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Wii U Thread - Now in HD!

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D-e-f-

Banned
Having just finished reading this and the previous page of this thread, can I just say that Metroid: Other M is nowhere near as bad as is being made out. It's not short of frustrations and its treatment of Samus' character (and how she's 'allowed' to use her weapons) is painful, but once you're used to its control scheme, it's a lot of fun to play and deserves credit for trying something new in fusing 2D and 3D gameplay, even if it doesn't always work. I even like how it handles themes of motherhood and surrogacy, even if the plot is ridiculously back-ended in terms of massive lumps of exposition coming in the final act. The linearity isn't great, but the way the game gives you loads more to do once the story is finished, culminating in a secret boss, is terrific. Not to mention Anthony Higgs, who is so fantastic he deserves his own spinoff series.

In short, it's a perfectly solid 6/10 game for me, and I'd love to see a second game in the same style with its predecessor's problems ironed out. People expect perfect first time out (partly because Nintendo are known for being adept at delivering it), but I see Other M as a game full of potential, even if it doesn't always achieve it.

Completely agree. That game gets way too much shit just 'cause Samus' portrayal is messed up. The actual game part is pretty awesome, albeit linear. It's a sub-par Metroid game but it's still a damn fine game in its own right!
 

Comandr

Member
He was going to charge them for it, but then he realised he doesn't make games.

I believe the question arose about the grammar. "That's one's free." means "That is one is free." Which doesn't make any sense.

Also: Really hope that this gets turned into something real, and we can all happily use Pro Controllers instead of that god awful Wii Remote.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It gets a lot of well deserved shit for the awful narrative and the weak 'Metroid' gameplay. And I say this as someone who still enjoyed it and would be happy with another Metroid adopting the battle mechanics, movement and camera perspective. Basically Other M 2, minus the story, and with properly developed Metroid design.

Everyone is setting themselves up for major disappointment.

I don't expect Samus to be a fugitive and I couldn't give two shits if she was or wasn't. They could dump Samus on Mystery Planet 279 and I'd be happy as long as it was interesting to explore and fun to play.
 

beje

Banned
If you're going to ditch the structure that made a series compelling in the first place, wouldn't it be better to just make it a different series?

Samus losing her powers and coincidentally being on a planet formerly inhabited by the Chozo where she can regain them can only be done so many times without starting to get ridiculous and overplayed. Other M somehow made sense on that regard, and being involved in a freaky accident in Fusion too but the whole idea was a design choice from the 16bit era that is hindering the IP nowadays more than it's helping it.
 
i-TtFD3ZM-X3.jpg


Seems like a smart one.

The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.
 

Pociask

Member
i-TtFD3ZM-X3.jpg


Seems like a smart one.

Glad to see PA and I think alike! Me, June 2011:

Get the D&D license. Put everything in the latest books into the game. Player with screen controller is the Dungeon Master - he can use pre-made campaigns/scenarios, create his own using a powerful editor, or browse/trade for ones online. Dungeon master uses the console to crunch all numbers, etc., while he controls action and tells story. Players have ability to do everything described in books, plus the DM has the ability to modify all numbers on the fly so that anything players can imagine on the fly is also possible. Players use remotes to input actions. Remote shows turn based combat unfold, or travelling around, or making a fire, or whatever.

Also make it fully moddable, so that the base fantasy game stocked with fantasy monsters from the lastest monster manual can be turned into a space sci-fi game, a 19th century western, or whatever.

Print money.
 

Comandr

Member
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.

While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.
 

kunonabi

Member
Completely agree. That game gets way too much shit just 'cause Samus' portrayal is messed up. The actual game part is pretty awesome, albeit linear. It's a sub-par Metroid game but it's still a damn fine game in its own right!

Her portrayal isn't messed up though. Aside from the varia suit there really wasn't anything wrong with following orders in regards to her weaponry. She's a bounty hunter tagging along on an official federation mission. Adam knows how destructive her weaponry can be and doesn't want her potentially causing any further incidents. Besides she actives upgrades twice without Adam's consent anyway. The bigger problem was that the story really wasn't an origin story like they advertised and it depended on people having more background info than had been covered in the games up until this point. It didn't help that when did delve into her backstory it was pretty unclear how those events played out.

