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Wii U Community Thread

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NBtoaster

Member
Yeah I was thinking that. I mean, even ACII on 360 had 2xAA and good textures. Playin it on PC now the only benefit is extra AA, a wider viewing angle (cuz of 1080p) and 60fps. AC on consoles never lagged on my 360 so I don't mind sacrificing the fps if the game makes good use of the tablet (having the map on the screen in real time alone is a big benefit) but I'm pisssd that Ubisoft isn't taking advantage of the extra RAM to at least make the game 60fps with the same texture details etc.

AC Revelations was very taxing on 360, there's screen tearing everywhere.

Well to fair Ubisoft could add some sort of extra graphical polish to ACIII by the time it comes out, time/funds permitting. They usually add stuff like AA near the end of development don't they? Not saying they will, but it is possible. Even then though I don't expect to look a lot better than PS360 versions though, since it is essentially just a port from those systems.

AA can't just be thrown in at the end, you need to budget performance for it, and it can be difficult to implement in some renderers. They will probably end up using SMAA on all consoles. I doubt MSAA will come to a lot of titles on Wii U.
 
Yeah, just equal or slightly more powerful.
Depends on what you consider powerful for a cpu.

This generation cpu's were very weak in general purpose but with good floating point performance. I reckon good general purpose performance is what matters the most in a cpu, since it's what the GPU can't do. You can get creative with extra cpu fillrate, but look at PS3, not used that often.
Well to fair Ubisoft could add some sort of extra graphical polish to ACIII by the time it comes out, time/funds permitting. They usually add stuff like AA near the end of development don't they? Not saying they will, but it is possible. Even then though I don't expect to look a lot better than PS360 versions though, since it is essentially just a port from those systems.
It's been said it already looks better.
 

andthebeatgoeson

Junior Member
I just want the Wii U to feel like the SNES era ;( is that too much to ask for? I know it is...

Yes it is too much to ask. Go buy a PS2, get a concussion and pretend it's 2002 all over again. You won't see that, as plenty of devs are closing up shop, not making Parappa games. At best, you can hope for a 3D shooter with good music where you enhance your reloads if you do it to the beat.
 
No.

Everyone expects the power gap to be less this generation, with Nintendo's console obviously being the weakest. This was the number one detriment to 3rd party support, which also partially caused the dedicated "core" base to jump ship (other than Nintendo loyalists). I remember reading a quote from a top 3rd party dev that they'd love to put their games on Nintendo's system, but the power wasn't there. They didn't want to downgrade their product.

Now we see a massive shift in Nintendo's strategy this coming generation. Before, they relied on 1st party offerings, period. You can see that Ninty had pushed hard for 3rd party support, which is looking pretty decent so far. The first few months will be crucial when it comes to 3rd party sales on Wii U. If some titles bomb, we may see developers get nervous and pull out.

Moral of the story: buy damn 3rd party games at and after launch. :p

I agree that the WiiU will not be in the same situation as the Wii. It seems to me that the Wii vs PS3 situation is like comparing apples to oranges in terms of tech. Next gen, it'll be all about apples, with the main difference being price/quality.

Nintendo has opted to go the affordable route, which fits their business model. However, I don't believe this will act as a barrier for development. Lack of third party support will be a result of reluctance on behalf of third parties - who worry about whether or not there's a market for them on a Nintendo console - and not about technical limitations.

About your last point, I partially disagree. I will support a third party game if I deem their efforts adequate. I will not, however, encourage them to rely on straight ports of old games.

Nintendo seems to have changed their philosophy to benefit those who are willing to take a chance with unique ideas, including partnerships, offering development tools, and making the e-shop far more flexible. I'd much rather see third party developers create brand new, lower-budget experiences like ZombiU and P-100, than have WiiU be a PS3/Xbox360 port machine. In fact, part of me believes that we'll see a lot of interesting, smaller-scale games coming from bigger third parties and indie devs alike.

And please note that there's nothing wrong with ports. As we all know, ports of PS4/NextBox games will be an important determinant of WiiU's success, from a gamer's point of view. I'll welcome any decent cross-platform support with open arms, even ports from PS360 as long as there's enough content there to merit a re-purchase.

I just want the Wii U to feel like the SNES era ;( is that too much to ask for? I know it is...

It's called VirtualConsole ;)

I know exactly what you mean :p

I've seen that article, it's has just above 500 GFlops, that's worrying.

If it is not over 1TF I will be dissapointed, it may increase chances of devs having to do more cut downs on the version in long-term.

