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Wii U Thread - Now in HD!

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McHuj

Member
The GPU is from the 7000 series yet only has DX10 fuctions? Isn't that a contradiction?

I think they mean the R7xx series which are the HD 4xxx GPU's. I think the HD7xxx cards are simply refered to as Southern Islands.
 

The_Lump

Banned
Actually a pretty interesting read. They have supposedly been speaking to developers so there is potentially new info here.

Interesting comment from one dev saying for e3 they just dumped the whole game in memory (because there's so much RAM) and never once used the disc once the game was loaded. Talk about lazy ports :p
 

Shion

Member
the writer would have as much info as the speculation threads that has been going on for over a year some of these points have been beaten down to death but for someone to come out and write down things like facts without a source is just not something you can trust or even worth reading

And, crucially, developers Eurogamer spoke to as part of a wide-ranging investigation into the innards of the Wii U now have final specifications.
Here's what they told us.
That's very different from a speculation thread.
 
From that article - its pretty amazing that Blitz games just put their whole game in RAM at E3 and never loaded from disc thereafter

I do hope people make the best use of the extra RAM though
 
What's gonna happen with all my Wii VC games? Nintendo still needs to tell us.


:eek: at the thought of playing super Mario RPG on the wii u controller B^)


smh I don't think I'd buy them all over again if we can't transfer
 

The_Lump

Banned
Can someone quote parts of this article for those who can't read it? I can't quote it as I'm on my phone but I'm reading it and its really interesting.

supposedly Nintendo were pushing for 4x GamePad support at one point but backed out. Other nice insights into the CPU/GPU.

The Dev quotes they use sound legit, guys.
 

nordique

Member
Hmm, I feel the reporter was still unfair is his CPU assessment

He based it being worse due its "lower clock" and what other devs told him

He clearly doesn't understand what OoOE can mean for a CPU, since not once did he even talk about it respective to the PS360 CPUs. They are higher clocked, yes, but they are also pretty crappy CPUs in some ways.

That said, GPU is in line with expectations, perhaps a little less modern than I was personally hoping for, but within expectations. Its an advancement over the 360/PS3 but not a huge one.


And final retail usable RAM, being 1GB, is on the low side of what we were thinking (1.5GB), so there may indeed be some more discrepancy between the other next gen systems and the Wii U.


That is, assuming this information to be true. I will wait for more information, more informed opinions, and more facts before I come to any definite conclusion.
 

Stewox

Banned
Did a little bit of research, and the AMD 7-series might not based on the HD7000 series like I thought, but rather on the integrated motherboard chipsets like the 790FX, 780G, etc. Or maybe the whole R700 family like posted above. That would make sense.


AMD 7 series are nothing (about GPUs)

The closes is: http://en.wikipedia.org/wiki/AMD_700_chipset_series

Radeon R700 chips are Radeon HD4000 series

The chip is custom and uses OGL, which can mean that in some cases it could be equivalent to either DX11 or DX10 or even better. There is no comparrison, we don't know what the hardware features are there, even if OGL doesn't support em devs can make it work whatever's on the hardware.

1GB RAM = disappointment
1.5 GB RAM = acceptable but worrying for OS reserve
2GB RAM = awesome, safer future
 

Dance Inferno

Unconfirmed Member

That's a great article. I especially liked how they analyzed Nintendo's rationale behind releasing a console that will lag behind PS4/Xbox 720 in terms of power:

Eurogamer said:
"It's not about beating everyone else in a surface shader processing clock speed war. That's not what they're about. They're about saying, we've got this great roster of IP, all these great characters, how do we build a piece of cost-effective hardware - they're a business, they've got to make profit - that will allow our players, our very loyal Nintendo players, to interact with this IP and great worlds and characters in a new way?

"If you think about the Wii U in that light, suddenly it makes a huge amount of sense. Suddenly we're going to be able to explore the world of Zelda and Mario in a new way with our friends. And that's the rationale behind that platform. It's not a gunning war in terms of hardware. As soon as you do that, you start to think about the games in a different way. You start to get excited about what it affords you as a game designer, and players should get very excited about it as well."

I'm not getting a Wii U, but this is still a great way to look at the system.
 