Aside from that the game was fantastic. To this day I still wish developers would follow Other M's example when it comes to first person aiming in third person action games. Aiming where your character looking is so much better than aiming where the camera is looking.
 

Pociask

Member
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.

The other big point to make is that Nintendo had its most succesful console ever on the back of a local multiplayer game - Wii Sports. I want Nintendo to go big online as much as anyone, but the really special thing that consoles do, and PC's don't do, is get 4 (actually, 5, since games have shown you can use the pad + 4 wiimotes) people around a tv.
 

The_Lump

Banned
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.

Right. But if need be the whole concept could just as easily work online.
 

xandaca

Member
Samus losing her powers and coincidentally being on a planet formerly inhabited by the Chozo where she can regain them can only be done so many times without starting to get ridiculous and overplayed. Other M somehow made sense on that regard, and being involved in a freaky accident in Fusion too but the whole idea was a design choice from the 16bit era that is hindering the IP nowadays more than it's helping it.

I don't see why Samus can't just start out with her basic abilities (missiles, morph ball + bombs, grapple), then just add new things on top of them. She doesn't need to be underpowered at the start for the formula to work, it might even force the developers to come up with some clever new abilities. Getting the early stuff back is generally the most annoying part of the game anyway IMO.
 
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.

Well, except Nintendo is banking on that specific vision - asymmetric gameplay is one of the Wii-U's biggest features in Nintendo's eyes, as big as the Gamepad itself.
 

Hiltz

Member
Samus losing her powers and coincidentally being on a planet formerly inhabited by the Chozo where she can regain them can only be done so many times without starting to get ridiculous and overplayed. Other M somehow made sense on that regard, and being involved in a freaky accident in Fusion too but the whole idea was a design choice from the 16bit era that is hindering the IP nowadays more than it's helping it.

What was baffling is why Samus didn't allow herself complete access to her weaponry and suit abilities from the start (except for the power bomb explanation). Her reason just didn't make any sense at all.
 

deviljho

Member
Well, except Nintendo is banking on that specific vision - asymmetric gameplay is one of the Wii-U's biggest features in Nintendo's eyes, as big as the Gamepad itself.

Which doesn't really lend itself to a Metroid Prime first person style game, where Samus sees everything on her visor.
 

spekkeh

Banned
The typo really ruins it.
Yeah that's one's ridiculous typo.


Still, I was baffled during the E3 presentation that nobody capitalized on this. It's pretty obvious and the one thing that would validate the Wii U's existence for nearly all of the general basement dwelling gaming public. Well it would for me.
 
So who plans on doing some console flipping for the Wii U? Does anyone think this is going to be a worthwhile investment to make some quick holiday cash? Personally I'd love to buy some, flip 'em, and get one for free essentially. It seems like with every console launch this is easy to do.
 

D-e-f-

Banned
Her portrayal isn't messed up though. Aside from the varia suit there really wasn't anything wrong with following orders in regards to her weaponry. She's a bounty hunter tagging along on an official federation mission. Adam knows how destructive her weaponry can be and doesn't want her potentially causing any further incidents. Besides she actives upgrades twice without Adam's consent anyway. The bigger problem was that the story really wasn't an origin story like they advertised and it depended on people having more background info than had been covered in the games up until this point. It didn't help that when did delve into her backstory it was pretty unclear how those events played out.

Aside from that the game was fantastic. To this day I still wish developers would follow Other M's example when it comes to first person aiming in third person action games. Aiming where your character looking is so much better than aiming where the camera is looking.

That's not the part that was messed up. That would've been how the direction, writing and performance failed to sell players on why she would do the things she did and why she would react the way she did to various spoilery things. As I told many people before already, the plot is not the problem, how that plot was realized, portrayed, directed and written (by extension localized) was the issue there. You could take the same story, let someone rewrite it and direct it differently and it would turn out completely different quality wise from what we've got.

Since their big hook was the story department, many focused on that when criticizing the game (among them most famously the G4 review, I believe). In that department they clearly didn't achieve what they were going for and in turn had a badly executed narrative element that hampered the openness of the gameplay, a staple of the series. Add those two together and you see why the game created such a shitstorm.

Still, I loved playing it. I believe I blasted through the game in 2 and a half long sessions spread over two or maybe maximum three days.
 

