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Wii U Thread - Now in HD!

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ChaosXVI

Member
I fully agree that with hardcore gamers, such as us that spend our days discussing them on the internet, the Metroid Prime Trilogy is insanely popular and praised. But I feel as though there really aren't as many of us as we might think. Still, it certainly wouldn't break the bank for Nintendo to re-release them again in HD, they could put NST on it and it would probably workout fine since they wouldn't have to change much except improve the graphics, maybe collaborate with Retro a little...

But I'd still prefer a new Prime-esque Metroid from Retro. FPA, either after Prime 3 (but no longer use the Prime subtitle since it wouldn't make sense) or after Fusion (which won't happen because Sakamoto would shit bricks.
 
It somehow doesn't feel right to talk HD remasters as long as there hasn't been any full-fledged HD Nintendo game made from the ground up for this thing, lol.
New games, please. And they probably need all the resources they can get for those currently
 
It somehow doesn't feel right to talk HD remasters as long as there hasn't been any full-fledged HD Nintendo game made from the ground up for this thing, lol.
New games, please. And they probably need all the resources they can get for those currently

If Playstation can do it, why not Nintendo? Wind Waker would look mighty fine in HD. It's not like it takes all the resources in the world either. It's not a "one or the other" situation. If Grezzo can do OOT3D, it would probably take far less work to upres Gamecube games to a HD resolution.
 

Lachie007

Member
Well he was never gonna bag the controls of a game he worked on. ocarina of time 3d worked very with touchscreen inventory controls so im torn.
 

RedSwirl

Junior Member
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.

Console Metroid will likely not be seen for a bit. The hiatus will allow for some new ideas, a new team, and polish when the game rears its head again. We also will have some Samus fill on Nintendo Land and Smash Bros. until then.

I'm still flabbergasted that there wasn't any 2D Metroid made during the DS's lifespan.
 

Donnie

Member
Real talk, Prime is in my top five games of all time, and is in my opinion far and away one of the best video games Nintendo has ever produced. It was to Metroid what Mario 64 and Ocarina of Time were to their respective franchises, and I firmly believe it is in no way a less important game to Nintendo's portfolio.

I really, really like Prime.

It was an absolutely great game, and I agree its one of the best they've ever produced.
 
I'm guessing here, but you didn't spend a lot of time with DKCR, did you? That game has some seriously amazing atmosphere when you stop to look around, or admire DK's animations, or just go exploring and trying things you didn't think of at first.

The game is also very difficult, especially to master. I don't understand what you are talking about when you say they moved from "one of the most seriously awesome hardcore games ever made... to a 2.5D sidescroller." The two ideas don't pair as well as you might think they do. They are both amazing for their genres.

I kind of get where the poster is coming from. Retro has shown they are AMAZINGLY talented at creating believable, distinct, and beautiful worlds. Worlds that I'd like the ability to explore every nook and cranny in. Which a 2.5D scrolled doesn't let you do.

I know I'd much rather see them working on some big ARPG, or FPA. Something where there is a big giant world of theirs for me to explore.

Personally I really wanted to love DKCR, and while the production values are high, and its well made there were aspects of it that just made it a huge deal breaker for me. I really don't like platformers that are about memorization. It really felt like so many of the levels were the type where you had to know in advance what was coming and about to happen or else you weren't making it through the level. I just don't like having to replay every level 4 - 5 times just so I can memorize where everything happens so I can just make it through. Then again that seems to be an aspect of the DKC games, which probably explains why I was never that into them when they originally came out.
 
It somehow doesn't feel right to talk HD remasters as long as there hasn't been any full-fledged HD Nintendo game made from the ground up for this thing, lol.
New games, please. And they probably need all the resources they can get for those currently
There isn't a single Nintendo game for the system built for 720p? Not one?
 

ChaosXVI

Member
I'm still flabbergasted that there wasn't any 2D Metroid made during the DS's lifespan.

I expect it's because Zero Mission sold pretty poorly, despite being one of (if not the best) games in the GBA library. When you really think about it, between 2002 and 2006, Nintendo were really pushing Metroid to be a juggernaut franchise, probably resulting from Metroid Prime 1 selling much better than expected, combined with massive critical acclaim.

Sadly, they never really got much back from their investment, Metroid undersold pretty much every time after Prime except for maybe Prime 3...which is just sad. I don't understand why Zelda sells and Metroid doesn't.
 