Ummm... I think the tech savvy contributors have come to terms with a number well below 1TF.

Correct me if I'm wrong, but are 'Flipflops' alone really an accurate measure of WiiU's capabilities? I recall hearing that there are many other factors that need to be considered...
 
AC Revelations was very taxing on 360, there's screen tearing everywhere.


AA can't just be thrown in at the end, you need to budget performance for it, and it can be difficult to implement in some renderers. They will probably end up using SMAA on all consoles. I doubt MSAA will come to a lot of titles on Wii U.

Well I known it can't just be thrown in easily and like you said it has to fit within their budgets, but don't they tend to incorporate that stuff near the end of development though?

It's been said it already looks better.

Good to hear! Haven't really compared screens or anything so I wasn't sure on the differences. If I'm remembering correctly I think I remember reading there is no screen tearing in the wii u version, so that's a nice plus.
 

Pineconn

Member
About your last point, I partially disagree. I will support a third party game if I deem their efforts adequate. I will not, however, encourage them to rely on straight ports of old games.

Oh, of course. Like I've said, I will buy ZombiU and ACIII for sure as long as they're actually good. However, I harken back to the disappointing sales of some quality third party games on the Wii. Zack and Wiki, Red Steel 2, and the infamous Dead Space: Extraction...

I will admit, I bought none of these games. I'm the cause of the software drought. D:
 

NBtoaster

Member
Well I known it can't just be thrown in easily and like you said it has to fit within their budgets, but don't they tend to incorporate that stuff near the end of development though?

No. You want to know what effect it will have on the visuals and performance as early as possible, and see if there are any conflicts with other elements of the visuals. And you want to look good for trailers, demonstrations, etc.

Of course there are exceptions for ports made to a unreleased console, as I said I expect AA to be in the Wii U version of AC3, the other consoles already have some.
 

Meelow

Banned
Virtual Toys told us that they're developing a "AAA free-to-play game" for the Wii U and other platforms:



Source: http://www.gamereactor.es/noticias/25161/El+primer+free-to-play+para+Wii+U/ (Gamelab video interview ready in some days).

So this makes it the first confirmed F2P project for Wii U? Considering their experience with Freak Wars, I'm already looking forward to it :)

Nintendo seems to be really open this time. At least that's what I'm feeling, more after Gamelab.

I'm really happy about this.
 

MDX

Member
One of the main reasons why it made my hold-back from purchasing on release is that I actually have enough games to keep me busy, which is rather small, I'm "old" for this, I bought 4 games in 2 years, one of them was Zelda: Skyward Sword.

The other big reason is, I'm waiting for games that use this:
zapper-300x167.png

http://purenintendo.com/2011/07/01/eguchi-talks-about-wii-u-zapper/

I predict this will be bundled with Alien vs Predator.
If not, its a big missed opportunity to get the accessory into as many hands as possible early on.
 

MDX

Member
Tekken series boss Katsuhiro Harada believes that using two screens in a fighting game can be immensely distracting. Tekken Tag Tournament 2 is coming out on Wii U later this year, but it’s likely that it won’t use the second screen for complicated manoeuvres.

“Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game. So we’re thinking of making it useful as a way of having shortcuts.

“Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.”
http://mynintendonews.com/
 

Pineconn

Member
Tekken series boss Katsuhiro Harada believes that using two screens in a fighting game can be immensely distracting. Tekken Tag Tournament 2 is coming out on Wii U later this year, but it's likely that it won!t use the second screen for complicated manoeuvres.

"Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game. So we're thinking of making it useful as a way of having shortcuts."

"Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen."

Perfect. Sounds like we're getting a good variety of GamePad implementations. Need moar Off-TV Play!
 

tkscz

Member
AC2 onwards on PC benefited from more than extra AA and a higher resolutions. The textures are too in a higher resolution, shadows render further, and there are additional tweaks to the rendering engine to improve effects. Brotherhood and Revelations included PC specific algorithms for shadows, rendering them soft, in greater detail and further into the environment.

Brotherhood and Revelations look stunning on PC, and I figure Assassin's Creed 3 will follow suit. Outside of Ubisoft's crummy launcher (which isn't as bad these days as it once was), the PC ports for AC2 onwards have been handled as PC specific titles.

Batman's tessellation and physx features hurt performance, but it's easily the nicest looking version of the game. Tessellation isn't all that big of a deal in the game, but it has nice HBAO and cleaner shadows, lighting and textures makes for a great looking game.

