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Wii U Community Thread

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Meelow

Banned
I complain about false or misleading advertising, and jacked up prices at the movie theatre a lot, but that's about it.

That's understand complaining.

People that say "I won't buy the Wii U if it doesn't support UE4" and than gets a confirmation that it can support it and now they want to complain about something else.
 

DynamicG

Member
No, I'm not.

You're taking things too literally, which seems to be a huge problem when having discussions over the Internet. When people in the past said "of course Wii U won't run UE4" they mean Samaritan-type graphics, true "next-gen visuals"... that's implied in their statement. If the same person was asked "do you think the Wii U could run a very scaled down version of UE4?", they'd say yes... any sane person would. It's important to read into the context of these discussions instead of reading everything so literally.

You start of saying the problem with people discussing online is that they take things too literally. On a message board like this there is almost no context other than the words that are written down. Maybe a gif here or there, but that's about it. So by context I think you actually mean a subjective standard that you assume everyone shares.

You then say that when people said the WiiU wouldn't be able to run Unreal 4 that they really meant something other than "the WiiU wont' be able to run unreal 4" you then justify this appraisal with your own subjective standard of what "next gen visuals" would be. We don't truly know what "next gen visuals" are and won't for a while now. The only context in this statement would be my knowledge of your subjective standard. I quite frankly don't care enough about you to figure out what you think "next gen visuals" are. I won't know what "true next gen visuals" are until 3 years or so from now, when we are well into next gen.

You then imply the people who were taking your words at face value are insane because they didn't read into your subjective assessment of "next gen visuals." The original epic quote and news story had actual information provided by the company. The engine is meant to be highly scaled down where it needs to be. You don't need too much context there. Mark Reign tends to say what he means, you apparently do not.

Maybe I wasn't supposed to take that quote at face value?


This has been super off topic, although it seems that dealing with this kind of bull is actually pretty on-topic for this thread. I'm sorry for any derailing I have been involved in. Perhaps a software thread isn't a bad idea, although that may be too much WiiU in the community.
 
Have sonic and sega all stars racing transformed or epic mickey 2 been announced for wii u yet? i thought they have but the newest trailers for both are missing the logo. any reason for this still?
 
if anyone thinks this is bad, just don't go into that Ubisoft Zombie U thread.

They actually think that the game Octog123 was playing during the Nintendo direct is Zombi U. they are putting up scren shots from the game on the tv in the video and saying it is Zombi U, and then making fun of how terrible it looks.

I refrained from getting into it in there.
 
No, if they are developing a Wii U game than it is using UE3, from what Epic's statements are and the rumors it seems like the PS4 and 720 are not even impressing Epic with they're specs, it's a fact that UE4 will be downscale on the PS4 and 720 as well.

And Epic said if a dev wants to use UE4 on Wii U than they can.
Difference being PS4 and X720 will be supported by Epic and get licensed engine ports by them, they don't have to confirm it, that market it's the backbone of their core business and thus won't be ditched no matter what. PS4/X720 could be less powerful than Wii U and they'd get official support nonetheless which makes it all more disrespectful the whole "not sure about the wii u" thing, we get it they don't want to support it, but they really should considering they're a business.

Problem is the "you can but you're on own your own" treatment their tone implied when they're basically admitting it's perfectly doable but they won't have a thing to do with it if they can help it; but hey you can license their UE3 build for it!


And no, they're most certainly not developing a Wii U game based on UE3, all their upcoming projects will be UE4 because that's what they'll be trying to sell from now on.
You'd be surprised how often 3rd parties have had to port Epic tech themselves.
Too many times more often than they should.
 

HylianTom

Banned
People that say "I won't buy the Wii U if it doesn't support UE4" and than gets a confirmation that it can support it and now they want to complain about something else.
Hmm.. I wonder if they ever really intended to buy it in the first place? Lots of pseudo-concerned folks out there.

On a more hypish note, the more I think about the next Mario & Zelda games and what Nintendo will be capable of, the more excited I get. This is going to be a fun generation!
 

DynamicG

Member
haha I feel ya. Hopefully the conversation will cycle back that way eventually.

There's just not enough news to meet with the interest some people have in the console. Many people here are really excited about the WiiU. Some are very positive about it and some just pop in to grind bad news in those folks faces.

Nintendo's slow drip of news and titles is not sufficient to keep up with the hype. We know almost nothing about other software that is coming out, so it's really hard to have a conversation that doesn't drift into pure speculation.

