying about the frame-rate at all. Other things will be sacrificed to keep the frame-rate acceptable.

The games are built around the target frame rate.

If this is not so, it's the sole fault of either one or more of the following:
- lead designer
- lead programmer
- technical engineer
- QA
- stupid management

So if you see a FPS problem, they are the ones to speak with.

If the console was to blame, all of the games would show same symptoms, that is something nintendo cannot affort, and by nintendo's histrory, they never rushed out their hardware unfinished, not to mention the nintendopolish.

I remember reading somewhere in the WUST's that some 360 games used up 50% of the CPU's resources just from audio processing? Is this true?

Even if using a CPU to process audio takes up 25% of resources, that's 25% freed up for the Wii U. So assuming the Wii U's processor is on par with 360's Xenos in clock speeds and flops etc, having a DSP alone will make it a more powerful and useful CPU over the 360. Combine that with the fact it's supposed to be OoO (making AI more realistic) and it has 3x the RAM (Faster Ram too) and a GPGPU and basically i know the Wii U smokes the 360. I'm more worried about how it stacks with the PS4720


I admit I have not researched much about audio requirements and particularly details on other consoles, I'm primairly nintendo fan.

But logic tells me, Audio DSP is a good thing. It's something that tells me it's more flexible, I've never been a fan of "all in 1" solutions in my life, it's always proves to be less useful, less quality.

For example anything, there was some rocket that John Carmack launched in recent years with Armadillo Aerospace, he was talking about the story of integrated *i forgot* unit, he told that the machine that records height data or telemetry whatever has an integrated GPS unit, that is very problematic and failed completely, so they'll be going back to the discrete/separate/standalone one.
 

Pooya

Member
http://www.digitalspy.co.uk/gaming/...processing-speed-low-compared-to-360-ps3.html

Tekken series producer Katsuhiro Harada said that the processor requires some "creative" solutions for Tekken Tag Tournament 2's Wii U version.

"I think maybe the game is coming along smoother than most people would think, as far as the look of the game," he told Digital Spy.

"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low.

"I guess they're trying to keep power consumption down so we have to come up with creative ways to get around that and that's taking a little bit of time."

When asked whether it was lower than that of the Xbox 360 or PS3, he replied: "Maybe a little bit.


"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that."


When discussing the progress of the Wii U version, Harada said it is "coming along quite rapidly" and isn't "far behind" the Xbox 360 or PS3 versions.
 
Well, that's pretty on the record official. Not even like the Cell where you can shift things to different cores! He makes it sound like a piece of shit basically!!

You sort of think if Nintendo went with a weak as shit processor, they themselves would have had 'the creative solutions' planned out and shared them with developers, not 'here's our shit processor, YOU figure it out' !!!
 

10k

Banned
Well, that's pretty on the record official. Not even like the Cell where you can shift things to different cores! He makes it sound like a piece of shit basically!!

You sort of think if Nintendo went with a weak as shit processor, they themselves would have had 'the creative solutions' planned out and shared them with developers, not 'here's our shit processor, YOU figure it out' !!!
That's the problem with releasing the Wii U first a year or two before the other next gen consoles arrive.

My theory is Nintendo is banking on next gen consoles using the GPU to do most of the tasks (GPGPU) so they tried to keep the CPU cheap enough but powerfu enough to receive current gen ports while we wait for the 720/PS4 ports to arrive.
 

MDX

Member
So is it basically safe to say Ninja Gaiden 3 Razor's Edge is a WiiU exclusive then or at least the equivalent of True Crime PC?

If the gameplay is different, then I would call it an exclusive.
It doesn't look like they are simply working on cosmetic changes.
 

MDX

Member
Has anyone else heard about the rumor involving The Grinder (For those who haven't heard of the game http://www.youtube.com/watch?v=QbRYE74tIzs) being moved to the WiiU?

EDIT: There's gameplay video as well (Didn't think there was)

http://www.youtube.com/watch?v=a2LDJWTuA6k&feature=plcp

Do you have some updated info on the game?
When the game didnt show up on the Wii, after the WiiU showed up last year,
pretty much most people expected a switch to the WiiU ala Pikmin3. Im just surprised the game wasn't shown off this E3. But who knows, maybe they will show it off during Nintendo's next Direct or Conference.
 

MDX

Member
I thought the same when Iwata said that, but then Reggie said that Nintendo would "wait" for more western support once the system gain some traction, Iwata comments about they not entering in a moneyhat war seems point that they are not agressively fighting for western support. It seems it's more easily for Nintendo generate those relationship with Japanese third parties.

Again, fighting for western support does not mean throwing money at them.
It can be about the ecosystem they are developing that makes it attractive to Western developers to develop on.

Throwing money directly at developers is like putting a band-aid on a deep gash. What if they go out of business? What if they make only a timed exclusive game, and make the WiiU version inferior? Better Nintendo use that money to fix their online system and features in their hardware.
 

Pineconn

Member
Do you have some updated info on the game?
When the game didnt show up on the Wii, after the WiiU showed up last year,
pretty much most people expected a switch to the WiiU ala Pikmin3. Im just surprised the game wasn't shown off this E3. But who knows, maybe they will show it off during Nintendo's next Direct or Conference.