Penguin

Member
I expect it's because Zero Mission sold pretty poorly, despite being one of (if not the best) games in the GBA library. When you really think about it, between 2002 and 2006, Nintendo were really pushing Metroid to be a juggernaut franchise, probably resulting from Metroid Prime 1 selling much better than expected, combined with massive critical acclaim.

Sadly, they never really got much back from their investment, Metroid undersold pretty much every time after Prime except for maybe Prime 3...which is just sad. I don't understand why Zelda sells and Metroid doesn't.

I've never understood why Metroid isn't a bigger brand than it is. Clearly, sci-fi sells in gaming, we have Halo and Mass Effect to prove that.

The Metroid games are even action-heavy at times. Has a visual unique, and really non-threatening main character.

Fantastic games that get rave reviews, but for some reason never really cater to a wider base.
 

boiled goose

good with gravy
Male protagonist? Though Link isn't exactly Marcus Fenix.

Nah.
Both (at least before the terrible other M) have very little gender specific characterization. Samus is in a freaking robo suit and half of the games are in the first person.

My guess is that the fact that Zelda has had iterations in all generations helped grow the fanbase. The best selling Zelda is OOT right? Metroid was absent during that generation and then appeared in pretty different (superficially ) form during the gamecube years, which was the worst console generation for Nintendo. Zelda has (for better or worse) remained pretty consistent since then.
 

jonno394

Member
I've never understood why Metroid isn't a bigger brand than it is. Clearly, sci-fi sells in gaming, we have Halo and Mass Effect to prove that.

The Metroid games are even action-heavy at times. Has a visual unique, and really non-threatening main character.

Fantastic games that get rave reviews, but for some reason never really cater to a wider base.

Because you dont play as a space marine using a wide variety of guns. You play as a chick with an arm cannon.

I love Metroid though.
 

Jezan

Member
Whole-heartedly agree. I thought when it came to some of the grapples and such, you really saw how vicious and dangerous she could be. For the record, I loved Other M. I would have personally dialed back the times that she said "The baby" by maybe about 20 though.
That's the problem, she is vicious and dangerous when dealing with enemies, but she couldn't speak up when facing Adam?

Also, Samus, even in powersuit, is supposed to be strong and agile, the only problem with Retro games (and it's not that bad) is that she feels heavy and clunky (though Echoes gave her a more streamlined suit so the illusion of heaviness is no longer there), Other M feels fast and agile. Now if only we could get badass Samus with the fast ,agile and vicious moves. <3
 

Donnie

Member
I don't understand why Zelda sells and Metroid doesn't.

Well as far as Prime goes it sold very well. 2.8 million copies and when it released GameCube's userbase couldn't have been much over 10m. Zelda Wind Waker released at about the same time and sold around 4.6 million. The most obvious difference there is Japan, where Prime sold only 100k while Zelda sold nearly 1 million there. The Japanese really don't seem to like first person shooters.
 

jacksrb

Member
True that it is cheap and necessary, but to Nintendo cheap is just a little more for their bottom line, and the line of thinking could be that anybody who has a Wii Remote likely has a Sensor Bar as well.

I am a few pages behind, but I wanted to point out that the sensor bar is integral to to the Wii U. Just like in Skyward Sword, the Wii U Gamepad will use the sensor bar as a reference point for the motion control. It can use the sensor bar as a automatic re-sych to avoid drift.
 

Jezan

Member
The day they make a Metroid where Samus has to go into cover is the day I probably give up on Metroid.
+1
Metroid is about exploration, kinda like Zelda when you go out of the starting town, but bigger scale and then kicking ass when a fight ensues. Even in ZSS she is supposed to kick ass, she has the paralyzer/whip/sword thing! Damn it Nintendo justice where it's due. Metroid 5!!!
 

D-e-f-

Banned
With all due respect, who are you to tell me how games are supposed to be played? I play Zelda for the story, the exploration, and the enjoyment of the world. If I had the option, I would have turned motion controls off. If it were up to me, the Wii wouldn't have had motion controls at all. I personally hate motion controls. Most of them are gimicky, and a lot of them are painful to me. I have no reason to like them. If I don't want to spend a lot of my time doing any particular thing, I shouldn't have to. I would much rather be spending my time finding heart pieces or fishing or whatever than spending copious amounts of time battling enemies in some kind of puzzle deathmatch.

To be fair, he's telling you how the game was designed to be played which can be substituted with "supposed to be played" ...without judging your playstyle, ignoring/wanting to avoid the combat intentionally simply goes against the way the game's designed.