The hardware stuff has some basis in reality, so the arguments over minutia can commence. Maybe a WiiU break would be more appropriate, but I think we'll have at least 15 more Clock Cycle Wars before the console launches.
 
You start of saying the problem with people online is that they take things too literally. On a message board like this there is almost no context other than the words that are written down.
Context can be found in the subject of the thread and whatever sub-discussion might be going on in it. If the discussion is about Samaritan-type graphics (remember, Epic said UE4 would be an improvement on Samaritan) and someone makes a simple statement that says "The Wii U won't be able to run UE4", it's implied this person is referring to what most consider next-gen visuals, or close to them. That was my point. Now if you take that one line out of context and apply it to some future discussion like the one we're having today about Rein's comments, it looks silly.

You then say that when people said the WiiU wouldn't be able to run Unreal 4 that they really meant something other than "the WiiU wont' be able to run unreal 4" you then justify this appraisal with your own subjective standard of what "next gen visuals" would be.

I'm actually taking Epic's word for it, not my subjective opinion. They said UE4 would look even better than Samaritan and UE4 happens to be their next-gen engine, I believe.
 
Yeah, not a difficult concept. Context is important when reading anything.

Have you forgotten the Geoff Keighley/Epic thread?

Here's the important evidence.

ue4nowiiucmur3.png


I dug up some reaction posts for you.

Why is this surprising to anyone? Going by what we've seen/heard, WiiU's hardware is not too much above current gen's (which TBH, is 5-6 years old tech), why would anyone expect it to run an engine that's not even out yet.

Disappointing slightly, but I wasn't expecting it to run UE4. However, I kind of don't care since I'll probably be pretty okay with Nintendo's own content, but for multiplats this spells the same problems the Wii had.

People thought Wii U was powerful enough to run UE4?
lol

I'm surprised people were expecting it to.

The Wii U is going to be exactly like the Wii was in terms of software, except it will have a lot of ports from this gen.

Wait, what? Were people thinking a system that's basically a souped-up PS3/360 was going to run UE4?

Can't wait for WiiU, don't get me wrong. I was never expecting it to be a next-gen leap, though. Just by far and away the definitive version of the current HD consoles.

People expected it to run UE4?

haha

Posters in the Wii U speculation thread say its scalable and wii u can run it at low settings. I'll believe them over Mike Capps.

Who was expecting it to run on Wii U anyway?

Since all indications point out that Wii U will be roughly as powerful as PS360 - maybe more, maybe less - UE4 won't obviously run on it.

This excludes a plethora of "Wii U is current generation/not next generation" and "This isn't surprising" posts.

Tell me. Where in any of these posts does it say that Wii U will be able to run some form of Unreal Engine 4? There are posts in that thread that say things like, "Maybe Unreal Engine 4 can be scaled." These posts do not do that.

Do you speak for all of these posters when you say they meant to say Wii U would be able to run a scaled-down version?

I'm not trying to draw attention to these specific posters; I'm just asserting the fact that, after that thread, many people did not think Wii U would be able to run Unreal Engine 4.

My apologies for derailing the thread, but I felt like I had to say it.
 
Hmm.. I wonder if they ever really intended to buy it in the first place? Lots of pseudo-concerned folks out there.

On a more hypish note, the more I think about the next Mario & Zelda games and what Nintendo will be capable of, the more excited I get. This is going to be a fun generation!

Mmmmh I am so excited too. I am really excited about 2-4 players playing an adventure together like Zelda or Metroid. You could have one group using the tablet and one using the screen and clearing different areas of the same game. I would splooge if that scenario happened.

We should all exchange Wii U usernames or codes when it comes out.
 

Aostia

El Capitan Todd
I was quiet sure that Wii U can handle the "low res version" of UE4. also if rumors were trying to tell us that it was less powerful and less smart than PS360

my main concern was, and still is, another: will some developers be interested in creating the Wii U version of its multiplatform UE4 engine based game?

that's the question, and I fear the answer (especially if Wii U will not receive neither PS360 multy support as it seems)
 
There's just not enough news to meet with the interest some people have in the console. Many people here are really excited about the WiiU. Some are very positive about it and some just pop in to grind bad news in those folks faces.

Nintendo's slow drip of news and titles is not sufficient to keep up with the hype. We know almost nothing about other software that is coming out, so it's really hard to have a conversation that doesn't drift into pure speculation.