I've said it before, but my thumb rule with any of these games is PC first, Wii U second. If it's on PC it will look best there, and a good PC port includes gamepad support for those who don't like keyboard and mouse controls. In order for the Wii U version to beat out a PC version it will need to do some crazy awesome and unique stuff with the pad. And I don't expect any multi platform ports to do that, just gimmicks that were never integral to the core design.

I thought that was just obvious.
 

10k

Banned
AC2 onwards on PC benefited from more than extra AA and a higher resolutions. The textures are too in a higher resolution, shadows render further, and there are additional tweaks to the rendering engine to improve effects. Brotherhood and Revelations included PC specific algorithms for shadows, rendering them soft, in greater detail and further into the environment.

Brotherhood and Revelations look stunning on PC, and I figure Assassin's Creed 3 will follow suit. Outside of Ubisoft's crummy launcher (which isn't as bad these days as it once was), the PC ports for AC2 onwards have been handled as PC specific titles.

Batman's tessellation and physx features hurt performance, but it's easily the nicest looking version of the game. Tessellation isn't all that big of a deal in the game, but it has nice HBAO and cleaner shadows, lighting and textures makes for a great looking game.

I've said it before, but my thumb rule with any of these games is PC first, Wii U second. If it's on PC it will look best there, and a good PC port includes gamepad support for those who don't like keyboard and mouse controls. In order for the Wii U version to beat out a PC version it will need to do some crazy awesome and unique stuff with the pad. And I don't expect any multi platform ports to do that, just gimmicks that were never integral to the core design.
Agreed on AC2 onwards looks miles better on PC. The first AC seemed like a direct port. I can live with less shadows and draw distances if the Wii U version is 60fps but the floor rep said it was a direct port. Therefore I guess it's ACIII on steam for me. Thank god I got all 4 of them for $37 during the ubisoft steam deal a month ago :). It allowed me to sell my 360 and all games.

I guess that means Wii U will be nintendoland and NSMBU at launch for me.
 
R

Rösti

Unconfirmed Member
Some of us thought Ubi gave more of a damn. We were wrong.
I expect Ubisoft to give a damn in one way or another. If their core-gamer initiatives on Wii U don't bear fruit, at least there should be casual games and shovelware (Imagine, Petz etc.).

As for Assassin's Creed III, I would expect a frame rate between 25-40 at top in the retail version, less while using GamePad specific actions. 60 FPS seems way too much for this title, "even" on Wii U.
 

RedSwirl

Junior Member
FPS is largely CPU (and GPU) dependent. Given Wii U's weaker CPU, you're not going to see double the frame rate on current gen stuff.

From what I understand, compared to current gen the biggest benefits you'll get from RAM are probably things like higher quality textures (Aliens: Colonial Marines is doing this) for ports and the possibility of larger environments for original games.

I just want the Wii U to feel like the SNES era ;( is that too much to ask for? I know it is...

I think that's what everyone wants, even Nintendo haters.
 

jacksrb

Member
Some of us thought Ubi gave more of a damn. We were wrong.

Of all the things you could say about Ubi, "not caring" about Wii U consumers is not one of them. They are supporting the hell out of the system and getting the full ACIII game at launch is a big win for consumers.

That said, fps is a big difference. That is what made Red Steel 2 so smooth, and I can't wait to play BLOPS2 in HD at 60 fps.
 

tkscz

Member
Too bad, we'll get it on just the Wii and it'll be all hacked to hell as MW3 is now. Yeah Wii online gaming!

when-youtube-lets-you-skip-the-ad.gif

What's sad is how true this is. MW3 was going to be on the 3DS as well, but Activtion decided against it and put it on the DS.
 

jacksrb

Member
You guys don't think activision will be putting BLOPS2 on Wii U?

Treyarch have been one of the best supporters of the Wii, developing COD3, MW:R, BLOPS, and MW3. It seems in a lot of ways that it would be easier to port it to Wii U then down to Wii again.
 

D-e-f-

Banned
You guys don't think activision will be putting BLOPS2 on Wii U?