Anyone else think ZombiU's graphics are underrated?

ZombiU's problem is the artstyle. It goes for realism without any stylization whatsoever. I think technically it looks absolutely fine. Just a little boring (and with ugly [living] human faces)

Going through all the recent hires paints a picture:

- Two Vigil character artists
- One Vigil creature artist
- Uncharted 3 environment artist
- Black Ops level designer
- Borderlands and Rage lead artist
- Mythic and Bioware MMO engine engineer
- Out-of-core specialist
- Unit13 and InFamous 2 designer

I see first person, open world and fantasy.

Could I have the names associated with those positions or where you found them, please?
 
I kind of get where the poster is coming from. Retro has shown they are AMAZINGLY talented at creating believable, distinct, and beautiful worlds. Worlds that I'd like the ability to explore every nook and cranny in. Which a 2.5D scrolled doesn't let you do.

I know I'd much rather see them working on some big ARPG, or FPA. Something where there is a big giant world of theirs for me to explore.

Can you imagine a Retro x Monolith Skyrim killer? Xenoblade and Metroid Prime in a blender type of deal?

Could really be something special.
 
has Tecmo even comment on DOA 5 for WiiU at all?

Are you also working on a Wii U version since Ninja Gaiden 3: Razor’s Edge will launch alongside the system?

Right now, we’re doing our best to get the game ready for PlayStation 3 and Xbox 360. After players get their hands on Dead or Alive 5 we want to hear what they think and based on that we’ll see if we should make a Wii U version.

http://www.siliconera.com/2012/06/2...on-virtua-fighter-collaboration-danger-zones/
 
Stop crying about fucking motion controls - you always want something new, they give you something new, and then you want the old back, they give you the old stuff and then you want new shit again.

Whatever, can't wait for people to crawl back to SS when Wii U Zelda is out.

NEW NEWS

Doom 3: BFG Edition ‘could have hit Wii U if there was enough time’ – Carmack

Nobody was crying. And I promise you, if Zelda U was a HD port of the CDi games it couldn't make me go back to SS.

Doom 3 is a shame, but a port of a ten year old game isn't a huge loss.
 

Thraktor

Member
They're quoting Bob Patti, the CTO of Tezzaron Semiconductors - the very company seemingly responsible for the stacking process. And it makes perfect sense. TSMC manufactures GPUs for AMD. Tezzaron is a partner of both IBM and TSMC. And with a stacked chip, the GPU could use IBM manufactured eDRAM. Because the eDRAM would be bolted on top of the GPU in the same package.

I saw who made the comment, it just seemed to me that he was talking about it as a hypothetical. You could be right, though.
 

Hoodbury

Member
It's one of the hardest games to find on Wii and goes for hundreds used. Might be due to a limited run, but is probably somewhat due to its popularity.

Are you serious? I bought it at Best Buy for $4.99 on Black Friday I believe, or some other super sale they were doing and earlier in the year sold it back to them via their trade in program for probably $7.00ish.

You're really saying I could have got hundreds for it? doh.
 
Metroid Prime, for me, is the greatest game ever made. Close to once a year I pop it in for some form of a play through.

I think it was a perfect storm, and just everything came together just right.


*edit*

Also do not get the hate for Zelda SS's motion controls or the game itself. I loved pretty much all of it, and I never once had an issue with the controls. It took things to another level, and was definitely fresh and new. I think going back to just button controls will be a step backwards for it.
 

Aguila

#ICONIC
Oh ma gah oh mah gah oh ma gah. 3 more days.

Since we are on the topic of Metroid, if Team Ninja comes back for another collab I hope they are relegated to the 3DS :}
MoM was fun, but that is not where I want console Metroids to go.
 

Hoodbury

Member
I've never understood why Metroid isn't a bigger brand than it is. Clearly, sci-fi sells in gaming, we have Halo and Mass Effect to prove that.

Online multiplayer; scratch that, good online multiplayer is what sells Halo. If Metroid can add "good" online multiplayer I'd assume it would add quite a few extra million copies sold than what the original Prime games did.

The Prime games sold to the core Metroid fans, but it didn't sell to the mass FPS crowd because it lacked multiplayer.
 

AzaK

Member
Going through all the recent hires paints a picture:

- Two Vigil character artists
- One Vigil creature artist
- Uncharted 3 environment artist
- Black Ops level designer
- Borderlands and Rage lead artist
- Mythic and Bioware MMO engine engineer
- Out-of-core specialist
- Unit13 and InFamous 2 designer

I see first person, open world and fantasy.