The hardware stuff has some basis in reality, so the arguments over minutia can commence. Maybe a WiiU break would be more appropriate, but I think we'll have at least 15 more Clock Cycle Wars before the console launches.

Yeah the slow news drip definitely has dampened the hype. Didn't help that Nintendo only showed launch window stuff at e3 either. Some of the stuff we saw we saw at last years e3 as well. Isn't there an EA event soon where they are announcing more WiiU games or did I just imagine that?

I have made two posts about different gameplay types I wan't to see today, but they got lost in the UE4 Wii U shuffle.

Nope did not catch that! I think a lot has been lost in the hardware talk. Feel free to repeat!
 
At the time of those posts (again, context), was it widely known that UE4 was so scalable that it could even run on mobile phones? Knowing that now, if you could go back in time and ask those very same people you just quoted if the Wii U would be able to run a scaled-down version of UE4, what do you suppose their response would be? That was my point, all about context. Taking past statements like those and using them as smoking guns for your argument without considering the context is disingenuous.
 

StevieP

Banned
Have you forgotten the Geoff Keighley/Epic thread?

Here's the important evidence.

ue4nowiiucmur3.png


I dug up some reaction posts for you.


This excludes a plethora of "Wii U is current generation/not next generation" and "This isn't surprising" posts.

Tell me. Where in any of these posts does it say that Wii U will be able to run some form of Unreal Engine 4? There are posts in that thread that say things like, "Maybe Unreal Engine 4 can be scaled." These posts do not do that.

Do you speak for all of these posters when you say they meant to say Wii U would be able to run a scaled-down version?

I'm not trying to draw attention to these specific posters; I'm just asserting the fact that, after that thread, many people did not think Wii U would be able to run Unreal Engine 4.

My apologies for derailing the thread, but I felt like I had to say it.

My oh my. Well done.

Heavy said:
At the time of those posts (again, context), was it widely known that UE4 was so scalable that it could even run on mobile phones? Knowing that now, if you could go back in time and ask those very same people you just quoted if the Wii U would be able to run a scaled-down version of UE4, what do you suppose their response would be? That was my point, all about context.

Are you going to try to deny the amount of backtracking made? People were telling folks in that thread that it's likely the engine was scalable. Those responses still ensued, and the folks making that point were ignored.
 

Meelow

Banned
Have you forgotten the Geoff Keighley/Epic thread?

Here's the important evidence.

ue4nowiiucmur3.png


I dug up some reaction posts for you.

This excludes a plethora of "Wii U is current generation/not next generation" and "This isn't surprising" posts.

Tell me. Where in any of these posts does it say that Wii U will be able to run some form of Unreal Engine 4? There are posts in that thread that say things like, "Maybe Unreal Engine 4 can be scaled." These posts do not do that.

Do you speak for all of these posters when you say they meant to say Wii U would be able to run a scaled-down version?

I'm not trying to draw attention to these specific posters; I'm just asserting the fact that, after that thread, many people did not think Wii U would be able to run Unreal Engine 4.

My apologies for derailing the thread, but I felt like I had to say it.


I remember when everyone freaked out about that than it turned out nothing lol.
 
Are you going to try to deny the amount of backtracking made? People were telling folks in that thread that it's likely the engine was scalable. Those responses still ensued, and the folks making that point were ignored.
...which was just speculation at that point. Epic didn't announce it was scalable to such a degree (mobile phones).
 
They had said that their roadmap included mobile phones iirc.

If that's the case, it certainly wasn't well-known at the time. Fact of the matter is that if Epic had publicly announced UE4 could scale down to run on cell phones back when those posts were made there would be a completely different response. Anyone who would continue to say "UE4 won't run on Wii U" after that point would be insane and insinuating it's less powerful than a modern cell phone. Understand my point?
 

BlackJace

Member
If that's the case, it certainly wasn't well-known at the time. Fact of the matter is that if Epic had publicly announced UE4 could scale down to run on cell phones back when those posts were made there would be a completely different response. Anyone who would continue to say "UE4 won't run on Wii U" after that point would be insane and insinuating it's less powerful than a modern cell phone. Understand my point?

No, I don't. Nobody does. People made their claims. It turned out to be bullshit. Crow was served.

I don't know why you feel the need to defend others. You're not gonna get sued because you and some others made baseless assumptions that turned out to be false.