Treyarch have been one of the best supporters of the Wii, developing COD3, MW:R, BLOPS, and MW3. It seems in a lot of ways that it would be easier to port it to Wii U then down to Wii again.

they will, it's just a question of when. CoD 4 came to Wii 2 (?) years late but it came.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Good article from Gamasutra here. "Wii U and Indies. Will it work this time?" featuring comments from various developers.

http://www.gamasutra.com/view/feature/173743/wii_u_and_indies_will_it_work_.php?page=1

The best quote has to be this from Frozenbyte, the Trine 2 devs on page 3:

"We're going in with the expectation that Nintendo will be able to match or even surpass the other platforms this time around. Miiverse seems very intriguing and some of the features are a very good fit for Trine 2: Director's Cut. Our goal is to provide one of the best online multiplayer experiences for Wii U users."
 

Effect

Member
You guys don't think activision will be putting BLOPS2 on Wii U?

Treyarch have been one of the best supporters of the Wii, developing COD3, MW:R, BLOPS, and MW3. It seems in a lot of ways that it would be easier to port it to Wii U then down to Wii again.

It really depends if Nintendo's online system is ready on the day the system launches. They say it will and that games will be downloadable on day one. Thing is Nintendo says a lot of things and they don't always end up being true. They have have a bad track record when it comes to things like this. Most recently being the 3DS itself. They may be saving information for a later date but so far they've not discussed anything regarding the Wii U's online system. At the moment, this is negativing thinking I admit, I do not expect Nintendo's online system (the bulk of it anyway) to be ready when the system launches.

There was word that Sega pulled the Wii U version of Aliens from E3. Does anyone know how true this is? If so I would bet it had to do with the online/local multiplayer system as the multiplayer demo was the only thing being shown off in regard to the game. I would not be surprised at all if this is why there was nothing from a lot of developers regarding Wii U games. Either they don't want to say anything or were annoyed/upset that Nintendo didn't have their act together and decided to just forget about the Wii U until next year. By then Nintendo should have their crap together. That and/or maybe a decrease in specs is why there was a difference in how 3rd parties were talking about the Wii U at this E3 compared to E3 2011. Something happen between then and this E3. I put my money on Nintendo screwing something up big time.
 
Normally, to coincide with the release of major news, Nintendo would launch a "hub" on their site for their hardware systems. For example, in January 2010, following the Nintendo 3DS press conference announcing launch details, the Nintendo 3DS page on nintendo.com became available.

If you click on the "Looking for Wii U" button on the bottom on Nintendo Canada's website, you are redirected to this Wii U hub page (currently unavailable). Notice the Wii U tab in the top?

There were rumours that EA was going to announce some launch details in July. Maybe this is correlated?

Or maybe this means absolutely nothing at all.

wiiuuu.png


EDIT: On the Wii and Nintendo 3DS pages, I'm also seeing the tab at the top (although the link isn't live yet).
 
R

Rösti

Unconfirmed Member
jonny_boi, I have no problems displaying that page. There's a menu with information you can choose, and a bunch of images and videos.

Have you cleared cache and cookies lately?
 
Rösti;39683015 said:
jonny_boi, I have no problems displaying that page. There's a menu with information you can choose, and a bunch of images and videos.

Have you cleared cache and cookies lately?

Yeah, like an hour ago. Haven't been to this site in like a week.

Maybe Safari is just being weird. Sorry for the non-news then. :(
 

tkscz

Member
You guys don't think activision will be putting BLOPS2 on Wii U?

Treyarch have been one of the best supporters of the Wii, developing COD3, MW:R, BLOPS, and MW3. It seems in a lot of ways that it would be easier to port it to Wii U then down to Wii again.

Treyarch could be the best devs in the world, but they would still have to deal with Activision. Again, N-space was ready to do a 3DS MW3 spin off, but got told by Activision to make it for the DS instead. I can see Activision doing that again.
 
Another new guy... following since WUST 2.

I'm going to bring something up from a while ago...

The Batman comparison pics...

Correct me if I'm wrong, but the PS360 versions use prerendered video for the cutscenes while PC and (apparently) WII U will render them in real time. So was there ever really a reason to compare prerendered PS360 video to theWII U realtime engine?


Sorry, that's been bothering me, lol.

Ok, the games i will get for launch are...
Zombiu
Batman AC (Played the first on PS3, chose to wait for Wii U version)
Mass Effect3 (Painfully waiting for Wii U version)
 

10k

Banned
Anybody here not interested in Ninja Gaiden U and how Nintendo has influenced the game?



.
Not even the magic of Nintendo can save the abomination that is Ninja Gaiden 3.

Also, jonni_boi, the wii u tab works for me on my iPad. It redirects you to tht page that went up after E3.
 