Oh god.


Metroid Prime: A better and more important game than Mario 64 and Ocarina of Time combined.
Should have sold 100 billion copies.
Could not agree more. Total and utter brilliance. If I had to choose two favourite franchises it'd be Zelda and Metroid. Games wise it'd be OoT sitting neck and neck with Prime 1 just for the sheer buzz I got playing those games (NOTE, I still haven't finished Prime 1 - yet)

Yesss, that's it, get the RETRO hype going...
Dare I say it....chooo chooo....no, no, must not hype!



I've never understood why Metroid isn't a bigger brand than it is. Clearly, sci-fi sells in gaming, we have Halo and Mass Effect to prove that.
The Metroid games are even action-heavy at times. Has a visual unique, and really non-threatening main character.
Fantastic games that get rave reviews, but for some reason never really cater to a wider base.

I'll speak wrt the Prime series that foremost I think is that it's a platform game with all the trappings of that genre (Exploration, jumping, backtracking etc) and I think that most people don't see appeal in that if they're looking for YAFPS.
Second, prime came out on the Cube which had a negative install base :) A lot of gamers who tend towards FPS would historically not have the console to play it on.
 
Also, Samus, even in powersuit, is supposed to be strong and agile, the only problem with Retro games (and it's not that bad) is that she feels heavy and clunky (though Echoes gave her a more streamlined suit so the illusion of heaviness is no longer there), Other M feels fast and agile. Now if only we could get badass Samus with the fast ,agile and vicious moves. <3

I was thinking it might be interesting to have a game that uses a more fleshed out version of the Other M control system (third person, fast, action based) and then switches into a Metroid Prime based FPS mode when you click the right stick.
 
Online multiplayer; scratch that, good online multiplayer is what sells Halo. If Metroid can add "good" online multiplayer I'd assume it would add quite a few extra million copies sold than what the original Prime games did.

The Prime games sold to the core Metroid fans, but it didn't sell to the mass FPS crowd because it lacked multiplayer.

That's the last thing I want Nintendo wasting money on.

I'm really fucking sick of this mentality in gaming now adays that says everything has to have a fucking multiplayer functionality to it.

Leave Metroid 100% single player. Let the time and money continue to be spent on creating the best single player experiences.
 
I was thinking it might be interesting to have a game that uses a more fleshed out version of the Other M control system (third person, fast, action based) and then switches into a Metroid Prime based FPS mode when you click the right stick.

The Wii U controller is perfect for this. Third person view on the top screen, then have the visor view on the Wii U screen.
 

10k

Banned
Real talk, Prime is in my top five games of all time, and is in my opinion far and away one of the best video games Nintendo has ever produced. It was to Metroid what Mario 64 and Ocarina of Time were to their respective franchises, and I firmly believe it is in no way a less important game to Nintendo's portfolio.

I really, really like Prime.
Ladies and gentlemen, my twin. Mimics my words exactly. Metroid prime pretty much created the first person adventure genre and rebooting Metroid in 3D when it was a non-linear 2D game up until that point. My favorite GameCube game that I even put ahead of Wind Waker.
 

D-e-f-

Banned

It's weird that nobody reported this before. That's from his 3 hour QuakeCon talk.

edit: LOL the sources ... first one leads to vg24/7 which says Carmack "talked to Go N" lol ...GoN posted this excerpt which came from THIS thread which links to the QuakeCon talk (which happened more than a month ago, by the way).

GAF->Internet->GAF again lol (+ shoddy research from vg24/7)
 

Aguila

#ICONIC
That's the last thing I want Nintendo wasting money on.

I'm really fucking sick of this mentality in gaming now adays that says everything has to have a fucking multiplayer functionality to it.

Leave Metroid 100% single player. Let the time and money continue to be spent on creating the best single player experiences.

Metroid Blast looks pretty fun.
 
Stop crying about fucking motion controls - you always want something new, they give you something new, and then you want the old back, they give you the old stuff and then you want new shit again.

Whatever, can't wait for people to crawl back to SS when Wii U Zelda is out.

If the next Zelda game doesn't improve on SS's motion controls, I will be sad.
 

Kacho

Member
When does the excitement for the Wii U event reach critical mass on Neogaf. Night before or morning of? I look forward to it.
 
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