That's very different from a speculation thread.

so sad that our speculation threads are more fun to read.

developers have been saying one thing or another about WiiU each month for the past year none of it jelled with each other. They all contradict one with the other so I am to believe these are final retail specs now? I call bullshit
 

nordique

Member
Chû Totoro;41567589 said:
Thanks for the quotes everyone but reading most of the comments it seems that it's, one more time, only speculation...

No, I wouldn't say this was speculation (as in blind assumptions)

Its more so the reporter is just passing on information he heard and doesn't understand - to be fair, when you take away that reporter's lack of knowledge on what they are talking about, the information there is still minimal...but he does say certain things like "final retail hardware will have 1GB of RAM" which is slightly less than, certainly myself, was expecting.
 
I really wish it wasn't allowed to quote "information" from Emily Rogers and I can't understand how some people can consider her a source, she's just an attention troll. Remember how she said she had a boyfriend who worked at Nintendo? She's a joke.
 

nordique

Member
so sad that our speculation threads are more fun to read.

developers have been saying one thing or another about WiiU each month for the past year none of it jelled with each other. They all contradict one with the other so I am to believe these are final retail specs now? I call bullshit

To be fair, it does - in some ways - fit with everything we have been hearing.
 

big_erk

Member
There's nothing wrong with, if by realism you mean looking physically feasible, as in everything moves like it should, and to a degree looks like it "should", then that's fine.

I think when we hear "realism" we instantly think; brown, bloom, boring game mechanics to try and fix a "realistic" feel (i.e. tediously slow pace of movement, health/damage system that negatively impacts gameplay)




I'll have to agree with this. Let's look at probably the most popular recent WRPG, Skyrim. Huge, interesting open world, but you go inside a dungeon, and it's pure cookie cutter stuff. Loot samey chests, kill lots of enemies, maybeeee pull a lever or two if it's a mainline dungeon. The essence of Zelda is the dungeons, the open world is just a method of connecting these. Give us 6 floor dungeons, massive, sprawling, creepy caves and dungeons to get lost in for hours on end.

One aspect of realism I'd like to see; take the opening scene from A Link To The Past for example. It's a rainy, stormy night, and the first item you get is a torch to light your path. Imagine this fully realised with the technology of the Wii U, having to actually light your way through absolute darkness as you tried to find your way to the castle/dungeon.

The whole lighting your way through the darkness is done well in Zelda games, especially the way the mechanic is integrated into the puzzle solving that the Zelda franchise should never stray from.

You are correct that the dungeons in Zelda are the focal point of the game. The overworld is there to connect the dungeons. Now, there is nothing wrong filling the overworld with interesting things to do, but Zelda needs to always revolve around the deep, dense dungeons that are its signature.
 

gofreak

GAF's Bob Woodward
That's a great article. I especially liked how they analyzed Nintendo's rationale behind releasing a console that will lag behind PS4/Xbox 720 in terms of power:



I'm not getting a Wii U, but this is still a great way to look at the system.

It sounds nice on paper, but it also sounds like the way Wii was looked at by devs. A 'different' system to be approached in a bespoke way with 'different' creative opportunities.

Didn't work out well when other systems went on to capture the attention of most of pubs' best dev talent, and for their premier games.

I think Wii U is at the same risk by the looks of third party support to date.
 

The_Lump

Banned
Chû Totoro;41567589 said:
Thanks for the quotes everyone but reading most of the comments it seems that it's, one more time, only speculation...

You should read it, as peoples opinions here don't seem to be tying in with what the article is saying. It's actually mainly an interview with Blitz director John Nash, not anonymous sources or just the journo speculating.

Pretty darn positive read too, imo.
 

marc^o^

Nintendo's Pro Bono PR Firm
Next next-gen systems (copyright Eurogamer) will be able to run games Wii U can't.
Just as Wii U will run games that can't be done on PS4 and x720, whatever their power.

Wii U will fill a purpose on the market: it will have its share of exclusives/exclusive features.
Can Wii U games leverage its hardware special capabilities to bring memorable experiences?
Nintendo believes so. And so do I, I never regretted to have a Wii along with my PS3.
 

nordique

Member
I really wish it wasn't allowed to quote "information" from Emily Rogers and I can't understand how some people can consider her a source, she's just an attention troll. Remember how she said she had a boyfriend who worked at Nintendo? She's a joke.