I'm pisssd that Ubisoft isn't taking advantage of the extra RAM to at least make the game 60fps with the same texture details etc.
And why would extra RAM increase framerate?
Anybody here not interested in Ninja Gaiden U and how Nintendo has influenced the game?
I'm interested.

Tecmo's Ninja Team are technically good and they have the technological basis to build a good game; of course they didn't because they blew it trying to appeal to westerners, but could be salvageable to an extent.
Just hope nintendo will not forcefully decrease FPS when 2 DRC are connected, they may have said that wrongly, but let's hope it's not literal.
I believe what they meant is that single controller get's 60 Hz refresh right now, but if you go with two controllers then it'll be 30 hz x2; it's probably dividing by two the original available bandwidth for wireless video transfer sans lag.
 

Stewox

Banned
You guys do realize that this is a hardware thread, many things are still to be dealth with, we should focus on it.

For instance, the USB3.0 support, looks unlikely but it may be the .... "I told you so".

Pointing out ths this problem earlier may have caused notice by ninjas sooner, if at all.

As per nintendo's philosophy, the the hardware that will be integrated into WiiU is also going to lose cost extremely in the coming year or two, so is USB3.0.

I have great cause of concern how for the system which will depend upon external hard-drives will able to function better than current with these unnecessary bottlenecks, USB2 is extremely slow for today's standards.

They don't have to make all ports USB3.0, at least one is necessary.

Unless they have one trick upon their sleeve, which is a daring plan. That other idea is the LAN connection to PC share folders, ofcourse if they would go for it, heavy encrypting might be required for the stored data.

It is so much easier to just add 3.0 support. There may still be last minute change ... let me be optimistic. Somehow we need to get their attention up for this, games like Rage and particularly the software behind IDTech5 preferse to have much more data loading capabilies, the game's a unique environment, it does not use same texture patterns repeated as everything else, WiiU may suffer greately with the 30/MBs max transfer rate, those 8GBs of integrated flash are not remotely going to help, , the Rage game was 21 GB for this generation however this was half of what they projected, the original plan was to fill a 50GB bluray disc for the PS3, however that would bring no benefit as the PS3 bluray read speed and seek was not nearly enough, to the added problems, sony does not allow more than 8GB reserved for installation, a very poor decision.
 
Just curious but what kind of improvements will the extra ram allow for? Like better textures or what? I'm not very knowledgeable when it comes to tech. :p

Mainly better Textures on the GPU side and more scene complexity on the CPU side (eg higher draw distance and makes realisation of open world games easier).
 

big_erk

Member
I have great cause of concern how for the system which will depend upon external hard-drives will able to function better than current with these unnecessary bottlenecks, USB2 is extremely slow for today's standards.

They don't have to make all ports USB3.0, at least one is necessary.


USB 3 would be nice but is hardly necessary. A USB 2.0 hard drive will probably hit about 30 mega bytes per second peak. A 4x blu-ray drive will read at 18 mega bytes per second. That leaves plenty of overhead when streaming data from an external hard drive. I don't think USB 2.0 will affect gameplay much if it all. If anything playing a game installed to an external hard drive will be slightly faster than reading it from the optical drive.
 
Just curious but what kind of improvements will the extra ram allow for? Like better textures or what? I'm not very knowledgeable when it comes to tech. :p
Already answered, but it's more memory to store things.

Of course, everything needs to be stored in software, so it allows for more or better geometry (polygons/scene complexity), animations, textures, audio, even processing more things.

It doesn't allow the data to be processed faster though, that's up to the processing units so a size bump doesn't typically allow for doing stuff faster, at most doing/storing more stuff/detail. A speed bump might allow for effectivelly feeding more data to the processing units, but then again they'll take the same time dealing with it as they did before.



Of course, this is a simplistic approach to things, RAM performance matters because you have refresh cycles (in which the RAM contents are not available), so it needs to be clocked accordingly with cpu/gpu/front side bus speed and have a good bandwidth (bandwidth being measured by how many data it can transfer per second) otherwise it'll act as a bottleneck which is precisely what you don't want to happen.

Lack of RAM can also take us to extreme situations were compression or difficulty caching hampers the way the game runs (either making it pause/slowdown when loading, having to have divided levels or loadings between areas or even causing texture pop-up when circumventing them), because by having to process more data than the memory bank can take at once or feeding compressed data that needs to be decompressed in order to be used introducing an extra step is hardly ideal.

A good idea of what extra RAM can mean for a system is probably the difference from expansion pack enabled N64 games running with the extra RAM (never meant more framerate, really) and the improvement from GC to the Wii (even though it was faster) was effectively more RAM.