RedSwirl

Junior Member
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.

If you can organize a game of D&D, you can organize this.
 

The_Lump

Banned
So who plans on doing some console flipping for the Wii U? Does anyone think this is going to be a worthwhile investment to make some quick holiday cash? Personally I'd love to buy some, flip 'em, and get one for free essentially. It seems like with every console launch this is easy to do.

Am considering getting two. One to play, one as an investment. If sales blow up like Wii did I could make some quick cash - if not ill keep it boxed and in mint condition for a retirement fund.

Wish I'd done this with previous consoles :(
 
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.

Yeah, I know it sounds cool and would like to play it myself, still imo something like this is bound to stay niche, at least in the West.

Party games such as MarioParty - - or Mario bros. Wii that I understand is very fun being played multiplayer with friends/relatives - have much a bigger appeal to mass market, also because they can be played in short sessions, whereas RPG is a more "nerdish" and more demanding genre if you see what I mean.

I don't mean Nintendo should drop the ball entirely with local multiplayer games - in fact they have been always great doing this sort of things since N64, that IIRC was the first console to have four controller ports - just that a RPG focused mostly on that feature wouldn't be that a big deal, at least sales-wise.
 

Comandr

Member
Get the D&D license. Put everything in the latest books into the game. Player with screen controller is the Dungeon Master - he can use pre-made campaigns/scenarios, create his own using a powerful editor, or browse/trade for ones online. Dungeon master uses the console to crunch all numbers, etc., while he controls action and tells story. Players have ability to do everything described in books, plus the DM has the ability to modify all numbers on the fly so that anything players can imagine on the fly is also possible. Players use remotes to input actions. Remote shows turn based combat unfold, or travelling around, or making a fire, or whatever.

Also make it fully moddable, so that the base fantasy game stocked with fantasy monsters from the lastest monster manual can be turned into a space sci-fi game, a 19th century western, or whatever.

Print money.


Also, for a baseball game, have the screen display scouting reports on pitchers/batters, as well as any other relevant stats. Of course the usefulness of this scouting report would depend on how good your scouting team is, etc.


I think this is an awesome idea. If I had to add my two cents, I would prefer a PC client for the mod stuff. You can have a much more robust tool, in my opinion, if you have the freedom of using a PC to create it instead of trying to create something on the console itself. I could be proven wrong. Though it is my belief, following this line of thought, that it would be much more fluid to use a (free?) PC client to create all the content, upload it to their servers (sharing is good right?) and then be able to download it, perhaps with a password, into your hard drive/game.

Some other cool ideas for asymmetric gameplay are:

I would like to see a TD game on the console. Anyone ever play Wintermaul TD? Same concept, except that three or four players are on controllers split screen playing their heroes in their respective lanes as a hack and slash character, perhaps not unlike GoW or Darksiders. This gives each player an opportunity to potentially overcome waves through skill instead of all items/towers. The GamePad player can issue drops and towers to support the other players.

With that in mind...

I'd love to see an RPG that incorporated the asymmetrical gameplay in a meaningful way.
Perhaps you have 1-4 players in your party. Each player with a pro controller (I refuse to acknowledge the wii remote) can choose to be warrior, thief, mage, whatever. ONLY the GamePad user can choose to be a healer, although the other class options are open as well. Also: whoever uses the gamepad also manages everyone's inventory, with the exception of one item/stack. Let's put it into perspective here. You're wearing a suit of plate armor or robes, where are you going to store ALL of those potions and extra sword and shields and so on and so forth? In fact, I don't ever see any game heroes carrying large bags or any such things. The gamepad user can quickly and easily heal the other players with the touch screen, dispense items and equipment as necessary (this also breeds interactivity. Any kind of gameplay-related dialogue between players fosters cooperation and meaningful experiences.)
 

Lenardo

Banned
that D&D game. would work online EASILY as well as local multiplayer, hell done right, you could have an "gameworld".


game developer develops the framework, the "world" and a bunch of basic campaign scenarios- dungeons, wilderness adventures, etc, then there is the game editor where the individual player can make "game packs" ala neverwinter nights- scripting, monster placement, npc interactions etc etc. then.

local multiplayer:
interaction 5 player (1 gm with pad 4 with wiimote) does all the dropping of random encounters, the travel time etc- he is the GM,

players - 4 player split screen controls the battles- turn based combat. out of combat they all have single screen.

online multiplayer. not sure if possible to handle 4 video feeds,but most likely is possible at the size i am thinking...

