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Wii U Thread - Now in HD!

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Jackano

Member
New IP, Nintendo Warfare. 1st person or 3rd person shooter multiplayer only game. Similar to what Smash did with Nintendo characters in the fighter realm, this will be Nintendo's take and takeover on the shooter genre.

just my guess.

My guess is that Retro's new game/IP will be more the new Nintendo exclusive game of a "highend" genre, FPS or action à la Uncharted, like Goldeneye was for the N64. They want to capture this audience? Let their most talented
single
western studio do it. They are here for this.
 

Shikamaru Ninja

任天堂 の 忍者
Sounds about right. Those sales may have given Retro more freedom on the current game.

I don't think creating a sequel to a successful blueprinted game entitles any developer to freedom. Even Artoon's mediocre Yoshi's Island 2 sold millions riding just because the path to success was handed to the developer. Even though DKCR was actually good, all the Nintendo 2D platformers sold extremely well (NSMB, YI2, DKCR, Kirby).

But. I don't wane from my belief that NCL/NOA have Retro Studios working on a new IP for the Western market. I think its an FPA. Metroid Prime like FPA, but featuring a new IP and different direction.
 
My guess is that Retro's new game/IP will be more the new Nintendo exclusive game of a "highend" genre, FPS or action à la Uncharted, like Goldeneye was for the N64. They want to capture this audience? Let their most talented
single
western studio do it. They are here for this.

NST is also a thing, although they weren't doing so well after HAMMER and Crush were cancelled. There were rumors of hirings/greenlighting earlier this year, though, no?

I don't think creating a sequel to a successful blueprinted game entitles any developer to freedom. Even Artoon's mediocre Yoshi's Island 2 sold millions riding just because the path to success was handed to the developer. Even though DKCR was actually good, all the Nintendo 2D platformers sold extremely well (NSMB, YI2, DKCR, Kirby).

But. I don't wane from my belief that NCL/NOA have Retro Studios working on a new IP for the Western market. I think its an FPA. Metroid Prime like FPA, but featuring a new IP and different direction.

You're right and this is my guess too, although you know more than I do.
 

D-e-f-

Banned
Whole-heartedly agree. I thought when it came to some of the grapples and such, you really saw how vicious and dangerous she could be. For the record, I loved Other M. I would have personally dialed back the times that she said "The baby" by maybe about 20 though.

That's the part where I say the writing was just bad while nothing was wrong with the story itself.
 
I'm actually kind of anticipating a "sizzle reel" of games for 2013

A bit OT but, does anyone know where the term "Sizzle reel" first originated? I'm pretty sure it was outside of gaming, but I don't know where or why. The first place I remember seeing the term was in Sony E3 videos. It sounds so ridiculous to me.
 
A bit OT but, does anyone know where the term "Sizzle reel" first originated? I'm pretty sure it was outside of gaming, but I don't know where or why. The first place I remember seeing the term was in Sony E3 videos. It sounds so ridiculous to me.

I think it first originated in movies, but on further inspection it's a damn hard term to find an origin for.
 

Comandr

Member
I will not GTFO.

I'd just rather they don't develop in a genre that a dozen other teams inside Nintendo do and do well.

(Nor do I consider it a top-5 2D platformer this generation).

What could have been a fantastic platformer was hampered by crappy controls and unnecessary waggle. As someone with early stage arthritis, waggle is killer for me. Same reason I stopped playing Skyward Sword halfway through. Loved both games for what they were. Hated the controls to the point I didn't finish either of them. Shame.
 

HYDE

Banned
Anyone else hope that Retro has just gotten big enough to support two teams?

That means we could all be happy...Metroid Prime 4 and Donkey Kong Country Returns 2/3.

Heck I would even be stoked for a Zelda by them.
 

wsippel

Banned
New IP, Nintendo Warfare. 1st person or 3rd person shooter multiplayer only game. Similar to what Smash did with Nintendo characters in the fighter realm, this will be Nintendo's take and takeover on the shooter genre.

just my guess.
I wouldn't expect that either, not with those artists they've hired.
 

Nibel

Member
What could have been a fantastic platformer was hampered by crappy controls and unnecessary waggle. As someone with early stage arthritis, waggle is killer for me. Same reason I stopped playing Skyward Sword halfway through. Loved both games for what they were. Hated the controls to the point I didn't finish either of them. Shame.

There is no waggle in SS; furthermore, you will be punished for waggle.
 

Shikamaru Ninja

任天堂 の 忍者
Anyone else hope that Retro has just gotten big enough to support two teams?