Move on.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
At the time of those posts (again, context), was it widely known that UE4 was so scalable that it could even run on mobile phones? Knowing that now, if you could go back in time and ask those very same people you just quoted if the Wii U would be able to run a scaled-down version of UE4, what do you suppose their response would be? That was my point, all about context. Taking past statements like those and using them as smoking guns for your argument without considering the context is disingenuous.
Heavy
Badly in need of context
(Today, 09:45 PM)
 

USC-fan

Banned
I was quiet sure that Wii U can handle the "low res version" of UE4. also if rumors were trying to tell us that it was less powerful and less smart than PS360

my main concern was, and still is, another: will some developers be interested in creating the Wii U version of its multiplatform UE4 engine based game?

that's the question, and I fear the answer (especially if Wii U will not receive neither PS360 multy support as it seems)

I sure it can handle the engine in some form, it will end up running on ipads or phones some day. Again we are just talking about an engine, this doesnt included games built around ps470 can just be low res version. You would have to create low res version of the game. AS he starts if you want to port a UE4 game to the wiiu you can. Just like some ported ps3 games to the psp.

When they say UE4 is scale-able it means it will run on a ton of different hardware, not meaning the games are scale-able so you just have one version that runs on ps4 and ipad or whatever.
 

Earendil

Member
If that's the case, it certainly wasn't well-known at the time. Fact of the matter is that if Epic had publicly announced UE4 could scale down to run on cell phones back when those posts were made there would be a completely different response. Anyone who would continue to say "UE4 won't run on Wii U" after that point would be insane and insinuating it's less powerful than a modern cell phone. Understand my point?

In that case, there were a lot of insane people in that thread.
 
No, I don't. Nobody does. People made their claims. It turned out to be bullshit. Crow was served.
I couldn't have spelled it out more clearly. It's a valid point. The scalability wasn't announced back when those posts were made. Taking them out of context by using them in a future discussion where that info was revealed is disingenuous. If you can't understand that point I have nothing else to say and will move on.

In that case, there were a lot of insane people in that thread.
So I'm assuming Epic did announce UE4 was scalable to cell phones at that time then? Fair enough, I'm wrong.
 

BlackJace

Member
I couldn't have spelled it out more clearly. It's a valid point. The scalability wasn't announced back when those posts were made. Taking them out of context by using them in a future discussion where that info was revealed is disingenuous. If you can't understand that point I have nothing else to say and will move on.


So I'm assuming Epic did announce UE4 was scalable to cell phones at that time then? Fair enough, I'm wrong.

I respect the fact that you have an explanation unlike those who've ducked out.
But yeah, let's move on folks.
 

DynamicG

Member
I respect the fact that you have an explanation unlike those who've ducked out.
But yeah, let's move on folks.

Part of the problem is there really isn't that much to discuss until the fall conference. Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.

Moving on, though:

Anybody think THQ will put WWE 13 on WiiU? I know it's not listed now, but they could do a late port like they did with the 3DS version of All Stars. I'd love to be able to edit my own logos with the touchpad! Since I"m PC/Nintendo I'm going to lose out on wrestling games. I'm still upset we didn't see a decent WWE game on DS.

Although I'm pretty sure the WWE license will be sold once 13 is released.
 
Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.

While I don't mind being the punching bag I have to point out this is wrong. I haven't been abrasive. These types of dismissive posts are, though:

Now I know you're taking the piss lol. Holy cow hahaha
I love this back and forth. It's like Pee-Wee and Francis in Pee-Wee's Big Adventure.
Hey look who is here again. We just need specialguy and we'll have a full house.

I have been civil in here. Dumb/ignorant at times? Sure, but civil.
 

DynamicG

Member
While I don't mind being the punching bag I have to point out this is wrong. I haven't been abrasive. These types of dismissive posts are, though:

I have been civil in here. Dumb/ignorant at times? Sure, but civil.

Fair enough. I take back abrasive. I also agree that the discourse in this thread is reactionary and that tensions run a bit too high.
 

10k

Banned
Part of the problem is there really isn't that much to discuss until the fall conference. Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.

Moving on, though:

Anybody think THQ will put WWE 13 on WiiU? I know it's not listed now, but they could do a late port like they did with the 3DS version of All Stars. I'd love to be able to edit my own logos with the touchpad! Since I"m PC/Nintendo I'm going to lose out on wrestling games. I'm still upset we didn't see a decent WWE game on DS.