1 wiiu only
video/voice chat ON for all players - with wiipad of course being the camera and the mic
on the tv- on screen 4 video windows showing the other players
- one in each corner on a 40" screen the boxes would be say 10"x10" or so.

the GM is the "host" computer and all players connect to his "server" to play.

for the game world i am thinking like neverwinter nights 3/4 aspect 3rd person mode, not "fps" mode ie the camera would be hovering over the players.

for controls, while out of combat, players have free movement on the screen with a lego style split screen (if players get too far away the screen dynamically splits ) using wiimote/nunchuck)

combat A is the "select" button,
B brings up attack(spell/combat))/movement/defensive/actions options, then use the cursor to "select" action then A to confirm, game does the action,

another possibility would be using the gamepad for the controls with the touchscreen pulling up all possible actions on the touch screen, you selecting one- if movement then the screen would shift to a hexagon/map and you'd touch where the player would move too.

nunchuck is used to do movement while " your turn" in combat, and to direct which monster you are attacking and where the attack is taking place.
 

Penguin

Member
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.

I think something like this could be converted online...

Though I kind of want.. I guess a DoTA type game...

Where like a team of 4-5 players.... the majority of them are real players/classes.. and make advances

While the final player would serve as the sort of GameMaster.. would send out support and supplies as they see fit.. but would be limited by how well your team is doing...

May be difficult to balance or something.
 

kunonabi

Member
That's not the part that was messed up. That would've been how the direction, writing and performance failed to sell players on why she would do the things she did and why she would react the way she did to various spoilery things. As I told many people before already, the plot is not the problem, how that plot was realized, portrayed, directed and written (by extension localized) was the issue there. You could take the same story, let someone rewrite it and direct it differently and it would turn out completely different quality wise from what we've got.

Since their big hook was the story department, many focused on that when criticizing the game (among them most famously the G4 review, I believe). In that department they clearly didn't achieve what they were going for and in turn had a badly executed narrative element that hampered the openness of the gameplay, a staple of the series. Add those two together and you see why the game created such a shitstorm.

Still, I loved playing it. I believe I blasted through the game in 2 and a half long sessions spread over two or maybe maximum three days.

The localization isn't the issue. I have both versions and it really isn't that different. I disagree with the comments on the direction, etc. Her motivations and reactions all made sense in context of the events and the stuff that happened previously. None of it was really out of place. The narrative really only comes into play at the beginning, the middle, and the end. Other than that the game moves at very brisk pace with the narrative being unobtrusive and seamlessly integrated throughout the rest of the game.

I'm not saying it's the best story ever told but it certainly isn't as abysmal as everyone makes out to be and in now way assassinates Samus as character.

It didn't hamper the openness of the game either as that was a trend started with Fusion which was almost as restrictive. Personally, I much prefer Other M's system than Fusion's for gaining powers.
 

IdeaMan

My source is my ass!
About the 13th September conference

The bottom part of this message posted 4 months ago is still relevant, for major third-parties.

Meaning they will discover huge aspect(s) of the Wii U the same time we do, probably during this conference. To my surprise, they are still left in the mist for important areas of the system to this date.

It could point toward different scenarios:

1) Those aspects (including online plan, the OS, the dashboard, etc.) will be innovative to an extent Nintendo wanted to keep those secrets as long as possible.

2) Nintendo were/are polishing all these points until very recently so they didn't have the time to implement them in the latest SDK, etc.

3) A combination of both (the likely one).

E X C I T E D
 

Shikamaru Ninja

任天堂 の 忍者
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.

Console Metroid will likely not be seen for a bit. The hiatus will allow for some new ideas, a new team, and polish when the game rears its head again. We also will have some Samus fill on Nintendo Land and Smash Bros. until then.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hi guys, any interesting news?

Just that you're on ban watch after I revealed the Wii U was running on a potato battery, proving you sir a liar and fraud.