I don't know anything about who she is or what she is beyond the basics, but in this case:

a) shes just passing on info shes heard from other members on here. That alone could make it fairly inaccurate

but

b) 1-1.5 GB seems plausible. bg made mention how its more 1.5-2GB, but that could be total system RAM; useable RAM might only be 1-1.5 GB
 
It sounds nice on paper, but it also sounds like the way Wii was looked at by devs. A 'different' system to be approached in a bespoke way with 'different' creative opportunities.

Didn't work out well when other systems went on to capture the attention of most of pubs' best dev talent, and for their premier games.

I think Wii U is at the same risk by the looks of third party support to date.
and i don't disagree, the only thing i can say, optimistically, is that at least this architecture will be a lot easier for second and third tier teams and developers to get more out of than it was for the Wii, where only really Capcom came in with a solid understanding of the architecture.

if this runs UE3 well, second and third tiers should be off to a much better start, at least when we consider technical aspects.
 

nordique

Member
and i don't disagree, the only thing i can say, optimistically, is that at least this architecture will be a lot easier for second and third tier teams and developers to get more out of than it was for the Wii, where only really Capcom came in with a solid understanding of the architecture.

if this runs UE3 well, second and third tiers should be off to a much better start, at least when we consider technical aspects.

Yes, and especially with Japanese developers too
 
It sounds nice on paper, but it also sounds like the way Wii was looked at by devs. A 'different' system to be approached in a bespoke way with 'different' creative opportunities.

Didn't work out well when other systems went on to capture the attention of most of pubs' best dev talent, and for their premier games.

I think Wii U is at the same risk by the looks of third party support to date.

Yeah I've pretty much settled on 3rd parties again just putting minimal effort and their absolute low tier teams onto WiiU support.

Even if the WiiU would be theoretically outperform the 360 and PS3 by vast amounts, I simply don't expect them to set more than 10 to 15 people up to do the ports for the WiiU looking for parity and nothing more. Mostly even less.

Funnily enough I expect Activision to provide the best WiiU versions of their games.
 
As regards the CPU, it confirms what I posted in another thread a few months ago that the clock speed has been dialled down..probably due to thermal considerations in such a small form factor case.
 
The somewhat confirmed leaked dev kit specs and GPU effects seen so far in games indicate a DirectX 11-like feature set.

keeping in mind that the DX10 level R700 chipset was capable of tesselation, what effects are you pointing to as evidence of this? i mean, the R700 could do more than just the DX10 standard.
 

The_Lump

Banned
The somewhat confirmed leaked dev kit specs and GPU effects seen so far in games indicate a DirectX 11-like feature set.

Honestly, I have no idea what dx10/11 like features would imply. It has compute shader support and a tesselation unit - what more does it need to make the end result* "dx11 like"?? Is it simply down to no shader model 5.0? Will that makes enormous difference?


*Edit: by 'end result' I mean the games, not the graphics chip
 
No, I wouldn't say this was speculation (as in blind assumptions)

Its more so the reporter is just passing on information he heard and doesn't understand - to be fair, when you take away that reporter's lack of knowledge on what they are talking about, the information there is still minimal...but he does say certain things like "final retail hardware will have 1GB of RAM" which is slightly less than, certainly myself, was expecting.

The fact is that I don't know a lot about all this stuff. I have very basic knowledge but I still want to know some basic things like size of RAM, GPU etc.
And 1GB of RAM seems to be a little low so I'd rather wait for final specs.
 

nordique

Member
If you want to be positive about WiiU lay off the specs talk :3

I think you can still be positive about the Wii U and talk specs. You just need to have real expectations about the system. Within that, the tech can still be discussed without need for kleenex boxes nearby lol

people who get upset about specs are those with insane expectations, and we've known for over a year now (we've been talking about all sorts of stuff since E3 2011) the system was going to be a moderate boost to the PS360

It is a little dissapointing to see Nintendo go for the lower end of their RAM target, 1GB rather than the upper end @ 1.5 GB (which is what we've been expecting, expectation in check and reasonable range et al)

Assuming, that is the final retail hardware's useable RAM.
 
Honestly, I have no idea what dx10/11 like features would imply. It has compute shader support and a tesselation unit - what more does it need to make the end result* "dx11 like"?? Is it simply down to no shader model 5.0? Will that makes enormous difference?