That means we could all be happy...Metroid Prime 4 and Donkey Kong Country Returns 2/3.

Heck I would even be stoked for a Zelda by them.

Not in the HD era. That is one team.
 

Comandr

Member
New IP, Nintendo Warfare. 1st person or 3rd person shooter multiplayer only game. Similar to what Smash did with Nintendo characters in the fighter realm, this will be Nintendo's take and takeover on the shooter genre.

just my guess.

Didn't Miyamoto say somewhere he thought about reinventing the FPS genre?
 

Comandr

Member
There is no waggle in SS; furthermore, you will be punished for waggle.

Respectfully disagree. You can approach any enemy with a shield and if you waggle fast enough you WILL be able to hit them multiple times. Link's attack animation is faster than almost all enemies' recovery animation. I got through most of the battles like that. Sure, did it take away from the experience? Maybe, but I don't want to spend more than 5 seconds killing every annoying enemy I encounter. Personal preference. On top of that, a lot of the twisting motions and other such actions in SS required a lot of wrist movement that became painful to me.
 

Nibel

Member
Respectfully disagree. You can approach any enemy with a shield and if you waggle fast enough you WILL be able to hit them multiple times. Link's attack animation is faster than almost all enemies' recovery animation. I got through most of the battles like that. Sure, did it take away from the experience? Maybe, but I don't want to spend more than 5 seconds killing every annoying enemy I encounter. Personal preference. On top of that, a lot of the twisting motions and other such actions in SS required a lot of wrist movement that became painful to me.

Your fault for not having enough patience or understanding of the controls, sorry buddy. But I still hope that you'll give Zelda U a chance since it looks like we'll return to button controls.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Where did you get those numbers?, the ones I saw for Metroid a while ago were 5.8 million.

Doing math from what I could find. That's why I put the +, as I suspected it was a ~1 million or so higher.
 

Comandr

Member
Your fault for not having enough patience or understanding of the controls, sorry buddy. But I still hope that you'll give Zelda U a chance since it looks like we'll return to button controls.

I have to say, I don't see where you're coming from. The flying beetle? Required you to twist your wrist to maneuver it. The whip? You had to flick. These actions, particularly when repeated frequently for boss battles or particular enemy encounters are painful to me. That has nothing to do with patience or understanding, buddy.
 
I just spent some time trying to determine why Nintendo's stock is staying so low. I think it has to do something with roboanalsys. I found one site that is willing to give you a generated report that states that Nintendo's stock should be under $6 a year from now and says things like this:

Weak: Risk Factors greatly outweigh any merits we
have found while conducting our research on this
company. We expect this stock to decline and our
recommendation to investors is to sell any position
that they have in this security.

---

The company appears to have enough cash on hand to get through the next 90 days without raising a concern. The company might be able to make ends meet
in the short term but the execution of its business plan is doubtful given its limited funding. The company's debt is between 30% and 70% higher than its equity.
The company would have enough cash on hand to get through the next 90 days without raising concerns.

---

The company's sales have substantially declined by at least 10% on an annual basis. This company is losing money and the losses are getting bigger, or the
companies earnings are declining faster than 20%. The company has failed to keep the gross margin it achieved in the preceding quarter, which could have an
adverse impact on its share price.

If I knew nothing about Nintendo, I'd not invest, I'd completely ignore it.

But I do know something of Nintendo. Therefore I'm invested.
 

Comandr

Member
All three Metroid Prime games combined: 4.4+ million worldwide.
Donkey Kong Country Returns: ~5 million worldwide.

Couldn't one argue, though, that because of the success of the Prime series, the company gained popularity to some extent, and so their next title would sell even more?

It's like buying a game on name alone. Many games sell because of the name. Look at Resident Evil: ORC. That game was awful but it sold like gangbusters because it was Resident Evil.

Edit: Case in point, look at us all going bananas over what Retro's next game could be. We are so hyped up because of their quality work in the past, we don't even know or care about what the next game is, we just want it.
 
I have to say, I don't see where you're coming from. The flying beetle? Required you to twist your wrist to maneuver it. The whip? You had to flick. These actions, particularly when repeated frequently for boss battles or particular enemy encounters are painful to me. That has nothing to do with patience or understanding, buddy.

I'll have to agree with you here. Appreciate what they did with SS, but wow can I not wait for a Zelda controlled with buttons and sticks again. And after you slash your wrist in a particular direction and the controller straight up ignores you again, you just start flailing randomly. And it works 90% of the time.
 