Although I'm pretty sure the WWE license will be sold once 13 is released.
THQ would be stupid not too. It's a new console with a new audience and it won't have as much competition as it would in the middle of the generation. THQ can't turn down revenue streams unless the cost to do so is too much (porting can't be THAT expensive, can it?)I think they are banking on the Wii U to save them with Darksiders II getting a port and such.
 
I dunno about that. Take-Two's CEO pretty much said the company is taking a wait and see approach with porting "mature" titles to the Wii U. Which is a damn shame, imo.

Yup, a bit of a daft decision imo given their finances between GTA launches. Would make sense for them to spread the budget of GTA V across a 4th platform. It's not as if it would add that much to the overall budget as far as I can see and the use of the touchscreen for setting waypoints could make it the definitive version even if they didn't step the eye candy up a notch compared to the PS3 and 360 SKUs.

It's not as if they haven't made a few quid on software for Nintendo platforms either, Chinatown Wars and Bully sold pretty well as far as I remember. The former certainly fared better than it did on the PSP. :eek:/
 

10k

Banned
Yup, a bit of a daft decision imo given their finances between GTA launches. Would make sense for them to spread the budget of GTA V across a 4th platform. It's not as if it would add that much to the overall budget as far as I can see and the use of the touchscreen for setting waypoints could make it the definitive version even if they didn't step the eye candy up a notch compared to the PS3 and 360 SKUs.

It's not as if they haven't made a few quid on software for Nintendo platforms either, Chinatown Wars and Bully sold pretty well as far as I remember. The former certainly fared better than it did on the PSP. :eek:/

GTA V on the Wii U might be the best version because the touchscreen might help with the tank like controls (I can't stand combat in GTA, even the PC version)
 

Meelow

Banned
Part of the problem is there really isn't that much to discuss until the fall conference. Heavy has also been pretty abrasive in this thread, so there's a good bit of built up hostility from many of the regulars. It's cathartic to crack on him, kind of like when Amirox was de-moded. I imagine the same would happen to USC-Fan if Iwata announced that the WiiU did use a GPGPU.

Moving on, though:

Anybody think THQ will put WWE 13 on WiiU? I know it's not listed now, but they could do a late port like they did with the 3DS version of All Stars. I'd love to be able to edit my own logos with the touchpad! Since I"m PC/Nintendo I'm going to lose out on wrestling games. I'm still upset we didn't see a decent WWE game on DS.

Although I'm pretty sure the WWE license will be sold once 13 is released.

I'm still mad at THQ about Metro Last Light about it might not come to the Wii U.
 

JordanN

Banned
GTA V on the Wii U might be the best version because the touchscreen might help with the tank like controls (I can't stand combat in GTA, even the PC version)
GTA Chinatown showed just how awesome GTA could be with those controls (and second screen). It would be a shame to see that model not used more.
 

HylianTom

Banned
It's hard to believe that GTA V wont be making an appearance on the Wii U. I am hoping it is announced in the fall.

I dunno.. I wouldn't find it the least bit surprising.

We'll get MiddleSchooler With a Slingshot 3 sometime next year, made by Rockstar's C-team.
 

Meelow

Banned
Come on, cut THQ some sla... holy shit, didn't you have like 180 posts a day ago ?

I know about they're money problems but it still hurts...It was 2 days ago and I posted a lot because I just want to become full member lol, when I become full member I'll slow down on the posting and post averagely lol.
 

nordique

Member
Regarding UE4 statements, I think its safe to say its all but confirmed Wii U can run it

[Unreal Engine 4] could be ported to Wii U [...]


This essentially confirms what we have been wondering for some time (whether Wii U would be able to run it). Epic mentioned that PS3 and 360 will not be able to run it

The fact he mentioned the scalability portion only adds to the context he was eluding to as confirmatory, and what Iwata mentioned in his other interview recently posted when directly asked about Unreal Engine 4, to me it seems its case closed on whether the Wii U could or could not run UE4

Its not the ideal platform (its raw spec are better suited to something like UE3) since it doesn't have a >1TFLOP GPU...but it could be ported; it could run.


(to add, from Iwata's interview:

Q: Staying with graphics but going back to the idea of getting third parties involved, have you approached Epic with the specs of the Wii U to try to make sure that third-parties using Unreal Engine 4 can easily port their games to Wii U?



A: I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.



We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad – which adds extra cost to the package – we don’t want to inflate the cost of each unit by putting in excessive CPU power.

http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html)
 
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