EDIT: Metroid Fun Fact No.209: Sakamoto was responsible for the minimalist, 'learn by playing/seeing/experiencing' story telling of Super Metroid, as he opposed cut scenes spelling everything out.
 
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.

The.jpg=600.jpg


That sounds like fun on a bun.
 

Comandr

Member
The localization isn't the issue. I have both versions and it really isn't that different. I disagree with the comments on the direction, etc. Her motivations and reactions all made sense in context of the events and the stuff that happened previously. None of it was really out of place. The narrative really only comes into play at the beginning, the middle, and the end. Other than that the game moves at very brisk pace with the narrative being unobtrusive and seamlessly integrated throughout the rest of the game.

I'm not saying it's the best story ever told but it certainly isn't as abysmal as everyone makes out to be and in now way assassinates Samus as character.

It didn't hamper the openness of the game either as that was a trend started with Fusion which was almost as restrictive. Personally, I much prefer Other M's system than Fusion's for gaining powers.

I think the issue was that this is the first game that Samus ever had a lot (any?) of actual spoken dialogue. This brought her emotions front and center. In the previous games, she was a run and gun kind of dame, shootin' fools and kickin' ass, and not even stopping to collect all of the drops. That's how raw she was. And then all of a sudden she is this ... woman. With emotions and memories and she's hurt and upset by the events going on around her. It's a huge paradigm shift in her (apparent) personality, and it was jarring for a lot of people. Especially when she would endlessly drone on about the baby.
 

Kacho

Member
Just that you're on ban watch after I revealed the Wii U was running on a potato battery, proving you sir a liar and fraud.

EDIT: Metroid Fun Fact No.209: Sakamoto was responsible for the minimalist, 'learn by playing/seeing/experiencing' story telling of Super Metroid, as he opposed cut scenes spelling everything out.

lol

These next couple of weeks should be fun. Wii U event on Thursday and TGS the following week. Hoping we finally get some information on those elusive Japanese titles. Especially from Capcom.

It could even be a remake of Metroid 2.

That's what I would like to see.
 

Comandr

Member
Just that you're on ban watch after I revealed the Wii U was running on a potato battery, proving you sir a liar and fraud.

EDIT: Metroid Fun Fact No.209: Sakamoto was responsible for the minimalist, 'learn by playing/seeing/experiencing' story telling of Super Metroid, as he opposed cut scenes spelling everything out.

I would like to take this time to personally thank Mr. Sakamoto for his vision. These parts of the game, learning to wall jump, speed boost, hell, even just getting and using the morph ball for the first time-- it was all part of the puzzle elements of the gameplay, and it was awesome. Thank you, Mr. Sakamoto, for not insulting me with a tutorial every five steps on how to shoot and point up.
 

kunonabi

Member
I think the issue was that this is the first game that Samus ever had a lot (any?) of actual spoken dialogue. This brought her emotions front and center. In the previous games, she was a run and gun kind of dame, shootin' fools and kickin' ass, and not even stopping to collect all of the drops. That's how raw she was. And then all of a sudden she is this ... woman. With emotions and memories and she's hurt and upset by the events going on around her. It's a huge paradigm shift in her (apparent) personality, and it was jarring for a lot of people. Especially when she would endlessly drone on about the baby.



Well there is nothing wrong with people not wanting to see that side of her. The problem is when people say it's false and completely goes against her character when it doesn't. Hell she was a much bigger badass in Other M than she was in any of the previous games when it came to the action anyway.
 
Well, except Nintendo is banking on that specific vision - asymmetric gameplay is one of the Wii-U's biggest features in Nintendo's eyes, as big as the Gamepad itself.

Yeah, but NintendoLand/Mariokart/SmashBros/Marioparty are one thing, as they may be along with friends/relatives in short sessions at parties/holidays, whereas a RPG is another matter altogether, since it's a more demanding genre, incidentally I reckon local multiplayer being not very popular is also the main reason why Monster hunter series is not considered to be viable in the West without online multiplayer.

Of course, if that notional aforementioned Dungeons and dragons game had single player/online multiplayer as well, it would be a completely different matter and it would appeal to a much wider demographic.
 

Comandr

Member

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.

Zero Mission is my favorite 2D Metroid ever, so hell yes (to the possibility of this happening)!!!
 
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