Alchemy

Member
I have to say, I don't see where you're coming from. The flying beetle? Required you to twist your wrist to maneuver it. The whip? You had to flick. These actions, particularly when repeated frequently for boss battles or particular enemy encounters are painful to me. That has nothing to do with patience or understanding, buddy.

A common theme when defending Skyward Sword's controls is that "you're doing it wrong because it worked fine for me".
 
Prediction time:

On Thursday, we'll get the release date for the console in the main territories (Japan, US, EU), and possibly the price (although they may wait a couple more weeks for that), along with pack-in details. If the reported pricing details are correct, then the bundles are as follows:

$249 - Console and gamepad, no game
$299 - Console, gamepad and Wiimote/nunchuck, Nintendoland packed in
$349 - Console, gamepad and Wiimote/nunchuck, Nintendoland packed in, with 250GB HDD and Wind Waker HD download code

The games on show will mainly be from third parties, although they'll of course show clips of NSMBU, Nintendoland, Pikmin 3, etc. Expect Black Ops 2, Warfighter, Madden, etc., and possibly one or two other multiplats that haven't been confirmed for Wii U yet (nothing major though).

We'll get details on the online service, with a demonstration most likely involving Black Ops 2. We'll get info on the console's "Entertainment" functionality, which should include a unified interface for streaming services like Netflix and Hulu, alongside some sort of social component. It's also possible that the console will allow you to watch streaming content on the TV while someone plays a game on the gamepad screen.

Nintendo will talk about the Virtual Console service on the Wii U, and will confirm that you can transfer your VC games over from the Wii. We'll also get confirmation that you can play VC games on the gamepad screen, and that Gamecube games will start to appear on the VC on Wii U. They'll announce a line of "HD Classics", the first of which will be the aforementioned Wind Waker, which will temporarily be exclusive to people buying the $349 bundle.

We're not going to get any earth shattering new game announcements, but it should be a decent conference to pass the time until launch.

Now that you pot this in my head if it doesn't happen I'm going to dissect you with a spork....
 

Domstercool

Member
Couldn't one argue, though, that because of the success of the Prime series, the company gained popularity to some extent, and so their next title would sell even more?

It's like buying a game on name alone. Many games sell because of the name. Look at Resident Evil: ORC. That game was awful but it sold like gangbusters because it was Resident Evil.

Edit: Case in point, look at us all going bananas over what Retro's next game could be. We are so hyped up because of their quality work in the past, we don't even know or care about what the next game is, we just want it.

Probably not. It was more likely to do with Donkey Kong being a bigger and more well known brand than Metroid Prime.
 

wsippel

Banned
Going through all the recent hires paints a picture:

- Two Vigil character artists
- One Vigil creature artist
- Uncharted 3 environment artist
- Black Ops level designer
- Borderlands and Rage lead artist
- Mythic and Bioware MMO engine engineer
- Out-of-core specialist
- Unit13 and InFamous 2 designer

I see first person, open world and fantasy.
 

Jarsonot

Member
A common theme when defending Skyward Sword's controls is that "you're doing it wrong because it worked fine for me".

They worked fine for me, too - and I hated them. I was thinking about replaying it today but then remembered that godawful flapping you have to do to fly around. Again: for me the controls worked, and I hated it. So looking forward to buttons.
 

Nibel

Member
I have to say, I don't see where you're coming from. The flying beetle? Required you to twist your wrist to maneuver it. The whip? You had to flick. These actions, particularly when repeated frequently for boss battles or particular enemy encounters are painful to me. That has nothing to do with patience or understanding, buddy.

You said yourself that you don't want to spend more than 5 seconds with a enemy encounter - in a game that is designed so that every single enemy behaviour is a puzzle in itself. This is no Bayonetta or Super Mario. I'm pretty sure that you can waggle yourself through through the game somehow, but that speedrunner mentality can be used in almost every game. Plus you should take some fucking time with a game like this and play ut like it's supposed to be played. Heck, there was one dude in the forever alone thread who said that he had to dance with a chair to get a co-op achievement in Dance Central :lol

And if some easy hand movements put you off, I recommend you to exercise or whatever. I never saw anybody having to turn their hands like you described. And if nothing helps then re-calibrate your Wii Remote and you are good to go.
 

Alchemy

Member
They worked fine for me, too - and I hated them. I was thinking about replaying it today but then remembered that godawful flapping you have to do to fly around. Again: for me the controls worked, and I hated it. So looking forward to buttons.

Congratulations, you're a rational person.
 

Kacho

Member
I have to say, I don't see where you're coming from. The flying beetle? Required you to twist your wrist to maneuver it. The whip? You had to flick. These actions, particularly when repeated frequently for boss battles or particular enemy encounters are painful to me. That has nothing to do with patience or understanding, buddy.