*Edit: by 'end result' I mean the games, not the graphics chip

right. i don't think the features are going to preclude fall fat UE4, i think the performance is going to preclude it. sm4 vs sm5 isn't really going to be a factor.
 

McHuj

Member
Hmm, I feel the reporter was still unfair is his CPU assessment

He based it being worse due its "lower clock" and what other devs told him

He clearly doesn't understand what OoOE can mean for a CPU, since not once did he even talk about it respective to the PS360 CPUs. They are higher clocked, yes, but they are also pretty crappy CPUs in some ways.


Not necessarily. I think all the weak CPU for the Wiiu comes from the vector unit. It comes down to how many vector instruction you can issue per clock and how wide the vector unit is. If you have enough registers to hide all the latencies, it basically Clock*Ops/Cycle.

The article mentioned that the design house that doesn't have issues with the CPU is one that is very GPU heavy. My guess is that they're not utilizing the 360's VMX or the PS3's SPE's very much on those consoles either.

My speculation is that while the WiiU CPU is very modern and efficient in running code, it lacks the a powerful/fast vector unit and that will hinder performance of very compute heavy tasks in ports. That stuff could be run on the GPU probably since it's a more modern GPU, but I doubt many devs will do that.
 

The_Lump

Banned
Looks like Sniper: Ghost Warrior 2 is one of the mystery CryEngine 3 games coming to Wii U.


Edit: Sorry, think that's old news now
 
keeping in mind that the DX10 level R700 chipset was capable of tesselation, what effects are you pointing to as evidence of this? i mean, the R700 could do more than just the DX10 standard.

For me, the realistic lighting and shadows seen in Zombi U, also shows dynamic shadows. Another being the ease with which DoF has been seen in things like P-100 and Pikmin.

The leaked dev kit specs show DX11 feature set in black and white, and have gone some way in being verified as credible on here. So unless they are not or have since been scaled back, the DX10 feature set is just not the case.
 

nordique

Member
Chû Totoro;41568222 said:
The fact is that I don't know a lot about all this stuff. I have very basic knowledge but I still want to know some basic things like size of RAM, GPU etc.
And 1GB of RAM seems to be a little low so I'd rather wait for final specs.

Unfortunately we will all have to wait for a complete spec tear down and full CPU & GPU details to come out, before any of us really know where or how it stands


The Wii U CPU & GPU are both custom designs, they are not off the shelf parts so there are lots of little "Nintendo" tweaks that could have (and did) gone on during the design phase


What this means, is its pointless speculating on how fast or slow it is. Its a new system and its very, very, very likely no developer has a true grasp of the hardware yet.

It took years before the PS3 and 360 were fully optimized, and this hardware has a different architecture with a totally different CPU and new GPU (relative to the 360/PS3 GPU tech) with at least twice the RAM

Wii U games will still look real nice.
 
I think you can still be positive about the Wii U and talk specs. You just need to have real expectations about the system. Within that, the tech can still be discussed without need for kleenex boxes nearby lol

people who get upset about specs are those with insane expectations, and we've known for over a year now (we've been talking about all sorts of stuff since E3 2011) the system was going to be a moderate boost to the PS360

It is a little dissapointing to see Nintendo go for the lower end of their RAM target, 1GB rather than the upper end @ 1.5 GB (which is what we've been expecting, expectation in check and reasonable range et al)

Assuming, that is the final retail hardware's useable RAM.

i've said before that i'd be happy with Nintendo's first party Wii level graphics in HD (based on what i've seen out of dolphin on my PC). i'd like more, but that standard is enough for me, so i'm very happy with what we're getting, even though clearly it isn't going to be putting out graphics that remotely compare with my PC or indeed the consoles that follow it.

so long as the IQ isn't garbage, as it was on the Wii, i think it's going to be a great little piece of hardware. however, that doesn't make me optimistic about what third parties are going to do with it. hardly any third party Wii games look as good as the higher end third party GameCube games did. IQ is a big part of why Wii games look shit (solved here, hopefully) but team talent is the other part (compare Nintendo's games in HD on dolphin with, well, basically everyone elses) of why Wii games looked shit... and is that going to be solved? architecture helps somewhat, but not entirely i don't think.
 
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