WTH! Border Break for iOS!!!
i am unable to open the page right now though
don't do this to yourself.
Border Break social game with touch controls is not awesome arcade cabinet Border Break.
WTH! Border Break for iOS!!!
i am unable to open the page right now though
Loved the demo, but no way in hell was I going to pay 20-30 dollars for it. If this is below 10, I'll give it a shot.
Loved the demo, but no way in hell was I going to pay 20-30 dollars for it. If this is below 10, I'll give it a shot.
Demo was nice, but not worth $29.99 (especially considering I had just bought Theatrhythm). $10 or less and I might pick this up, but wouldn't it be extra easy to release this on the EShop as well? Might have got some extra sells there too.
Agreed. If anything, Rhythm Thief places more emphasis on narrative than it did on its minigames, tbh. Lots of exploration, lots of finding new stuff, a few unlockable chapters, etc.
It looks like the demo gave the impression that this is just a bundle of mini-games. The game has high production values; it has a nice story/beautiful cutscenes and there is some exploration aspect to it where you interact with objects/other characters. Definitely worth the $30, imo.
It looks like the demo gave the impression that this is just a bundle of mini-games. The game has high production values; it has a nice story/beautiful cutscenes and there is some exploration aspect to it where you interact with objects/other characters. Definitely worth the $30, imo.
thankfully it's just an RPG spinoff...don't do this to yourself.
Border Break social game with touch controls is not awesome arcade cabinet Border Break.
Anime DVD mentality? Price things high to maximize profit from guaranteed sales, supply and demand be damned.Okay in Japan and bombed everywhere else - like some many titles. I always wondered why publishers wouldnt price their content lower, when they know that the games will bomb... but at this point they probably dont care, since many games can be ported to mobile plattforms a couple months later.
Indeed. If you're willing to spend $40 on Layton games, $30 for this one should be acceptable. Obviously, as in Layton, there are puzzles that are better than others.
Smart move.
Or, well, an obvious move, but w/e.
I'm not. I wait until they're 20 or less and then pick them up. But I appreciate the heads-up that the game is more than just a bunch of rhythm-based mini-games. Makes me want it more.
maybe i'm being paranoid, but i don't know if this is a wise decision in the long run.
if we do start to expect any rhythm game to be ported to smartphones 6 months within release people will stop buying the more expensive handheld version.
so the question is: can this kind of games substain themeselves without the highest margin coming from the retail handheld version?
Just out of curiosity, what makes you say this is a "simple" game?Smart move- If this ends up under 15 dollars, ill bite. I loved the demo, but couldn't justify spending 30 dollars on such a "simple" game in 2012. Hope this works out for Sega!
We still don't know its price on iOS but imo, a game with production values like Rhythm Thief cannot find its success on iOS in particular if you're not a big IP, or you don't want to advertise it.
Probably will be the superior version. Going halfway between buttons and touchscreen really sucks, should have picked one and stick with it.
Doesn't seem like it found success on the 3DS. At least they're getting a second bite at the cherry.
Just out of curiosity, what makes you say this is a "simple" game?
Do you think the same of all rhythm games?
Using the term "simple" was probably not the best way to say what I felt. Its more of a "is there any reason that this isn't an iOS game?" feeling. I don't really play rhythm games that much, but when I played this and Theatrhythm (which I bought), i didn't get the same feeling of value that I got from, say, Project Diva on PSP, EBA on DS, or Rock Band Blitz. It probably has something to do with the Music in the games- If a game has a licensed soundtrack, I am more understanding of a full priced release.
site is back up, anyone who knows japanese want to translate it? Google Translate is messy, but it sounds like the game is being altered to take advantage of smartphones and free to play gameplay
sounds good to me
http://tgs.sega.jp/2012/data/mlineup/rhythm_r
http://andriasang.com/con2m8/sega_tgs_lineup/Sega's app lineup includes the newly announced Rhythm Thief R for iOS. Set for release this Winter, this free-to-play title will appear at TGS in video form.
so the question is: can this kind of games substain themeselves without the highest margin coming from the retail handheld version?
F2P? Shit, they're going to nickel and dime for the minigames. Might even end up more expensive than the 3DS game!
I'll be happy to get it again on iOS.
Demo was nice, but not worth $29.99 (especially considering I had just bought Theatrhythm). $10 or less and I might pick this up, but wouldn't it be extra easy to release this on the EShop as well? Might have got some extra sells there too.
ah, cool!
off topic but...
that's one badass cover!
So what does that mean? Built from the ground up for mobile? Sequel? Or option 3... it's not a direct port because it includes only a small percentage of the 3DS content to start, with the rest hidden behind microtransactions. Yeah. Guess which one I'm betting on? Of course, I hope to be wrong as I'd love more Rhythm Thief in any way I can get it.http://www.inside-games.jp/article/2012/09/07/59549.html
https://twitter.com/SG_nakamura
Apparently it's not a direct port?
It's actually been almost a year. The US got shafted.ios is taking over. now they don;t even wait long to port the games.......
Look like i am only going to spend $ on rpgs and Nintendo stuff if they are going to release the games cheaper in a short time on other places .
*checks Amazon* I said dayumshame the 3DS version price is so high now, damn you limited run