The GPU is from the 7000 series yet only has DX10 fuctions? Isn't that a contradiction?
the writer would have as much info as the speculation threads that has been going on for over a year some of these points have been beaten down to death but for someone to come out and write down things like facts without a source is just not something you can trust or even worth reading
That's very different from a speculation thread.And, crucially, developers Eurogamer spoke to as part of a wide-ranging investigation into the innards of the Wii U now have final specifications.
Here's what they told us.
Did a little bit of research, and the AMD 7-series might not based on the HD7000 series like I thought, but rather on the integrated motherboard chipsets like the 790FX, 780G, etc. Or maybe the whole R700 family like posted above. That would make sense.
Good article on Eurogamer:
http://www.eurogamer.net/articles/2012-08-30-how-powerful-is-the-wii-u-really
Eurogamer said:"It's not about beating everyone else in a surface shader processing clock speed war. That's not what they're about. They're about saying, we've got this great roster of IP, all these great characters, how do we build a piece of cost-effective hardware - they're a business, they've got to make profit - that will allow our players, our very loyal Nintendo players, to interact with this IP and great worlds and characters in a new way?
"If you think about the Wii U in that light, suddenly it makes a huge amount of sense. Suddenly we're going to be able to explore the world of Zelda and Mario in a new way with our friends. And that's the rationale behind that platform. It's not a gunning war in terms of hardware. As soon as you do that, you start to think about the games in a different way. You start to get excited about what it affords you as a game designer, and players should get very excited about it as well."
That's very different from a speculation thread.
Chû Totoro;41567589 said:Thanks for the quotes everyone but reading most of the comments it seems that it's, one more time, only speculation...
so sad that our speculation threads are more fun to read.
developers have been saying one thing or another about WiiU each month for the past year none of it jelled with each other. They all contradict one with the other so I am to believe these are final retail specs now? I call bullshit
That's very different from a speculation thread.
There's nothing wrong with, if by realism you mean looking physically feasible, as in everything moves like it should, and to a degree looks like it "should", then that's fine.
I think when we hear "realism" we instantly think; brown, bloom, boring game mechanics to try and fix a "realistic" feel (i.e. tediously slow pace of movement, health/damage system that negatively impacts gameplay)
I'll have to agree with this. Let's look at probably the most popular recent WRPG, Skyrim. Huge, interesting open world, but you go inside a dungeon, and it's pure cookie cutter stuff. Loot samey chests, kill lots of enemies, maybeeee pull a lever or two if it's a mainline dungeon. The essence of Zelda is the dungeons, the open world is just a method of connecting these. Give us 6 floor dungeons, massive, sprawling, creepy caves and dungeons to get lost in for hours on end.
One aspect of realism I'd like to see; take the opening scene from A Link To The Past for example. It's a rainy, stormy night, and the first item you get is a torch to light your path. Imagine this fully realised with the technology of the Wii U, having to actually light your way through absolute darkness as you tried to find your way to the castle/dungeon.
That's a great article. I especially liked how they analyzed Nintendo's rationale behind releasing a console that will lag behind PS4/Xbox 720 in terms of power:
I'm not getting a Wii U, but this is still a great way to look at the system.
Chû Totoro;41567589 said:Thanks for the quotes everyone but reading most of the comments it seems that it's, one more time, only speculation...
Was thinking of getting somthing like this
http://www.amazon.co.uk/gp/aw/d/B006YAOQKA/ref=mp_s_a_2?pi=58x75&qid=1346331841&sr=8-2
Providing I get some confirmation it can take large SD cards without issue. That'll be me sorted for storage, don't foresee needing more than 128GB
Pretty darn positive read too, imo.
I really wish it wasn't allowed to quote "information" from Emily Rogers and I can't understand how some people can consider her a source, she's just an attention troll. Remember how she said she had a boyfriend who worked at Nintendo? She's a joke.