Super Mario Galaxy was originally shown running on GC's after all; Metroid Prime 3 too.

Before:

super-mario-galaxy-20060531041732773-1529243_640w.jpg


After:

super-mario-galaxy-20071002025239695-2147644_640w.jpg



Different planet/galaxy, but you get the idea.


Also this:

Todd Keller: "You can ask any artist here what the first 'Prime' was about and they'll say cracks. All we did was put thousands of cracks everywhere. For some reason at the time I was real big into cracks and everything had to be beveled. Every crack was custom. There is not one crack that was copied around. I made them chop up everything. We chopped up every stone that was unique on the game. Every pebble." So what is "Prime 3" about? "Texture detail." In the Wii game, every texture — the flat pieces of art that coat every side of every figure, object and piece of terrain in any 3-D game — was handmade, ideally at 512 pixels wide, double the resolution of textures in the two earlier "Prime" games.

Not only is he proud of the level of detail his art team achieved, but the amount of variety in the game. Consider the mushrooms that appear in the "Prime 3" jungle planet. "All those mushrooms in the Bryyo world — those big, spiky mushrooms — those aren't really copied around at all, they're kind of made new each time, just because we didn't want the mushrooms to be similar. We would take all the vertices and move them different places or extrude, pull out new polygons to make the mushrooms fit into the hill differently. When we get closer to [the toxic energy called] Phazon they are a little more corrupted."

What his team did for mushrooms they tried to do for everything in the game, from the enemies to the chambers on each of the game's planets. "Our focus is to make every room its own custom stage," Keller said. "We think it's up to us to present something that's very high-quality for the player to enjoy. We don't want to copy our own rooms or textures if we can. Because we want it to be new for you every time you walk in one of those doors."
Source: http://www.mtv.com/news/articles/1570214/metroid-prime-developers-on-pushing-wii.jhtml

That's the benefits of more RAM (and of course, good artistry).
USB 3 would be nice but is hardly necessary. A USB 2.0 hard drive will probably hit about 30 mega bytes per second peak. A 4x blu-ray drive will read at 18 mega bytes per second. That leaves plenty of overhead when streaming data from an external hard drive. I don't think USB 2.0 will affect gameplay much if it all. If anything playing a game installed to an external hard drive will be slightly faster than reading it from the optical drive.
Probably way faster, even if the bandwidth for it isn't that much higher, the seek time is. Specially if it's an SSD.
 

dacuk

Member
One of the main reasons why it made my hold-back from purchasing on release is that I actually have enough games to keep me busy, which is rather small, I'm "old" for this, I bought 4 games in 2 years, one of them was Zelda: Skyward Sword.

The other big reason is, I'm waiting for games that use this:
zapper-300x167.png
...

I hope Konami gets to develop a Silent Scope Collection HD...
 

Pineconn

Member
You guys do realize that this is a hardware thread, many things are still to be dealth with, we should focus on it.

I've always perceived the title change as a joke because people talked about nothing but hardware for pages on end. Perhaps a mod should clarify if we may talk about software or anything Wii U, especially since that was the original intent of the thread.

EDIT:
The Wii U's would already be in production I imagine.

Yeah, that'd be my guess. I'd be extremely, extremely surprised if anything major changes, like USB 2.0 -> USB 3.0.
 

big_erk

Member
.Probably way faster, even if the bandwidth for it isn't that much higher, the seek time is. Specially if it's an SSD.

That is very true. I just so happen to have a 120GB external usb ssd and it is slick. Fast and silent. I guess I know what I'll be plugging into my WiiU.
 
Glad to see you finally made it in Stewox.

I've always perceived the title change as a joke because people talked about nothing but hardware for pages on end. Perhaps a mod should clarify if we may talk about software or anything Wii U, especially since that was the original intent of the thread.

LOL. It wasn't even that long compared to what we've seen at times in the past. I still don't see why it hasn't been changed back or changed to something else though.
 

Instro

Member
Tecmo's Ninja Team are technically good and they have the technological basis to build a good game; of course they didn't because they blew it trying to appeal to westerners, but could be salvageable to an extent.

I don't think so. Hayashi is a bad director, and they lost good staff when Itagaki left. The problems of the game don't really have much to do with appealing to westerners. Maybe with the help of Nintendo the game can be salvaged, but I doubt it. Everything I have heard and seen makes it seem like it is broken to the core.
 
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