I remember HVS saying that they were having difficulty finding a publisher for The Grinder. The Wii U might be a better fit for a game like that, so a publisher might be more willing to pick it up.

Crap. Didn't Sega publish HVS's titles? Doesn't sound promising considering their finances.
 

Effect

Member
The CPU and power. This all is a result of Nintendo wanting to keep the physical size of the console small right? I don't understand this at all. So because they refuse to clock it higher or at it's normal speed, put in an extra fan and maybe the shell a bit bigger (or is there more or something different they'd have to do?) they are going to screw themselves over in the end? I feared the Wii U might see a repeat of the Wii in terms of 3rd party support but for different reasons. Things look to be right on track for that though. I would not be surprised if Microsoft and Sony do something to their system to make downports to Nintendo all but impossible after a some time has passed. They already have the third party backing. The developers/publishers will likely keep up with the Sony/Microsoft/PC trinity once the new consoles are established and putting games on those three platforms first and foremost is to still be more cost effective then doing the extra work for Wii U.
 

MDX

Member
I remember HVS saying that they were having difficulty finding a publisher for The Grinder. The Wii U might be a better fit for a game like that, so a publisher might be more willing to pick it up.

Crap. Didn't Sega publish HVS's titles? Doesn't sound promising considering their finances.


Nintendo said they are open to help 3rd parties to publish their games. They better convince Nintendo. Or... they might be looking to simply have the game come out as a digital download. After all, Nintendo's online system hasn't been properly presented yet.
 

Pineconn

Member
The CPU and power. This all is a result of Nintendo wanting to keep the physical size of the console small right?

I know the target size for the Wii was "2 or 3 DVD cases" but I don't know if there is one for Wii U. I'd imagine size, cost, power consumption, and heat were all factors.

Are people seriously hyping HVS games again?

Not really, but it was brought up in conversation. It's just a point of speculation, not hype.
 
About the case size and keeping things cool though; what about this PS3 super slim? WiiU looks pretty phat to me, and they can only manage clock speeds 'maybe slightly lower' than 360? What?

Not exactly much detail in the interview, but if the GPGPU is meant to off-load the weak CPU, and the game is being developed alongside, ie, not a port, why mention they are having to come up with creative solutions to a weak CPU... Just doesn't add up.
 

ugoo18

Member
Nintendo said they are open to help 3rd parties to publish their games. They better convince Nintendo. Or... they might be looking to simply have the game come out as a digital download. After all, Nintendo's online system hasn't been properly presented yet.

If they managed to convince Nintendo to publish it after the reception the Conduit and Conduit 2 had that in itself is an achievement.

Wouldn't surprise me if it became a digital download.
 
About the case size and keeping things cool though; what about this PS3 super slim? WiiU looks pretty phat to me, and they can only manage clock speeds 'maybe slightly lower' than 360? What?

Not exactly much detail in the interview, but if the GPGPU is meant to off-load the weak CPU, and the game is being developed alongside, ie, not a port, why mention they are having to come up with creative solutions to a weak CPU... Just doesn't add up.

Do we know this definitively?
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
The CPU and power. This all is a result of Nintendo wanting to keep the physical size of the console small right? I don't understand this at all. So because they refuse to clock it higher or at it's normal speed, put in an extra fan and maybe the shell a bit bigger (or is there more or something different they'd have to do?) they are going to screw themselves over in the end? I feared the Wii U might see a repeat of the Wii in terms of 3rd party support but for different reasons. Things look to be right on track for that though. I would not be surprised if Microsoft and Sony do something to their system to make downports to Nintendo all but impossible after a some time has passed. They already have the third party backing. The developers/publishers will likely keep up with the Sony/Microsoft/PC trinity once the new consoles are established and putting games on those three platforms first and foremost is to still be more cost effective then doing the extra work for Wii U.

I think Nintendo is again looking for affordability first and foremost.
 

AntMurda

Member
Nintendo said they are open to help 3rd parties to publish their games. They better convince Nintendo. Or... they might be looking to simply have the game come out as a digital download. After all, Nintendo's online system hasn't been properly presented yet.

When Nintendo says help third parties, they refer to third party publishers. If Nintendo picked up any HVS games as a first-party game, it wouldn't quite be the same analogy. But HVS lobbied for Nintendo to pick up their games, and Nintendo just didn't feel the quality was up to par.
 

HylianTom

Banned
I think Nintendo is again looking for affordability first and foremost.
For the consumers and for themselves. Nintendo doesn't want to take a loss on hardware. I can appreciate them wanting to "play it safe" as far as their business model goes. It's refreshingly non-suicidal!
 

Heathbar

Neo Member
In any case it looks like the Grinder was switched from FPS to a top down action shooter.... more of an XBLA or PSN class of title.
 
that tekken tag tourney 2 is not a port..
Sorry mate, missed the bold. Yeah, well that's how it sounds. if the ps3 has to be developed alongside for its CPU environment, WiiU is being deved alongside for its GPGPU environment, so why mention weak CPU comparison?

Wouldn't their 'creative solution' just be to use GPGPU processing, DSP and I/O chips ??
 
Status
Not open for further replies.
Top Bottom