I've got a 256GB 2.5" SSD that I put into a USB enclosure that will be my drive of choice. It's silent, runs cool, and seems to be very reliable.
and i don't disagree, the only thing i can say, optimistically, is that at least this architecture will be a lot easier for second and third tier teams and developers to get more out of than it was for the Wii, where only really Capcom came in with a solid understanding of the architecture.It sounds nice on paper, but it also sounds like the way Wii was looked at by devs. A 'different' system to be approached in a bespoke way with 'different' creative opportunities.
Didn't work out well when other systems went on to capture the attention of most of pubs' best dev talent, and for their premier games.
I think Wii U is at the same risk by the looks of third party support to date.
and i don't disagree, the only thing i can say, optimistically, is that at least this architecture will be a lot easier for second and third tier teams and developers to get more out of than it was for the Wii, where only really Capcom came in with a solid understanding of the architecture.
if this runs UE3 well, second and third tiers should be off to a much better start, at least when we consider technical aspects.
It sounds nice on paper, but it also sounds like the way Wii was looked at by devs. A 'different' system to be approached in a bespoke way with 'different' creative opportunities.
Didn't work out well when other systems went on to capture the attention of most of pubs' best dev talent, and for their premier games.
I think Wii U is at the same risk by the looks of third party support to date.
NOT POSITIVE ENOUGH!
The somewhat confirmed leaked dev kit specs and GPU effects seen so far in games indicate a DirectX 11-like feature set.
The GPU is from the 7000 series yet only has DX10 fuctions? Isn't that a contradiction?
I was wondering that myself.
The somewhat confirmed leaked dev kit specs and GPU effects seen so far in games indicate a DirectX 11-like feature set.
No, I wouldn't say this was speculation (as in blind assumptions)
Its more so the reporter is just passing on information he heard and doesn't understand - to be fair, when you take away that reporter's lack of knowledge on what they are talking about, the information there is still minimal...but he does say certain things like "final retail hardware will have 1GB of RAM" which is slightly less than, certainly myself, was expecting.
If you want to be positive about WiiU lay off the specs talk :3
Honestly, I have no idea what dx10/11 like features would imply. It has compute shader support and a tesselation unit - what more does it need to make the end result* "dx11 like"?? Is it simply down to no shader model 5.0? Will that makes enormous difference?
*Edit: by 'end result' I mean the games, not the graphics chip
Hmm, I feel the reporter was still unfair is his CPU assessment
He based it being worse due its "lower clock" and what other devs told him
He clearly doesn't understand what OoOE can mean for a CPU, since not once did he even talk about it respective to the PS360 CPUs. They are higher clocked, yes, but they are also pretty crappy CPUs in some ways.
keeping in mind that the DX10 level R700 chipset was capable of tesselation, what effects are you pointing to as evidence of this? i mean, the R700 could do more than just the DX10 standard.
Has a 20 minute walkthrough of Retro's new game leaked yet???
Chû Totoro;41568222 said:The fact is that I don't know a lot about all this stuff. I have very basic knowledge but I still want to know some basic things like size of RAM, GPU etc.
And 1GB of RAM seems to be a little low so I'd rather wait for final specs.
I think you can still be positive about the Wii U and talk specs. You just need to have real expectations about the system. Within that, the tech can still be discussed without need for kleenex boxes nearby lol
people who get upset about specs are those with insane expectations, and we've known for over a year now (we've been talking about all sorts of stuff since E3 2011) the system was going to be a moderate boost to the PS360
It is a little dissapointing to see Nintendo go for the lower end of their RAM target, 1GB rather than the upper end @ 1.5 GB (which is what we've been expecting, expectation in check and reasonable range et al)
Assuming, that is the final retail hardware's useable RAM.
Default Wii U thread reaction.NOT POSITIVE ENOUGH!
For me, the realistic lighting and shadows seen in Zombi U, also shows dynamic shadows. Another being the ease with which DoF has been seen in things like P-100 and Pikmin.