While I never got pain from the motion controls, I simply hated them and got little to no enjoyment out of it. I can't wait for the return of traditional controls.
 

NateDrake

Member
I didn't think of this before but with the event on Thursday and well before the Nintendo Download update, maybe trailers could find way to the eShop like E3 content has?
 

Thraktor

Member
To the tech guys. What exactly does this mean? Is Nintendo stacking the chips? Nintendo part is toward the bottom.

http://semimd.com/blog/2012/07/31/the-changing-role-of-the-osat/

Sounds like a hypothetical. For one thing, we have no indication that TSMC are involved in manufacturing any of the Wii U's components, and for another thing, indications are that Wii U's GPU actually makes use of IBM's eDRAM, so there are hardly going to be any confidentiality problems.
 

Comandr

Member
A common theme when defending Skyward Sword's controls is that "you're doing it wrong because it worked fine for me".

Just so everyone is clear, I really liked SS. I would have really liked to have been able to finish it. Alas. Nintendo has been making great and unique and innovative Zelda games for 25 years prior to SS. Motion+ was new and innovative and definitely added a whole new layer to the experience. I definitely believe, however, that we could have another 25 years of incredible Zelda experiences without it though.
 
While I never got pain from the motion controls, I simply hated them and got little to no enjoyment out of it. I can't wait for the return of traditional controls.

Zelda... with buttons.

tumblr_m6o8m5lnpG1qdtgxyo1_500.gif
 

Coolwhip

Banned
I just spent some time trying to determine why Nintendo's stock is staying so low. I think it has to do something with roboanalsys. I found one site that is willing to give you a generated report that states that Nintendo's stock should be under $6 a year from now and says things like this:



If I knew nothing about Nintendo, I'd not invest, I'd completely ignore it.

But I do know something of Nintendo. Therefore I'm invested.

That's probably the same website Pachter uses. But yeah it doesn't work like that.
 
Couldn't one argue, though, that because of the success of the Prime series, the company gained popularity to some extent, and so their next title would sell even more?

It's like buying a game on name alone. Many games sell because of the name. Look at Resident Evil: ORC. That game was awful but it sold like gangbusters because it was Resident Evil.

Edit: Case in point, look at us all going bananas over what Retro's next game could be. We are so hyped up because of their quality work in the past, we don't even know or care about what the next game is, we just want it.

I'm pretty sure the first Metroid Prime out sold the other 2 by quite a bit.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Couldn't one argue, though, that because of the success of the Prime series, the company gained popularity to some extent, and so their next title would sell even more?

Sure, if you're a massive brand name like 'Nintendo'. Retro isn't that, as much as the niche gaming public might adore them. DKCR sold 5+ million copies by being a 2D platformer from a very well known intellectual property, perfect for the Wii market, off the back of a reliable publisher/developer. 'Retro Studios' is not a name that pushes software into millions.
 

z0m3le

Banned
Going through all the recent hires paints a picture:

- Two Vigil character artists
- One Vigil creature artist
- Uncharted 3 environment artist
- Black Ops level designer
- Borderlands and Rage lead artist
- Mythic and Bioware MMO engine engineer
- Out-of-core specialist
- Unit13 and InFamous 2 designer

I see first person, open world and fantasy.

Yeah, now just take it third person and it sounds great.
 
I think we (most) all do.



No. Just because the usage is optional doesn't mean an extreme like that of leaving out the controller.



To the former, you should have read my other post for context. To the latter yes, but that starts a whole different debate for me.



Yeah, but you have an nVidia GPU.


Ah sorry, must have missed that one (so many pages to catch up on :p).

If the GPU is really around the 600GFLOP range then there really is no excuse for any current gen multiplatform game not to appear on the system at some stage in 2013 and for first party software to blow most current generation games into orbit with things like improved textures, fire, light, smoke, depth of field, tessellation ect running at 720p.

If they can fine tune it further, (i know this is a lot harder than it sounds esp for heat) to 720 FLOPS, that would mean it had 3 times as much GPU grunt and 3 times as much Ram as an Xbox 360 with an extra of 20MB's more eDRAM.

I would expect not only every major third party game from late 2012 - early 2013 but also Wii U versions of Watch Dogs and MGS: GZ.

Altho it will obviously be out musscled by PS4 and the 720 (they are simply prepared to make a loss on every system sold whereas Nintendo are not) this is a powerful piece of kit and should under no circumstances be judged by NSMB U, Nintendo Land and Pikmin 3.
 
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